Call of Duty: Black Ops II Review

It’s the end of the year, which means it’s time for the inevitable Call of Duty game. Treyarch has a lot to live up too after the reception and the success of the original Black Ops, and this time around, the studio is looking to expand upon some of the ideas laid down in the first game. Does it work, or does the latest Black Ops II installment fail to improve enough and ultimately fall flat? Read on to find out.


Developer: Treyarch
Publisher: Activision
Version tested: Xbox 360

Call of Duty: Black Ops II is technically set in the not-so-distant future. I say “technically” because a good portion of the game’s campaign takes place in the mid-1980s, and the game switches between the past and the future (2025 to be exact) pretty frequently. Before we delve into too many specifics, however, I’ll say this: the story in Black Ops II is pretty ridiculous. You’ll have to suspend your disbelief often, as the story never seems too concerned with sticking within the bounds of realism. The technology the characters use in 2025 is quite a bit more advanced than the tech I think we’ll have in another 12 years, with things like cloaking devices that make humans as close to invisible as possible widely used. There are plenty of twists and turns, too, though those twists never felt as surprising as they should have.

That being said, it isn’t as if the campaign in Black Ops II is lacking charm. Players will chase the beyond evil Raul Menendez – who I must say makes a excellent villain – throughout the decades as he hatches a plan that would quite literally leave the world in shambles. The situations the characters get themselves into may not always seem plausible, but that does allow for some intense sequences and edge-of-your seat moments. Treyarch deserves a pat on the back for never being afraid to shake things up a bit as well – Black Ops II isn’t always about shooting. There will be times when you’re riding on horseback (while holding and shooting a rocket launcher, no less), jumping out of a plane to “parachute” into enemy territory, and flying a jet. Some of these sequences work better than others, but at least they all serve a purpose in giving you something different right when you need a break from the typical run and gun routine.

Alongside the regular campaign missions, you’ll have the opportunity to complete Strike Force missions. These add a little RTS flavor to the first person shooter genre, giving you areas to defend as enemies attack from all sides. You can zoom out to view an overhead map, which allows you to issue orders to multiple units at once. You can also control individual units and jump between them freely, giving you the chance to fight off enemies quickly in the places that need help the most. It’s a cool little mode, but things can get hectic at times, so I think it could prove to be a bit much for some players. If you want to get the best ending though, you’ll have to successfully complete these missions.

In fact, in order to get the best ending, you’ll have to do a lot of things. There are many moments in the game when the path forward is determined by player choice, which means that you’ll have a story with plenty of branching paths. That’s a pretty ambitious for a single-player FPS campaign, and there might even be a few forks in the road that have you hesitant to make a decision. Black Ops II features a total of three different endings, and I was actually surprised by how many variables there were when it came to which ending you see when you beat the game. At least one of those endings seems to leave the door open for a direct sequel, so don’t be surprised if we see a Black Ops III by this time in 2014.

The campaign is decent, but it isn’t going to win any awards. The character models are all pretty solid, though they do have a tendency to look a little wooden and the lip syncing isn’t the best. The environments can range from drab to beautiful, but more often than not the environments impress. There are some issues with textures, though, especially when you get up-close, so the engine that has been in use for years now is showing its age. There seem to be a few lingering bugs that need to be squashed too – for instance, I encountered a few NPCs that appeared to be glitching out and broken, and one instance where the game didn’t allow me to progress. It was at the very end of the game, leaving me with no way to advance or go back until I opened the menu, selected “restart mission,” decided I didn’t want to do that, and went back to the game. When I closed the menu, the way forward magically opened, letting me continue onto the end of the game. It isn’t the biggest problem in the world, but it sure was annoying at the time.

The campaign certainly makes some missteps, but that’s not the main feature of Black Ops II. Multiplayer is where it’s at for most, and that’s the mode that Treyarch really honed in on. Regular old multiplayer is getting a new feature in the way of the Pick 10 system, granting the player 10 points with which to build a load out. This, along with the Wildcard system, allows for a lot of customization between load outs, so you shouldn’t have a problem building one that is tailored to your play style.

