Bungie to offer Destiny beta access as early pre-order perk

Destiny

We’ve all seen the demo, but none of us have actually played Destiny, Bungie and publisher Activision’s forthcoming first-person-shooter / MMO-like effort. But starting today, Destiny‘s persistent open world will begin opening up… to gamers that buy in early, that is. A limited amount of pre-orders placed now at select retailers will garner gamers beta access to Destiny, which is scheduled to launch early next year on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. If you happened to jump the gun and plunk down for a copy before today, don’t worry, as your order automatically reserves you a spot for the beta. Depending on your method of purchase, redemption codes will either be emailed directly or printed out at the time of purchase, so hold off on trashing those receipts. You can find the full details of the program and a new trailer just after the break.

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Source: Destiny Beta

AMD unveils Radeon R9 and R7 series video cards, unifying graphics code for PCs and consoles

AMD unveils Radeon R9 and R7 video cards, unifying graphics code for PCs and consoles

Graphics cards aren’t normally our go-to choices for audio processing, but we may have to make exceptions for AMD’s just-unveiled Radeon R9 and R7 lines. The R9 290X (shown above), R9 290 and R7 260X (after the break) will support TrueAudio, a new programmable pipeline that enables advanced audio effects without burdening a PC’s main processor or a dedicated sound card. Not that the range will be lacking in visual prowess, of course. While the company isn’t revealing full specifications, it claims that the R9 290X flagship will have five teraflops of total computing power versus the four teraflops of the previous generation. The boards will ship sometime in the “near future,” with prices ranging from $89 for an entry R7 250 to $299 for the mid-tier R9 280X. AMD isn’t divulging the R9 290X’s price, but pre-orders for the card will start on October 3rd.

The firm has also revealed a new programming interface, Mantle, that makes the most of the Graphics Core Next architecture found in many of its recent processors and video chipsets. Developers who build the low-level code into their games should get better performance from GCN-based devices without having to re-optimize for each platform — a title meant for Radeon-equipped PCs should still behave well on a PlayStation 4 or Xbox One, for instance. Mantle will debut on Windows through a December update to Battlefield 4, and should spread to other platforms in the months ahead.

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Via: AnandTech

Source: AMD

You can plug a PS4 into the Xbox One, but Microsoft says you probably shouldn’t

Microsoft’s Albert Penello confirmed to Gamespot at the Tokyo Game Show that the Xbox One’s HDMI input would work with any device, including its rival the PlayStation 4, but that’s not the whole story. In a forum post on NeoGAF, Penello expands on the quote by mentioning it “won’t be a great experience”, citing HDMI latency affecting interactive content, and adds that he indicated as much in his original response to the question. He’s still traveling and promised more details later, but it’s easy to fill in the blanks on how the console is intended to be used. While it can work as an HDMI passthrough for any device, the process introduces some additional lag. That’s fine for audio/video because it will still be in sync, but not so great if you’re playing games .

The Xbox One is designed for placement between the cable / satellite TV box (assuming owners want to use the overlay features or control with Kinect, and have pay-TV service) and wherever it’s going, whether into a receiver or directly into the TV. You can plug anything else into it, like a PS4 or even an Xbox 360, but just because you can doesn’t always mean you should.

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Source: NeoGAF

How the PlayStation Eye connects your hands and voice to the PlayStation 4

When the PlayStation 4 launches this November, the PlayStation Eye camera will enable you to sign into the console using just your face. Unlike its Microsoft counterpart, Kinect, the Eye won’t allow much more control of the system. At least not initially. “At the time of launch, first the face recognition is for the purpose of logging in,” SVP and Division President of Business Division 1 at Sony Computer Entertainment Masayasu Ito told Engadget in an interview this afternoon.

Beyond face recognition for log in — something Sony’s still not shown to the press or public — PS4 users with an Eye will also be able to use voice “from the game page.” Ito said, “Game titles could be called in and then the game could start.” But in the future, Ito said the PS4’s camera will go further. There’s no voice or gesture command in the UI beyond what’s described above, but he foresees more in-game use. “That’s as far as it goes, but continuous updates, it can go deeper. Make it with greater depth. With face recognition, we think about how that could be used in the context of the game,” he said. He sadly wouldn’t go further, but demos like The Playroom — a game that’s included on the PS4 at launch — offer an example of how the Eye will work in games. As for more UI control, well, we’re hopeful that that’s part of the “continuous updates” Ito promised.

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Sony’s PlayStation 4 upgrade program gets detailed: $10 for a next-gen copy

Sony's PlayStation 4 upgrade program gets detailed

Back at Gamescom 2013, Sony made it known that select cross-generational games, like Call of Duty: Ghosts, purchased for the PlayStation 3 would be upgradeable for its forthcoming PS4. At the time, Sony kept general pricing details for the program under wraps, although Activision did announce its qualifying CoD title would set PS4 users back $10 bucks for the next-gen upgrade privilege. Now, Sony’s coming clean with the full spate of its limited run upgrade program, adding Assassin’s Creed: Black Flag, Battlefield 4 and Watch Dogs to the list — all for $10.

