Images of the NVIDIA Tegra Tab leaked a short while back and it looks like another leak has surfaced. This latest comes by way of the NCC, which is the National Communications Commission coming out of Taiwan. Anyway, this filing has the tablet listed as the P1640 and coming by way of NVIDIA. There was […]
Acer has unveiled interesting all-in-one computer that fans of the Android operating system may find very interesting at IFA 2013 today. The all-in-one machine is called the Acer DA241HL and it is billed as the first 24-inch Android AIO to support multitasking, web browsing, gaming, and video with a couple caveats to Acer’s claim. Those […]
It would appear that the promotional team at ASUS have decided it’s time to begin promoting their next-generation tablet, one that’ll transform as the last several generations have and will be revealed in full on the 4th of September. This device is appearing in a black case in ASUS first teaser image, complete with essentially […]
With the launch of the next blockbuster gaming title Batman: Arkham Origins, NVIDIA has decided to team up with Warner Bros. Interactive Entertainment to package the game with their newest series of Graphics Processing Units. This is the sort of bump that NVIDIA has been known to give to only the highest-quality and graphics-intensive games […]
Though PC streaming from NVIDIA SHIELD is still considered “Beta” by the company itself, an over-the-air software update coming this week has increased the number of games supported by the device officially up to 31. This OTA update suggests that NVIDIA is edging in ever-closer to a final bump for the machine into Go Time […]
Metro: Last Light OS X and Linux editions aim to prove 4A Engine flexibility
Posted in: Today's ChiliThe team responsible for creating the newest game in the Metro series, 4A Games, have made public their plans to release the title to both Mac OS X and the Linux software environments through Deep Silver in the near future. Suggesting that these releases will prove further the flexibility and power of the studio’s home-made […]
Fly Or Die: The Nvidia Shield
Posted in: Today's ChiliIn this decidedly dorky edition of Fly Or Die, yours truly and TC’s resident Canadian Darrell Etherington duke it out over Nvidia’s curious Shield game console and what it means for the future of Android gaming.
In a surprising twist (well, surprising if you haven’t already read his review), Darrell is absolutely smitten with the thing. Honestly, it’s a little hard not to be — we both agree that the Shield is a top-notch piece of kit, with hearty spec sheet, one of the best screens we’ve seen on a mobile device, and a level of fit and finish that puts most standalone Bluetooth controllers for smartphones to shame. Throw in the ability to stream full-blown PC games from computers with the prerequisite graphics cards, you’ve got yourself an awfully compelling little package.
Meanwhile, I’m a little more skeptical of the Shield’s chances. My main beef is that the Android ecosystem doesn’t yet play home to the sorts of games that make a $299 portable console like this worth owning. That’s not to say it isn’t going to get there — Android recently vaulted over more traditional rivals like Sony and Nintendo when it came to game revenue so there’s clearly a consumption shift in effect here, but I’d argue there isn’t much in the way of AAA Android games just yet.
In the end, we just had to agree to disagree: Darrell gives it a fly, I give it a die, and all’s right with the world.
A brief aside: as it turns out we couldn’t contain the full brunt of out Shield debate in this video, so the conversation spilled over into this week’s edition of the TechCrunch Droidcast. Tune in to hear us dissect each other’s argument in greater detail.
With the success of tablets like the Google Nexus 7 seeing a second generation here in 2013, it would appear that the pressure is on for not just processor manufacturers but display panel makers to optimize their lower-end. With the creation of NVIDIA’s Kai strategy was laid the tracks for the miniature freight train that […]
This Week On The TechCrunch Droidcast: SHIELD Me From These Idiots, I Want A Wacom And Google’s Now Octopus
Posted in: Today's ChiliMidweek, we’re here for you! Our hump day tradition of the TechCrunch Droidcast continues into its third episode with your host Chris Velazco, myself and special guest Romain Dillet delivering some worldly charm.
This week, we’ve got some new Android-powered hardware to discuss, including the Nvidia Shield portable gaming console and Wacom’s new Cintiq Companion Hybrid combo Android tablet/PC or Mac drawing tablet. Both niche devices, but good examples of what Android can do when it isn’t just being used for phones or tablets.
We also get into Google’s native app strategy, prompted by the Keep update that came out today. Is Google Now the future? Are all apps destined to become features of that on-demand, contextually aware service? Spoiler: We have no idea.
We invite you to enjoy weekly Android podcasts every Wednesday at 5:30 p.m. Eastern and 2:30 p.m. Pacific, in addition to our weekly Gadgets podcast at 3 p.m. Eastern and noon Pacific on Fridays. Subscribe to the TechCrunch Droidcast in iTunes, too, if that’s your fancy.
Intro music by Kris Keyser.
The Nvidia Shield Seemed Like A Fringe Device, But It’s Actually A Mobile Gaming Must-Have
Posted in: Today's ChiliNvidia went a little outside of its comfort zone when it built the Shield, a portable gaming device based on essentially stock Android with an integrated hardware controller. I wasn’t sure what to make of it when it was announced: Was it a reference device for potential Tegra partners? Simply a showcase for what its mobile graphics processors can offer devs and device-makers? Or a true competitor to the 3DS and PS Vita, a genuine consumer product with true mass-market appeal?
