Google I/O 2013 wrap-up: Expanding the Android Ecosystem

Because Google’s most popular operating system – and the most popular operating system on the planet, mind you – is Android, it only makes sense that much of the company’s yearly developers conference would be centered in this multi-device environment. What we expected for this year’s Google I/O was an upgrade to a new version of the mobile OS and a new device (or two) to run it on. Instead what we got was a major upgrade to Google’s social networking connections and services working in and around Android – a turning point, perhaps, for the company in a single three-day series of events.

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We began our journey in a bit of a behind-the-scenes tour of the Moscone Center in San Francisco to see what Google had in store. It appeared that the setup was rather similar to what we’d seen the year before – save the massive models hovering above the third floor.

While on the third floor we literally saw the word ANDROID dominating the floor aside Chrome, the second floor retained a set of services for multiple platforms. The second floor also had Google Glass holding its own unique space on the level’s far side. Below you’ll see an on-site preview of the first of three floors through Glass – aka #throughglass – this method of collection acting as a teaser for what would become the dominant subject of the conference – whether Google intended it to or not.

It was announced by Google that they’d at this point counted 900 million Android activations across the planet. This number jumped from just 400 million activations in 2012 and 100 million activations in 2011 – that’s four times the number from one year to the next, then nearly double that number again between last year and here.

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Just this past month, Android activations were marked at 1.35 million per day on average back on the 13th of March according to Google – at 750 million activations back then and 900 million now, the company could be seeing over 1.5 billion Android activations by the end of the year.

Devices

Google showed of a single new device – a new “Google Edition” or “Nexus Edition” of the Samsung GALAXY S 4. This device would be sold straight from Google the way a Nexus smartphone or tablet would, but would retain the Samsung GALAXY S 4 brand name. While device announcements such as this are normally joined by a giveaway for attendees of the conference, here it was joined by a price tag and availability date: June 25th for a healthy $649 unlocked and without contractual obligations.

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We had our own up-close look at this GALAXY S 4 courtesy of Hugo Barra. Google’s Vice President of Android Product Management showed this device as exactly what you’d expect it would be – at least as swift as the Samsung-skinned original and ready to act as a non-Nexus alternative for those wishing to pick up Jelly Bean straight from the source.

NVIDIA came in to take a bit of the hype and excitement of the week with a double-down announcement of their SHIELD device becoming available for pre-sale. NVIDIA’s SHIELD was both announced for pre-sale for early adopters and had its normal retailer pre-sale bumped up due to an apparent rush of requests from normal consumers.

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Google Glass was, of course, on a much larger percentage of the center’s population than anywhere else in the world at any time up until this point, with the one possible exception being inside Google and Google X itself. Google Glass runs on its own unique version of Android, the device itself able to be hacked at this point to run Ubuntu (this also proven at a I/O breakout session just this week). Though it wasn’t mentioned but in passing during I/O’s keynote session, Glass and development surrounding it ended up being the star of the week.

Sliding in on the wearable wave as well was a device announced this week by Recon – the Recon Je. This pair of glasses works with a miniature computer that runs Android as well. We had a quick peek at this device here in its near-complete state as well – it’ll be released by the end of the year, well ahead of Google’s own Glass consumer push.

Services

The system known as Google Play game services was launched to tie together gamers on not only Android, but iOS and in-browser as well for desktop machines. This system will allow game saves to the cloud so that users can sign in with their game profile from any device and pick up their game where they left off. It will also support easier connections for multi-player games between users playing on different platforms.

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Groups such as Glu Mobile and Gameloft have already begun integrating Google Play game services connectivity and functionality into their games. Developers at Vector Unit announced and demonstrated the ability to connect over the web with speed with their upcoming title Riptide GP 2 – a game also demonstrated this week on NVIDIA SHIELD out on the main floor at Google I/O.

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Development

As this is a developers convention, Google chose it for the announcement point of the system that the company says could end Android fragmentation woes forever. This system is called Android Studio and will act as Google’s first all-inclusive developer tool they’ve ever offered – an IDE (integrated developer environment) that offers features such as virtual multi-device display testing and real-time views of multiple language translations in-app.

