14 Design Trends for 2014

14 Design Trends for 2014

Just as we did a year ago, I’m kicking off 2014 with a list of design trends I expect to gain ground over the next twelve months. The world of interactive design is an extreme fluid in terms of what’s determined as a staple of good design from year to year.

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Unbelievable: Each scene in this video is made from one still photo

Unbelievable: Each scene in this video is made from one still photo

This scene of an approaching owl is not a video. It’s a still image. Seriously. One still image manipulated to appear like a video scene. In fact, each scene in the following video is made from one photo only. It’s unbelievable.

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Lytro camera getting parallax effect and 3D display support, lands in Hong Kong (video)

Lytro light field camera on pool cue

Lytro isn’t done extending the usefulness of its light field camera just because we have manual controls. Another update due by the end of the year will take advantage of that focus-independent sensor to allow a parallax-based 3D effect in photos: invoke a ‘full’ focus in reviewing shots and you can start poking around the scene in a limited way without having ever touched a dual-sensor camera. Appropriately, we’re also getting support for examining photos on 3D monitors and TVs that emphasize the added depth. The promised features come hand-in-hand with Lytro’s immediate availability in Hong Kong, where 8GB blue and gray cameras are selling for $3,888 HKD ($502 US) and the 16GB red model goes for $4,688 HKD ($605). Check out our Chinese crew’s eyes-on look at the parallax effect in a video after the break.

Continue reading Lytro camera getting parallax effect and 3D display support, lands in Hong Kong (video)

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Lytro camera getting parallax effect and 3D display support, lands in Hong Kong (video) originally appeared on Engadget on Thu, 18 Oct 2012 17:59:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceLytro, Engadget Chinese  | Email this | Comments

Nintendo 3DS XL sports less reflective screen than its predecessor, improved parallax effect

3DS XL sports less reflective screen than its predecessor, improved parallax effect

Supersized screens may be the centerpiece of Nintendo’s 3DS XL, but a new Iwata Asks interview reveals that its top display packs some new anti-glare tech too. Takashi Murakami, from the company’s Mechanical Design Group, notes that each of the LCD’s three glare-prone layers were specially treated to reduce reflectivity from the original 3DS’ 12 percent, down to three. According to head honcho Iwata, anti-reflection coatings have been on the Big N’s radar since the GameBoy Advance era, but were typically abandoned because they were too pricey. The Q&A session also confirmed something we noticed when we put the handheld through the review gauntlet — the larger display increases the parallax effect, which translates to a deeper looking 3D experience. If your current handheld’s screen bounces too much light for your liking, the XL can take its place starting August 19th in North America.

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Nintendo 3DS XL sports less reflective screen than its predecessor, improved parallax effect originally appeared on Engadget on Mon, 23 Jul 2012 04:24:00 EDT. Please see our terms for use of feeds.

Permalink Engadget Spanish, Joystiq  |  sourceNintendo  | Email this | Comments