Windows Phone 8 SDK leaks show quiet upgrades to backup, media and the kitchen sink

Windows Phone 8 SDK leak shows us big backup, browser and Xbox revamps

The Windows Phone 8 SDK has escaped to the wild, and some sifting through the device emulator has dug up elements that Microsoft either skipped or only touched on lightly during the big unveiling in June. The most important addition may be the one customers see the least: backup. A WP7.hu search has the new OS replicating apps, settings and SMS messages in the cloud to prevent disaster, and that new SD card support will let WP8 owners shuffle photos from internal storage to the removable kind for safekeeping. There’s also more work on Internet Explorer than we saw before, with MobileTechWorld noticing that DataSense provides an option for Opera-like remote compression to save that precious cellular bandwidth.

Media fans might have the most to gain. If we go by The Verge, both the Music/Video and Xbox hubs are getting fresh coats of paint — both to integrate new ventures like Xbox Music as well as to jive more closely with the SmartGlass visual theme. Shutterbugs will like the long-awaited options to crop and rotate their work, pick multiple photos, and unify third-party camera apps under a Lenses concept. There’s even more clever features in store, such as a Maps update that finds nearby WiFi hotspots, so head on over to the sources to get a full sense of where Microsoft will be going.

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Windows Phone 8 SDK leaks show quiet upgrades to backup, media and the kitchen sink originally appeared on Engadget on Fri, 27 Jul 2012 11:30:00 EDT. Please see our terms for use of feeds.

Permalink WMPowerUser (1), (2)  |  sourceMobileTechWorld, WP7.hu (translated), The Verge  | Email this | Comments

Windows Phone 8 SDK leaks out

Windows Phone 8 isn’t due to launch until the Fall, but it looks like the full SDK has leaked out of China. The 1.35GB download was served up on Chinese forums WPXAP, and includes a whole host of files that will enable developers to get up to speed with the latest version of Windows Phone. Users are still scrambling to download the SDK, although the file is also reportedly available on Microsoft’s own servers, provided you have the necessary login details to get at it.

The brunt of the download is the WPExpress.zip file, containing the SDK. Other files include PDF guides for network monitoring, battery optimization for applications, and a dashboard simulation for apps. Interestingly, a file called “Windows Phone Apollo Release Notes.htm” is also included in the package, which may reveal some more details about Windows Phone 8 that Microsoft hasn’t announced yet.

Developers will probably be the most interested parties trying to get their hands on the download, although it’s not exactly easy. Users have to download a third-party Chinese application due to the size of the file. Even when you do have the SDK, it reportedly only runs on the WIndows 8 preview edition, and Microsoft may restrict the SDK to just Windows 8 when it is officialyl released. If your interested has been perked, hit up the source link for the full details.

[via WPCentral]


Windows Phone 8 SDK leaks out is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Is Qualcomm considering an AR benchmark as ‘the mother of all tests’?

Is Qualcomm considering an AR benchmark as 'the mother of all tests'?

Today at the Qualcomm mobile benchmarking workshop in San Francisco, Jon Peddie of Jon Peddie Research suggested that using augmented reality (AR) to test the performance of mobile devices could be “the mother of all tests.” By stressing all processors and sensors on modern smartphones and tablets — including CPU, GPU, DSP, ISP (image processor), GPS, gyro, compass, accelerometer, barometer, mic and camera — the benchmark would represent the worst case scenario in term of computing load. While AR adoption is still in its infancy amongst consumers — technology such as Project Glass still faces serious challenges — Qualcomm’s been very active in the field over the years and even provides and SDK for developers. Could this be a hint of what’s coming from the company in terms of benchmarking beyond Neocore and Vellamo? Let us know what you think in the comments.

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Is Qualcomm considering an AR benchmark as ‘the mother of all tests’? originally appeared on Engadget on Tue, 24 Jul 2012 12:50:00 EDT. Please see our terms for use of feeds.

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Google rolls out final Jelly Bean SDK for download

Google rolls out final Jellybean SDK for download

Developers have been able to play with Android SDK 4.1 since it was unleashed at Google I/O, but it’s now finalized and ready for prime time. New system images and platform components give devs access to the finished Jelly Bean APIs, while bugs in the Android SDK Tools revision 20.0.1, Eclipse plugin and NDK have been stomped. Follow the source link below to download the confectionary-themed OS development tools.

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Google rolls out final Jelly Bean SDK for download originally appeared on Engadget on Wed, 18 Jul 2012 19:27:00 EDT. Please see our terms for use of feeds.

Permalink Google+ (Xavier Ducrohet)  |  sourceGoogle (1), (2)  | Email this | Comments

Skyhook SDK for Android touts always-on location finding without the battery hit (video)

Enabling persistent location in a third-party mobile app isn’t always easy — it usually requires either cautious uses of updates, like iOS 5’s geofencing, or an acceptance that there will inevitably be a knock to the battery life while it’s running. Skyhook doesn’t want there to be any compromise, at least on Android: an update to its developer kit has rolled in an Always-On location option that theoretically represents the best of both worlds. Third-party app writers can opt for position refreshes as quick as 30 seconds apart, if that birthday gift reminder needs just that many updates, but will supposedly face “little to no noticeable impact” on how quickly users’ smartphones sip energy. We like the idea of guilt-free GPS, and there’s even an airplane tracking mode for when you just have to check into Foursquare from 30,000 feet in the air. Developers can start working on the option today; until implementations reach the wild, everyone else will have to make do with a clip of the airplane tracking feature after the break.

