Samsung Launches Five SDKs To Lure Developers Into Its Hardware Web

samsung-devcon

Samsung kicked off its first Developer Conference in San Francisco today, and the Korean tech juggernaut is eager to show just how much it cares about the devs building apps and services for its hardware ecosystem. And really, what better way to prove it than to unleash five (yes, five) brand-new SDKs for those developers to sink their teeth into?

“We have products at every segment and every price point,” said Gregory Lee, president of Samsung Telecommunications America, in his DevCon keynote. “Your applications, your work can be reached all over the world and across all those products.”

As you can imagine, there’s plenty to dig into here, but some of these development toolsets are more straightforward than others. Samsung’s revamped Mobile SDK, for instance, consolidates a handful of existing Samsung mobile dev tools so coders and engineers can more easily create apps that take advantage of the company’s S Pen, gesture controls, and audio features (to name just a few). And the Smart TV 5.0 SDK does exactly what it promises, allowing developers to build apps for Samsung’s connected televisions, with a big focus on optimizing those apps for the company’s 2014 class of displays.

And considering the general market zeal for devices that connect and interact with each other, it should surprise absolutely no one that Samsung is trying to drive home the value of its vast portfolio of gadgetry by giving devs a way to make all of it play nice together. Consider its new Multiscreen SDK, which packs APIs that should ultimately allow users to quickly sync up smartphones and screens for simple media sharing across displays – GigaOm’s Janko Roettgers has a great take on it here.

Built on top of that is a Multiscreen Gaming SDK which Samsung developed in tandem with Unity. It’ll allow developers to craft games that functionally turn Samsung smartphones into consoles that output all the action to (what else) a connected Samsung TV. Throw in a new Knox SDK meant to help developers build secure, enterprise-friendly apps that can silo work information from personal data and you’ve got a pretty well-rounded slew of tools for coders and entrepreneurs.

Now the general thrust of these releases is to get people more invested into Samsung’s hardware web, and naturally the most prominent vector is Samsung’s huge portfolio of smartphones. You can’t really overstate the importance of smart software to Samsung’s mobile strategy. In a market where nearly every OEM is trying to push the limits of hardware innovation in parallel, fleshing out the all-important software user experience is crucial to gaining an edge over a pack of hungry competitors.

And like it or not, Samsung is damned good at loading up its devices with software. Some (myself included) would argue, though, that the company has a tendency to go overboard. There’s a distinct subsection of the Android community that prefers their Android builds to be as clean and as free of cruft as possible, but there are plenty of others who love to lord their whiz-bang features over others. But it has become clearer than ever that Samsung is using its mobile gadgetry as a Trojan Horse to make developers aware of and get them excited about the full breadth of Samsung’s hardware. Now the big question is how many developers will rise to Samsung’s challenge.

SteamOS to have NVIDIA developer tools from day one

This week the folks at NVIDIA have suggested that their developer program with the likes of GameWorks will not be limited to the likes of Linux, Android, and the like. NVIDIA made clear that not only would they be extending GameWorks support – developer tools for games, that is – for Ubuntu environments, but for […]

Samsung Galaxy S4 Active LTE-A leaked for SKT

It would appear that Samsung will be bringing on another advanced version of the Samsung Galaxy S4, this time working with the Active version – waterproof, that is. Like the original Samsung Galaxy S4 LTE-A, this version looks to carry the more advanced processor in the Qualcomm Snapdragon 800 quad-core SoC. This version also works […]

Elliptic Labs releases ultrasound gesturing SDK for Android, will soon integrate into smartphones

Elliptic Labs releases ultrasound gesturing SDK for Android, will soon integrate into smartphones

Elliptic Labs has already spruced up a number of tablets by adding the ability to gesture instead of make contact with a touchpanel, and starting this week, it’ll bring a similar source of wizardry to Android. The 20-member team is demoing a prototype here at CEATEC in Japan, showcasing the benefits of its ultrasound gesturing technology over the conventional camera-based magic that already ships in smartphones far and wide. In a nutshell, you need one or two inexpensive (under $1 a pop) chips from Murata baked into the phone; from there, Elliptic Labs’ software handles the rest. It allows users to gesture in various directions with multiple hands without having to keep their hands in front of the camera… or atop the phone at all, actually. (To be clear, that box around the phone is only there for the demo; consumer-friendly versions will have the hardware bolted right onto the PCB within.)

The goal here is to make it easy for consumers to flip through slideshows and craft a new high score in Fruit Ninja without having to grease up their display. Company representatives told us that existing prototypes were already operating at sub-100ms latency, and for a bit of perspective, most touchscreens can only claim ~120ms response times. It’s hoping to get its tech integrated into future phones from the major Android players (you can bet that Samsung, LG, HTC and the whole lot have at least heard the pitch), and while it won’t ever be added to existing phones, devs with games that could benefit from a newfangled kind of gesturing can look for an Android SDK to land in the very near future.

