Watch Dogs game true-to-life hacking developed with real security pros

The development team at Ubisoft have been working on the game Watch Dogs for an unusually long time. This hacker-themed game has been in development for 4.5 years, long enough for the original concept to have gotten so close to real life that its developers have been able to easily consult with a team of real-world security experts at Kaspersky Lab, bringing the game to a place where, at release, it wont be impossible to imagine its action as a real-world situation.

fir

Senior Producer Dominic Guay spoke at a preview of the game this week in San Francisco, letting it be known that the contents could be seen as a warning as much as a normal, every day third-person thriller. Here the player will be working as Pearce, a hacker living in a futuristic Chicago blanketed with a “Smart City” installation that can access essentially any information wirelessly.

What’s more, this new-age Chicago’s smart system doesn’t just work with and control public service systems, it helps police hunt down and capture bad guys. Using systems like the very real SpotShotter, as pointed out by Venture Beat (they also attending this San Francisco preview of the game), the in-game police can track gunshots by triangulating the sounds with city-wide sound recorders.

“The problem is, if you start spying on people in every aspect of their lives, it becomes addictive. hat if you see a woman being mugged in a back alley or a man being extorted? It becomes hard to do nothing.” – Dominic Guay

The game’s hero Pearce will be aiming at and avoiding not only the police, but corrupt 3rd party users and gangs, each of them also taking advantage of the connectedness of the city and its citizens.

Much in the same way Batman is able to hone in on sound signals throughout a city by tapping in to the cellphone signals of its citizens, here too anyone with access will be able to hear all. Batman’s ability to do this appears in the movie The Dark Knight as well as in the video game Batman: Arkham City. In Watch Dogs, this sound system is part of the larger ctOS (City Operating System).

sound

Helping to advance the realism of the game to a point that’s essentially creepy, Kaspersy Lab has been confirmed to be working with the developers of this game in its last phases. Speaking at the game preview this week with Joystiq, Guay made their involvement clear:

“We’re working with Kaspersky Lab, a big security firm. They have really hardcore experts there on hacking. We send them some of our designs and we ask them feedback on it, and it’s interesting to see what gets back. Sometimes they say, ‘Yeah, that’s possible, but change that word,’ or, ‘That’s not the way it works.’” – Dominic Guay

It’s also become clear that this game will not be restricted to your gaming console – it’ll not just be a game you play on Xbox 360, PC, Xbox 720, PlayStation 4, and the rest. Instead you’ll have gameplay expansion available on smartphone systems and on tablets as well. This game will, like the hero of the game, be played on the move, as well.

ss_police_takedown

Expect Watch Dogs to be solidified with detail galore by the time of its final release later this year. At the moment it would appear that Watch Dogs will be set for a November 22nd release date and will be appearing on Xbox 360, PlayStation 3, and PC at the start.


Watch Dogs game true-to-life hacking developed with real security pros is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox 720 and PS4 could face Wii U-style apathy Activision CEO warns

Microsoft and Sony’s enthusiasm about the Xbox 720 and PlayStation 4 may not be matched with equally vigorous sales, Activision president Bobby Kotick has warned, admitting that the game publisher is preparing itself for a potential slump come launch. “We continue to face the uncertainties of the console transition” Kotick said during Activision’s financial results call with investors earlier this week, highlighting Nintendo’s struggles with the Wii U as evidence that all is not well with next-gen hardware. The Wii U “has had a very slow start” Kotick pointed out.

xbox_360-580x3642-111

The so-called transition Kotick describes is one of an evolving gaming industry, where players aren’t perhaps so wedded to their dedicated, heavy-duty consoles as they were at the launch of the Xbox 360 and PS3. Factor in the remaining questions that surround even Sony’s officially announced PlayStation 4, and Kotick is readying for an uphill struggle.

“There are still many unknown factors,” he explained on the call, “such as pricing, launch dates and quantities, the level of first-party support and, importantly, consumer purchase intent in a world where consoles are no longer just competing with each other, but also with new platforms, such as smartphones and tablets.”

Those mobile platforms have risen in gaming prevalence over the intervening years, with more casual titles at the $0.99 price point in Apple’s App Store and Google’s Play market gaining traction on iPhone and Android. Apple’s iPod touch has also become a compelling gaming system, with improvements in the company’s homegrown processors leading to more impressive, near-console-quality titles.

In short, it’s a very different market from what Microsoft and Sony are used to, and one in which Kotick seemingly suspects they may find the reception to the Wii U to be the rule, not the exception. “All of these factors further heighten our concerns heading into the back half of the year,” he concluded, “particularly during the very competitive fourth quarter.”

Activision has already warned that World of Warcraft online multiplayer subscribers are dropping, though the game publisher says it is confident its other projects will maintain sufficient momentum to keep profits up.