Continue reading Skyhook SDK for Android touts always-on location finding without the battery hit (video)

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Skyhook SDK for Android touts always-on location finding without the battery hit (video) originally appeared on Engadget on Wed, 18 Jul 2012 17:41:00 EDT. Please see our terms for use of feeds.

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Facebook preps developers for iOS 6 release with SDK

This week Facebook has released the beta version of their SDK version 3.0 for developers wishing to get in on the software as early as possible before the iPhone 5 is released this Autumn. This software development kit allowed users to work with session management, Objective-C language features support, native user interface views, and native Facebook login bits across the entirety of iOS 6. Facebook’s APIs support has also been boosted for this release, and the download is prepped for use today.

Developers will also be able to take advantage of a brand new Facebook SDK for iOS website with tools and resources for the next release of Apple’s mobile operating system. This site has a Facebook “Getting Started” guide and will allow users to work with just the basics, samplings of code, and more. You can start as a fresh developer having never worked with Facebook’s codes before, you can check out their reference library, and you can start with concept codes for quick launching.

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Those of you who have already been using Facebook in your apps with iOS, you’ll want to dive right in. For those of you who want to know more about how Facebook will be working with iOS 6, you’ll want to check out the following posts in the timeline below – heavy Facebook integration ahead!


Facebook preps developers for iOS 6 release with SDK is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Facebook SDK 3.0 Beta for iOS now available to download, includes tight integration plans for iOS 6

Facebook SDK 30 Beta for iOS now available to download, includes tight integration plans for iOS 6Slide over, Twitter — after this fall, you won’t be the only social network in town with OS-level integration on the iPod touch, iPad and iPhone. As announced back at WWDC in June, Facebook will be on a level playing field with the launch of iOS 6, and the outfit’s new SDK 3.0 Beta is exactly what developers need to get there. Among other things, the new code promises superior user session management, ready-to-use native UI views, bolstered Facebook API support and an iOS Developer Center to get folks grounded on “key concepts.” After iOS 6 launches en masse, this SDK will “automatically use the native Facebook Login in iOS 6 when available,” providing a similar experience to Twitter in terms of seamless logins. Ready to get cranking? Get your download on in the source link below.

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Facebook SDK 3.0 Beta for iOS now available to download, includes tight integration plans for iOS 6 originally appeared on Engadget on Wed, 11 Jul 2012 14:49:00 EDT. Please see our terms for use of feeds.

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Amazon GameCircle Gives Developers Access to Amazon Customers and New APIs

Amazon just launched GameCircle, a new service for game developers that gives some social abilities to games via leaderboards which keep tabs with everyone’s scores and makes things a little more competitive. On an individual basis, GameCircle will also track players accomplishments to keep them engaged with the game so they come back and play… one more time.

Finally, it introduces a sync mechanism so that games can synchronize the current state of the game onto the Amazon cloud to allow players to continue playing from exactly where they were at but on another device. For example, you could imagine playing a game comfortably from a tablet at home and continue on the go on a smartphone.

With this offering, pretty much any player who has an Amazon account can get started in seconds, but it will be interesting to see if Amazon can outperform the competition like Apple, Zynga and others who offer competing services. None of them are quite truly alike, but developers still have a choice to make. So far, Amazon has convinced a few partners to join, but it will take a few months to see if more jump on board. Developers can sign up here.


By Ubergizmo. Related articles: Diffbot API uses visual learning to parse web content, Android Jelly Bean ported to Kindle Fire,

Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record)

The gaming public at large has spoken. In less than 12 hours, Yves Behar’s Android-based Ouya gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot — that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about Ouya with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can’t wait to see the final results.

Update: If you thought that was fast, you’d be right: Kickstarter has confirmed that Ouya achieved the biggest first day ever for one of its hosted projects, and it’s just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine’s upcoming adventure game and the all-time champion, the Pebble smartwatch.

Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record) originally appeared on Engadget on Tue, 10 Jul 2012 16:59:00 EDT. Please see our terms for use of feeds.

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AT&T releases Watson-powered speech API

Back in April, AT&T announced that it would be opening up its Watson voice recognition service to developers. The plan was for app developers to make use of the service in several different areas, such as SMS, voicemail to text, and general voice dictation. AT&T has now officially released the API to developers for free, so the various Watson SDKs can now be used in both native and HTML5 apps.

If you recall, Watson has been split into several different categories so the engine provides the best results. Those include Web Search, Business Search, Voicemail to Text, SMS, Question and Answer, TV, and Generic. Watson has been tuned to each of those specific tasks, so developers have the choice of picking out the best option rather than writing in unnecessary functionality.

Even if you’re not a developer, you’ve probably come across Watson being used in automated customer service helplines. There’s also an official Translator app for iOS that makes use of the technology, so take a peek if you’re morbidly curious. As for developers, you need only head over to developers.att.com to start building apps using the Watson API.


AT&T releases Watson-powered speech API is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.