Razer reveals the Blade Pro and 14-inch Blade gaming laptops (update: $999 Pro for indie game devs)

DNP  Razer reveals two new Blades Pro and 14inch versions

Razer promised it was aiming to iterate its Blade gaming laptop on a yearly basis, and despite the company’s recent focus on tablets, it appears to be keeping its word. Today, a mere eight months after releasing the second-gen Blade, Razer unveiled two new members of the Blade family: the 17-inch Blade Pro and its 14-inch sibling. As you might expect, the Pro tops its elders with new silicon and storage options. It’s exchanging third-gen Intel Ivy Bridge silicon for a fourth-gen Haswell chip and upgrading from an NVIDIA GTX 660M to a GTX 765M GPU. Oh, and Razer’s nixed the HDD options from the big Blade’s menu — the Pro packs a 128GB SSD standard, with optional upgrades to 256 or 512GB. That new hardware is evidently smaller than what it’s replacing: though the Pro shares the same size chassis as its predecessor, it packs a 74Wh battery (the older Blade has a 60Wh cell). Other than that, the Blade Pro comes with Razer’s Switchblade interface, a trio of USB 3.0 ports, 802.11 a/b/g/n WiFi, Bluetooth 4.0 and a 1920 x 1080 display, just like the prior Blade.

Meanwhile, the new 14-inch Blade will come with mostly the same hardware as the Pro, meaning it’s got a Haswell chip and GTX 765M graphics along with a buffet of SSD choices. Those components are stuffed inside a chassis that measures 13.6 x 9.3 x 0.66 inches, and weighs 4.13 pounds. Naturally, given its smaller size, it lacks the Switchblade LCD and buttons, has a 1.3 megapixel webcam (as opposed to the Pro’s 2 megapixel unit) and a 14-inch 1600 x 900 display. And, despite its relatively svelte dimensions (for a portable gaming rig), the baby Blade still has a 70Wh battery inside. The Pro starts at $2,299, or $200 less than prior Blades and the 14-inch model will set you back a minimum of $1,799. Each will be available in North America in Q2, with a worldwide rollout of the Pro coming sometime later this year.

Update: Good news, Indie game developers! Razer CEO Min-Liang Tan just announced that those devs with a successfully funded Kickstarter can get a new Blade Pro for just $999.

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Razer Teases “Thinner Than A Dime” Announcement

Razer has a new product they plan to announce on the 30th of May which is thinner than a dime. What could it be?

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Razer Atrox Arcade Stick for the Xbox 360 Requires No Quarters to Play

As a child of the 80s, I spent plenty of time in the arcade playing video games and continued that practice as long as there were arcades in the mall. One of the things that used to irritate me more than anything was when my favorite fighting game had a damaged joystick. There’s nothing worse than a junky joystick when you’re playing a fighting game. I miss the days of brawny joysticks for gaming, and if you do too, Razer has got your back with its latest offering.

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Razer has unveiled the Atrox arcade stick – made specifically for the Xbox 360 console. This is a big and beefy controller with an actual Sanwa Denshi arcade-quality joystick, along with 10 Sanwa arcade buttons. The coolest part about the controller is that Razer has designed it to support the modding community.

razer atrox arcade joystick 2

Razer offers a template to allow you to print out your own custom artwork for the lid, and the top opens to reveal a storage compartment underneath. Inside that compartment the controls is an interchangeable bat-shaped handle for the joystick, a screwdriver, and a storage compartment for its detachable 13-foot-long USB cable.

razer atrox arcade joystick 3

You can also mod the controller and it has a special honeycomb system inside designed to make it easy to screw in additional hardware or accessories. The Atrox controller will ship worldwide this June for $199.99(USD).

Razer Atrox Arcade Stick announced

When it comes to no-nonsense gaming peripherals, you know that you won’t go wrong with the name Razer emblazoned across your device. Well, this time around Xbox 360 owners might want to sit up and take notice as Razer has just announced that beta testing of their Razer Atrox Arcade Stick is over, which means it should be more than ready to hit the market very, very soon. Just what the heck is the Razer Atrox Arcade Stick anyways? This particular Xbox 360 specific peripheral has gone through rigorous testing by some of the world’s best pro-gamers and Fighting Game Community members worldwide, and has been specially built to target modders and tournament gamers. It will carry premium quality Sanwa components to get your game on, sporting 10 highly responsive buttons and a precision eight-way joystick so that gamers are allowed to strike instantly without sacrificing on peak performance and reliability.

