Pebble gets a golf app now, two-way app support within a month

Pebble gets a golf app now, twoway app support within a month

Pebble and its developer partners have been working at a manic pace in recent days, and they’ve just released a flood of status updates that prove they’re not easing up. Along with confirming that the first red watches have shipped inside of the past week, Pebble is now claiming one of its first notable golf apps through an updated version of Mobile Software Design’s Freecaddie. Would-be PGA stars can check the hole distance and par when paired up with an Android phone, with iOS support due soon. At least some owners can look forward to a bright future, too. An SDK update within the next month will allow two-way interaction between apps and watches, albeit only with Android devices in any realistic way — iOS releases bound for the App Store won’t support bi-directional use “at this time.” That’s certainly an unfortunate discrepancy, although we may be too busy perfecting our swings to notice.

[Image credit: Thomas Harbinson, Twitter]

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Source: Kickstarter, Google Play

Facebook announces new SDK for iOS with Open Graph and improved login

Facebook‘s looking to ramp up its mobile efforts on iOS by unveiling a new SDK for iOS app developers at today’s Mobile DevCon. The new SDK is aimed to make it easier for app developers to create better social applications that integrate with Facebook. The new SDK comes with Open Graph support, as well as improved login functionality.

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Developers have been able to use Facebook’s Open Graph for mobile app development in the past, but the creation of an Object API simplifies the process of taking advantage of Open Graph, and it removes the tedious need to host a website with specific Open Graph tagging. This should certainly take some weight off the shoulders of app developers.

If you’re not familiar with Facebook’s new Open Graph, it essentially lets developers integrate their own applications deeply into the Facebook experience. This in turn, is said to increase engagement with various things that users post on their walls and such. Basically, it makes it easy for third-party apps to integrate with Facebook.

As for other features with this new SDK, a new and improved login system has also been revealed. Essentially, the improved login options for logging into third-party apps using your Facebook credentials is much more streamlined, and the social network says it’s about 20% faster than before. As for when we’ll see these kinds of improvements come to Android, Facebook says it’s working on it “very quickly.”


Facebook announces new SDK for iOS with Open Graph and improved login is written by Craig Lloyd & originally posted on SlashGear.
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Facebook unleashes new SDK for iOS with improved Open Graph and login support

Facebook unleashes new SDK for iOS with improved Open Graph and login support

At its Mobile DevCon in New York today, Facebook took the wraps off a new SDK for iOS. This marks version 3.5 of the development kit, with the biggest news being improvements to Open Graph. While devs have been able to leverage Facebook’s Open Graph for mobile products before, new APIs being released should simplify the act of tapping into the vast repository of social data. One of the big improvements is the creation of an Object API, which removes the need to host a website with Open Graph-specific tags. There’s also a new native dialog for sharing content to Facebook from any application. Perhaps less immediately important to users are the improvements to the login system, but it’s a major initiative for Facebook. As the network moves to become a single sign-on platform for the web, streamlining the act of logging in to other properties using your Facebook account becomes increasingly important. The company’s Douglas Purdy claims that the process is now 20-percent faster than the previous dialog. The biggest question still left hanging in the air is just when we can expect the SDK upgrades to be made available on Android. Purdy did promise that it would be coming “very quickly.”

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Source: Facebook Developer Blog

The Pebble SDK Is Out and Apps Aren’t Far Behind

The allure of having a smart watch like the Pebble is more than just having a watch with more display options: it’s apps. Now, with the release of the Pebble SDK, the apps can start to flow. More »

Pebble Watchface SDK Now Available, Let’s See What This Smart Watch Can Do

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Pebble has officially released its SDK, after promising to deliver it during the second week of April. This qualifies, if only just, and arrives alongside firmware update version 1.1 for PebbleOS. The new software update for the hardware brings support for custom watch faces built using the SDK, as well as new options for disabling backlighting and vibrations, as well as fixes for iOS bugs.

The SDK itself is currently just for creating watch faces, not for building apps with other functionality, although we could see some creative software made even with those restrictions. Pebble says its Sports app SDK is coming soon, which should help developers mirror the sorts of functions introduced by RunKeeper.

This is the first time third-party developers have had public access to developer tools for the Pebble platform, so it should give us a hint of what’s to come. And the firmware update fixes for iOS include one that makes the “Allow Pebble to communicate…” dialog appear far less often, which is great news since that’s a majorly annoying bug for people using iPhones with the device.

Thanks Terrance!

