Valve Announces Plans To Back The Oculus Rift

Valve Announces Plans To Back The Oculus RiftThe Oculus Rift Crystal Cove edition was revealed at CES 2014 and to date, we guess the closest competition they are facing would be from the likes of Sony who unveiled their own VR headset at CES 2014 as well. We had also heard rumors that Valve could announce their own VR hardware in 2014 but as it turns out, that might not be the case. Instead it would seem that Valve will be backing none other than the Oculus Rift in a bid to help the technology progress at a faster rate, and with Valve’s experience in gaming and with their resources, we can’t say we’re too surprised.

We’re not sure why Valve has decided to back the Oculus Rift rather than making their own, but we guess it might be cheaper since Oculus Rift has done all the leg work and laid the foundation to the technology, versus Valve who might have to start from scratch. According to Valve, they believe that it is possible that come 2015, we will have virtual reality headsets that will have a 20ms latency, 3ms pixel persistence, a 95Hz refresh rate, 110-degree field of vision, 1K x 1K resolution per eye, high quality optics, and capable tracking which was what Oculus Rift demonstrated at CES 2014 this year.

In any case it sounds pretty promising and we can’t wait to see what the result will be!

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    SteamVR protoype device demoed at Dev Days, won’t make you sick

    There’s a bit of chatter surrounding the Valve event series going on this week inside the virtual reality landscape, starting with what’s called SteamVR. This system was introduced in beta … Continue reading

    Ford Using Oculus Rift for VR Vehicle Simulations

    I’ve had a few opportunities to play with the Oculus Rift head-mounted VR display over the last year or so, but most of the demonstrations I’ve tried have focused on gaming applications. On the other hand, Ford is using this technology to help designers visualize the interiors and exteriors of new vehicles.

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    The demonstration, which used a combination of a rare full HD prototype of the Oculus Rift goggles, along with VRED industrial design software from Autodesk allows wearers to sit in a full-scale virtual model of a vehicle.

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    When wearing the Rift, your can sit inside the vehicle and look around to see every minute detail of the car or truck’s interior, and you can also look at it from outside.

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    While the demonstration I tested out didn’t let you actually walk around the vehicle, the version being used at Ford’s Design Center is capable of this.

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    Even if virtual reality doesn’t provide the tactile feedback of working with clay models or prototype vehicles, it does permit designers to test out vehicle layouts at very early stages, as well as to quickly test modifications. As the Oculus Rift continues to improve, and gets closer to a final commercial build, I can only imagine these sort of simulations getting more and more realistic.

    Dive Is The $89 Alternative To The Oculus Rift

    We’re sure there are some of you guys out there who would love to get in on the Oculus Rift action. After all based on what we know and what we’ve seen, it is indeed a cool piece of technology. Unfortunately it is not available commercially at the moment, meaning that if you wanted to get your hands on one, you’d have to fork out $300 for its development kit, which is probably $300 ore expensive than what some are willing to pay. Well the good news is that if you don’t mind an alternative, Dive unveiled an Oculus Rift-like device at CES 2014 which can be had for $89, although we’re not sure if it might provide the same experience.

    Basically how dive works is that it is worn strapped to your head, but instead of having separate displays built into it like the Oculus Rift, Dive will instead rely on your smartphone to act as a display instead. There will be lenses built into it which is said to provide some kind of 3D effect, but according to the folks at Android Central who managed to check it out, they said it was not the same as the Oculus Rift. However like we said with Dive being priced at $89, it is a cheaper alternative to the Oculus Rift and for those interested in getting their hands on the device, you can do so by heading to its website for the details.

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  • Dive Is The $89 Alternative To The Oculus Rift original content from Ubergizmo.

        



    The Best of CES 2014

    The Best of CES 2014

    CES ain’t quite what it used to be. Pretty much all the big guys have pulled out in favor of doing their own events. The phones are OK and the 4K TVs pretty, but a dime a dozen. But there are still some hidden treasures that are amazing. Here’s all the stuff from CES that made us squeal with glee.

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    Stop Trying to Judge CES

    Stop Trying to Judge CES

    CES is a grind and a deluge: a long hard slog where you take meeting after meeting about all kinds of TVs and tablets and smartphones that are largely indistinguishable, stay up late into the night going to even more …

        



    Virtuix Omni eyes-on: Oculus Rift’s virtual best friend gets an upgrade

    When your Kickstarter takes more than seven times its goal amount, you know you’ve probably got a hit on your hands, but the team behind the Virtuix Omni hasn’t rested … Continue reading

    Oculus Rift “Crystal Cove” Kit Revealed

    Oculus Rift Crystal Cove Kit RevealedA couple of days ago, we reported that the folks at Oculus Rift would have a new kit to show off at CES 2014, and sure enough they do. The company has taken off the wraps of their latest Oculus Rift kit which they have codenamed “Crystal Cove” for now. As you can see in the image above, the Crystal Cove kit remains a prototype for now, but it does come with some improvements and new features that may or may not make its way into the final product. So what sort of changes are we looking at? Well prior to Crystal Cove, wearers of the Oculus Rift had no problems turning their heads and the screen would turn with them as well.

    However with Crystal Cove, what Oculus Rift has done is introduce position tracking. Thanks to an external camera that is able to track points on the headset, it will allow users more natural movement of their head, such as leaning forward, with the visuals in the headset following your head movement as well. Along with improved latency, the folks at Oculus Rift are hoping that this should reduce motion sickness. Speaking to Wired, the company’s CEO, Brendan Iribe said, “We still may change how it’s done, but we feel great about the positional tracking system. It’s been a year in the works, we’ve tried multiple different approaches, and this delivered the experience we were looking for.”

    We have yet to try this out for ourselves so we can’t speak to Oculus Rift’s efforts, but based on those who have managed to take it for a spin, the results are largely positive. There’s still no word on when Oculus Rift will be made available commercially, but hopefully it won’t take too long because companies, such as Sony, are looking to compete with their own offerings.

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  • Oculus Rift “Crystal Cove” Kit Revealed original content from Ubergizmo.

        



    I Wore the New Oculus Rift and I Never Want to Look at Real Life Again

    So the Oculus Rift is fantastic. If you’ve used it in its original incarnation, you know that it’s incredible. It’s virtual reality done better than you’ve ever seen it before. It’s revolutionary. And it’s nothing compared to what’s coming next. I mean Oh. My. God.

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    The First Look at the New Oculus VR Prototype

    The First Look at the New Oculus VR Prototype

    Every time virtual-reality company Oculus brings a prototype of its Rift headset to a show, it takes another big step forward. And the protoype at this year’s CES may be the biggest leap yet.