The Razer Atrox Arcade Stick is an extremely moddable controller, where opening it up is a snap as all it takes is a touch of a button on the outside, Once the innards of the Atrox Arcade Stick is revealed, it is a snap to customize it as you can swap your own personal designs for a unique, one-of-a-kind look, in addition to gaining access to the internal compartments that boasts of a honeycomb structure that paves the way for easy screw mounting. The easily accessible internal compartment of the Razer Atrox would boast of dedicated slots that allows you to stash away an included alternate bat top joystick, in addition to a detachable cable, and a screwdriver for modding.

The Razer Atrox Arcade Stick will retail for $199.99 in the US, although if you so happen to live across the pond in Europe, you would have to fork out €199.99 for it, which is more expensive after conversion. Why not ask a family member or friend living in the US to purchase one for you before he or she drops by for a visit? Those who are interested in bringing home the Razer Atrox Arcade Stick later this month can place a pre-order on Razerzone.com when May 21st rolls around, and folks living in the Land of the Rising Sun will be able to get theirs within this month as well. As for the rest of the world, a wee bit more patience is required, as you will have to wait until June to pick yours up.

Press Release
[ Razer Atrox Arcade Stick announced copyright by Coolest Gadgets ]

Razer Atrox for Xbox 360 gives retro joysticks another try

When it comes to gaming controllers for just about any machine capable of playing video games, Razer probably has the controller you need. The company made its name creating gaming keyboards and mice for computer gamers, but has branched out into controllers for game consoles as well. Razer has unveiled its latest game controller, and it’s an old-school joystick specifically for Xbox 360 fighting game fans.

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The controller is called the Razer Atrox Arcade Stick. Some manufacturers try and make their hardware as tamper-resistant as possible, but Razer has fully embraced the modding community. This arcade stick is built specifically for enthusiasts to be able to access the inside of the controller and modify the device to their preference.

Razer even offers a template for the top panel to make it easier for you to customize the controller to your liking. The controller opens at the top of the arcade stick revealing access to internal storage compartment where you can store the detachable cable, screwdriver, and space for two more buttons. The joystick itself comes with a ball top and an additional bat-shaped top.

The cable for the controller is 13 feet long and can be removed for portability. Razer uses Sanwa Denshi hardware components that promise to last for a long time including 10 high response buttons and a precision eight way joystick. The top of the controller is designed to allow you to add your own custom artwork.

The arcade stick also has a honeycomb structure on the inside making it easy to attach screws so you can add your own components and hardware. The controller has a 2.5 mm audio jack for use with the Xbox 360. The Atrox will be available for pre-order on May 21 with the launch in Japan set for this month and a global launch in June. The controller will cost $199.99.

SOURCE: Razer


Razer Atrox for Xbox 360 gives retro joysticks another try is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Razer Atrox Arcade Stick

Razer is a name that has long been associated with quality gaming peripherals, and their latest release would come in the form of the Atrox Arcade Stick. So far beta testing of the Razer Atrox Arcade Stick has already concluded, […]

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Razer Atrox arcade stick entices Xbox 360 fighters with swappable parts

Razer Atrox arcade stick entices Xbox 360 fighters with pro focus, swappable parts

Look out, MadCatz — Razer’s ready to add an Xbox 360 arcade stick to its peripheral lineup. The $200 Atrox should please serious button mashers, thanks to Sanwa-sourced controls and completely customizable parts. A total of 10 buttons sit alongside the joystick, and you’ll find storage compartments for an additional stick and the bundled 13-foot detachable USB cable under the lid. Fighting game enthusiasts can pre-order the Atrox beginning on May 21st from Razer’s online store, with global availability set for June — Japan’s lucky shores will see it this month. There’s no word on variations for other systems, but that may be the price to pay for the integrated Xbox Live headset jack. Catch a render of its internals and a press release after the break.

