Destiny has BUNGIE teaming with NVIDIA GameWorks for OptiX technology

This week we’ve heard quite a bit about NVIDIA’s aim to bring details on their GameWorks development and optimization program to the public, amongst these such high-powered features as OptiX. What Optix represents is an SDK (a software development kit) for the creators of next generation’s games – games like Destiny from the developers at […]

Star Citizen hands-on with 4K: rolling in space on pre-release

In what’s essentially a very, very early build of Star Citizen here at NVIDIA’s Montreal 2013 event, we’ve gotten the opportunity to get up-close and hands-on with the likes of 4K output. This game isn’t out on the market yet – it’s still rolling in funding cash, in fact, having just reached a $23 million […]

NVIDIA GeForce GTX 780 Ti official as “high-end enthusiast” GPU

This week the folks at NVIDIA unveiled several pieces of technology not many could have predicted, but one thing sticks as it is with essentially any of the company’s gaming events: a brand new graphics card was shown. This card goes by the name NVIDIA GeForce GTX 780 Ti, and though we’ve not got one […]

SHIELD Console Mode: SHIELD “Box” Coming Next?

SHIELD Console Mode: SHIELD “Box” Coming Next?NVIDIA has been busy: after formally introducing G-Sync, the company has also announced that its SHIELD Android device will get a “Console Mode” in which SHIELD acts as a gaming box connected to the TV (paired with a 3rd party wireless controller). Not surprisingly, this is a feature that users asked for as soon as NVIDIA showed this console at CES 2013. This also opens the gate to something even more interesting: a display-less (and more affordable) SHIELD “box”. (more…)

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  • SHIELD Console Mode: SHIELD “Box” Coming Next? original content from Ubergizmo.

        



    NVIDIA G-Sync: Maximum Framerates, No Tears

    NVIDIA G Sync: Maximum Framerates, No TearsNVIDIA CEO Jen-Hsun Huang has introduced G-Sync to the world. It is a technology that enables higher framerates without causing the usual “tears” visible on the screen. In short: you can now use the maximum framerate of your monitor (I’ve seen some go as high as 144Hz/FPS) while still getting a tear-free image.

    Let’s shed some context: before G-Sync, it was often assumed by the OS/API/Driver that monitors had a fixed frequency. They vary, but 60HZ or 70Hz are quite common values. Because these values are a lowest common denominator, a higher performing frequency would basically be ignored and your monitor would be under-utilized basically. G-Sync can talk directly to the monitor and figure out what the maximum frequency is, and use it. (more…)

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  • NVIDIA G-Sync: Maximum Framerates, No Tears original content from Ubergizmo.

        



    SteamOS: gaming titans John D Carmack, Tim Sweeney, and Johan Andersson react

    This week the folks at NVIDIA have put three of history’s biggest names in gaming development on stage together, and one of the key questions put to them right off the bat stuck in Valve’s SteamOS. John D Carmack, co-founder of id Software and CTO at Oculus VR (with the Oculus Rift), Tim Sweeney, founder […]

    NVIDIA SHIELD GameStream hands-on with Console Mode

    A compelling use-case for NVIDIA’s SHIELD device has appeared this week at the company’s gaming week in Montreal: Console Mode. While we’ve seen this sort of ability working before, this version works with the branded functionality GameStream, the all-encompassing term for streaming content to and from SHIELD. With this push, NVIDIA SHIELD will be streaming […]

    NVIDIA G-Sync eyes-on shows slave gaming monitor in action

    This week the folks at NVIDIA have done a demonstration of G-Sync with the G-Sync Module, their newest in graphics technology to drive forward the universe of gaming graphics. Here we’re seeing a G-Sync-equipped ASUS monitor next to a unit without, the both of them running the same technology otherwise. This piece of hardware – […]

    GeForce ShadowPlay Beta Launches On October 28th

    It has been said that the GeForce Experience has managed to earn its stripes by being effective tool for gamers, as it makes short work of downloading drivers, offering the recommended optimal settings for leading titles, and being specially tailored to the system specifications of each user’s system. Well, when this October 28th arrives, NVIDIA will roll out GeForce Experience 1.7 on GeForce.com, and within that will also see the introduction of GeForce ShadowPlay Beta, which is a highly anticipated gameplay capture tool.

    Not only is it fast, it is also free and easy-to-use. ShadowPlay would be the brand new approach to gameplay recording, where it will make use of an on-board H.264 encoder that has been integrated into the GeForce GTX 600 and 700 Series graphics cards, in addition to offering an innovative recording mode which will be able to shadow just about every single in-game move of yours.

    For instance, the Shadow Mode would follow your gameplay, saving the last ten to twenty minutes of action into a temporary buffer on your storage device of choice (a hard drive would be recommended in this case). Imagine pulling off an impressive move – won’t that come in handy to make the rest of your mates go green with envy when you play it back later on? In order to enjoy GeForce ShadowPlay Beta this October 28th, you’ll first need a GeForce GTX 650 or higher desktop GPU, the latest Geforce drivers, and GeForce Experience 1.7.

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  • GeForce ShadowPlay Beta Launches On October 28th original content from Ubergizmo.

        



    NVIDIA G-Sync module kills gaming monitor tearing

    NVIDIA has revealed G-Sync, a new module for gaming monitors that, when used with a GeForce GPU, helps avoid tearing and skipping. The new hardware, shown off by NVIDIA CEO Jen-Hsun Huang at the company’s Editor’s Day in Montreal, works around the limitations of V-Sync, the system by which monitors currently deal with changing refresh […]