After trying it out, I can say that no matter what Nvidia’s purpose was in putting together the Shield, I’m glad they’ve done so. More than my 3DS and Vita, this is a portable gaming console I could see myself using for a long, long time, and it is so much more than that.
Features:
- 5-inch, 1280x720p display
- 16GB onboard memory, microSD expandable
- Mini-HDMI output
- Battery life between 5-10 hours, depending on game
Pros:
- Sonic The Hedgehog 4 Episode II pre-installed
- A portable console lots of people will actually develop new games for
- Familiar, comfortable control layout
Cons:
- Expensive at $299
- Requires a GeForce GTX-based PC to do Steam game streaming (no Macs allowed)
- Controller support required for game to work
The Best Mobile Game Console
The Shield is more than just a mobile game console. First, it’s an extremely good mobile gaming console, better than both the 3DS and the PlayStation Vita (both of which I’ve owned). Dedicated big console aficionados might rake me over the coals for saying so, but even with the Shield’s limited initial library, it’s just better already. The games optimized for the device play great, and every game that has controller support works very well, too.
Also, the sad truth is that the Shield has a lot more future potential as a gaming platform than do either the 3DS or the Vita. Android accounted for 178 million smartphone shipments in Q2, according to a recent count by Gartner, which makes for a much larger audience than either the Vita or the 3DS (or both devices combined) currently enjoy. Content built specifically for Shield might not grow to epic proportions, but Android games that have controller support is a class of software that isn’t going to have any problems generating developer interest.
There’s also something about Shield that vintage gaming fans will love: It supports and runs a lot of the beloved Android emulators available, and it does so with panache. Remember, emulation is something you should only do if you own the original cart, but if you do, the Shield is amazing at this.
Doubles As An Android-Powered iPod Touch
The Shield lacks cellular connectivity, but it can do pretty much anything an Android-powered phone can do in terms of using apps and Google services, and the OS is basically stock Jelly Bean. There’s no obtrusive skin (the included Shield app runs like any other, and most definitely doesn’t count as bloatware), with the minor issues that it’s attached to a hefty controller and that it lacks a multi-tasking tray button.
Still, if you haven’t used an Android device and are curious about it without wanting to replace your phone or get a tablet, the Shield provides an accurate idea of what switching would be like. And of course, full Google Play store access means that this gadget also has a much better media and apps ecosystem built-in than anything Sony or Nintendo can manage.
It’s The Best AR Drone Remote
A neat trick the Shield has in its back pocket specific to its Android roots is the ability to control a Parrot AR Drone. It accomplishes this task masterfully, making up for the sometimes-awkward, touchscreen-based control scheme typical of the drone with good old joypads that make it far less likely you’ll smash your drone into a wall. Trying the two methods side-by-side, there’s no question which I preferred: Nvidia could market the Shield purely as a high-end Parrot drone accessory, and I’m sure they’d sell more than a few to enthusiasts who took it for a spin.
It Streams PC Games – But There’s A Big Catch
The Shield has a beta feature that allows it to stream PC games over a user’s home Wi-Fi network via Steam, and it’s incredibly fun to do so. But there’s a catch: you need a GeForce GTX 650 or higher GPU in your Windows 7 or Windows 8-powered PC to get it working. And only a few games work for it currently – mostly those that have a console equivalent because of the button layout, though the pool should expand once the feature exits beta, according to Nvidia.
PC gaming worked very well with the Shield, but the telling thing is that Nvidia had to send out a Windows PC with a compatible GPU for the purposes of review so that I could test it out. Nvidia has built a gaming device that is aimed at gamers, but I bet that the Venn diagram of those prospective buyers who also have optimal setups for PC streaming probably doesn’t show overwhelming overlap.
And while I managed to stream games including Skyrim and Just Cause 2 seamlessly from desktop to Shield (with settings automatically tuned for optimal performance), these games aren’t designed to be played on a 5-inch screen. That makes a difference. More than once I found myself straining to see things that would be easy to spot on a larger display, but the overall experience of playing full Skyrim on the couch while another person watches TV, Wii U style but with better games, was amazing.
Bottom Line
This generation of portable consoles has been a disappointment so far, which is why Nvidia’s surprise decision to enter the fray with an Android-powered alternative is so refreshing. And the Shield is excellent on its own merits, from the quality of the screen, to the battery life that managed around seven hours on average during my use, to the quality and ergonomics of the controller itself. With its HDMI-out capabilities, it’s also a better home Android console than an OUYA, so long as you’ve got a long enough cable.
The price of $299 is as expensive as some more affordable Android phones outright, however, and pricier than the Vita or the 3DS, but for those looking for this type of thing, it’s a small price to pay, on par with an Android tablet. As someone who owns both, believe me when I say that if you’re a gaming fan, you’ll get more use out of Nvidia’s quirky hybrid hardware than a slate running Android.