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Source: Razer

Razer Comms Beta connects gamers around the world

When it comes to gaming, there is one name that would definitely resonate with gamers – whether they are casual or hardcore, it does not matter. Razer is a name that has rolled out its fair share of hardware, be they mice, mouse pads, or keyboards (and even tablets recently), not to mention marrying such high-tech hardware to software apps that get the job done. Well, Razer’s latest effort would come in the form of the Razer Comms that is currently in Beta format, where it will help to connect gamers around the world. Let us learn more about Razer Comms in the extended story.

In a nutshell, Razer Comms is an all-in-one communications solution for gamers. After taking in feedback that were gleaned from a community-based closed beta program, Razer Comms will now see the incorporation of VoIP client, instant messaging and IRC-chat features, where it will enable gamers all over the world to hook up to a single service, all without having to fork out an additional cent. After all, times are hard, and this is another example that there is a free lunch after all. Not only that, Razer Comms also boasts of an in-game overlay that will seamlessly integrate with PC games, delivering uninterrupted gameplay while at the same time typing or talking with friends.

Razer Comms will rely on the implementation of complex audio algorithms as well as an ultra-fast server infrastructure in order to deliver precise, crisp and clear communication without any danger of timeouts or lag spikes. Not only that, it also features advanced noise reduction and echo cancellation, which will definitely be a boon to the millions of PC gamers around the world.

The history of Razer Comms is a rather interesting one, where it came about as an internal project that was built on the spare “10 percent passion time” of a couple of engineers (sounds a bit like Google, no?). After taking in their fair share of fan requests to make it widely available, Razer Comms is now a fully supported project with a specially designated team working on it. Let’s hope that when Razer Comms is no longer in beta, it would be a game changer, pun not intended.

Press Release
[ Razer Comms Beta connects gamers around the world copyright by Coolest Gadgets ]

Razer Comms gaming communication service beta opened to the public

Razer has rolled out an open beta of its Razer Comms service, something it says is a one-stop-shop sort of communications solution for gamers around the world. Razer Comms initially started off as a closed beta, which supplied the company with feedback from those who were part of the program. Using that information, changes were made to the program, and now everyone can check them out.

Screenshot from 2013-04-23 02:38:14

Razer Comms utilizes a combination of VoIP, IRC features, and instant messaging to provide a multi-method means of communications for gamers. The aim of the service is to offer a single solution that any gamer can use, providing a communication platform across different kinds of gaming. The service is said to integrate with PC games, and to offer an overlay in-game.

Issues that would be detrimental to the service, such as lag and timeouts, are said to be dealt with using both fast servers and audio algorithms that sidestep the problems. To help ensure the audio is of a good quality, Razer Comms also features echo cancellation and noise reduction. According to the announcement, the project started off as a small internal endeavor and grew from there. It is free to use.

Razer’s co-founder and CEO Min-Liang Tan said: “As a gamer, it gets pretty annoying switching between multiple clients all the time when playing and talking with your friends. Razer Comms offers a way around that challenge. By connecting gamers globally through a versatile software solution without any additional costs for the user, Razer Comms is a way for us to give back to our passionate fan base.”

[via Razer]


Razer Comms gaming communication service beta opened to the public is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Razer Comms voice chat launches in open beta with an always-on overlay (video)

Razer Comms launches in open beta with crossgame, alwayson voice chat

Dedicated gamers are very familiar with loading chat apps like Teamspeak or Ventrilo to coordinate their multiplayer sessions, but such software usually sits in the background — it’s hard to tell who’s speaking without switching apps and losing focus. Razer’s new Comms open beta may just give players a chance to stay in touch without those rude interruptions. The Windows app provides the obligatory home for group voice and text chat, but its real standout is an optional on-screen game overlay that will keep the conversation going, either with a full window or a minimalist ticker that shows who’s speaking. Razer’s war on lag persists here, as well: Comms’ servers reportedly minimize delays and hiccups in the heat of battle. Not everyone will need the beta when many games already have chat baked in. Those that want a more consistent experience, however, can give Comms a spin today.

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Source: Razer