SlashGear 101: The Samsung Exynos 5 Octa Processor

When you’re getting to know the 8 CPU cores of the Samsung Exynos 5 Octa SoC, you’ll first want to understand that they absolutely do not work the same way as multi-core mobile processors have in the past. While the Exynos 5 Octa does have 8 CPU cores, they’re never being used all at once. Instead you’ve got 2 distinct pairs of 4 CPU cores, four of them “big”, the other four “LITTLE”. The Exynos 5 Octa SoC works with what’s called big.LITTLE architecture, this term coming from the British processor company ARM.

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Inside the Samsung Exynos 5 Octa processor you’ll find two sets of CPU cores, both of them made with ARM technology. There are four Cortex-A15 CPU cores as well as four Cortex-A7 processor. The Cortex-A15 processors take care of processing-intense (read: “big”) tasks while the Cortex-A7 cores take care of lighter (LITTLE) workloads. That’s two sets of four cores that are never all being used on the same task at once.

What you’re about to see is a chart showing in a very basic way how big.LITTLE technology works with the Cortex-A15 and Cortex-A7 CPU units working together.

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According to Samsung, the Exynos 5 Octa will be enhancing the 3D graphics processing capabilities by a factor of two – or more – over that of the Exynos 4 Quad processor. That processor was found in devices such as the Samsung Galaxy Note II, the Galaxy S III (international edition), and the Samsung Galaxy Note 10.1.

The company has also noted that the Exynos 5 Octa is able to drive devices with displays as large as WQXGA (2560×1600) pixels sharp. Devices with this dense a display have not yet hit the market at the time of this article’s publication – but we may see beasts like this inside the next year. Perhaps on the Samsung Galaxy S 5. The Exynos 5 Octa works with e-MMC (embedded multimedia card) 5.0 as well, and works with a USB 3.0 interface for the “first time in the industry” according to Samsung.

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With the Exynos 5 Octa you’ve got incorporation of a full HD 60fps (frame per second) video hardware codec engine made powerful enough for 1080p video recording and playback. Also included is a 13 mega-pixel 30fps image signal processor interface as well as a 12.8GB/s memory bandwidth interface that enables use of a Full HD Wifi display.

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Samsung has today let the world know that the Exynos 5 Octa application processor will be going into mass-production in Q2 of 2013. They’ve made it clear that this processor architecture will be made specifically for high-end mobile devices and – at the time of the publication of this article – the first release of the Exynos 5 Octa will be inside the Samsung GALAXY S 4.

Have a peek at our hands-on with the Samsung GALAXY S 4 now and stick around the Samsung GALAXY S 4 tag portal for more information leading up to (and through) the final market release of this smartphone.


SlashGear 101: The Samsung Exynos 5 Octa Processor is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear 101: The Samsung GALAXY S 4

With the Samsung GALAXY S 4 the company has focused on four key areas that they’ve found are most important for everyday life fulfillment, the first being Enjoyment. Creating and nurturing relationships is the second, Everyday Convenience is the third, and the fourth and final pillar is Health and Wellness. With this release, Samsung isn’t just creating a smartphone that you’ll integrate into your life, they’re creating a conduit through which you’ll be living your life in a more pleasant, healthy, and convenient way.

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In the release of the Samsung GALAXY S 4 you’ll have noticed the look and feel of the device to be largely similar to what we’ve experienced before with the Samsung Galaxy S III and the Note series after the Note II. This is done to keep you in the Samsung natural-feeling aesthetic, one that’s proven itself to be monumentally successful over the past year in many products.

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This device works with a 5-inch display and has had its bezel minimized – it’s smaller than it’s been on any Samsung device before. This minimized battery creates a feeling that you’re using one massive display rather than a display embedded in a smartphone. Covering the display you’ll find the most advanced reinforced protection with Corning’s Gorilla Glass 3.

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This viewing experience is enhanced to the max with Full HD Super AMOLED display technology. You’ll be working with 1080 x 1920 pixel resolution, that’s 441 PPI across the 5-inch display and by far the sharpest smart device display offered by Samsung thus far. This is also one of the sharpest displays on a smartphone in the industry today, right up next to the HTC One (468 PPI) and the DROID DNA (440 PPI).

