StickNFind launches SDK, lets coders harness its Bluetooth stickers

StickNFind Bluetooth stickers let you tag and locate your goods with a smartphone handson video

When StickNFind burst onto the scene at the start of the year, the company promised that an SDK wouldn’t be too far behind. True to the company’s word, the toolbox has arrived, enabling developers to turn the Bluetooth location stickers into museum triggers, track conference attendees, or even turn the small discs into rudimentary pagers. The software’s now available on the StickNFind website, while interested parties can dip their head below the break to learn a little more.

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Source: StickNFind

Agent smartwatch SDK released, developers can start tinkering


Four days after hitting its Kickstarter goal, Agent Watches has released the SDK for its smartwatch. The watches won’t ship until December, but all developers need to start working is the emulator and a Bluetooth-compatible device. Windows Phone 8 Developer Mike Hole posted a link to the tools on his blog, plus detailed notes with sample code and a how-to for the emulator. With all this info, maybe you’ll write a few of the apps for the hip and sexy people from that Kickstarter video.

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Via: WMPoweruser

Source: Mike Hole, Agent Watches

Google’s Dart SDK and Editor arrive as beta with focus on performance

DART SDK and Editor arrive as beta with focus on performance

Dart isn’t conquering the world wide web just yet, but that doesn’t mean Google is giving up on its darling programming language. The internet giant has just released the first beta of the SDK and Editor, and the update’s focus is obvious: speed. The analysis engine, which is responsible for altering you to errors in your code, has been revamped and is now 20 percent faster, according to Google. There are a whole bunch of new features designed to simplify development too, such as the ability to import or rename libraries. And the Editor’s autocomplete engine is now “camelcase aware,” meaning when you type “iE” the editor tracks down “isEmpty.” Dart code compiled to JavaScript now results in significantly smaller file sizes and Dart VM performance has supposedly been boosted by between 33 and 40 percent. Oh, and there’s much, much more… this is just the SparkNotes, folks. For the full change log hit up the source.

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Source: Chromium Blog, Dart News & Updates

gTar opens up iOS and Javascript SDK, adds Ableton Live compatibility

gTar opens up iOS and Javascript SDK, adds Ableton compatibility

It’s been a while since we’ve heard anything out of the gTar camp — nearly half a year in fact, when the company announced pre-orders the week of CES. This morning the Kickstarted instrument manufacturer broke the silence by announcing that it’ll be opening up its SDK for both iOS and Javascript, letting developers create apps for browsers and Apple’s mobile operating system. The learning-friendly instrument already has a bit of a head start, as it’s presently compatible with more than 150 apps, according to the company. Compatibility also extends to Ableton Live, via an “unofficial custom script” that makes it possible to use the gTar’s fretboard as a control panel for the popular DJ software.

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Source: gTar

Box launches revenue-sharing scheme for app devs, iOS and Android SDKs

Box launches revenue-sharing scheme for app devs, iOS and Android SDKs

As great as free server space is for us regular folk, businesses use cloud storage too (and they actually pay for it). In an effort to attract the attention of mobile app developers, and ultimately keep enterprise clients happy, Box has launched a revenue-sharing program called $rev for those who create business-focused software integrated with its cloud storage platform. It’s pretty simple, really. Step one: get your app to play nice with Box; step two: people use the app; step three: make it rain. By getting an app into Box’s OneCloud club and enrolling in the $rev program, devs can net up to 15 percent of the “per seat price” in rewards. Although its API is already available, Box has launched iOS and Android SDKs in tandem with $rev to make the integration step a bit easier; more SDKs are expected in the “coming weeks.” The $rev scheme is currently in a closed beta phase, but it’ll open up in the near future. Interested app crafters can learn more about getting paid by Box, download the SDKs and sign up to $rev at the source links below.