So how does it work? Well, for those gamers that insist on purchasing a physical copy of any of the above games, they’ll receive a redeemable pack-in code which they can enter into the PlayStation Network for a digital copy of the PS4 version. That’s not all though. In order to unlock that next-gen copy, the physical disc has to be in the console to activate it. The process is much simpler for those that opt for the all-digital route, as a PS3 purchase made on PSN will automatically qualify gamers for the discount, at which point the game will be available for download. You have to hand it Sony: with news of this expanded upgrade program and the PS4’s Gaikai-powered PS3 backwards compatibility, it seems the company’s well learned from the lessons of the previous gen’s past.

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Source: PlayStation Blog

Sony bringing PS3 titles to Gaikai in 2014, future PS4 owners rejoice

At the Tokyo Game Show today, Shuhei Yoshida announced that Sony will soon launch a library of PlayStation 3 titles via its Gaikai cloud-gaming service. Yoshida also confirmed that the games will be available to play on the PS4 — as previously rumored — as well as on the PS Vita and Vita TV. Given that the PlayStation 4 won’t natively support PS3 titles when it launches stateside later this year, the cloud-based options should come as a huge relief to those looking to pick up the company’s latest console and, you know, have something compelling to play. Look for this service to hit the US in 2014 — no word yet on when it will launch in Europe.

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Via: Polygon

Source: IGN

Sony plans to sell 5 million PlayStation 4 consoles by the end of the fiscal year

Ambition? Sony’s got that. The company just announced during its Tokyo Game Show keynote that it plans to sell a solid five million PlayStation 4 consoles by the end of the fiscal year. It’s a bold enough goal on its own, but doubly so when one considers the bomb the company dropped last week: the PS4 won’t even launch in Japan until February. To put that number into perspective, Nintendo’s floundering Wii U only sold slightly more than half of that much during its own launch window. Perhaps a better comparison would be the sales of its own predecessor, the PlayStation 3, which didn’t reach the five million mark until almost a year after launch. Although five million is little more than a drop in the pond for the kind of numbers Sony undoubtedly expects to sell over the next several years, it could give the company a competitive edge over its competition.

Update: We caught up with Sony’s Andrew House after the keynote, who clarified that the five million sales goal was for the fiscal year, ending in March.

Check out all our Tokyo Game Show 2013 coverage right here at our hub!

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Ubisoft’s Uplay social gaming platform coming to PS4 and Xbox One

Watch Dogs

Ubisoft’s Uplay has a mixed reputation; while it brings rewards and social elements to games, it’s also known for its internet-based copy protection and occasional security risks. However much you like the service, it’s sticking around — Ubisoft has confirmed that Uplay is coming to both the PlayStation 4 and Xbox One. The “full scope” of the service’s features will be available in the company’s games for both platforms, including launch titles like Assassin’s Creed 4 and Watch Dogs. Whether or not that includes copy protection isn’t clear, however; there’s no word of any DRM beyond what’s built into the consoles. We’ve reached out to Ubisoft for clarification, and we’ll let you know if it sheds more light on the subject.

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Via: Eurogamer

Source: Uplay

Breaking down the PS Vita TV: Why Sony’s $100 set-top box is more than a consolation prize

PlayStation's $100 play for the settop box PS Vita TV

Late last night / very early this morning, Sony’s PlayStation team finally unveiled a release date for the PlayStation 4 in Japan: February 22, 2014. That’s just short of 100 days after the company’s new game console launches in the US, and nearly as far away from the console’s arrival on European shores — a far cry from the PlayStation 3’s launch strategy, which put the console in Japanese gamers’ hands first.

Instead, Sony’s got another idea for Japanese gamers this holiday in the PlayStation Vita TV. The $100 set-top Vita hooks up to televisions and functions as a Vita does, albeit with a DualShock 3 paired for control. It’ll even act as a Remote Play device for the PlayStation 4 when that console eventually launches in Japan. Unlike some Japan-only PlayStation hardware from Sony’s past (PS3’s Torne DVR device, for instance), Vita TV seems bound for an international release.

In Sony’s official PR, the company says, “PS Vita TV will be available first in Japan prior to any other regions, on November 14, 2013.” Prior to any other regions, eh? PlayStation’s US counterparts are keeping coy. We asked if the console was being considered for release in North America and were told, “We are considering every opportunity, but have nothing to announce at this time,” by an SCEA rep.

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PlayStation 4 coming to Japan February 22nd, three months after US launch

In addition to a major PS Vita announcement, Sony’s ongoing event in Japan has brought some less positive news for the home crowd. Japanese gamers have to wait until February 22nd to get hold of a PlayStation 4 — three months later than the mid-November PS4 launch in the US. The console will be priced at 41,979 yen (the US price is $399), or 46,179 yen with the PlayStation camera, and Sony will again be offering a first limited edition pack with free games at the same price. When the launch date was announced, the live audience literally groaned with disappointment. Kawano-san, SCEJA’s President, explained that the delay was because the company needed time to re-version Western titles for the Japanese audience and ensure a full array of launch titles. However, that’s unlikely to allay complaints from Sony’s Japanese fan base. Three months is quite a wait.

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