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As for photography and videography equipment, you’ll be starting with a 13 megapixel rear-facing camera and a 2 megapixel front-facing camera. These cameras work with a set of new software outlined in the timeline below, specifically in the “Enjoyment” section – a must-see!

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Inside you’ll find that the battery is more powerful than before (2600 mAh, mind you) while the overall device is thinner than the Galaxy S III. The GALAXY S4 weighs in at 130g and is slim as ever with just 7.9mm to its name.

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The GALAXY S4 is lighter than its predecessor and it’s more powerful “in all ways” as Samsung notes. This device works with a Qualcomm quad-core processor clocked at 1.6GHz as well as a Samsung Exynos 1.6Ghz “Octa” processor depending on where you get the device – you’ll know final location and hardware when release information is final in your area of the planet.

You’ll also be backed up by 2GB RAM per the standard fare in essentially every top-tier smartphone on the market today. The GALAXY S4 will be released in three different internal storage capacities, 16, 32, and 64GB, each of these coming with a microSD card slot for 64GB memory expansion. Depending on the carrier you’re working with, one, two, or all three versions will be available to you starting in early April, 2013.

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As the GALAXY S4 supports HSPA+42 Mbps as well as 4G LTE, you’ll find this device released on many – if not all – of your favorite carriers around the world. Inside the USA we’ll see the device released on each of the top four mobile carriers as well as Cricket, the cutest of the USA carriers.

Android 4.2.2 Jelly Bean will be coming with the device right out of the box with the company’s newest version of TouchWiz integrated for a fully Samsung-friendly experience. For more information on the software side of this device, you’ll want to check out the four pillars of excellence mentioned in the first paragraph of this post. Each of these four pillars can be found in the timeline below – check it out!

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SlashGear 101: The Samsung GALAXY S 4 is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear 101: this week’s Facebook News Feed redesign

The changes that are coming to your Facebook News Feed are numerous – but they’re not going to interrupt the way you do business on a daily basis. Instead you’re going to find the features added this week by the Facebook crew to be just that – Features: helpful and (hopefully) rather intuitive to use. For those of you working with the mobile app version of Facebook on either iOS or Android, this change-over will be extra simple: it is, at its core, a bridge between the mobile and desktop experience.

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Facebook speaks up on the changes

What you’ll want to see first is Facebook’s designers speaking up about the changes they’ve made themselves. They’re always good at making the case for a positive forward movement, and today’s video is no exception. They’ll speak up here about each of the three main points this change is pushing before we go through them one by one.

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Design choices throughout this new iteration of the News Feed on Facebook show the company to be coming to terms with the idea that images are king. If you post a photo, you’ll find that you’ve got the largest preview showing in your News Feed that Facebook has ever shown before – along with Like, Comment, and Share buttons right below in newly smoothed-out sections. If two people become friends, you’ll see one of them in a tiny icon and the other represented by not just their icon, but their header image as well.

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When you see a link being shared, you’ll also see a short list of icons associated with the people who have shared it on Facebook as well. Hovering over one of these icons expands the rest – this element is in place to have people finding new friends with similar interest, of course. Along those same lines you’ll find Upcoming Events appearing next to single dates – Fridays, for example, will be of particular interest.

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Finally you’ll see newly revamped posts from pages – this will be great for pages such as SlashGear (http://www.facebook.com/SlashGear) for appearing in your News Feed in a newly sleek setup. As with the rest of the feature updates, this redesign is much more simplistic than it’s been in the past.

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Choice of Feeds

With a new pull-down menu that reads “News Feed” until you switch it, you’ll be able to select from any of the following to syphon your feed down to just the items you want: Most Recent, All Friends, Photos, Music, Following, Games, or Groups. This filter will be working in both the desktop (web browser) and mobile user interfaces soon – simple and smooth.

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This filter will not be the first time you’ll be seeing a page that only shows photos and videos, but it is the first time we’re seeing Facebook push the “Following” aspect in a completely separate way. You can follow people on Facebook without friending them – this is good for “famous” users and the like – with this filter you’ll be able to see things that they share with the public and nothing else. This is much closer to what we see on Twitter on the daily – not so much the personal friendliness of Facebook.

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Mobile Consistency

Both the desktop and the mobile editions of this change-over are going to be pushed almost at the same time. The desktop version will be coming first – with a limited roll-out starting today, the day of the update’s announcement. The mobile version – for iOS and Android at once, mind you – will be out in coming weeks.

