If you caught our piece on June 19, you found out what some unfortunate PlayStation 3 owners learned the hard way – that firmware version 4.45 was borked, rendering some consoles bricked. News spread quickly, and Sony acknowledged the problem, quickly pulling the update before too many users were affected. Now it is rolling out
Earlier this week, Sony pushed out an update to its PlayStation 3 console that ended up causing problems for a handful of users, reporting that their system was essentially bricked and couldn’t be played on. Sony quickly and embarrassingly yanked the update before it caused more trouble, and they just reported today that they’re pushing
The very talented case modder Javier Riquelme customized several PlayStation 3 consoles for Sony, who in turn gave them as gifts to its partner developers and publishers. With the exception of what seems to be Javier’s trademark flourish, each console looks radically different and suited to its theme. This dude is for real.
As I said, each casemod is unique; if someone told me that the Borderlands-themed PS3 was made by someone from Gearbox Software while the Metal Gear Rising one was made by a cyborg ninja from Kojima’s lair I would have believed that. But Javier does like adding thick letters with LEDs that contrast nicely with the rest of the sweet art on the surface of the console.
All of these look awesome, but I want to shake Javier’s hand just for the Assassin’s Creed casemod. I don’t even like that franchise and I want the console. You can see more shots of Javier’s work on his Imgur gallery, on his Twitter page and on his Facebook page.
[via Reddit]
Not so fast, vaquero. While Sony was cheered in heroic fashion for proclaiming that used games would be free and clear to operate on the PlayStation 4, it appears that the reality is actually a bit more complicated. Sony America CEO Jack Tretton has made clear today that while first-party titles will fit in with yesterday’s “hands-off” approach, third-party publishers will be allowed to throw some curveballs.
“There’s gonna be free-to-play, there’s gonna be every potential business model on there, and again, that’s up to their relationship with the consumer, what do they think is going to put them in the best fit. We’re not going to dictate that, we’re gonna give them a platform to publish on. The DRM decision is going to have to be answered by the third parties, it’s not something we’re going to control, or dictate, or mandate, or implement.”
That’s the new word out of Tretton’s mouth, which seems to indicate that players like Electronic Arts, Ubisoft, Treyarch and pretty much any PS4 game maker outside of Sony’s own umbrella can cobble together any combination of policies they want. You could say that it’s not too different from how the PS3 operates today, but there’s still plenty of room for clarifications across the industry. Hit up the source link for the full spiel.
Update: Sony itself has responded with the following: “Similar to PS3, we will not dictate the online used game strategy (the ability to play used games online) of its publishing partners. As announced last night, PS4 will not have any gating restrictions for used disc-based games. When a gamer buys a PS4 disc they have right to use that copy of the game, so they can trade-in the game at retail, sell it to another person, lend it to a friend, or keep it forever.”
Source: Polygon
PlayStation 4 DRM policies get a bit more complex: third-party publishers can dictate terms
Posted in: Today's ChiliNot so fast, vaquero. While Sony was cheered in heroic fashion for proclaiming that used games would be free and clear to operate on the PlayStation 4, it appears that the reality is actually a bit more complicated. Sony America CEO Jack Tretton has made clear today that while first-party titles will fit in with yesterday’s “hands-off” approach, third-party publishers will be allowed to throw some curveballs.
“There’s gonna be free-to-play, there’s gonna be every potential business model on there, and again, that’s up to their relationship with the consumer, what do they think is going to put them in the best fit. We’re not going to dictate that, we’re gonna give them a platform to publish on. The DRM decision is going to have to be answered by the third parties, it’s not something we’re going to control, or dictate, or mandate, or implement.”
That’s the new word out of Tretton’s mouth, which seems to indicate that players like Electronic Arts, Ubisoft, Treyarch and pretty much any PS4 game maker outside of Sony’s own umbrella can cobble together any combination of policies they want. You could say that it’s not too different from how the PS3 operates today, but there’s still plenty of room for clarifications across the industry. Hit up the source link for the full spiel.
Source: Polygon