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Via: TheNextWeb

Source: Box (1), (2)

Tango launches social platform SDK, brings its chat layer to other apps

Tango builds a social platform SDK, adds chat to Gameloft titles and more

Tango has wanted to expand beyond the basics of multi-platform messaging for awhile, going so far as to add games within its own app. It now wants to become the social glue for just about everyone: it’s launching a platform for other apps. The new SDK both integrates Tango chat into titles and make its easy to send app invitations to anyone using Tango, with leaderboards when games are involved. The company has garnered some early support from developers like Bubble Gum Interactive and Gameloft, which plan to release Tango-aware iOS versions of Jetpack Jinx and Candy Block Breaker in the near future. Android users will have to wait until July to get their shot at these two games, but developers who want more sociable apps can apply to use the SDK today.

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Source: Tango

Pebble SDK update brings two-way communication to mobile apps

For those early adopters who opted in for the Pebble smartwatch during its Kickstarter days, you’ll be pleased to know that compatible mobile apps will soon be able to communicate with the Pebble both ways, whereas apps used to only send information to the watch and you couldn’t send commands to your phone from the Pebble, which was one of the big caveats.

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Pebble has issued an update to their PebbleKit SDK that will allow app developers to create and update their apps to support two-way communication with the Pebble watch over Bluetooth. Of course, this is huge for Pebble, as well as the app developers and the users who own a Pebble watch. Now they’ll be able to perform actions through the watch and have them sent to your smartphone.

Also being released today is the Pebble Sports API, which will allow third-party fitness apps to connect to Pebble smartwatches to offer certain data on the watch face, including time, pace, and miles. RunKeeper announced support last week, but Pebble is making the new API available for everyone, so we should be seeing a lot more fitness apps with Pebble support pop up in the near future.

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In related Pebble news, the company is now beginning to ship their orange-colored watches to Kickstarter backers who have requested them. The company also completed development for grey and white models, but they have yet to make it into full production still, so it seems some Pebble backers will be waiting just a little while longer.

Also, after raising over $10 million in the Kickstarter campaign alone, Pebble is getting another round of funding, this time for a cool $15 million from Charles River Ventures. This means that we’ll see the Pebble team expand, and this really only marks the beginning for the company, which we expect to hear from in the next few years about new products and updates.

VIA: Engadget

SOURCE: Pebble


Pebble SDK update brings two-way communication to mobile apps is written by Craig Lloyd & originally posted on SlashGear.
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PebbleKit SDK update enables two-way communication for Pebble apps

PebbleKit SDK update enables two-way communication for Pebble apps

Pebble released an SDK update today which lets developers create apps that support two-way communication via Bluetooth. While the new software (called PebbleKit) was hinted at before, it represents a major step forward for the platform by allowing third-party developers to send / receive information between the smartwatch and a smartphone. This opens the door to weather, stock, traffic and remote control apps — among others. Also launching today is the Pebble Sports API which is already being used by two recently announced apps: RunKeeper and FreeCaddie. Since the Pebble SDK was first introduced last April, it’s been downloaded 8,000 times and developers have built 5,000 watch faces and games (such as Droptype, RadarClock and Nyan Watch) which have been installed 300,000 times — not too shabby, if you ask us. Finally, after raising $10 million through Kickstarter last year, the company’s just received $15 million in Series A funding from Charles River Ventures. Let the good times roll, right? PR after the break.

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Source: Kickstarter

Glympse posts its free location sharing SDK in Android, iOS and web flavors

Glympse in a Mini

Glympse has been gradually spreading the reach of its location sharing platform, but mostly through special deals like those with BMW and Ford. It’s time to fling the doors open: the company has posted a public version of its Lite software development kit. Android, IOS and web app creators can now weave the core of Glympse’s real-time position broadcasting features into their work at any time, whether it’s to track a car’s journey or find a friend around the corner. Developers don’t have to pay a dime if they count fewer than 300,000 active Glympse users every month, which could give curious programmers a strong incentive to try the SDK first and ask questions later.

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Source: Glympse

PayPal’s new Android SDK offers multiple in-app payment options

PayPal's new Android SDK offers multiple inapp payment options

PayPal just announced a new Android SDK for developers. Previously released for iOS, the kit lets app devs integrate mobile payments via both PayPal and credit card. As the mockup above demonstrates, it’s very straightforward — and we’re pretty sure that’s the point. The SDK will support Android 2.2 (Froyo) and up when it becomes available to US developers on May 15th.

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Via: The Next Web

Source: PayPal