[via ExpertReviews]


Xbox 720 and PS4 could face Wii U-style apathy Activision CEO warns is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony PS4 to be more profitable than PS3, company claims

It took several years for Sony’s PlayStation 3 console to finally turn a profit, but the company says that the PlayStation 4 won’t be the same way. Sony CFO Masaru Kato said that the company won’t experience “a major loss” with the PS4 like they did with the previous-generation console, claiming that much of the work has already been done.

ps4_controller_1-580x320

Speaking with Eurogamer, Kato says that much of the chip development for the PS4 has already been in place, whereas the PS3 required all-new development processes for the console’s chip. The PS4 will still see a new chip (and development is still happening for that), but Kato says that many existing technologies will be implemented in the PS4, cutting down on R&D costs.

Sony turned its first profitable year since 2008, but its PlayStation division was down during the 12-month period. Sales were down 12.2%, with operating income down a staggering 94% to just $18 million for the year. However, Kato says that income is expected to “increase significantly” for the company, with the PS4′s launch coming later this year.

Operating income is another story, though, as Kato expects it to be stagnant year-over-year due to R&D and marketing costs for the new and upcoming console. However, the PS4 is expected to turn a profit in a shorter amount of time than the PS3, which took several years before the console was finally in the black for Sony.

[via Eurogamer]


Sony PS4 to be more profitable than PS3, company claims is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Bethesda Announces Wolfenstein: The New Order For 360, PS3, PC, Next-Gen

Bethesda Announces Wolfenstein: The New Order For 360, PS3, PC, Next Gen

The last time gamers were treated to a Wolfenstein game it was back in 2009 when Activision published its sequel to Return to Castle Wolfenstein, simply called Wolfenstein. It looks like a new game will soon be upon us as Bethesda is announcing Wolfenstein: The New Order is headed our way later this year.

Wolfenstein: The New Order is being developed by MachineGames, which is a studio comprised of former founding members of Starbreeze Studios, a studio that developer The Darkness, The Chronicles of Riddick: Assualt on Dark Athena and Syndicate. The game will be a re-imagining  of the Wolfenstein franchise and is said to offer players a “gripping and dramatic experience.” A teaser trailer was also released today showing William “B.J.” Blazkowicz taking on an army of Nazi-controller robots in what looks to be an alternate time that may have resulted in the Nazi threat continuing through history. (more…)

By Ubergizmo. Related articles: Star Wars Pinball Launches As Standalone Title On PSN Next Week, Kingdom Hearts HD 1.5 ReMIX Pre-Order Comes With Limited Edition Artbook,

    

PS4 Share button subject to game-dev block whims Sony admits

PlayStation 4 developers will be able to freeze out the “Share” button on the PS4′s new controller, Sony has revealed, in an attempt to lock down leaks and spoilers for players who haven’t finished yet. “There will be parts of a game that the maker does not want people to be able to see” Sony Worldwide Studios President Shuhei Yoshida told 4Gamer, EDGE translates, explaining that the company’s solution was to allow selective blocking of the Share key.

sony_ps4_share_button

The concept has already been experimented with on the PS Vita, which normally has the ability to take screenshots of gameplay. However, if developers wish, they can temporarily shut that off, meaning final puzzles, battles, or other details of gameplay can be kept more secret.

“For example, on Vita, developers can in certain scenes disable the feature that lets users take a screenshot, and (the Share function) will have a similar mechanism” Yoshido said. “The creator may not want to make video of the final boss sharable, for instance.”

It’s unclear to what extent game developers will be able to limit use of the Share functionality. Gamers are likely to accept the odd moment where the Share button does nothing, but that understanding might pale if the key is locked out for longer periods.

Sharing was, Yoshido explained, something of a serendipitous addition to the PS4. The team had been looking at different ways that gamers could share footage of their play online, and a dedicated button became the most popular solution. “I felt that sharing videos is a really important part of enjoying games” the exec says.

[via Ars Technica]


PS4 Share button subject to game-dev block whims Sony admits is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Call of Duty: Ghosts Officially Announced To Be Released On November 5

Ever since the box art for what seemed to be the next Call of Duty game, Call of Duty: Ghosts, appeared on the Internet last week, we’ve been hearing little bits of info with an expected unveiling of the game happening today. It looks like that’s exactly what is happening as Activision is announcing Call of Duty: Ghosts today.

Call of Duty: Ghosts is being developed by long-time Call of Duty franchise developer, Infinity Ward, and is expected to be the first Call of Duty title that is being made available on next-generation consoles as well as the Xbox 360, PlayStation 3 and PC on November 5. According to the press release issued today, Call of Duty: Ghosts “ushers in the next generation of the franchise” by delivering “a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine.” (more…)

By Ubergizmo. Related articles: Capcom Creates Mega Man Nintendo 3DS, 3DS XL Case, Microsoft Sends Out Invites For Pre-E3 Xbox Press Event On June 10,

    

PlayStation 4 DualShock 4 Controller Gets Highlighted In New Video

Even though Sony revealed its PlayStation 4 earlier this year, there are still a lot of questions gamers have regarding the console, one of which is what exactly will it look like. Since Sony isn’t prepared to unveil its PlayStation 4 yet, the company has been slowly but surely releasing additional information regarding its new DualShock 4 controller. A new video published by Sony takes another look at its upcoming controller.