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The “Mobile Consistency” title refers also to the idea that the design for both user interfaces are now much more close to one another than they’ve ever been before. The biggest addition to the desktop end of things is the left-hand sidebar – get anywhere you need to from any Facebook nook or cranny, no more need to go all the way back to the News Feed every time!

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SlashGear 101: this week’s Facebook News Feed redesign is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear 101: HTC UltraPixel Camera Technology

This week we’re seeing HTC come into the light with a massively important new device by the name of HTC One, and with it, a new collection of features included under the “HTC UltraPixel Camera” umbrella. With the features we’re working with here on the HTC One hero phone’s implementation of HTC UltraPixel Camera, you’ll find that image quality is, first and foremost, not solely dependent on the amount of megapixels a camera has. HTC UltraPixel Camera technology is here demonstrated with an UltraPixel Sensor, HTC ImageChip, f/2.0 Aperture, and Optical Image Stabilization.

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UltraPixel Sensor

HTC is bringing what it calls its first UltraPixel sensor to the market with the HTC One, showing off the full setup in the image you see below. This image shows the HTC ImageChip architecture (not unlike what we saw with each of the HTC One models in the past), the UltraPixel Sensor itself, an f/2.0 Aperture, and the HTC One’s lens. With the UltraPixel sensor, you’ll now be working with larger pixels than the average camera.

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With the UltraPixel Sensor collecting UltraPixel-sized pixels, you’ll be getting the ability to capture “300% more light than many of the 13 megapixel cameras on the market.” Each pixel contains more light and more data than ever before, all this with a sensor whose size is equivalent to that of a standard 8MP or 13MP smartphone camera. This UltraPixel Sensor is a CMOS BSI and is classified as having a 1/3′ sensor size.

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Each photo you’re going to be taking will be 2688 x 1520 pixels in size on the HTC One at a 16:9 aspect ratio, and you’ve got a 5 piece lens element setup with a focal length of 3.82mm. Each one of the pixels you’re picking up here is a 2.0 micrometer UltraPixel. These pixels have “effectively” twice the surface area of the standard pixels you’re working with on 8MP and 13MP setups, those being generally 1.4 micrometers and 1.1 micrometers respectively.

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In effect, you’ve got the same size photo, but instead of creating smaller pixels to fill the area as larger megapixel cameras are doing, HTC is creating larger pixels to fill the area. This results in the HTC One’s camera being 4MP strong, but creating photos that are the same size – and better quality – than the larger megapixel solutions. File sizes are smaller for the HTC-taken photos here as well.

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With the newest edition of HTC’s own ISP (Image Signal Processor), you’ll find that the HTC ImageChip feature collection has expanded since the HTC One X arrived on the scene right around a year ago with ImageSense. The first big innovation is a rather speedy 200ms full distance scan for use with Continuous Auto Focus. That’s quicker than a human blink – you’ll have a harder time being out of focus than you will getting instant focus.

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Next you’ll find Real-Time Video HDR – with a dynamic range that can be cranked up to a lovely -92dB, you’ll be able to “match the human eye capability” as you capture interlaced frames at 60fps. You’ve what HTC notes is “always on” HDR here for video, even at HD 1080p. Due to the nature of the curved lens, darker spots appear near the edge of your photos almost no matter what – HTC has compensated for this with an algorithm designed specifically for the HTC One’s hardware.

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This newest HTC ImageChip also works with de-noise processing on both the front and the back-facing camera on the HTC One. With this simple concentration of effort, HTC says noise is cleanly removed at all times.

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HTC shows quite simply how the HTC One uses the largest of three apertures available in some of the best selling smartphones on the market today, with the Galaxy S III working with an f/2.6 and the iPhone 5 utilizing an f/2.4. With the HTC One’s f/2.0 size, one whole heck of a lot more light is able to be let in, this resulting in better results in low-light photo conditions.

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Optical Image Stabilization

The HTC One’s camera setup allows its camera to capture a full sized photo as fast as 1/48 of a second. This compares with the current market standard of 1/30 of a second, that speed also the best the HTC One X can do currently. Along with this you’ve now got a real-deal physical optical image stabilizer (OIS) on the HTC One working with the smartphone’s dedicated imaging gyroscope.