Everyone else will have that same edge too, so mulitplayer battles are always pretty intense. There’s something to be said for Call of Duty’s fast-paced gameplay where you can be dead in a second and kill even quicker, and in that respect, the multiplayer mode soars. The matches keep you on your toes, and that’s helped along by the quality of the maps. The maps give players plenty of little nooks and rooms to explore, making for an exciting experience where you never really know what’s waiting for you beyond the bend. I didn’t encounter a map that I didn’t like, though there are some that are clear favorites among the Call of Duty community. These ones are where the most intense battles go down, since each player is familiar with the map and won’t hesitate to use that knowledge to get a leg up on the competition.

Of course, you’re also gaining XP and increasing your rank along the way, unlocking a ton of new items as you do. There’s certainly enough unlockable content to keep you interested in playing and leveling up, which is where I think a game like Black Ops II has an advantage over something like Halo 4. In Halo 4, the number of new items you can unlock as you progress through the game feels a little limited, whereas there are plenty of new weapons and gear to unlock in Black Ops II. Not only do you get new stuff for leveling up yourself, but you’ll also unlock new attachments for individual weapons as you level those up too. It’s a great system, and it’s there for no other reason than to keep players addicted.

At the end of all, it seems pretty safe to say that if you like the multiplayer modes in other Call of Duty games, you’ll probably like this one just as much. You might even like it more, given that the Pick 10 and Wildcard systems add a very fun aspect to building a load out. Given that I was playing this during launch week, I ran into a few server problems, but those were surprisingly few and far between – I was only booted from a game once (though that may have been my fault) and for the most part, finding a match was pretty quick, even when I had my search settings set to “Best Connection.” Make no mistake, we’ll probably see Black Ops II dominating player number charts for months to come thanks to its addictive multiplayer mode that gamers will feel compelled to play.

Black Ops II‘s regular multiplayer mode might just end up taking a backseat to Zombies, however. After years and years of nothing but zombies, I feel pretty comfortable saying that I’m sick of fighting them. At least that’s what I thought before I checked out Zombies in Black Ops II. Zombies, as many of you already know, is a pretty straight forward mode: kill zombies, rack up points, unlock better guns to use, and see how many increasingly difficult waves you and your team mates can survive. In the beginning, you’ll be tricked into thinking that you’ve got everything under control, but once the zombies start coming in a seemingly endless stream, your cool and collected demeanor will rapidly devolve into a state of blubbering panic.

That’s what makes it so damn fun, and the urge to see if you can both make it further and beat your personal best scores will keep you playing Zombies over and over again. I think that Zombies might just be my favorite mode in Black Ops II, which is saying a lot when you consider how good regular multiplayer is.

Zombies mode is not flawless, however. Two new game modes are joining Survival in Black Ops II: Grief and Tranzit. In Grief, your team goes up against another team of four in a battle for survival, but you’re not allowed to actually harm the players on the other team. There are, however, plenty of ways to annoy players on the other team and make the task of killing zombies and staying alive a lot more difficult, hence the name. I like the idea behind Grief, but I’m not sure I like it more than regular Survival. It’s a mode that will need to be expanded upon in future releases (or with content patches) – I look forward to seeing what Treyarch does with Grief in the future, but for now, I think the majority of my Zombies playing will be in Survival mode.

Next we have Tranzit, which is an interesting new mode that’s best described as Survival mode in motion. Players will use a bus to go from hub to hub, fighting off zombie attacks while both stationary and in transit. There are items to collect and a crafting system to use, but if you didn’t know this going in, you’d assume that it’s just Survival mode on a larger scale. Tranzit is a lot like Grief in that I like the underlying idea, but Tranzit just kind of throws you in without indicating what it is you should be doing. Some of the waves you’ll encounter are already pretty vicious, which can make item collecting nigh-on impossible when things start to get really hairy and team mates start going down. It’s definitely an interesting take on Zombies mode, but sometimes Tranzit is guilty of piling on without making objectives clear. That’s bound to be a barrier for some players, which is unfortunate since Tranzit shows a lot of promise despite the fact that it’s a little rough around the edges at the moment.

Wrap-Up

Black Ops II is another solid entry in the Call of Duty series, but if you’ve not been tempted by the franchise before, this probably isn’t going to change anything. On the other hand, if you feel that the series has gotten a little stale in recent years, picking this up may not be a bad idea. Black Ops II is careful not to step too far outside familiar bounds, but there are some new features that make this entry worth checking out.