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Android Studio works on Windows, Mac OS X, and Linux at the moment. In speaking with multiple developers throughout the week, we found the fact that these three platforms were chosen first to be a common notion. Why give developers a Chromebook Pixel with an operating system based on the web and announce an Android developer system that’s not entirely web-based?

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On that note, Google also let it be known that the Chrome OS experience was coming to its Android web browser with several account-sync abilities. One of the more interesting of these was form autocomplete, this allowing users to store their credit card information and contact information as they normally would on the desktop version of the browser and pull it up automatically from the mobile web.

Apps

Announced as an upgrade to the buy-and-own system already in place, Google Play Music All Access was revealed as a real competitor to streaming music services like Spotify and Rdio. This system is able to stream music both in a web browser and in-app, costing the user $9.99 a month for access – if they don’t get in on the deal early, that is.

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This system is based on a choose-your-own-playlist system that also offers up smart selections from Google’s robots – at the moment, it’s both in-web and on Android, but not ready for iOS. This system is ready to roll for both mobile and in-browser users of Google Music.

Perhaps the most important app announced this week was the cross-platform chat platform expanding what was originally reserved for Google+ in video chat. Here we saw Google+ Hangouts for Android, iOS, in-browser inside Google+, and as a OS X app. Users sign in with their Google+ account and use contacts through Circles to connect.

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Google+ Hangouts are able to work with text, stickers and icons, video and photo sharing, and video chat. This system will be expanding to include new types of sharing in the future as Google+ as a social network leads the way. This system is now live in effect for all platforms announced, desktop, Android, and iOS included.

Wrap-up

Android has been presented this week as one of several central systems part of the greater ecosystem that is Google, a company that aims to get technology “out of your way”. Google’s CEO Larry Page stepped on stage at the start of this conference to express his wish for an ideal future: “technology should do the hard work, so you can get on and live your life.”

In the end, Android became a power here that was assumed while Google’s ecosystem grew around it. It’s here that Google makes it clear: Android itself doesn’t need to be updated every time the company has a big event. It’s the year of the Context Ecosystem, and Google’s presentation of Android at Google I/O 2013 has once again proven it.


Google I/O 2013 wrap-up: Expanding the Android Ecosystem is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google+ and Glass just got the upgrade for lifelogging everything

If you’re still laughing at Google+, and at Google Glass, then it might be time to stop; Google has just shown that they’re its next route to digitally understanding everything about you, and it slipped that through in the guise of a simple photo gallery tool. Highlights is one of the few dozen new features Google+ gained as of I/O this past week, sifting through your auto-uploads and flagging up the best of them. Ostensibly it’s a bit of a gimmick, but make no mistake: Highlights is at the core of how Google will address the Brave New World of Wearables and the torrent of data that world will involve. And by the end of it, Google is going to know you and your experiences even better than you know them yourself.

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Lifelogging isn’t new – Microsoft Research’s Gordon Bell, for instance, has been sporting a wearable camera and tracking his life digitally since the early-2000s – but its component parts are finally coalescing into something the mainstream could handle. Cheap camera technology – sufficiently power-frugal to run all day, but still with sufficiently high resolution and bracketed with sensor data like location – has met plentiful cloud storage to handle the masses of photos and video.

More importantly, the public interest in recording and sharing memorable moments has flourished over the past few years, with Facebook over-sharing going from an embarrassment to commonplace, and Twitter and Tumblr evolving into stream-of-consciousness. For better or for worse, an event or occasion isn’t quite real enough for us unless we’re telling somebody else about it, preferably with the photos to prove it.

Into that arrives Glass. It’s not the only wearable project, and in fact it’s not even trying to immediately document your every movement, conversation, and activity. Out of the box, Glass doesn’t actually work as a lifelogger, at least not automatically. However, it hasn’t taken long before Explorer Edition users have tweaked the wearable to grant it those perpetual-memory skills, though we need to wait for Google’s part of the puzzle before we see the true shift take place.

Kickstarter project Memoto, which raised over half a million dollars for its wearable lifelogging camera that fires off two frames a minute all day, every day, isn’t really a hardware challenge – though the startup might disagree with that somewhat, given the slight delays caused by squeezing power-efficient camera tech into a tiny little geek-pendant – but a software one. The issue isn’t one of taking photos, or of storing them: it’s of then organizing them in a way that’s anywhere near manageable for the wearer.