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With its own OIS, the HTC One’s lens physically moves according to what the dedicated imaging gyroscope tells it, this countering the inevitable shake that happens when someone takes a photo without a tripod. This OIS is different from the more common digital stabilization used on many competitor model solutions, those solutions opting to cut out shaking bits of the photo, reducing the resolution of the photo in the process.

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The HTC One’s OIS works at an “unprecedented” frequency of 2000Hz and has been made small enough to fit inside the HTC One’s relatively thin chassis. Working on two axis, this OIS detects pitch and yaw movements and counters them at 2000 times a second. Video quality is also significantly improved over past solutions as the OIS effectively removes background shakes and mimics smooth panning, top to bottom.

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More on the HTC One

Below you’ll find a timeline of HTC One hands-on or otherwise in-depth explorations from SlashGear. We’ll also have a full review of the HTC One up sooner than later, so be sure to stick around for the big drop! Seeya then!


SlashGear 101: HTC UltraPixel Camera Technology is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA Tegra 4i detailed: quad-core with wide market appeal

With NVIDIA‘s reveal of the Tegra 4 System-on-Chip we saw the next generation of processing power with the ability to work with a separate piece of architecture for 4G LTE connectivity – with the Tegra 4i, NVIDIA integrates it all onto one single-chip solution. What you’ll see here is a smaller footprint made for smartphones on the mass market with a whole lot of next-generation power, but on such a level as you’ll find on the Tegra 4. Tegra 4i is NVIDIA’s way of pushing the latest and greatest in Tegra processing power to smartphones in a big way.

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Tegra 4i vs Tegra 4

While the Tegra 4i (codename: “Grey” up until this week) is handling massive amounts of smartphones across the market across the world, NVIDIA’s Tegra 4 (originally called codename: “Wayne”) will be handling Tablets and what NVIDIA calls Superphones. This is a term NVIDIA has been using since all the way back when the original Motorola ATRIX was introduced to define their forward-looking approach to mobile computing. With Grey, NVIDIA retains a power greater than that of the Tegra 3 and gives it a boost while an i500 modem is integrated in with it.

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The Tegra 4i works with R4 ARM A9 CPU architecture, this still employing 4-PLUS-1 technology with a fifth battery-saver core that works with low-power tasks for battery conservation. This is compared with the Tegra 4 which works with four ARM A15 cores (plus a fifth with the same technology onboard). The Tegra 4i also works with a 60 Core GPU arrangement rather than the 72 Core setup the Tegra 4 has.

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Sizing up Tegra 4i

This little beast known as the Tegra 4i is what NVIDIA calls the “highest performing single chip smartphone processor [in the world]” when this article is published. While we’ll only be able to test this for ourselves when we’ve gotten our hands on the hardware, it would appear that their first show of power relies on the power per millimeter squared results from NV R&D, as you’ll see in a press deck shot here:

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NVIDIA also shows a comparison between the S800 Krait CPU (used in some key competitor processors, mind you) and the CPUs of both the Tegra 4 and 4i. You’ll see here that the max Perf and Perf / clock are superior on the Tegra 4, while the size of the core is smallest on the Tegra 4i’s R4 A9 CPU, as is what NVIDIA says will be the raw ability to conserve battery power. It’s the Perf per millimeter squared, again, that shows the intense power of the Tegra 4i, working at more than double the ability of the Tegra 4 (based on size ratio, of course).

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With Tegra 4i you’ve got a a new quad-core architecture with ARM R4 A9 cores clocked at 2.3GHz each. You’ve got your integrated i500 (Icera, that is) modem, and 60 GPU cores. Inside you’ve also got an integrated video engine, image signal processor, optimized memory interface, and some fabulous computational photography architecture (going by the name “NVIDIA Chimera”) as well.

NVIDIA Chimera

With the NVIDIA Tegra 4i we’re seeing another revelation in the abilities of the Tegra 4 family (including Tegra 4 and 4i at this point) to shoot great photos. With the reveal of the Tegra 4i, we’ve been shown (in brief) not only that this processor will enable phones to work with NVIDIA Chimera’s “Always On HDR”, but “Tap to Track” and “HDR Pano” as well. This is also the first time we’ve heard the brand “NVIDIA Chimera” attached to the suite of computational photography architecture features.

