Eternal Darkness sequel to be crowdfunded, heads to PC and Wii U first

Eternal Darkness, a popular survival horror game released for the GameCube, will have a “spiritual successor” soon if finances are in order. Precursor Games will be developing the game and it plans on generating $1.5 million through crowdfunding in order to create Eternal Darkness’s sequel. The game will be called Shadow of the Eternals, and it will initially be available for PC and Nintendo Wii U gamers.

Eternal Darkness sequel to be crowdfunded heads to PC and Wii U first

The game will be released through 12 episodes. Each episode is said to consist of 2-4 hours of gameplay, and will contain “sanity effects”, like in Eternal Darkness, that will mess with the player’s “perception of reality”. The $1.5 million will be used to develop the first episode, with any excess many being used to develop the other episodes, more characters, and more in-game content. The additional funds will also be used to expand the availability of the game to more platforms.

Shadow of the Eternals’s plot revolves around Detective Paul Baker, who is asked to interrogate two survivors of “one of the bloodiest gang massacres in Louisiana state history.” While interrogating the two suspects, Baker begins to “uncover the truth about the ‘Eternals’.” The game spans across 2,500 years of history throughout various countries like Egypt, England and the United States. Precursor states,

“Shadow of the Eternals will take players on a memorable journey throughout time; weaving historical fact with disturbing fiction to create an experience unlike any other.”

Precursor Games plans on beginning the crowdfunding for Shadow of the Eternals on May 6th. It will release along with it the first gameplay trailer for the game. While the game is being developed by a new game, Eternal Darkness director/producer Denis Dyack will still be involved in the project, assuring fans that the game will retain some of the original values of the GameCube classic.

[via IGN]


Eternal Darkness sequel to be crowdfunded, heads to PC and Wii U first is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Logitech G430 Headset Review

Logitech has become an icon in the gaming peripheral industry with their G-series line of keyboards, mice, and headsets. The company recently overhauled the G-series by giving it a new look, as well as announcing a slew of new gaming accessories to add to the line. We ended up checking out their new G430 headset — which is the cream of the crop out of the new line of products they unveiled — in order to see what kind of boost they can give gamers during the heat of the battle. Is the $80 price tag worth it? Let’s find out.

slashgear-0007

Overview & Design

Logitech’s G430 headset comes in a rather colorful black-and-bright blue color scheme, which says right away that it has a lot of character. Looks is everything with gaming peripherals, and Logitech certainly didn’t make an ugly headset here. The G430 comes with cloth-covered foam ear pads that can be removed and replaced if they ever get worn out, or for just a quick wash if they ever get dirty. The foam is pretty stiff, and along with the snug fit of the headset, some gamers may find the headset discomforting after prolonged periods, as did I after about just a half hour of use.

slashgear-0006

The ear cups are adjustable — no surprise there — and they also can rotate 90 degrees to fit better on your head, as well as making storage easier for when you’re off to your next LAN party. The microphone can be adjusted both vertically and horizontally, meaning you can flip up the microphone away from your mouth, or bend the stem closer to your mouth in order to be heard more clearly by your fellow gamers.

slashgear-0004

The braided cable is really long — about 8 feet or so, but it comes with a nifty velcro strap to shorten it if need be. It also works to wrap up the entire cord for storage or mobility. We’re not sure why the cord is as long as it is. The only explanation would be if you were to feed the cord all the way behind your desk and connect it to the back of your gaming rig. Other than that, we find the long cord to be quite unnecessary. The G430 comes with inline controls on the cord, though, which allow you to adjust the volume and toggle mute the microphone quickly and easily. At the end, the cord forks off into separate audio in and out 3.5mm jacks, but the headset comes with a convenient USB adapter if you don’t have dedicated audio in and out ports (like on some laptops).