Of course, if you’re already a Call of Duty fan, you’ll almost certainly love Black Ops II. The campaign is a little weird in that it’s absolutely ridiculous, but there are some sequences that make the story worth playing through. Additionally, it’s one of the only FPS campaigns in recent memory that encourages multiple playthroughs, even if some of the choices feel a little shallow. Strike Force missionsares an excellent way to break things up, and hopefully the folks at both Treyarch and Infinity Ward will try to expand on this further in future games.

Finally, multiplayer is another winner with great maps, a great mechanic in the Pick 10 system, and fast-paced gameplay that will get your blood pumping. As far as I’m concerned, Survival matches in Zombies are excellent, though Grief and Tranzit mode could have both used some more time to simmer. At the end of everything, though, you have to give Treyarch some points for taking risks in a series that’s known for sticking to what works. Some of these risks don’t play out as well as Treyarch probably envisioned, but each one lays down a springboard that could ultimately make future installments better.

So no, Black Ops II is not a masterpiece. It isn’t the best FPS ever, and I doubt it will even be considered the best Call of Duty game. It’s too early to tell, but Black Ops II may just lead to some actual innovation within the series, and that alone is worth celebrating. If nothing else, it’s a very fun ride, so if you’re a fan of first person shooters, I have no problem recommending that you make space on your shelf for Black Ops II.

blops1wtmk-w1280
blops2wtmk-w1280
blops3wtmk-w1280
blops4wtmk-w1280
blops5wtmk-w1280
blops6wtmk-w1280
blops7wtmk-w1280
blops8wtmk-w1280
blops9wtmk-w1280
blops10wtmk-w1280
blops11wtmk-w1280
blops12wtmk-w1280
blops13wtmk-w1280


Call of Duty: Black Ops II Review is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


DROID DNA Review

HTC has gone all out with the DROID DNA, and it pays dividends: the new Verizon exclusive breaks records with its 1080p display, putting HTC back into the limelight with a legitimate flagship. A Full HD screen, 4G LTE, and a quadcore S4 Pro chipset tick the spec boxes more comprehensively than we’ve ever seen before, though big displays and fast processors do make us worry when the battery is non-removable. Has HTC redeemed itself with the best Android phone on the market, or are the DROID DNA’s ambitions simply ahead of their time? Read on for the full SlashGear review.

Hardware

HTC hasn’t strayed too far from its recent design language with the DROID DNA, and unlike its brightly-colored Windows Phones, the new Android flagship sticks with sober black for its chassis, lightened only with some splashes of red and fine detailing. That’s not to say it’s an ugly phone, nor a badly constructed one. It’s plastic, but HTC’s polycarbonate feels far more impressive than Samsung’s comparatively flimsy materials.

The 141 x 70.5 x 9.73 mm casing is surprisingly compact, given the size of the screen, a perception helped by the taper to the rubberized-finish rear panel and the bevel of the edges. The micro-perforated red grilles running down those edges are, HTC tells us, meant to be reminiscent of a Lamborghini, though they work more as a simple visual cue pulling together the slice of red at the earpiece and the matching camera lens trim on the back.

Less successful are the physical buttons, the centered, recessed power key being tricky to find with your finger on the top edge, and the volume rocker being on the right side rather than the left, as is more usual. We’re close to forgiving HTC for that, though, since it included not one but two notification LEDs, the first hidden behind the earpiece grille on the front, and then a second on the back of the phone, so that there’s more chance of you spotting when an alert comes in.

Obviously the DROID DNA’s pride and joy is its display, which we’ll cover specifically in the next section. The rest of the phone is no slouch, however. At its heart is Qualcomm’s quadcore 1.5GHz APQ8064 Snapdragon S4 Pro processor, paired with 2GB of RAM; it’s the same chip as in the LG Nexus 4, but we’re told that HTC and Qualcomm worked together on refining the firmware so as to eke out even greater performance.