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With Tap to Track you’ll be able to tap on your device’s viewfinder to keep focus and lighting based on a single object – and not just a person. Tap to Track is able to lock on to any kind of object and will retain a sensor on that object as long as it (or they) remain in view. This will be fabulous for tracking a soccer ball, for example.

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With HDR Pano you’ll be working with panographic photos that collect multiple exposures instantly – not unlike the Tegra 4′s previously announced Always On HDR. Here you’ll get vibrant and wonderfully thick-colored panographic photos every time you shoot.

Phoenix Reference Phone Platform

With the Tegra 4i, NVIDIA begins creating reference platforms for each new processor. In this case it means you’ll be seeing a 5-inch display-toting smartphone with 1080p resolution across the front, an 8mm thin body, and 4G LTE connectivity. This device also works with PRISM 2, DirectTouch, and the full-on Tegra 4i build for NVIDIA Chimera Computational Photography Architecture use – snap away!

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Wrap-up

In the end with the Tegra 4i you’ve got the second wing in a flying processor bird that is NVIDIA’s next-generation Tegra 4 family. With the NVIDIA Tegra 4i the company has presented their solution for entering the mass market in a way they’ve not attempted in the past. With this release, the Tegra smartphone floodgates can officially be opened.

Have a peek at the timeline below to gain more insight into what the Tegra 4 family is bringing to the market in the coming weeks and months. Expect the NVIDIA Tegra 4i to be in smartphones within the next few months and mass adoption to be on the market around the start of 2014.


NVIDIA Tegra 4i detailed: quad-core with wide market appeal is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear 101: How do I get an Apple AppStore.com vanity url?

Just yesterday the 2013 Super Bowl revealed the very first glimpse most of the world had at Apple’s URL-shortening “AppStore.com” in the Star Trek Into Darkness teaser – and lucky you, you’re already signed up! The AppStore.com structure is not one where there will be a massive “land grab” as often is the case with these sorts of things, instead Apple has opted for a more automatic sort of push, with URLs like http://appstore.com/slashgear being active automatically. That particular address will bring you straight to the iTunes App Store listing of the SlashGear app – easy as pie!

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This structure also works for the Mac App Store. If you head to http://appstore.com/mac/osxmountainlion/, you’ll be taken to the Mac App Store’s listing of OS X Mountain Lion, also launching the Mac App Store as the iTunes App Store links launch the iTunes app. This shortened link structure includes both names of apps and names of companies. You’ll be able to link to link in three different ways to two different kinds of final locations as follows:

http://appstore.com/companyname/

http://appstore.com/companyname/appname/

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As the iOS Developer Library lets us know, each of these also works with the “mac” inserted to head to the Mac App Store instead of the iTunes App Store. The Mac App Store, for those of you that don’t know, is made for desktop apps rather than mobile apps – while your iPhone apps come from the iTunes App Store, your MacBook apps come from the Mac App Store.

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The way you’ll get the correct app or company name for this structure is to remove all whitespace, make sure all letters are lower-case, and make sure all copyright, trademark, and registered mark symbols are taken out. You’ll be replacing the ampersand with the word “and”, and all of the following punctuation must be removed: “!¡”#$%’()*+,\-./:;< =>¿?@[\]^_`{|}~”. You’ll need to replace all accented and “decorated” character with their most basic form (elemental character) while all other characters are left as is. So make your title as basic as possible and it should, by all means, link easily.

Above: Star Trek Into Darkness trailer displays first-ever appearance of an AppStore.com/ vanity url.

If you have trouble finding the correct structure for your app or company on either app store, be sure to let Apple know at http://developer.apple.com/bugreporter. There you’ll want to tell them the full current or desired URL you’re hoping to work with, the countries your app or company works in, and the iTunes-generated long URL you’ve been working with up until now (http://itunes.apple.com/us/app…). You can get this longer URL by right-clicking or control-clicking the little triangle next to the app’s price in your respective app store and selecting the “Copy Link” option.

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Sound all good to you? Let us know if you’re pumped up about this simple yet powerful measure Apple is taking to keep links to their app stores clean and quick!