The new video features a number of well-known Sony developers as they describe the DualShock 4, its new features and its overall feel. The developers talk about the DualShock 4′s light bar and its multiple functions, one of which is knowing where the players are at all times, even going as far as changing the position of a split-screen game to adjust to players changing their position. The touchpad, speaker and share button all get their own time during the video which helps in explaining what each does and how developers plan to utilize these features in their games.

By Ubergizmo. Related articles: Several Nintendo Wii Online Services Shutting Down On June 28, Jurassic Heart Dating Game Lets You Fall In Love With A T-Rex,

    

PlayStation 4 To Feature Strongest Launch Lineup To Date

PlayStation 4 To Feature Strongest Launch Lineup To DateSony knows that they are going to do all that they possibly can to make sure that their next generation console, the PlayStation 4, will be the top dog among next generation consoles. So far, the Wii U has taken a totally different path yet again, so the closest competitor to the PlayStation 4 would most probably be the upcoming Xbox (which looks set to be announced later this May 21st by the way) in terms of hardware. If you have a PS3 at the moment, do not see the PlayStation 4 as an upgrade, but rather, as a new addition to the console family in your living room. After all, with the PlayStation 4 priced to move, we do hope to see a more competitive console scene eventually.

What is more interesting is the fact that the PlayStation 4’s lead system architect Mark Cerny revealed recently that this console will feature the strongest launch lineup to date where PlayStation history is concerned. Cerny said, “The launch lineup for PlayStation 4 — though I unfortunately can’t give the title count — is going to be stronger than any prior PlayStation hardware. And that’s a result of that familiarity.” Pretty bold to say that so early in the game, don’t you think so? Still, if Sony can fulfill it, it would definitely be worth checking out.

By Ubergizmo. Related articles: PlayStation 4 DualShock 4 Controller Gets Highlighted In New Video, Skyrim Legendary Edition Coming June 4 To PC, Xbox 360, PS3,

    

PlayStation 4 Is Not A Successor To The PlayStation 3, But An Addition To The Family, According To Sony General Manager

PlayStation 4 Is Not A Successor To The PlayStation 3, But An Addition To The Family, According To Sony General ManagerWhen Sony announced the PlayStation 3, many rightfully assumed that the console would be the successor to the PlayStation 3, much like how the PS3 was the successor to the PS2 and so on. However it seems that Sony’s Middle East general manager has a very different view of the console, claiming that the PS4 is not so much a successor to the PS3, but rather an “addition to the family”, likening the console to other devices in the PlayStation family, like the PS Vita, PSP and so on. He went on to state that while the PS4 will provide a completely new gaming experience, it is not a successor to the PS3. It is definitely an interesting take on the console, and it might also be the justification that some PS3 gamers need to convince themselves that buying the PS4 is not necessary. What do you guys think? Is the PS4 an obvious successor to the PS3, or do you agree with the GM’s comments and that it’s more like an “addition to the family”?

By Ubergizmo. Related articles: Android Key Lime Pie May Include iOS Game Center-Like Multiplayer Features, Nintendo Of America President Praises 3DS, Considers Wii U Launch ‘Slower Than We Hoped’,

    

Sony Plans PlayStation 4 Pricing To Appeal To Gamers “In The Broadest Sense”

Sony Plans PlayStation 4 Pricing To Appeal To Gamers In The Broadest Sense

We’re sure many gamers are curious as to how much the Sony PlayStation 4 will cost. Apart from a rough timeframe of being released by the end of 2013, not much else is known about the pricing. So far one UK retailer has started accepting pre-orders, but is only taking £20 deposit meaning that we still have no clue as to how much it would actually cost. In an interview with Edge magazine, Sony Worldwide Studios Vice President Michael Denny revealed that unlike the PlayStation 3 which might have been priced a little too high at the start, Sony has learnt from their mistakes and the PlayStation 4 will be priced to appeal not just to hardcore gamers, but to gamers in general, or as Denny puts it, “in the broadest sense”.

With the PlayStation 3 launching around $500-$600 at the start, we have to wonder how much lower can Sony price the PlayStation 4 to make it more appealing. We’ve heard the rumors that it could launch for $400, or £300 which is about $450 converted, both prices are higher than the Nintendo’s Wii U, but then again considering that the consoles do target different gamers, it is sort of understandable. What do you guys think? What do you consider a price that will target gamers “in the broadest sense”?

By Ubergizmo. Related articles: Pikmin 3 Releasing On The Nintendo Wii U On August 4, Nintendo 3DS XL Bundled With Animal Crossing: New Leaf Releasing On June 9,