Chromecast update breaks local media streaming in third-party apps (updated)

Meditate on Chromecast

We hope you aren’t depending on your Chromecast for local media playback. If you are, the device has just become a paperweight — temporarily, at least. Google’s most recent Chromecast update disables playback from external video sources, breaking third-party apps like AllCast and Fling that use the code for local-only streaming. Developer Leon Nicholls is hopeful that functionality will return when the official Cast SDK is ready for public apps, although we wouldn’t count on it. As Android Central notes, Google isn’t promising local media support on the Chromecast; for now, it’s focused on the cloud.

Update: In a statement mentioned by dnengel84 in the comments and posted by The Verge, Google says that it’s willing to support local content; these are “early days” for the SDK, and the feature set is likely to change. Read the full statement after the break.

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Via: GigaOM

Source: Koushik Dutta (Google+), Leon Nicholls (Google+)

Facebook updates Android SDK with native sharing and improved Open Graph support

Facebook updates Android SDK with native sharing and improved Open Graph support

You might remember that Facebook delivered a major update to its iOS SDK in April that packed a ton of new features, including much stronger Open Graph integration. Now Android is finally being blessed with the same capabilities. The brand new Facebook for Android SDK brings not only simplified Open Graph integration, but native sharing tools, streamlined native logins and improved in-app event tools. The latter even enables devs to collect data about when events are triggered and how often, then use that information to help them better understand how their apps are being used. Facebook is also promising that new features will be added to its abilities to provide insight and targeting data to developers. If you’re not creating apps, but just using them, you won’t notice much change initially, except, perhaps, for the shiny new “Log In with Facebook” button.

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Source: Facebook

Oculus Rift’s John Carmack working on mobile SDK support first, coming soon

Oculus Rift's John Carmack has 'a ridiculous amount of good ideas,' is putting work into SDK for mobile first

Ever since Oculus Rift hired Doom co-creator and legendary game designer John Carmack as Chief Technology Officer a few weeks back, he’s been hard at work on the Rift’s SDK. “John likes to do what he likes to do,” VP of product Nate Michell told attendees of an Oculus panel at GDC Europe this evening. “He’s got a ridiculous amount of good ideas that he’s working into the SDK. Especially around mobile, frankly,” he added, coyly teasing an update to the Oculus SDK that’s apparently coming sooner than later.

Mitchell’s speaking to the SDK’s promised Android support, which company CEO Brendan Iribe revealed as a forthcoming goal in an interview earlier this year. When asked by a panel attendee when iOS support is coming, headset creator Palmer Luckey smilingly admitted, “It’s Apple’s fault!” Mitchell quickly jumped in, explaining that the Android platform is simply more open to peripherals like the Rift. We’ll have more from Oculus as the week goes on, so keep an eye out for even more.

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Google’s still working on a Glass development kit, suggests devs use Android SDK for now

Google announced at its I/O event in May that a Glass Developer Kit is on the way so devs can build more advanced apps for its headset than the Mirror API supports, but it’s still not quite ready. In a post on Google+, team member Alain Vongsouvanh encouraged developers to use the current Android SDK (API level 15) to try out ideas. The team has also posted code samples with examples like a stopwatch, compass and level, and says devs can access the device’s accelerometer and play media. If you’re ready to get to work all the necessary info is linked in the post, we hope to see the fruits of such labor in the Play store very soon.

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Source: Alain Vongsouvanh (Google+), Google Glass Development Kit, Glass GitHub

Google letting developers in on the Chromecast action with Google Cast SDK

Google letting developers in on the Chromecast action with Google Cast SDK

Now that Google has let its $35 Chromecast HDMI dongle out of the bag at its breakfast press event, it’s gonna need developers to chip in some apps for it. To help boost that effort, the company is releasing the Google Cast SDK to help those folks bring content from mobile and the web to TVs. By using the kit, developers won’t need to build new applications for the big screen from scratch; they’ll just need to make a few tweaks to their existing mobile apps. Mountain View expects Google Cast tech to be embedded in future hardware from its partners, with Chromecast being “the first instantiation” of such an ecosystem. You can now grab a preview (at the source) for iOS, Android and Chrome — which is good news, since the wee dongle already appears to be sold out on Play.

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Source: Google Cast

Google Maps SDK v1.4 for iOS brings Street View, indoor maps to your app

Google Maps SDK v14 for iOS brings Street View, indoor maps to your app

While the Google Maps update for iOS is barely out of the cellophane, Mountain View’s keeping up the momentum with a matching SDK revision. Version 1.4 of the developer kit for iOS maps allows app makers to hook into some of the new features, and bring them right into their own creations. Now, you’ll be able to add Street View imagery — with optional markers — from over 50 countries (including recently added landmarks), introduce floor plans, and benefit from the more neutral maps design. There’s a slew of bug fixes too, which can be found at the source. Want the info from developer relations at Google Maps directly? Then, head past the break for the video walkthrough.