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Think about your last set of holiday photos. You probably took many more than you did in the days of traditional film cameras. Maybe you synchronized them with iPhoto, or uploaded them to a Dropbox or Picasa gallery. Perhaps they went on Facebook, either sorted through or – more likely, maybe – simply dumped en-masse. How many times have you looked through them, or shown them to somebody else?

Now, imagine having a whole day’s worth of photos to deal with. We’ll be conservative and assume you’re sleeping for eight hours – lucky you – and maybe have a couple of hours “privacy” time during which you’re showering, getting changed, or otherwise not camera-ready. Fourteen hours when you could be wearing your Memoto, then, or some other camera: 840 minutes, or 1,680 individual photos. In the course of a week, you’ve snapped 11,760 shots.

“By the end of the year you’ve got over four million photos”

By the end of the year, you’ve got over four million of them. Sure, plenty of them will be of the same thing, or blurry because you were running across the road at the time, or too dark to make out details. Many, many of them will just be plain dull. But they’ll all be there, sitting in the cloud waiting to be looked at.

Nobody is going to sift through four million photos. And so the really clever thing the Memoto team is working on is the relevance processing all of those images are fed through. The exact details of the algorithm haven’t been confirmed – in fact it’s still something of a work-in-progress, and likely will be even when the first units start shipping out to Kickstarter backers – but it takes into account the location each image was taken at (there’s geotagging for each shot), the direction you’re facing, what interesting things are in the frame, and more.

That way, you get the best of both worlds, or at least in theory. “All photos are stored and organized for you,” Memoto promises. “None are deleted, but the best ones are more visible.”

As Memoto sees it, that all amounts to about thirty frames per day. Thirty potentially review-worthy shots out of more than sixteen-hundred. Now, there’s no way of knowing quite how well the system will actually operate, and we’re bound to miss out some gems and have out attention drawn to some duffers, but make no mistake: we need this layer of abstraction if lifelogging is to be more than just a boon for those selling hard-drives.

For a while, Google didn’t seem to have given managing the extra photos from wearables like Glass much consideration. In fact, the first evidence of photo sharing – automatically uploading to Google+, and being posted out with the generic #throughglass tag – was one of the more half-baked of the company’s implementations. That all changed, though, at I/O this week.

Google+ is the glue for Google’s ecosystem – what I call the “context ecosystem” – not least Glass; you may not want to use it as a social network, replacing or augmenting Facebook and Twitter, but if you want Google services or hardware you’re going to end up a Google+ user on some level. The new Highlights feature in Google+ is the key to unlocking Glass’ usefulness as a lifelogger.

“The Highlights tab helps you find photos you’ll want to share by automatically curating the images you upload to Google+ photos” Google explained. “Highlights works by de-emphasizing duplicates, blurry images, and poor exposures while focusing on pictures with the people you care about, landmarks, and other positive attributes.”

For the moment, for most users, Highlights is a way of quickly cutting out duplicated shots. Take three or four pictures of your kids in the park, just to make sure they were all looking at the camera at the right time? Google+ Highlights will make sure you only see one, not all of the nearly-identical frames. No need to delete the others, just – as Gmail taught us with achive-not-delete email, a privilege of copious space and effective search – hide them from regular sight.

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As the flow of photos into Google+ turns into a torrent, fueled not least by wearables, those vague “other positive attributes” Google mentions will become most important, however. Highlights is going to become not only a curator of your galleries, but of how you reminisce; how you look back on what you did, where you did it, and who you did it with.

Google can already identify buildings, and locations, and people. It knows who your friends are. Factor in Events, and the communal photo sharing feature, and that will help Google+ fill in even more of the gaps. If it knows you were with your best friend, and your best friend was in Paris at the time, and what a number of famous Parisian landmarks look like, it’ll be able to do a pretty good job at piecing together a curated “holiday memories” album that’s probably more detailed than your own recollection of the trip.

“The comfort levels reported at I/O show this is not just old- versus new-school”

If you’re clenching various parts of your anatomy over fears about privacy, you’re probably right to. Even with only about 2,000 Glass Explorer Edition headsets made, the degree of controversy over what the rights and responsibilities around having photos taken in public and in private are is already exponentially greater. Those at Google I/O this past week are undoubtedly a tech-savvy, open-minded bunch, but the range of comfort levels reported about being in the Glass gaze is a telling sign that there’s more to this than just old-school versus new-school.