Audio Output

As for the quality of the sound produced by the G430, we were impressed. We’re not complete audiophiles, so we’re not too picky when it comes to audio, but we certainly weren’t disappointed with what we were hearing. In-game audio sounded terrific, especially when playing first-person shooters where the many explosions produced excellent bass. It made us feel more closer to the action when playing our favorite shoot-em-ups, especially with the on-board Dolby 7.1 surround sound, which allowed us to know what direction shots and grenade blasts were coming from, allowing us to better respond to the situation.

slashgear-0002

For the audiophiles out there, the G430 comes with 40mm drivers and has a frequency response of 20Hz-20KHz. There’s 32 Ohms of impedance, and the sensitivity rings in at 90dB SPL/mW. The microphone is unidirectional and has a frequency response of 50-20KHz.

slashgear-0005

Since the headset fits quite snugly, it has its own natural noise-cancelling technology of sorts. It was almost like we were wearing a pair of noise-cancelling ear muffs that you would wear on a construction site, only you could play audio through them. Even at high volume levels, audio remained crisp and there was no noticeable clipping going on. Even music sounded great through the headset, with clear mids and highs, along with the thumping bass.

Audio Input

Logitech touts that the microphone has noise-cancelling technology, and we can’t argue with them there. Friends listening on the other end said that we were coming in clear with a nice volume, although they reported that the bass wasn’t as good as it could have been. Nonetheless, in a heated gaming situation, the only important thing is that your teammates can at least hear you loud and clear, and the G430 accomplishes that with aplomb. It’s certainly not a microphone you would use if you needed a high-quality recording of yourself, but for gaming, it definitely does the job.

slashgear-0001

Software

The G430, as with most other Logitech products, comes with a software suite that includes a full-blown control panel to finely tune your headset to optimal settings. You can adjust things like individual volume levels for the microphone and the headphones, as well as adjust the bass and treble by 12 dB either up or down.

slashgear-0012

You can also adjust each individual channel in the headset’s Dolby 7.1 surround sound, all the way down to the subwoofer portion. This would come in handy if certain channels were too loud for your liking, allowing you to tone down that specific channel while keeping the rest of them the same.

slashgear-0010

The big thing with the software, however, is that it’s not supported on OS X. The headset will still at least work on Apple’s OS, but you won’t get the Dolby 7.1 surround sound or the control panel where you can fine-tune your settings. Instead, you’ll be using OS X’s default (and very limited) sound settings in System Preferences. Essentially, you won’t be getting the full experience through OS X as you would on Windows.

Wrap-Up

Overall, the Logitech G430 headset is a quality product, but is it worth the $80 price tag? Yes, it is very worth it. In fact, we think the headset is worthy of a $100+, so you’re definitely getting a bargain here. However, not every product is perfect, and the G430 comes with faults that could deter some gamers, including a really tight fit around the ears, an annoyingly long cable, and no full OS X compatibility. However, if you can look past these faults (which are mostly personal preferences anyway) the G430 is certainly worthy to be in any gamer’s repertoire.

slashgear-0009


Logitech G430 Headset Review is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Dead Island project dubbed “Hellraid” for slasher game officiality

Techland, the developer of the popular PC titles Dead Island and Call of Juarez, has officially confirmed that the next title they’re working on will be called Hellraid. The game will be a first-person perspective slasher that you can choose play solo or play with your friends. Techland began work on the game last year under the codename “Project Hell”, but they decided that they needed to give their child a real name.

Dead Island devs new co-op slasher to be called Hellraid

Hellraid is described as more than just a normal hack-and-slash game, but hey those can be fun too. Techland describes the game as having an “entirely new level of hack & slash action”, where players will have to be precise with their actions, and time out their parries, blocks and attacks. As you advance in the game, you will be able to develop new skills, craft new weapons, and more to help with your journey.

While you can choose to play Hellraid entirely in single-player mode, Techland encourages players to play through the game in multiplayer mode. You can team up with 3 other people to make the game more fun. To ensure this, Techland added “an element of coopetition”, where even though players are helping each other, they are also competing with each other to earn the most points and special rewards offered in multiplayer mode.

Techland hasn’t announced an official release date for Hellraid, but it did say that the game will be available for the PC, PlayStation 3, and the Xbox 360 sometime this year. The developer also promises that in the coming weeks, it will be releasing tidbits of information regarding Hellraid and what its all about. There’s no word yet whether or not the game will be heading to the Nintendo Wii U, PlayStation 4, or the next-gen Xbox.