SlashGear 101: How do I get an Apple AppStore.com vanity url? is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

iOS 6.1 jailbreak arriving Sunday, here’s how to prepare

An official iOS 6.1 untethered jailbreak is just around the corner. Come Super Bowl Sunday, iOS users will once again be able to jailbreak the latest firmware in order to open up a world of customization on their iOS devices. However, we haven’t seen an untethered jailbreak since Apple released iOS 5.1.1 back in May 2012, so it’s definitely been awhile since avid jailbreakers have had anything to do. With that said, we’ve decided to refresh your brain and help get you on the right track towards a successful jailbreak before it officially releases on Sunday. Here are a few things you should do before you dive in.

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First off, make sure your iOS device is compatible with the iOS 6.1 jailbreak before you go any further. By this point, you might already know, but if not, a majority of iOS devices will be compatible. The ones that won’t be supported are the iPhone 2G, iPhone 3G, first- through third-generation iPod Touch, first-generation iPad, and the third-generation Apple TV.

If you’re still running iOS 5.1 and are jailbroken, it’s a good idea to make sure all of your Cydia tweaks are compatible with iOS 6.1 before you upgrade. Open up the Cydia app and start listing out the tweaks that you use, skimming through each tweak’s description to see if it’s compatible with iOS 6.1. Most of the time, the developer will mention some sort of warning if it’s not compatible.

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Once you know which tweaks will and won’t work, decide at that point whether or not it’s worth it to upgrade, and be sure to keep in mind if iOS 6’s new features are also worth it. If any of the new features introduced in iOS 6 aren’t personally pleasing to you, it might be a good idea to just stick with iOS 5.1 anyway if you have an older iOS device.

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If you’ve made it this far, then we’re assuming you’re ready to upgrade to iOS 6.1 and jailbreak your device. Go ahead and update through iTunes — DO NOT update OTA. One of the dev team members confirmed that the OTA iOS 6.1 update will have some issues with jailbreaking. Once you’re updated, you’ll then want to make sure you have an up-to-date backup using iCloud or iTunes. Not only will this backup save your butt when the jailbreak goes wrong, but it’ll also be useful when you need to restore apps and settings back to your device after you jailbreak. You’ll also want a backup of all your Cydia packages if you’re currently jailbroken, for which OpenBackup is perfect for this. Make sure you backup these Cydia tweaks before you upgrade to iOS 6.1, because you’ll lose your jailbreak once you update.

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Once the iOS 6.1 jailbreak hits, you’ll then want to decide whether to do a clean jailbreak install, or jailbreak your device while keeping all your apps and settings intact. A fresh install will be quicker, and it’s a great way to start with a clean slate if you have a ton of clutter, but you can also use those backups to restore apps, settings, and Cydia tweaks. On the other hand, jailbreaking with your apps and settings intact takes longer, but you won’t need to restore any backups if everything goes smoothly. Be sure to decide which route you want to go before you start the process.

The Evad3rs dev team plans to release the iOS 6.1 untethered jailbreak sometime on Sunday. We’re not sure what time exactly the jailbreak will become available, but we’ll make an announcement when the time comes. You can head to the dev team’s website now and read through the FAQ and other notices they have posted. Hopefully, we’ll see the jailbreak earlier in the day before the Super Bowl, that way we can enjoy the game with our brand-new jailbroken devices, but we’ll simply have to wait and see. However, thanks to your preparations, you’ll be ready to go right away.


iOS 6.1 jailbreak arriving Sunday, here’s how to prepare is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear 101: What is Vine, and what does it do?

Right this very moment you’re probably seeing a few Vine videos popping up on your Twitter feed wondering what on earth these tiny videos are taking hold when previous (rather similar) apps and services have done it so many different ways before. There are several reasons why this service is catching the public’s taps at a furious rate, the first of them being the fact that Twitter acquired the company and decided to tell their entire userbase to go ahead and make Vine videos as much as possible, right away! The second is the iTunes App Store choosing Vine as an Editor’s Choice download just yesterday.

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Vine is an app that allows you to record videos from your smartphone or tablet device (though it’s optimized for smartphones) in segments or all at once. You can hold your finger down on the screen (also a viewfinder) to record one long 6 second video, or you can hold it down in bursts, recording as many short moments as you like inside 6 seconds total. These videos are processed extremely rapidly and are able to be uploaded to the internet (hosted by Vine) quickly as well.