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The discussion is going to be broader than Google, of course – a Memoto camera is arguably more discrete, clipped to your coat or shirt, and it’s almost certainly not going to be the last wearable camera – but how the companies involved process the data created is likely to be the biggest factor, and Google has a track-record of giving privacy advocates sleepless nights.

If Glass – and wearables along with lifelogging in general – is to succeed, however, this is a discussion that will have to be settled. We’re not talking about “how okay” it is for your email account to talk to your calendar account. If the EU decides there should be a clear division between those in the name of user privacy, then you might have to manually create appointments based on email conversations; if the huge and inevitable rush of photos and video that wearables will facilitate aren’t addressed, then Glass and its ilk will stumble and fail. Our new digital brain needs permission to work its magic, but we’re still in the early days of seeing just how magical that might be.


Google+ and Glass just got the upgrade for lifelogging everything is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass prescription frames appear at Google I/O [UPDATE]

We’ve heard several times that Google Glass would be available for those with actual prescription glasses, but details have been a bit slim regarding this. However, during Google I/O this week, prescription Google Glass frames have indeed been spotted on the heads of several Google employees, but it’s said they’re still in the prototype phase of development.

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A couple of Googlers were spotted roaming around the floor at Moscone over the week, but from the photos at hand, it looks like Google only has one type of prescription frame that’s out and about, which looks to be the same frame seen in the image above. It’s not said if Google will make multiple frames available, but we wouldn’t be surprised if they offered several different generic options.

UPDATE: We’ve got a few photos of our own – have a peek at the bits and pieces, courtesy of the lead Industrial Designer for Glass, Isabelle Olsson.

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As for how the prescription version works, it seems that the Google Glass hardware itself can’t be removed from the frames, which means they probably won’t be your main pair of glasses, unless you plan on wearing Google Glass all the time, but that will sooner or later be impossible, as there are already many places that you won’t be able to wear Glass.

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Secondly, just like the regular frames of Google Glass, prescription frames won’t be able to fold up like a traditional pair of glasses, making it difficult to store them somewhere conveniently if you need to take them off in certain situations. However, this information is slightly different from what the company said back in March, where the Glass design would be “modular,” meaning that you could attach glass to any (or most) pair of glasses or sunglasses. The “modular” word was also thrown around during a Google I/O session this week.

Then again, you’ll obviously still be able to get custom lenses to fit into prescription Google Glass, so if you don’t happen to like any of the frames that Google will release, you’ll at least be able to get the right lenses fitted into them. Now, if only we could get better-looking detachable sunglasses for Google Glass, it’d be perfect.


Google Glass prescription frames appear at Google I/O [UPDATE] is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mary Lou Jepsen encourages Google X attitude in hardware engineering

This week at a fireside chat during Google I/O 2013, Mary Lou Jepsen – currently the head of the Display Division at Google X – let it be known that “there’s no more silicon in Silicon Valley – it’s all iPhone apps.” She quickly added – “or Android apps, I should say.” An overarching theme from her set of words in the extended chat made it clear: she’s not satisfied with the current atmosphere for hardware innovation, particularly when it comes to startup funding.

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Jepsen was joined by serial entrepreneurs Julia Hartz, co-founder and president of Eventbrite, Slava Rubin, CEO and co-founder of Indegogo, and Caterina Fake, founder and CEO of Findery and co-founder of Flickr. It was on this panel that Jepsen made the case for not just a broken device hardware startup model, but for new entrants into this startup world to be aiming for the moon. It was from within Google X, after all, that Google Glass originated.

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“Assuming that you start big and swing for the fences – don’t do something small, first off. But assuming you do, and you get to that point where you’re taking on one of the largest companies in the world – even though you didn’t mean to – I’ve never started to mean to – be prepared to give away most of your stocks so you can win that gain, because otherwise you’re crushed.