[via Hellraid]


Dead Island project dubbed “Hellraid” for slasher game officiality is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The Bureau: XCOM Declassified lands on August 20

If you’re a fan of the videogame XCOM: Enemy Unknown, you will be very interested to hear about a new game in the franchise. This new game isn’t a sequel or a follow up to Enemy Unknown, rather it goes into the original story behind what happened before the events in Enemy Unknown. The new game is called The Bureau: XCOM Declassified.

xcom-dec

The game will launch in North America on August 20 with the international launch set for August 23. 2K will offer the game on the Xbox 360, PS3, and Windows computers for $59.99. The game is set in 1962 at the height of the Cold War. The storyline takes players into the original story for the clandestine XCOM organization and its first encounter with the enemy.

In the game, The Bureau was initially established to provide covert defense against the Soviet Union. Players will play as Special Agent William Carter leading a squad of agents to defeat the unknown enemy. 2K promises that the game will offer calculated combat designed to force players to think and act tactically.

The Bureau will be a third person perspective game and players will be able to transition in and out of a unique Battle Focus ability. The game also uses the concept of permanent consequence making each decision that the player makes effect the outcome of the game. The game is up to pre-order right now and those who do pre-order will get a special Codebreakers side mission as a bonus.

[via Erasethetruth]


The Bureau: XCOM Declassified lands on August 20 is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The Witcher 3 forgoes multiplayer and quick-time events

The Witcher 3: Wild Hunt, which will be released sometime in 2014 for next-gen consoles and the PC, will forgo both multiplayer capabilities as well as quick-time events. Konrad Tomaszkiewicz and CD Projekt RED (the developer of The Witcher 3) spoke with Forbes about The Witcher 3 and they stated that the game had no place for multiplayer. He also stated that quick-time events were being left out because all they resulted in was frustration for players.

The Witcher 3 forgoes multiplayer and quick-time events

There were some talks previously that multiplayer was being considered for the game, however, Tomaszkiewicz stated that instead, the final saga of Geralt will be focus on an “epic, story driven, single player, open world RPG experience.” He assures players will get at least 50 hours of gaming from the main storyline as well as 50 hours of gaming from doing side quests or exploring the new open world.

Tomaszkiewicz said the team decided to remove quick-time events altogether from the game due to all of the negative feedback they received from gamers. He also said that while quick-time events fit in with some games, like Uncharted, it didn’t fit too well with The Witcher. He says that the only way to implement quick-time events into games is to make it simple to the point “where you don’t even realize that you’ve just finished a QTE sequence.”

Also, to the gratefulness of gamers everywhere, The Witcher 3, as well as CD Projekt RED’s future games, will always be DRM-free. We all know the nightmare DRM can cause, and so does CD Projekt. Tomaskiewicz says that DRM “is the worst thing in the gaming industry.” Like many gamers have said, DRM limits their rights to play the games they paid for. Tomaskiewicz says, “What if you lose your connection beacuse of your internet provider? You can’t play anymore.” He says that DRM punishes users more than it stops online piracy.

CD Projekt RED will release The Witcher 3 in 2014 for the PC, PlayStation 4, and Xbox 720 all at the same time, something they hadn’t done before with previous Witcher releases. It will be the final chapter in Geralt’s story, however, there may still be a chance that The Witcher universe will return and with new characters. Unfortunately, Tomaszkiewicz says that there are no promises of them adding character customization to the game.

[via Forbes]


The Witcher 3 forgoes multiplayer and quick-time events is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Gaming subscription trend expands as Valve joins the party

Valve’s Steam digital distribution gaming platform has added support for gaming subscription plans, allowing gamers the ability to manage their subscription-based games through the gaming service. The new feature offers a simple way to sign up for games and manage payments. The first and only game so far to use the new feature is Darkfall Unholy Wars.

Screen Shot 2013-04-25 at 12.22.14 PM

More games will follow in the future, but for now, only Darkfall Unholy Wars is compatible — most likely to just test out the new system before rolling it out for more games. The service will allow you to manage subscriptions of all your Steam-based subscription video games through Steam itself, which is certainly nifty, and should give gamers a bit of flexibility and control.