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Once you’ve created a video in Vine, you have the option to do several things with it, the first being absolutely nothing at all:

1. Save only to your device, a 6 second video existing on your smart device on its own.
2. Upload to Vine only.
3. Upload to Vine and share on Twitter.
4. Upload to Vine and share on Facebook.
5. Upload to Vine and share on Twitter and Facebook at the same time.

At the moment unless you exit the Vine app and upload the resulting video through some other non-Vine service, you’ll need to upload to Vine in order to see your video shared anywhere else. Also at the moment the two services you’re able to share with (besides the app-centric Vine itself) are Facebook and Twitter. Vine is very similar to the app Instagram in that you’re able to create media and share it only with your other friends in-app, but unlike that environment, Vine makes no effort to hide the fact that everything you upload to the web is, indeed, entirely public.

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If you upload anything you record with Vine to the internet, it will be public. That’s the long and short of it. According to Vine’s Privacy Policy, anything you choose to share with Vine is considered information (and media) that you choose to be made public. This includes data of all kinds, video, location information, the profile you create, and everything in-between.

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If you like Vine but you’d rather create your miniature moving images in gif form (that’s less like a video and more like a moving photo file), you may want to check out Cinemagram. They’ve been open for business for many months at this point and have just (this week) revealed a new way to create media called “Shorts” which combine several of their own “cine” clips to create a mini movie – that’s not a coincidental release at all – no way!

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You’ll be able to download Vine from the iTunes App Store right this minute for free, if you feel the urge to jump in on this mini movie party – it’s optimized for iPhone and iPod touch, but you can use it on your iPad too if you don’t mind the tiny layout. This app will almost certainly be coming to Android very soon, and we wouldn’t be surprised if Windows Phone 8 got a taste of the joy before Summer rolls around.


SlashGear 101: What is Vine, and what does it do? is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear 101: What is Facebook Graph Search?

The system known as Graph Search is Facebook’s way of allowing you to search through the massive amount of connections that exist between you and your friends. This search system is in Beta mode when the article you’re reading now is being published, but it’ll be in full swing by the Spring or Summer of 2013. This release is a relatively important addition to the Facebook ecosystem because before now, only the titles of people, places, and things could be searched – and photos were all but buried hopelessly under piles of galleries with no search connections at all.

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In a Nutshell

The Facebook Graph Search bar will be appearing (or already exists) at the top of your Facebook page and works with instant suggestions based on what you type. You can search for people, photos, places, and interests – that’s what Facebook suggests – but your imagination can run wild with keywords. Example searches include the following:

• Photos of my friends in Minnesota
• People who like SlashGear and live nearby
• Tourist attractions in England visited by my friends
• Photos before 2005
• Italian restaurants in Montana my friends have liked
• My Friends who work at SlashGear

Use Cases

Those of you who just started using Facebook in the last few years – or even the last few days – probably have been frustrated that there’s not a single search bar that’s been able to do what Graph Search is suggesting here this week. With such a massive treasure trove of information in Facebook, it was only a matter of time before the developers on Facebook’s team revealed something such as this.

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You’ll be able to use this tool to discover restaurants – search for restaurants in your area that your friends have liked (or have just been to). Use this tool to find friends who may want to go cycling with you in the Spring (friends of friends or friends you never knew liked their bike!) If you’re heading to a new city you’ve never been to before, search for photos of your friends in that city and ask those friends for advice on what to see!

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This is an exploration tool as Facebook presents it. We’ll have to see later this year what it’ll become in the hands of the public.

Privacy

Your privacy in all of this remains the same, or so Facebook notes – this being true so far as your privacy settings are still in place, and nothing you’ve made private is able to be searched for or seen. If you’d rather not have someone realizing you’ve been to Italy 20 times over the course of 10 years and are only able to hide this fact due to the difficulty someone would have putting together all your albums at once before Graph Search exists, you might want to do something about it.

Facebook took the time (above) to show you how Privacy works with Graph Search, publishing the video you see here before the special event revealing Graph Search was even complete. Make sure you watch the whole thing and put your mind at ease! For those of you that want to go through your history piece by piece to take out the old connections you’re not proud of or otherwise want to destroy, hit up your [Activity Log] and chop away!