Elsewhere, just about every shiny and appealing part from the other devices in HTC’s line-up has been squeezed into the DROID DNA. The 8-megapixel main camera has the f/2.0 aperture, 28mm lens and 1080p Full HD video recording we’ve seen on the HTC One X+, along with HTC’s dedicated ImageChip processing that optimizes photos in their RAW state rather than after they’ve been converted to JPEGs. HTC says that’s better for final quality, and the front-facing 2.1-megapixel camera – which gets the 88-degree wide angle lens, for fitting more people into group shots even when the DNA is held at arm’s length, as on the Windows Phone 8X by HTC – also routes its shots through the standalone processing.

Beats Audio makes an appearance, as per most mid- to high-end HTC phones of late, but the DROID DNA also gets the twin amplifiers of the One X+, one each dedicated to the headphone socket and the internal speaker. According to HTC, it makes for a device that can comfortably drive more powerful headphones, and without distortion. We had no problems turning the volume up to painful levels when listening to music via headphones, and the DROID DNA’s speaker is similarly capable of loud playback, with admirably little hiss or grumble until you reach the very top end of the scale.

Wireless connectivity ticks all of the expected boxes. You get LTE for Verizon’s 4G network, as well as CDMA EVDO Rev.A for when you’re outside of 4G range; the DROID DNA is also a global phone, with quadband (850/900/1900/2100) UMTS/HSPA and quadband GSM/EDGE for use when you’re outside of the US. Verizon preloads a microSIM for when you’re roaming.

You also get WiFi a/b/g/n (2.4/5GHz) and Bluetooth 4.0, along with NFC and wireless charging. All of the standard sensors are including, such as GPS, a digital compass, accelerometer, and an ambient light sensor, and you can turn the DROID DNA into a mobile hotspot, sharing its 4G/3G connection with up to ten WiFi-tethered devices (though Verizon may charge you for the privilege, depending on which plan you’re on). A microUSB port – hidden under an unnecessary flap – does duty for traditional charging, swapping data with your computer, and as an MHL HDMI output with the appropriate adapter, though there’s also DLNA streaming support.

In fact, the only real blip on the spec sheet is storage. HTC has outfitted the DROID DNA with 16GB of internal storage, roughly 11GB of which is available to the user; beyond that, there’s no way to augment the memory since the phone has no microSD slot. There’s also no sign of a 32GB or 64GB version.

Unsurprisingly, that fact hasn’t gone down well with potential users. Neither HTC nor Verizon will say on the record why the decision around a 16GB maximum was made, though since the HTC J Butterfly – Japan’s DROID DNA counterpart – makes room for a microSD slot, it seems obvious that it’s something other than physical constraints forcing HTC’s hand. Were we conspiracists, we might wonder whether it was carrier-led, so as to maximize LTE traffic by users regularly accessing data stored in the cloud.

Display

HTC breaks new ground in the US market with the DROID DNA’s display, a 5-inch 1080p Super LCD 3 panel delivering twice the resolution of big-screen rivals such as Samsung’s Galaxy S III or LG’s Nexus 4. It’s not physically the biggest smartphone screen on the market – the Galaxy Note II, for instance, measures in at 5.5-inches – but by delivering 1920 x 1080 it simply blows rivals away.

Pixel density has become the obsession of smartphone and tablet manufacturers in recent years, after Apple made pixels per inch (ppi) a selling point of the iPhone 4. Today, the iPhone 5 has a pixel density of 326ppi, still competitive despite larger Android handsets with greater screen sizes, but the DROID DNA’s 440ppi count puts it in another league entirely. Even when you get up close – far closer than the distance from which you’d normally view a smartphone display – text and graphics are silky smooth, and it’s enough to make 720p panels look crunchy and unrefined in comparison.

It’s not only how many pixels the HTC is packing, though, it’s their quality. LCD displays tend to avoid the over-saturation of colors that AMOLED can sometimes deliver, and indeed the DROID DNA has a cooler image than, say, the Galaxy Note II. Not lacking in brightness, though, and highly accurate, while viewing angles are sufficiently broad so as to look at the phone entirely askew and still not suffer any distortion.

HTC has sensibly protected its flagship feature with a slice of toughened Gorilla Glass 2, but has also made sure the bezels around the display are as narrow as possible. That pays dividends in the hand and in the pocket, with the DROID DNA feeling less comically oversized than the Note II. In fact, despite offering a larger screen, the HTC is less than 5mm longer than the Galaxy S III and even a fraction narrower, though Samsung’s phone is still thinner.