Hands-on redux: Creative’s Interactive Gesture Camera at IDF 2013 Beijing (video)

Handson with Creative's Interactive Gesture Camera at IDF Beijing 2013 video

At IDF 2013 in Beijing, Intel is again making a big push for perceptual computing by way of voice recognition, gesture control, face recognition and more, and to complement its free SDK for these functions, Intel’s been offering developers a Creative Interactive Gesture Camera for $149 on its website since November. For those who missed it last time, this time-of-flight depth camera is very much just a smaller cousin of Microsoft’s Kinect sensor, but with the main difference being this one is designed for a closer proximity and can therefore also pick up the movement of each finger.

We had a go on Creative’s camera with some fun demos — including a quick level of gesture-based Portal 2 made with Intel’s SDK — and found it to be surprisingly sensitive, but we have a feeling that it would’ve been more fun if the camera was paired up with a larger display. Intel said Creative will be commercially launching this kit at some point in the second half of this year, and eventually the same technology may even be embedded in monitors or laptops (remember Toshiba’s laptops with Cell-based gesture control?). Until then, you can entertain yourselves with our new hands-on video after the break.

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Source: Intel

Sailfish OS SDK released for Linux, Windows and Mac

Sailfish OS SDK released for Linux, Windows and Mac

Software builders with a can-do attitude should be delighted to learn that the SDK for Sailfish OS has arrived just a few days late of its pencilled-in due date. Jolla, the company behind the open-source MeeGo revival, has crafted versions for developers using Windows and OS X as well as 32- and 64-bit Linux machines. It’s available for free at the source link, with the aquatic caveat that the SDK is just a minnow, but the company hopes you won’t toss it back straight away.

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Source: Sailfish

DICE+ launches $99 developer kit, pre-orders for $40 consumer model start this summer

DNP DICE launches $99 developer kit, hopes to release $40 consumer model this summer

Game Technologies, the Poland-based company behind the little electronic die that is DICE+, has just announced a $99 developer edition that bundles a transparent-cased model along with its software development kit. As a reminder, the DICE+ is an inch-sized rubberized cube packed with Bluetooth, an accelerometer and a rechargeable battery, with the aim of bringing human interaction to electronic board games and beyond.

We had a look at a demo DICE+ here at the 2013 Game Developers Conference and it looks relatively unchanged from the one we saw at E3 last year. However, the microUSB port is now revealed via a sliding mechanism instead of a pull-out flap, which should result in a more balanced roll. Marketing director David Gatti also told us that the cube’s internals have been revamped and simplified for more cost-effective production.

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Source: DICE+

Verizon to preload PlayPhone-backed Games Portal on Android devices

Verizon to preload PlayPhonebacked Games Portal on Android devices

Carriers often want to provide unique device software as a lure for their services — like it or not — and gaming is undeniably one of the more attractive hooks. It makes sense, then, that Verizon now says it will use PlayPhone’s SDK as the framework for a new hub, Games Portal, on its Android devices. The effort will give any optimized titles direct carrier billing and a social component, as well as theoretically better exposure than what they’d get on a very crowded Google Play. Verizon will preload the portal on new devices from this spring onwards, in addition to updating some existing hardware. The code should be comparatively simple to implement, but we’d add that there’s no guarantee of success: Verizon’s last experiment with reviving the carrier-controlled app gateway didn’t quite pan out.

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Via: Phone Scoop

Source: PlayPhone

Pebble Watch SDK Arriving In April 2013

Pebble Watch SDK Arriving In April 2013The Pebble Watch, a so-called smart watch that was supposed to take the world by storm, did not really manage to capture the imagination of the masses, never mind that it has long picked up more than enough dough required to launch on Kickstarter, the crowdfunding site. Having said that, developers will be able to grab hold of a proof-of-concept software developer’s kit (SDK) for the Pebble Watch from as early as the second week of April, according to the company behind this smart timepiece.

The initial release of the SDK is said to be fairly limited, as developers will not be able to gain access to the accelerometer or communication between watchfaces and smartphones. The focus of the company right nw remains on producing and shipping the timepieces, before a more extensive and comprehensive SDK will be able to roll out for developers. With nearly 70,000 Kickstarter backers having thrown their money to get the Pebble Watch when released, there are still 30,000 or so more Pebble Watches that have yet to be manufactured.

By Ubergizmo. Related articles: Sony HDTVs With Quantum Dot Technology Start To Ship, TechPet Brings Back Memories Of Tamagotchi,