When Graph Search will be available to you

At the time of this article’s publishing, there’s a website at http://www.facebook.com/about/graphsearch where you can hit a button that’ll add you to a waiting list. This waiting list will be addressed person by person, giving each of them an invite to Graph Search beta. Zuckerberg himself noted that the service would be rolled out to users over the coming weeks and months at a speed relative to the interest they see in its use and any problems they encounter as it rolls out.

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Be sure to check our our full collection of SlashGear 101 posts in our lovely SlashGear 101 tag portal right this minute – get educated!


SlashGear 101: What is Facebook Graph Search? is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear 101: NVIDIA Tegra 4 in detail

At CES 2013 we saw the unveiling of the NVIDIA Tegra 4, a mobile processor the company suggested was the World’s Fastest, it containing 72 GPU cores, five CPU cores (one of them an A15 “companion”), and the ability to work with 4G LTE. The Tegra 4 will be working with the NVIDIA Icera i500, that being a 28nm HP, Category 3 LTE (4 in the pipeline) Soft Modem. These two pieces of architecture together will be NVIDIA’s hero technology for mobile devices throughout 2013.

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NVIDIA Tegra 4

The NVIDIA Tegra 4 System-on-Chip with five ARM Cortex A15 cores – four of them with 1.9GHz max clock speed, a fifth synthesized to work at lower power. The technology working around this fifth Companion core is similar to the Tegra 3, and for the lay person, it may as well be presented as the same due to how similar it really is. The fifth core is not visible to the operating system you’re using (be it Android, Windows, or something else), acting as more of a “Shadow Core” or a “Ninja” as we’ve been apt to call it, just as it was with Tegra 3.

Above you’re going to see a rundown of what Tegra 4 is, how it compares to Tegra 3, and what the future holds for mobile processing. The talk you’re seeing above is with NVIDIA Technical Marketing Director Nick Stam who presented us more of a detailed look at the Tegra 4 and what it means for mobile devices in 2013 (and beyond.)

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For those of you that want to get rather technical with it all, you’ll be interested in knowing that the die size here in this new model is 80mm^2, ever so slightly larger than Tegra 3, but a whole lot denser as well. The cores you’re seeing here work on 28nm HPL, that being 28nm low power with high-k plus metal gates. What that basically means here is that you’re going to get one extremely optimized experience, made for high performance and low power consumption – as every great processor should.

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The Tegra 4 processor will be working with “Always-On” HDR camera technology as well. You’ll find a rather interesting set of details in our initial reveal post, and we’ll be seeing this technology in-person sooner than later. It’s then that we’ll be seeing what it really means to be able to instantly take a shot with multiple exposures at once!

NVIDIA Icera i500 Soft Modem with 4G LTE

The NVIDIA Icera i500 Soft Modem is what the company describes as 40% smaller than a conventional die – this referring to other modems they’ve worked with from companies other than themselves, of course. The Icera i500 will work with Soft Modem technology, starting with UE Category 3 LTE (100 Mbps downlink on 20 MHz FDD-LTE) and moving forward to UE Category 4 LTE in the very near future. VoLTE is supported with other voice mode technologies, and the modem will be paired with a new never before seen transceiver built on 65nm LP CMOS.

The NVIDIA Icera i500 Soft Modem is built on TSMC’s 28nm high performance High-K Metal Gate process, and the company is able to power gate each of its cores individually. Depending on the needs of each device’s software package, each of the NVIDIA Icera i500′s 8 cores can be used or not used, gating based on changing load conditions.

Following Tegra 4

Those of you getting pumped up about Tegra 4 and NVIDIA’s full 2013 experience, you’ll have a fabulous time hitting up our massive Tegra Hub. There you’ll find not just your everyday NVIDIA Tegra mobile processor news, but featured hands-on articles, must-read up-to-the-minute updates, and reviews of Tegra-toting devices of all kinds.

Right this minute you’ll find several stories on the first device to have been revealed working with the Tegra 4 processor: NIVIDA’s own Project SHIELD. You’ll find plenty of awesome Project SHIELD action in the immediate future and up with its final name some time in Q2 of this year. Also have a peek in the timeline below to see the first important detail articles to have come down the line here in the first week since Tegra 4 was first revealed – Project SHIELD included!


SlashGear 101: NVIDIA Tegra 4 in detail is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.