Mat Smith contributed to this report. %Gallery-slideshow99597%

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Source: Elliptic Labs

Dish Hopper DVRs open up to home automation control, we wonder what’s next

Dish's Hopper DVRs open up to home automation control, we wonder what's next

Back in July Dish Network announced plans to open its Hopper DVR platform to mobile app developers, and today at CEDIA we saw the results of that initiative. Thanks to SDK access that can mirror the functionality of Dish’s own Explorer iPad app, home automation systems like Control4 can now directly access the DVRs. That means users with those systems (or others, we saw demos of integration with a few other systems although they haven’t been officially announced yet) can control their DVR with the same controls used to adjust their lighting, security and other services. So far, access is limited to simple remote control commands over IP while everything gets certified and secured, but eventually it will include full two-way communication, including guide data and more.

While that’s enough to make anyone who orders or builds custom systems drool, what could it mean for the rest of us? We’ll have to wait and see, but if Control4 can build in access, we can certainly imagine what the Xbox One, Google TV, Samsung’s Smart TV or any other rumored devices (*cough*) might be able to offer. We’ll probably have to wait until CES to hear more on that front, but we did get a quick preview of a feature in testing that’s coming to all Hopper DVRs: HDMI-CEC control. The ability to send and receive commands is something we’ve wanted on cable / satellite set-top boxes for some time, and Dish Network may well be the first to make it happen.

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Sixense’s Stem motion tracker may get Android and iOS support through stretch goal (video)

Sixense Stem to get Android and iOS support if it reaches stretch goal video

Sixense has so far promised only PC compatibility for its Stem motion tracker, but the company just teased us with the prospect of a wider ecosystem. It now says that Stem’s developer kit will support Android and iOS if the crowdfunded project reaches a new $700,000 stretch goal. Mobile devices linked to a Stem tracker could serve as motion controllers, virtual cameras and even head-mounted displays. As an incentive to make a pledge, Sixense is adding a pair of programmer-friendly pledge rewards: $149 gets a one-tracker bundle with no controllers, while an early five-tracker bundle has returned at a lower $299 price. Whether or not you chip in, you can watch a conceptual demo after the break.

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Source: Kickstarter

Kinect for Windows SDK update lets developers add green screen effects

Kinect for Windows SDK update gives developers a green screen effect

Kinect for Windows developers can now get a little more creative: Microsoft has released version 1.8 of the camera’s SDK, which lets app creators produce a green screen effect by removing the background. The update also brings a new Kinect Fusion API that scans the color of an object in addition to its shape, saving some 3D modelers the trouble of creating a separate texture map. There’s better scene tracking and more code samples, too. Programmers who crave the new software tricks can grab the refreshed SDK and its companion tools at the source links.

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Source: Kinect for Windows Blog, Download Center

Smart TV Alliance now lets developers submit apps once for use on all supported TVs

Smart TV Alliance

The Smart TV Alliance wants apps that work across multiple platforms, but developers have so far had to submit those apps to each TV maker — a process that can take ages. Things should speed up now that the Alliance has launched a Developer Support Program. From now on, software teams can send apps through a single approval system that qualifies a given release for use with every Alliance-compatible set. Developers can do more with those apps, too. The Alliance has posted a version 2.5 SDK that allows multi-screen integration with mobile apps, and it’s promising a future 3.0 spec that includes support for both Ultra HD TVs and home automation. While there’s no launch date for 3.0 at this stage, TV app creators will find both the Developer Support Program and SDK 2.5 at the source link.

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Source: Smart TV Alliance

Facebook Unity SDK brings high-powered gaming to the social network

Over the past several years, the folks at Unity have created a game development platform where users could make major titles that work on multiple operating systems and in different environments. This week they’ve announced – at their developer conference “Unite” no less – that they’re launching a new cross-platform SDK with Facebook that’ll allow […]

Facebook releases cross-platform SDK for Unity titles, looks to boost 3D and mobile gaming

If the folks from Facebook and Unity have their way, you — and everyone you know — will be playing mobile 3D titles directly on the social network. The two companies have been working together since March to boost user engagement with games on Facebook, and a cross-platform SDK released today should go a long way toward reaching a broader audience. Available for download via Unity’s developer site, the new kit lets devs port their mobile games to Facebook.com and integrate social experiences — such as posting achievements to your Timeline — into core titles, regardless of whether gamers are on Android, iOS or the web. And the companies are making this process quite easy for devs; bringing titles to several platforms only requires a line of code.

A handful of games, including Cmune’s UberStirke, Madfinger’s Shadowgun: Deadzone and Nival’s King’s Bounty: Legions, have already incorporated the new SDK, and Unity is no doubt hoping that other devs will follow suit. This isn’t the first time the gaming engine has extended a helping hand to developers — it’s been known to drop licensing fees, for instance. Here’s hoping this means a wider selection of Facebook titles is just around the corner.

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Via: All Things D, CNet

Source: Facebook Developer Blog