Plan that early on, for what you’re going to do – at One Laptop Per Child, there’s this 60-minute expose on some of the larger forces that we came up against – and there’s a lot of stories I’ve not yet told about Pixel Qi. When you get in that seat, you have to be able to figure out a way where it’s more attractive for companies not to crush you.

And that’s very difficult.” – Mary Lou Jepsen

She added assurance that joining a big company is not for everyone – startups are great, she said, especially if you don’t want to get involved in the politics of working with a big company. You’ll be in a lifeboat, she explained, but though you’ll be dealing with holes in your boat here and there, you’ll be working with people that want to help you and are ready and willing to go that extra mile for you.

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Meanwhile she warned that hardware funding, again, isn’t in a place where it should be. Groups that push cash to software startups are far easier to find at this time in history than those looking to build up a group for a hardware device.

“VCs (Venture Capital companies) don’t have the core competence anymore. Silicon Valley, pretty much, too – and I’m sure there’s exceptions, but by-and-large, to fund or even to due diligence on hardware.

But there are places that do fund hardware, and you can find them depending upon your bend – you have to be creative. There are Angels, certainly, and Super Angels to fund it.

But there’s not this sort of – path – but there’s not much competition, so you have an advantage.” – Mary Lou Jepsen

Have a peek at the video below for additional insight from Jepsen and let us know how well you’re taking the news – or the advice, as it were. Are you encouraged by the idea that Jepsen, one of Time Magazine’s 100 most influential people in the world and a ranking member of the top 50 female computer scientists of all time is suggesting that jumping in on a startup is a situation you should want to be a part of? Let us know!


Mary Lou Jepsen encourages Google X attitude in hardware engineering is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Meta 1 augmented reality headset fully detailed on Kickstarter

Earlier this morning, we posted about the Meta 1 augmented reality headset — a rather unique pair of glasses that lets you play around with virtual 3D objects in the real world. Being right on schedule, the project has officially hit Kickstarter, with the goal of raising 100 grand in just 30 short days.

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Right off the bat you can tell that Meta 1 is a bit different than Google Glass, but that’s also because Meta 1 serves a particularly different function than what Google Glass offers. While Glass merely consists of a small display that shows you alerts and other information, Meta 1 shows you virtual 3D objects that are mixed in with the real world in front of you.

The device itself is still in the development stages, hence the fact that the Kickstarter campaign is for a dev kit of the Meta 1. And as such, the pair of glasses aren’t quite as compact as Google Glass. The Meta 1 features rather squared-off frames that look uncomfortable, with a 3D webcam mounted on the top. Granted, it’s only meant for developers, so the final version should be much more catered towards consumers.

Essentially, the goal for the Meta 1 is to create HUDs similar to those seen in Iron Man and Minority Report, but once more developers join in and begin to make apps for the headset, the possibilities will most likely be endless. The video above gives some decent examples of what’s possible the Meta 1.

The hardware specs of the Meta 1 are quite impressive at this point. You get a 960×540 resolution with each eye that comes with a 23-degree field of view for each eye as well. The webcam that sits on top includes two cameras (one for each eye), and the glasses have HDMI and USB input. And despite looking a bit cumbersome to wear, they only weigh a little over 10 ounces.

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The company plans to have these development kits shipped out starting in September of this year. As for price, the full development kit will cost $750, which is a bit steep compared to other headsets, like the Oculus Rift, but the Meta 1 does seem a bit more complex. Granted, it’s still half the price you’d pay for Google Glass Explorer Edition, so if you’re bank account is only allowing so much cash to be spent, the Meta 1 is the cheaper grab.


Meta 1 augmented reality headset fully detailed on Kickstarter is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google I/O and the year of the Context Ecosystem

We went into Google I/O hoping for hardware and gadgetry; instead, we got three and a half hours of software and services – gaming, messaging, Larry Page wistfully envisaging a geeky utopia. You can perhaps excuse us for getting carried away in our expectations. I/O 2012 was a huge spectacle, with lashings of shiny new hardware only overshadowed by skydiving Glass daredevils and Sergey Brin looking moody on a rooftop. In contrast, 2013′s event brought things a whole lot closer back to the developer-centric gathering that the show had originally been established as. Glass was conspicuous by its on-stage absence, and the new Nexus tablets that had been rumored were also no-shows; the emphasis was firmly on how the components of Google’s software portfolio were being refined as the mobile and desktop battles waged on.