Of course, just as a bigger display demands more power, so does driving a higher resolution panel, and the Full HD of the DROID DNA will inevitably make demands on the smartphone’s battery and GPU. Still, 1080p videos look incredible, with accurate colors and good brightness, while ebook text was particularly easy to read thanks to the smoothness of the fonts and the excellent contrast.

Software

HTC missed getting the DROID DNA out of the door with the latest version of Android, Google’s relentless release schedule meaning the new Verizon flagship ships with 4.1 Jelly Bean rather than the very newest 4.2. That means you miss out on the lockscreen widgets and Photo Sphere camera functionality, though updating to the latest version of Google Search on the DROID DNA brings the more advanced Google Now functionality as well as offline voice typing.

Of course, HTC hides the regular Android interface under its own, with the DROID DNA packing HTC Sense 4+ as is the “house style.” Custom reskins generally meet with mixed reactions, some users appreciating manufacturer efforts to simplify or refine the core UI, while others would far prefer the raw Android dialogs, not least on the assumption that subsequent OS updates will come through in a more timely fashion.

DROID DNA vs Others

For manufacturers like HTC, though, skins such as Sense are an opportunity to further brand the user-experience, and they don’t look to be going anywhere soon. In its latest iteration, Sense 4+ supports Evernote synchronization with the onboard Notes app (for text, photos, and audio) and Audible for ebooks, while the new Gallery pulls in content from the DROID DNA’s own storage, as well as your Facebook, Picasa, Flickr, and Dropbox accounts.

HTC also persists with dedicated touch-sensitive buttons on its phones, despite Google’s attempts to lead by example on the Nexus range and switch to on-screen keys. The back, home, and app-switcher buttons are, by virtue of the pared-down bezel, quite close to the bottom of the handset, which can make one-handed use tricky at times. Long-pressing the home button triggers Google Now, while HTC has reskinned the app-switcher, showing larger thumbnails than Google’s default, in an animated carousel.

Unfortunately, Verizon has its way with the DROID DNA, and the phone comes preloaded with numerous apps from the carrier. There’s My Verizon Mobile for checking your account, along with VZ Navigator if for some reason Google’s excellent Maps app isn’t satisfying your navigation needs. NFL Mobile, Viewdini, American Express Serve, and Verizon Tunes all seem of comparatively little use, and while the IMDb, Slacker Radio, Kindle, and Facebook apps are probably more to the tastes of everyday owners, we’d still prefer to have their presence optional rather than see them forced on us by default. Given the limited onboard storage, not being able to uninstall the preloaded apps makes their presence even more infuriating.

Overall, Sense 4+ does the job, but we can’t escape the feeling that, in its more recent versions, Android is already sufficiently approachable to make skinning it less valuable to the end-user. We’re a long way from the rough and ready early days of Android, and the compromises in update timeliness are simply less acceptable than they perhaps once were. The third-party modding community will undoubtedly flock to the DROID DNA, but regular users may find themselves forced to wait longer for newer versions of the core OS, with not a huge amount to show for it in return.

Performance

With Qualcomm’s current flagship processor inside, we had high expectations from the DROID DNA, and the reality didn’t disappoint. In day to day use there was little we could throw at the phone to slow it down: apps load instantly, and Full HD video plays back jerk, judder, and lag free, whether you’re watching it on the HTC’s own display or pushing it out to your big-screen TV.

That experience is weighed out by some of the most impressive benchmarking scores we’ve seen. In Quadrant, the DROID DNA scored a whopping 7,879 – comfortably besting the LG Optimus G (7,306) and Nexus 4 (4,961) which each use the same CPU – while its 14,486 score in AnTuTu was more than 3,000 points higher than the Optimus G.

Screenshot_2012-11-16-08-41-32
Screenshot_2012-11-15-22-58-28
Screenshot_2012-11-16-08-30-16
Screenshot_2012-11-16-08-32-46
Screen Shot 2012-11-16 at 3.33.12 PM
Screen Shot 2012-11-16 at 3.34.22 PM

Qualcomm’s own Vellamo test perhaps unsurprisingly saw the DROID DNA at the top of the chart, scoring 1,778 in HTML5 tests and 616 in Metal tests. Smartbench 2012 saw a particularly strong showing in the Productivity category, at 4,764, though slightly less impressive in Gaming, at 2,478. Finally, the SunSpider 0.9.1 test of browser JavaScript performance came in at 1,210.7 ms (lower is better), nearly half the time it took the Nexus 4 to complete the same test.