To sign up for a Steam Subscription Plan, you’ll have to find a subscription-based game in the Steam store, and from there you just select the plan that you want and purchase the plan (rather than just a one-time fee for most games). It seems it’s a lot simpler than buying individual plans for multiple subscription-based games.

You can also cancel subscriptions from your Steam account, and Steam will list all of the subscriptions that you have. From there, you can just select the one you want to cancel and you’ll be all set. That same page will also let you renew subscriptions. Currently, Steam doesn’t offer the chance to gift a subscription plan, but we’re guessing they’ll come out with that sometime in the future.


Gaming subscription trend expands as Valve joins the party is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Storybricks joins forces with Sony for new EverQuest sequel

Storybricks, a startup boasting about building the best AI (artificial intelligence) engine for online games, has just revealed that it has joined forces with Sony Online to develop the next game in the EverQuest franchise. The new EverQuest game will be called EverQuest Next, and it will be based in a “parallel world” of the game’s previous world, Norrath. The game will feature the same gameplay style as the original EverQuest, but will feature major improvements to its overall design.

Storybricks joins forces with Sony for new EverQuest sequel

Sony and Storybricks’s collaboration is fitting because Sony is developing EverQuest Next on its Forge Light game engine, which is said to be able to make in-game characters “more realistic.” Storybrick’s AI engine is boasted as the “best AI engine” because it is said to be able to give characters emotion. With their combined efforts, they may be able to produce an MMO with the next-generation of non-playable characters, a feat that many players would love to see.

In an email with TechCrunch, Rodolfo Rosini, Storybricks’s co-founder, stated that EverQuest Next wasn’t the only game that the company was focusing on, and that it had several other game studios interested in a collaboration as well. But for right now, it’s focusing all of its efforts on EverQuest. He states that EverQuest Next “could be the most important game of the next 10 years,” and that the game is already generating “significant revenue” for the startup.

Storybricks wasn’t able to release any more information about EverQuest Next, other than it being “the biggest sandbox ever designed.” Currently, because of the size of this project, Storybricks isn’t able to collaborate with any other game studio, however in the future, it plans on bringing its engine to other MMOs as well. Storybricks planned on launching its own browser-based MMO, but scrapped its plans after its Kickstarter campaign ended in failure.

Luckily for the team, a group of angel investors supplied it with enough startup revenue to help it develop its game engine. If not for those investors, Storybricks would not have come across the opportunity of working with a major company like Sony. Storybricks hasn’t confirmed an official release date for EverQuest Next, however, John Smedley, President of Sony Online Entertainment, made implications that we could be seeing the game this year.

[via TechCrunch]


Storybricks joins forces with Sony for new EverQuest sequel is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Digital Storm Vanquish fights back against DIY gaming rigs

Many avid PC gamers usually opt for building their own computer, citing lower costs of components over pre-built machines. However, custom PC maker Digital Storm has something to say about that, with the introduction of the new Vanquish gaming PC line. The new computers look to settle the DIY debate once and for all.

Screen Shot 2013-04-24 at 1.21.47 PM

Gaming rigs from boutique computer makers usually cost a couple thousand dollars, but Digital Storm is aiming to put that fact to rest with their Vanquish lineup of gaming PCs that start at $699. The entry level rig comes packing with an AMD FX-4300, 8GB of RAM, 1TB HDD, Radeon HD 7750 graphics, and Windows 7.

Digital Storm says that this only $38 more than what you would pay for these same parts on Newegg, with the company’s most-expensive Vanquish rig only costing $58 more than the same build from parts on Newegg. Of course, this isn’t a huge difference and you’re obviously still paying a bit more if you bought from Digital Storm.

However, this isn’t the cheapest gaming rig we’ve seen from a boutique computer maker, iBUYPOWER’s newer Revolt gaming rig lineup starts at just $499. We ended up reviewing one of their high-end Revolt builds, and we liked it a lot. However, there’s simply nothing more satisfying than building your own PC. No matter which way you go, it seems Digital Storm is at the ready for when you decide purchase a pre-built machine.


