Sony has committed to boosting the PlayStation Network in time for the PlayStation 4, after the online game arena faltered at the launch of Grand Theft Auto 5 leaving some players struggling to download or install the hotly-anticipated title. Concerns as to how the PS4 – which will feature bigger game downloads and more online […]
As gamers are probably acutely aware by now, the Xbox One is expected to see a release on the 22nd of November. The PlayStation 4, on the other hand, will see a release on the 29th of November in Europe, but a 15th of November release in North America. Essentially what this means is that over n Europe, the Xbox One will have a 7 day head start. This might seem like a big deal to some, but to Sony they don’t appear to be too concerned about that fact. Speaking to CVG during the Eurogamer Expo, Sony UK MD, Fergal Gara, basically called the difference of a week a “moot point”.
“Would you rather have seven days or sixteen months? I think it’s a moot point really, we’re effectively launching at the same time. I don’t think seven days is going to have an advantage or disadvantage. […] [Our price] is an advantage, but it can move over time. Value to the consumer is everything, which is price and quality of content for that price. We feel in very good shape on that front. We’re really pleased.” It is true that the Xbox One is priced about $100 higher than the PlayStation 4, but that is due to the inclusion of the Kinect sensor. Either way we guess we will just have to wait for figures to come in before deciding who did better at launch.
Sony Not Concerned By Xbox One’s 7-day Head Start In Europe original content from Ubergizmo.
Somewhere near the end of last week, we brought you word that existing games can be “upgraded” to work on next generation consoles like the PS4 and Xbox One, but for a fee, of course. Some might think that forking out $10 to purchase what is essentially the same game with far better graphics worth every penny, and I suppose there is some merit to that considering how you might still wait for platform specific titles to arrive for the new generation consoles in the meantime. There is, however, one ample warning to take into consideration before you take that path – next generation upgrades might not allow save importing.
At least three major publishers have already issued this particular warned, where they mentioned that taking advantage of next-gen upgrade options might mean you are unable to carry forward your single player progress with you. Hardcore gamers might not mind at all since it would mean they are able to start playing from scratch again, but for those who are hard pressed for time, this might be a bummer. So far, EA and Activision representatives have already confirmed that single-player save progress will be unable to be carried should you perform an upgrade for titles such as Call of Duty: Ghosts.
Save Importing Might Not Be Carried Over For Next Generation Game Upgrades original content from Ubergizmo.
AMD unveils Radeon R9 and R7 series video cards, unifying graphics code for PCs and consoles
Posted in: Today's ChiliGraphics cards aren’t normally our go-to choices for audio processing, but we may have to make exceptions for AMD’s just-unveiled Radeon R9 and R7 lines. The R9 290X (shown above), R9 290 and R7 260X (after the break) will support TrueAudio, a new programmable pipeline that enables advanced audio effects without burdening a PC’s main processor or a dedicated sound card. Not that the range will be lacking in visual prowess, of course. While the company isn’t revealing full specifications, it claims that the R9 290X flagship will have five teraflops of total computing power versus the four teraflops of the previous generation. The boards will ship sometime in the “near future,” with prices ranging from $89 for an entry R7 250 to $299 for the mid-tier R9 280X. AMD isn’t divulging the R9 290X’s price, but pre-orders for the card will start on October 3rd.
The firm has also revealed a new programming interface, Mantle, that makes the most of the Graphics Core Next architecture found in many of its recent processors and video chipsets. Developers who build the low-level code into their games should get better performance from GCN-based devices without having to re-optimize for each platform — a title meant for Radeon-equipped PCs should still behave well on a PlayStation 4 or Xbox One, for instance. Mantle will debut on Windows through a December update to Battlefield 4, and should spread to other platforms in the months ahead.
Filed under: Gaming, Peripherals, AMD
Via: AnandTech
Source: AMD
SteamOS is on the horizon – an operating system based in Linux made to run on a variety of devices called Steam Machines. The gaming company known as Valve suggests that their Steam Machines will become “a powerful new category of living-room hardware”, having been created by a wide variety of manufacturers and working with […]
The PlayStation 4 is going to be released on November 15 in the U.S. with the U.K. getting the next-generation console just a few weeks later on November 29, which leaves us with around two months to go until the precious is in our homes. We’ve seen images and videos of the PlayStation 4 interface, and today, Sony released some brand-spanking new screenshots of the console’s user interface. (more…)
New PS4 User Interface Screenshots Leaves Nothing To The Imagination original content from Ubergizmo.
Hmmm, to say that anticipation surrounding the upcoming Sony PS4 has been building up slowly but surely is an understatement. In fact, we have seen our fair share of PS4 news over the weekend, where among them include the ability to play the PS4 via the Xbox One’s HDMI In port, not to mention the downer that the HDMI capture ability is not available for the PS4 at launch. Well, for those of you living in Japan, you already know that the PS4 is not going to roll out in that part of the world until February next year, while folks in the US and Europe would already have been able to enjoy their PS4 consoles for a few months already.
Is there any particular reason that the Land of the Rising Sun, home country of Sony itself, will be receiving the PS4 later than other territories? According to Sony’s Masayasu Ito, it is because of a lack of Japanese games. He also happens to be Sony’s senior VP, and he claims that third-party developers in Japan happen to be focusing mostly on the PlayStation Vita at the moment, which means less resources are devoted to the PS4. With a February 2014 release date, it would pave the way for such third-party developers to come up with an actual launch library.
Sony PS4 Japan Launch Delayed Because Of Too Few Japanese Games original content from Ubergizmo.
We did bring you word earlier on that the PS4 is playable via the Xbox One’s HDMI In port, although it is not recommended to do so according to the folks over at Microsoft. Well, here is more word from the folks over at Sony concerning the PS4 – we do know that the PS4 will feature gameplay capture via HDMI, but the kicker is, support for that particular feature will not be made available when the next generation game console is launched.
Instead, Sony did mention that HDMI capture will arrive in the form of a patch after the PS4’s launch. Unfortunately for the waiting masses, there was no concrete date mention as to how soon that particular patch will arrive after the PS4 rolls out to the masses. Hopefully it will not happen after the Japan PS4 launch, since that would mean gamers in the US as well as Europe will have to wait for a fair number of months before that happens. In such a situation, it would be best to play it cool. Just imagine that Sony did not reveal the PS4 will arrive with HDMI capture eventually, and this particularly bitter pill would be a whole lot easier to swallow.
PS4 HDMI Capture Is Unavailable At Launch original content from Ubergizmo.
If you’ve been keeping an eye on the Xbox One, specifically focusing on what it can do besides playing video games, then you know Microsoft’s upcoming next-generation console includes an HDMI-in port. The purpose of this port is in order to connect your cable box to your Xbox One so you can watch live TV while still being able to access the console, allowing you to Skype, check in on your friends’ progress and browse the console in general while catching up with the latest episode of The Vampire Diaries. If you plan on owning a PlayStation 4 as well as an Xbox One, it turns out you can theoretically use its HDMI-in port to play the PS4 while using your Xbox One. Madness! (more…)
PS4 Playable Through Xbox One’s HDMI-In Port original content from Ubergizmo.
This week on gdgt: Logitech’s Harmony Ultimate, the LG G2 and investing in a next-gen console
Posted in: Today's ChiliEach week, our friends at gdgt go through the latest gadgets and score them to help you decide which ones to buy. Here are some of their most recent picks. Want more? Visit gdgt anytime to catch up on the latest, and subscribe to gdgt’s newsletter to get a weekly roundup in your inbox.