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Via: Google Developer blog

Source: Google Developers

Microsoft “Lab of Things” will connect your devices at home

As a part of Microsoft’s HomeOS project, the company will expand with what’s called “Lab of Things”, making the case for researchers giving big boosts to devices in your living space. Microsoft’s “LOT” will work with the public as well, sending out an SDK (Software Development Kit) to creators of software for the expansion of home-based systems in the wild. This system has been deployed during and in conjunction with the first day’s events at this year’s Microsoft Research Faculty Summit event.

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As an extension of HomeOS, Microsoft’s Lab of Things will also work to bring “teaching and research on connected homes and drives”. As an extension of Microsoft Research, software is licensed to academic institutions as well as developers aiming to push the environment to homes. Lab of Things (LOT) is aimed at running entire institutions – or homes, of course – from a single dedicated machine.

This single machine runs Microsofts HomeOS and goes by the name of HomeHub. While the system can be utilized to work with systems of many different types, its in home automation, energy management, and healthcare that Microsoft aims for at this time.

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HomeOS currently works with devices such as televisions, cameras, routers, printers and PCs. Developers have also connected gaming consoles, surveillance equipment, mobile phones, and medical equipment. The whole system is licensed to developers and prospective institutions for free – for non-commercial use, at this time.

Lab of Things (LOT) is currently available for download as an SDK for users of all types. You can access this SDK at Microsoft Research and hit the ground running – and make sure you let SlashGear know what you’re working on while you’re at it!

VIA: ZDNet


Microsoft “Lab of Things” will connect your devices at home is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Nokia Lumia 1020 gets Imaging SDK for third-party PureView capabilities

Nokia has just announced the new Lumia 1020, which sports a 41-megapixel camera on the back with plenty of bells and whistles. Now, developers will be able to take advantage of the PureView technology in their own apps, thanks to the launch of a new Developers SDK from Nokia that app developers can grab starting today.

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The new SDK will give developers the ability to manipulate different camera settings in their apps, and it will provide “key image editing features” of the Nokia Lumia 1020 to developers. Several new apps are coming to the Nokia Lumia 1020 and Windows Phone 8, such as Vyclone, Yelp, Flipboard, Hipstamatic, and CNN.

Nokia ended up doing a short demonstration of the Hipstamatic app on stage, which includes PureView technology thanks to the new SDK from Nokia. The app has the 1020′s hi-resoltuion zoom feature built in, as well as the quality control indicators that help the user take a better photo.

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The app also has hundreds of combinations of different filters and lenses that you can choose from, and you can also go into the app and click on the photos in order to share to different social media services like Facebook, Instagram, and Twitter. Developers can actually download and begin using the new SDK today from Nokia’s Developer portal. The SDK is currently in beta, so play at your own risk.


Nokia Lumia 1020 gets Imaging SDK for third-party PureView capabilities is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Nokia announces Lumia 1020 Imaging SDK, enlists CNN, Yelp and others for custom enhancements

Nokia announces Imaging SDK for Lumia 1020

Nokia’s Lumia 1020 has finally gone official today and, no surprise here, it’s all about imaging. To complement the handset’s 41-megapixel BSI sensor and accompanying ProCamera software, Nokia’s released an imaging SDK to devs that want to impose their own camera customizations. As of now, the Finnish company’s seeded the SDK out to the likes of CNN, Vyclone, Panagraph, Snapcam, Foursquare, Hipstamatic’s Oggl Pro, Yelp, Flipboard and Path — all of which have already been working on custom applications for the 1020. So what does that mean for the end user? Most likely, these third-party tweaks will entail high-res photo sharing and custom filters, as in the case of Path’s Lumia app. Nokia’s posted the SDK on its site for all developers today, so if you’re interested in seeing what the Lumia 1020’s beastly sensor can do for your app or what its SDK can do for WP8 apps in general, you know where to look.

Check out all the news from today’s Nokia event at our hub!

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Source: Nokia Developer

Next-gen Kinect for Windows opens dev kit applications, costs $400

Microsoft’s new version of Kinect for Xbox One is also headed to the world of PCs, like its previous incarnation. The new Kinect for Windows sensor won’t be available publicly until some point in 2014, but developers can apply for an early, $400 development kit starting right now (due before July 31st at 9AM PT), Microsoft announced today. In that $400, developers (if accepted) will get early SDK access, a pre-release “alpha” version of the device, a final retail version (at launch), and private access to both APIs and the Kinect for Windows engineering team (in private forums and webcasts). Should you get in, you’ll find out more come this August.

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Source: Microsoft