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A lot of people were disappointed by the absence of hardware. Google’s largely a software and services company, of course, but we’re still trained to expect shiny new gadgets first and foremost. What I/O proved to be was a reminder that the industry has moved on, and that it’s high time we recognized that.

“Specs are dead” is an opinion growing in prevalence among those following the cutting-edge of phones and tablets. There’s a limit to the usable resolution of a smartphone display, for instance – once your eyes can’t make out individual pixels, do you really need to step up to Ultra HD? – and to the speed of a tablet processor. The areas that still need real advancement, like high-performance batteries, are evolving too slowly to make a difference with each new generation.

“Now, hardware is just a question of badge-loyalty”

Hardware used to make a big difference to the usability of a device. Now, it’s just a question of badge-loyalty and aesthetics. What really makes the difference is the range of applications and services that are on offer; not solely the raw count of available apps that gets trotted out at every big press event, but whether the specific titles the user needs are on offer to them.

Software is at a tipping point, too, though. Android used to be clunky and ugly; now it looks great, and the gap between the instant usability of it, iOS, and Windows Phone is arguably nonexistent. The software race has moved on, away from silo’d applications and slick UIs to where our phones – and the companies that make them – are finally considering context alongside capability.

Context is a tricky thing to explain, certainly compared to the instant crowd-pleaser of a big OLED screen or a blisteringly-fast, multicore processor. Put simply, it’s a more intelligent way of your phone or tablet integrating itself into your life, whether that be more time-appropriate notifications, an awareness of the people around you, or of the other devices you might use. It’s about predicting rather than just reacting.

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Google’s arguably doing the best at that of all the platform companies, and I/O was its opportunity to demonstrate that. Google Now is the most obvious expression of a system that offers up suggestions instead of waiting for you to go hunting for answers, but through the I/O keynote we saw signs of the disparate strands of Google’s products coming together in intelligent, time-saving ways.

Google Maps, for instance, won’t just autocomplete your recently-used addresses, but learn from your preferences in restaurants and other venues and make suggestions it thinks you’ll enjoy. Google Play Music All Access has a ridiculous name, but its ability to build dynamic playlists based on your favorite tracks will help cut down on one of the most common complaints about cloud-jukebox services: that they overwhelm with choice, and subscribers simply end up listing to the same playlists over and over again.

“It’s the cloud being clever, not just capacious”

The new Highlights feature in Google+ is another example of the cloud being clever, not just capacious. As many have discovered, thousands of photos quickly become unwieldy when it comes to sifting through them for the best shots, no matter whether you’re storing them locally or from somewhere in the cloud.

Google’s ability to pick out the cream (and give them a little auto-enhancing along the way, just to make sure you’re looking tip-top) could mean you actually end up looking at them more, rather than feeling guilty because you’re not manually sorting them.

Google+ remains the big social network people love to slam, but it’s also the glue that looks set to hold all of these personalized services together. Just as Google hinted back in 2012, when it controversially changed its privacy policy to explicitly allow services to share information on the same registered user between themselves, the key here is the flow of data. That might not actually require people to actively embrace Google+ – indeed, they may well not even know they’re using it – but it will cement its relevance in a way that Facebook can’t compete with.

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Make no mistake, context is the next big battleground in mobile. As our smartphones have become more capable, they’ve also become more voracious in their appetites for our time and attention. A prettier notifications drop-down is no longer a legitimate solution to information overload: pulling every possible alert into one place doesn’t make it any easier to cope with the scale of the data our phones and tablets can offer us.

The device which understands us better, and which handles our information in a way that’s bespoke, not one huge gush, will control the market. Google knows that; it also knows that hardware is basically just a way of getting a screen in front of users’ eyes, whether that be on a Chromebook like the Pixel, a phone or tablet from the Nexus series, or suspended in the corner of your eye like Glass.

In the same way, speech control – which also demonstrated marked improvements at I/O – is just another way to make sure people can engage with your products, on top of what touching, tapping, and clicking they’ve already been doing. More flexibility means more usage; more usage means more data to collate and customers that are further wedded to Google rather than any other company.