Digital Storm Vanquish fights back against DIY gaming rigs is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Minecraft Creator Markus “Notch” Persson ranks #2 in TIME 100 poll

Markus “Notch” Persson, the creator of Minecraft, has claimed the #2 position in Time Magazine’s2013 Time 100 Poll“. The ranking is based on how influential a person is, making Notch the 2nd most influential person in the world. He garnered 156,694 votes from Time Magazine voters, falling short about 16.5 thousand votes below Mohamed Morsi, the president of Egypt. Notch did, however, manage to beat out Kim Dotcom for 2nd place by nearly 40,000 votes.

Markus Notch Persson time 100 minecraft

In a different poll, 1st place nominee Mohamed Morsi received 220,907 votes from people who believe he isn’t the most influential person in the world, a number that greatly outweighs the 173,091 votes from people who think otherwise. In that same poll, only 18,694 people believe that Notch isn’t the most influential person in the world. Time Magazine will take these numbers into account when it comes out with its final list on April 18th.

A couple of months ago, Notch revealed in a Reddit post that he made $101 million last year from Minecraft. It was a huge shock to him. He grew up in a “relatively poor family” and got a decent job later on in life. He described his life as normal. Then “all of a sudden” he came into a bunch of money thanks to his hobbies of playing games and programming, which resulted in the creation of Minecraft. He gives fellow redditors his advice on how money should be used. He says,

“I think the right way to use money like this is to set a decent portion aside to make sure my family is comfortable, spend some on living out your dreams, and then try to put the rest towards making society a better place. For me, this includes charities that help children, and charities that help promote freedoms I think are vital in the coming dozen of years, such as the EFF.”

Even Kim Dotcom, who was voted as the 3rd most influential person in the world, believes that Notch should be the winner of the poll. Kim Dotcom took to Twitter to encourage his followers to vote for Notch because, “he gave us the amazing world of Minecraft and deserves to win.” Minecraft has become an extremely popular game, just reaching 10 million PC sales earlier this month. Microsoft plans on releasing an Xbox 360-specific version of the game on June 4th.


Minecraft Creator Markus “Notch” Persson ranks #2 in TIME 100 poll is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Torment: Tides of Numenera breaks record as most-funded Kickstarter game

InXile’s Torment: Tides of Numenera has made Kickstarter history by becoming the most-funded Kickstarter game ever. It initially only had plans of raising $900,000, but gamers were so impressed with the idea of the game that 74,405 backers ended up pledging $4,188,927 to support the project. The total amount InXile received is more than 4.5x its initial goal, and it plans on taking full advantage of that funding by providing gamers with a whole bunch of new features.

Torment Tides of Numenera becomes most funded Kickstarter game ever

InXile created a chart of financial goals it had reached. $900,000 was the initial goal, however, whenever funding reached another goal on the chart, InXile would add on more features that would please players. At $1.2m, it added gender options for your characters. At $2m it added new areas, music, deeper story lines, and more. Backers were able to fund the game and achieve 17 new goals on the chart, bringing many more features, deeper stories, more areas, more quests, and more developers to the game.

Torment is a single-player RPG whose development is based on “four pillars”. The first pillar is a “Deep, Thematically Satisfying Story”, where the “philosophical underpinnings” drive the game. The second pillar, “A World Unlike Any Other”, centers around the game’s beautiful world of Numenera, which is said to have “magic” that is surprisingly different.

The third pillar, “A Rich, Personal Narrative”, is centered around a character-driven story with even NPCs having deep-seeded storylines. The final pillar is “Reactivity, Choice, and Real Consequences”, which brings replayability to the game. Every time you make a decision, go down a different path, or make a different approach, the course of your game changes.

Torment has many aspects that promises to hook you for hours upon hours. The game is being developed on the Unity Game Engine, and will be available to download through Steam. The expected release date for this game is December 2014, but like many Kickstarter projects, we could see some delays. You can pre-order Torment: Tides of Numenera from InXile’s store right now. If you want to read up on the tons and tons of features this game will offer, check out its Kickstarter page here.


Torment: Tides of Numenera breaks record as most-funded Kickstarter game is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.