As for LTE performance, we saw stronger download performance than upload, on average. Side by side with an iPhone 5, the DROID DNA pulled in on average 7.97 Mbps, versus 6.84 Mbps on Apple handset for downloads, and 2.05 Mbps versus 1.51 Mbps for uploads. That pays dividends when you’re using the DROID DNA as a mobile hotspot, though we did encounter a frustrating intermittent issue whereby our connection to the hotspot would periodically drop. Obviously, LTE performance is very much network and location dependent, and your experience of speeds will vary.

Camera

The DROID DNA’s cameras aren’t unfamiliar to us: HTC used the same 8-megapixel/2.1-megapixel combination on the One X+. The phone is capable of Full HD video recording front and back, and Sense 4+ has various tweaks to improve usability. Self-portrait shots using the front-facing camera now support an optional timer countdown, helping reduce phone-shake when you tap the button, while if you leave the camera app active when you lock the phone, it bypasses the lock screen when you next hit the power button so that you don’t miss your shot.

Those shots turn out to be very good, with plenty of detail albeit with colors slightly more subdued than on other phones we’ve tested of late. Low light performance can’t hold up to the PureView technology on Nokia’s Lumia 920 – you do get an LED flash, though it’s as mediocre as all of its ilk – but daylight shots are solid, and the extra detail we spotted in frames in comparison to what Samsung’s Galaxy S III produced is welcome, especially if you’re subsequently cropping.

The front-facing camera, meanwhile, suffers some from its lower resolution, and pictures can tend toward the grainy. HTC’s vaunted wide-angle lens does what it promises, however, and there’s comfortably room for three people to fit in-frame with the DROID DNA at arm’s length; four people if you’re closely packed in.

As for video, it has the same balance of extra detail though slightly less saturated colors as we’ve seen in the HTC’s stills, but is watchably smooth and the twin microphones are sensitive. Both video and still capture buttons are on-screen throughout, meaning you can grab a still shot without interrupting video recording.

IMAG0080
IMAG0081
IMAG0065
IMAG0083
IMAG0040_BURST002
IMAG0062
IMAG0008_BURST002
IMAG0032
IMAG0051

Phone

Tenacious with a signal, the DROID DNA gave us no problems with making and receiving voice calls, though the earpiece has a hollowness to it – particularly at high volumes – that means it’s not the very best for phone duties. Still, the twin microphones do well at noise cancellation, and callers found it easy to hear and understand us, even when background noise levels were higher.

Battery

With a 2,020 mAh battery and no option to swap it out for a second pack, we were concerned that the DROID DNA wouldn’t hold up to daily use. In practice, the huge screen resolution and the LTE connectivity do mean there are decisions – and compromises – to be made that significantly impact how long you can be away from the charger, and they have a lot to do with how HTC and Verizon expect you to use the phone.

The cloud plays a huge role in the ownership experience of modern smartphones, and for the DROID DNA it’s even more central. Photos and video that are automatically uploaded to Google+, or Facebook, or Dropbox, or other gallery services; streamed music and video from online stores; the usual gamut of push services like email, messaging, Twitter, Facebook chat, and the rest. Use the DROID DNA as it’s arguably “meant” to be used, and we saw it go from charged to flat in under seven hours.

That’s not to say it’s impossible to stretch the runtime out. Be more sensible with auto-uploads, temper the brightness of the display, and resist the urge to spend all day watching 1080p video, and you can get a day’s use from it. Power management tweaking is basically a default chore for Android devices, at least those which push the envelope on the spec sheet, and there are plenty of people willing to go the extra mile in setting up their phone to achieve the best balance for them.

Wireless charging does help that – as we’ve found with other devices that support it, you generally drop your phone on the charging mat when it’s idle, thus giving it a minor top-up that helps extend its runtime – but HTC and Verizon opt not to include the mat in the box. Though you could argue that, since the DROID DNA is compatible with any Qi-standard charging mats, that doesn’t penalize those existing owners, wireless charging is in itself such a fledgling market that it’s far more likely to just frustrate new owners who have to stump up $59.99 extra for the accessory.