All of Google’s services are gradually interweaving. Google I/O 2013 is an ecosystem play, and it’s one of the biggest – and arguably ambitious – we’ve ever seen. It’ll drag Google+ with it along the way, and it might even kickstart the “internet of things” when we start to see some legitimate advantages of having every device a web-connected node. Google didn’t give us a new phone for our pocket or a new tablet for our coffee table; instead, it gave us so much more.


Google I/O and the year of the Context Ecosystem is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Meta 1 true augmented-reality headset dev-kit presales inked in for today

It’s turning into a week of wearable computing, with Epson-partnered start-up Meta readying preorders for its true augmented reality headset. First revealed back in January, Meta offers a fully digitally-mediated view of the world – allowing for graphics, video, and text to be superimposed on real people and objects – rather than the Google Glass approach of floating a subdisplay in the corner of your eye. Sales for developers will kick off at 9am Pacific (noon Eastern) on Friday, May 17.

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The current developer device, the Meta 1, is admittedly somewhat less aesthetically-pleasing than Google’s Explorer Edition of Glass. Epson has brought its Moverio BT-100 to the party, a headset which projects information onto both lenses rather than just one eye. It also has integrated WiFi, runs Android, and lasts for an estimated six hours on a full charge (it’s worth noting that the battery and processing is housed in an external box, which connects to the headset via a cable).

Onto that, Meta bolts a low-latency 3D camera which is used to track hand movements. Resolution down to individual fingertips is supported, and so complex gestures – like a “thumbs up” movement to “Like” a post on Facebook – can be recognized.

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Just as per Google’s intentions with the Explorer Edition, Meta is hoping to leverage developer interest in preparation for a far more aesthetically-pleasing consumer version of its headset. That could eventually look like a regular pair of sunglasses, with the twin-camera array neatly slotted into the bridge. Whether that sort of design could also accommodate sufficient battery capacity for any meaningful period of use remains to be seen, however.

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Meta is also yet to confirm how much the Meta 1 dev-kit will cost. The unmodified Moverio headset has a list price of $700 (though its street price is down to just $400), though of course that doesn’t take into account the added camera hardware, plus Meta’s external processing box and SDK. The first fifty dev orders will get a $200 discount, however, Meta revealed to pre-interest signups in an email this morning.

Google left its Glass discussion out of the opening I/O keynote, saving it for day two developer sessions where it showed off warranty-voiding Ubuntu installs and native app support with the Mirror API. However, it isn’t the only wearable we’ve been playing with this week. Recon Instruments brought along its Recon Jet headset, a sports-centric take on the concept, which is expected to begin shipping later in 2013.


Meta 1 true augmented-reality headset dev-kit presales inked in for today is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass privacy concerns must be addressed by June 14 says Congress

Glass was nary more than a twinkle in Google‘s eye (pun intended) when many started voicing their concerns over privacy, followed shortly by preemptive bans against the wearable device by bars and similar associations. While Google has talked about Glass and privacy to various degrees over the past weeks, it is going to have to zero in on specific concerns by June 14, according to Congress.

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The request for responses to privacy concerns was sent in a formal letter on behalf of eight Congressmen via the Bipartisan Congressional Privacy Caucus. The letter poses eight questions, all of which are things – or variations of things – we’ve heard before, such as how Google plans to protect non users’ privacy, if it will be updating its privacy policy and what those updates could look like, and what data it will collect from users

One big question posed concerned the debacle that happened a couple years ago regarding Google’s mining of data from unprotected wireless networks, an action that ultimately got it slapped with a $7 million settlement across 38 states. The eight individuals behind the formal request are wanting Google to detail how it will prevent the unintentional collection of data about Glass users and non-users alike.

Another area the Congressmen are looking for answers concerns facial recognition. Says the letter that was delivered to Google CEO Larry Page, “Is it true that this product would be able to use Facial Recognition Technology to unveil personal information about whomever and even some inanimate objects that the user is viewing?” It follows up with additional questions related to that, such as whether someone who doesn’t use the device would be able to “opt-out” of this feature, and if not, why that is the case.

The letter goes on to detail additional concerns, and sums it up with a request for Google to respond “no later than” June 14. This follows an expansion to the list of places that have banned Glass on May 8, when it was announced the device can’t be used in Caesers Palace in Las Vegas due to concerns about cheating.

SOURCE: House.gov


Google Glass privacy concerns must be addressed by June 14 says Congress is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass installed with Ubuntu in warranty-voiding demonstration

It has been a busy couple days, and we’ve seen a lot so far at Google‘s I/O event, including quite a bit of Glass news. Earlier today, the Internet giant held a Voiding your Warranty session detailing the process of putting Ubuntu on Glass, showing the process with a screencast from the device beneath the Terminal. The process isn’t terribly involved, but does take a few steps for those willing to risk messing something up and rendering Glass effectively bricked.

Ubuntu Glass

It’s not likely anyone would want to run Ubuntu on Glass as a full-time deal, but seeing it done and knowing it is possible is certainly intriguing. The process involves using Launcher, Notepad, and Settings via adb, along with some apps like Complete Linux Installer and Android Terminal Emulator. Likewise, a Bluetooth keyboard and trackpad will need to be paired to the device. Taking it a step further, the bootloader can be unlocked after this and the device flashed with a different image, providing root access.

If such a prospect is making you excited and you’re not a current Explorer edition owner, don’t get your hopes too high. The folks over at Geek report that, during the session, employees suggested the version set to hit shelves in the coming months won’t make the process this easy, and that the ease with which current owners can achieve such things is to foster as much development progress as possible.

Other Glass information that has surfaced at the event includes word from Sergey Brin that Glass will receive a software update in the future that brings stabilization to the wearable’s camera, helping combat the shakiness/unsteadiness issue that results from a head-mounted camera. No details about how that will be accomplished were provided, but we’re guessing it’ll involve the device’s various sensors and gyroscopes to offer digital stabilization.

Earlier today it was announced that Glass will be getting more apps, including ones for Facebook, Twitter, and Evernote. The design aspects of the device were also covered today via a talk by Glass’s lead industrial designer Isabelle Olsson, who showed off one of the original prototypes in all its bulky, heavy strangeness.

SOURCE: Engadget


Google Glass installed with Ubuntu in warranty-voiding demonstration is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass lead industrial designer talks modular fashion at I/O 2013

This week at Google I/O 2013, the company’s yearly developer conference, the wearable technology device Glass was discussed as a scalable fashion platform by the project’s lead industrial designer. In a fireside chat with several other creators and head minds from Google on the Glass project, Isabelle Olsson let it be known that Glass has come a long way since its first day in the lab – she had one of the original prototypes on hand to show off in-hand.

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Olsson showed a rather bulky and – according to her – rather heavy piece of hardware that was a mix of geeky massive and hipster odd. Speaking about the experience, walking into the room at Google on the first day that prototypes had been mocked up, Olsson described it as a rather exciting – if not scary – experience. One of the first changes the team had to make, she said, was in the unit’s ability to adjust.

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“When I joined the project, we thought we needed 50 different adjustment mechanisms, but that wouldn’t make a good user experience. So we scaled it down to this one adjustment mechanism.” – Isabelle Olsson, Google Glass Lead Industrial Designer

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Olsson also showed off Glass’ ability to be taken apart and moved. There’s one piece that acts as the most basic frame and the other – the computer – that can be attached to many different bits and pieces being built today.

“We make Glass modular. In this stage, this means you’re able to remove the board from the main frame. This is pretty cool. This opens up a lot of possibilities. It opens up possibilities for not only functionality but also scalability.” – Isabelle Olsson, Google Glass Lead Industrial Designer

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Glass is still at a place where this team cannot tell the public when they will be ready to sell to consumers – the same goes for the future of Glass. Noting that they wouldn’t be able to comment on the future of Glass very much at this point. This was called into question by a boisterous audience member who yelled:

Why not?!

To which the host of this chat, Senior Developer Advocate at Google for Project Glass, Timothy Jordan, replied: “because it’s Google’s policy not to comment on future unannounced products. And because I follow rules.” To which the same audience member replied, pathetically hilariously:

Ok.

This attitude reflected the thoughts and wishes of the entire audience – or at least those without the device on their temples. With more than 30 members of the audience wearing the developer “Explorer Edition” in full effect, we were in rare company without a doubt.

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Google Glass lead industrial designer talks modular fashion at I/O 2013 is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.