Price and Value

At $199.99 with a new, two year agreement, you’re getting a lot of specifications for your money. The DROID DNA is priced on a par with the Galaxy S III and iPhone 5 (all in 16GB form, though only the Samsung allows you to expand on that), a minor surprise given we would not have been too shocked to see Verizon opt for $249.99 or even $299.99 for the new handset.

Verizon requires a Share Everything plan, priced from $40 per month for unlimited calls and messaging, with the DROID DNA, though that only gets you 300MB of data. Stepping up to 1GB is $50 per month, doubling that allowance costs ten bucks more. If you’d prefer to go month-to-month, Verizon will charge you a not-inconsiderable $599.99 (and offer you the same monthly plan pricing).

The big comparison at this level is LG’s Nexus 4. Although T-Mobile USA is offering it subsidized, Google is plainly expecting most people to buy it unlocked, starting from an impressive $299. You need to step up to the 16GB version to more closely match the DROID DNA’s specifications, and you don’t get LTE, but even then the $349 off-contract price is very impressive.

Both phones have the same processor, but the HTC offers the better display while the LG promises more timely Android updates. In short, if budget is the primary concern, then there are better deals to be had with the Nexus 4, but power users or multimedia addicts will miss the Full HD of the DROID DNA.

Wrap-Up

We’ve criticized HTC in the past for taking what has felt like the safer route through the mobile landscape, and its decisions have seen it struggle to stand out while rivals like Samsung dominate Android device sales. The DROID DNA, though, is a return to the trail-blazing form of HTC’s earlier days in Android: those times when the company had the best screens, and the fastest processors, and were legitimately “the phone to have” if you were a power user.

Chasing the cutting edge demands some compromises, however, and the DROID DNA has two significant ones. The first is storage, with the 11GB of usable capacity being simply too little for a modern flagship when there’s no microSD support; we’re tempted to blame Verizon rather than HTC for that decision, but whoever is at fault, it’s the user that loses out in the end. Expect to go through your monthly data allowance more quickly if you rely on the cloud to make up the difference.

More worrying, though, is battery life. Superlative display and processor performance needs a power source to match, and the DROID DNA’s 2,020 mAh, non-removable battery is a compromise that’s likely to cause owners headaches. Yes, you can tweak better runtime out of it, but it’s frustrating to have a powerhouse of a phone that can’t be run at its best all the time unless you’re willing to charge it up twice a day.

And yet, it’s hard not to fall for the DROID DNA’s charms. It’s better put together than Samsung’s high-end devices, and the screen is the best around; we can’t wait to see what mobile game developers do to take advantage of the S4 Pro’s potency. It’s a win for Verizon, then, but a crying shame that it’s not available on other carriers in the US: HTC needs to follow Samsung’s lead in that respect, and make sure everyone who finds the DNA appealing has the chance to pick one up, no matter their carrier of preference.

Big, bold, and beautiful. The DROID DNA is a return to what we’ve loved about HTC before, and while it’s not perfect, it’s a significant improvement in the manufacturer’s range and a compelling option in Verizon’s line-up. The Galaxy S III and iPhone 5 just got some real competition.

first0001
lens
power
shine
side
usb
20121116_1503420000
20121116_1504080000
20121116_1504140000
20121116_1504290000
back0000
display0001
20121116_1455130000
20121116_1458270000
20121116_1459300000
20121116_1500010000
20121116_1500380000
20121116_1501040000
20121116_1501210000
IMAG0080
IMAG0081
IMAG0065
IMAG0083
IMAG0040_BURST002
IMAG0062
IMAG0019_BURST002
IMAG0008_BURST002
IMAG0032
IMAG0051
IMAG0001_BURST002
Screenshot_2012-11-16-08-41-32
Screenshot_2012-11-16-08-45-02
Screenshot_2012-11-16-09-10-46
Screenshot_2012-11-15-12-02-22
Screenshot_2012-11-15-22-58-28
Screenshot_2012-11-16-08-29-50
Screenshot_2012-11-16-08-30-16
Screenshot_2012-11-16-08-32-46
Screen Shot 2012-11-16 at 3.33.12 PM
Screen Shot 2012-11-16 at 3.34.22 PM
Screenshot_2012-11-15-12-01-44


DROID DNA Review is written by Vincent Nguyen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


T-Mobile HTC Windows Phone 8X Review

The HTC Windows Phone 8X is without a doubt the finest Windows Phone machine HTC has ever produced, and certainly one of the most beautiful devices they’ve ever created regardless of operating system. Because we’ve already done a full HTC Windows Phone 8X review as the device exists on AT&T, the following look a the T-Mobile version will be shorter than your average SlashGear review – especially here since the differences between the devices are so incredibly few. Just as Samsung got wise with the Galaxy S III and having the same hardware and software build, for the most part, for carriers across the earth, so too has HTC kept the fighting “one design for all” spirit here with the 8X, a strong device from all angles.

What you’re seeing here is a device with a perfectly loud and well-working set of hardware. The Windows Phone 8X has a lovely 4.3-inch 342 PPI display using S-LCD2 technology with 720 x 1280 pixels – that’s quite a few, mind you. Up front you’ve got a pane of Gorilla Glass 2 from Corning with curved edges and around the edges and the back you’ve got one single piece of soft-touch plastic. Don’t let it fool you though, this device is designed to be rough and tough and hardcore even without a 3rd party case to protect it – though they do already exist, mind you.

Inside you’ve got 16GB of storage and 1GB of RAM paired with a the Qualcomm Snapdragon S4 dual-core processor at 1.5GHz – the same as the Nokia Lumia 920 and the Nokia Lumia 810 (the other Windows Phone 8 device released on T-Mobile at the same time as this unit.) On the back you’ve got an 8 megapixel camera and up front a 2.1 megapixel camera, both of them capable of recording 1080p video for video chat or sharing to the web.

The S4 processor paired with Adreno 225 graphics make this machine run rather quickly no matter the situation and we’ve yet to find an app that runs less they completely optimally. Video playback is swift and clean, opening any app is a snap, and starting the device up straight from the camera shutter button works extremely reliably. Inside you’ve got an 1800 mAh battery which, helped out immensely by the Qualcomm processor’s battery conservation abilities, makes for a full day’s hard work without a problem.

This device is smaller than the Nokia Lumia 810 and certainly feels more like a top-tier device than that unit. The only thing the Lumia 810 has that the Windows Phone 8X does not is a selection of Nokia apps for augmented reality and mapping abilities. Otherwise they work and feel essentially the same – in the software department, at least. The HTC device is also $50 more than the Nokia device at launch.

The camera on this device is remarkably similar to the one on the Lumia 810, bringing on high-quality images almost without fail. The one Windows Phone device on the market right now that has photography abilities above and beyond what this Windows Phone 8X is capable of is the Nokia Lumia 920 – what with its PureView technology embedded and all. Have a peek at our Nokia Lumia 920 review and check out a gallery of photos taken by the Windows Phone 8X by HTC right here:

Windows Phone 8X T-Mobile_20121114_002
Windows Phone 8X T-Mobile_20121114_003
Windows Phone 8X T-Mobile_20121114_007
Windows Phone 8X T-Mobile_20121114_008
Windows Phone 8X T-Mobile_20121114_009
Windows Phone 8X T-Mobile_20121114_010

Then know this: this device is a great example of what Windows Phone 8 is possible of. You’ll certainly still have to compare to the competition with alternate operating systems, especially those made by HTC running Android, if you want to make a fair decision about which smartphone is best for you. But if you’re hankering for Windows Phone 8 specifically, the HTC Windows Phone 8X is easily one of our top choices on any carrier it’s with.

back
duece
faces
herloa
sideways
thick
tmobile
twoside


T-Mobile HTC Windows Phone 8X Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Roger Dean’s Dragons Dream for iOS Review

The artist responsible for some of the most iconic album covers in rock and roll history, the man known as Roger Dean, has taken part in the creation of a game by the name of Dragon’s Dream. This game takes some fabulous ethereal environmental elements from Dean’s artworks and creates a multi-level set of worlds for you, a tiny dragon, to fly around in. The game exists as a sort of classic-feeling side-scrolling flying adventure and has you seeking full-sized versions of the artworks at hand by beating each level with just a set of taps and holds.

This game works perfectly well on each of the different iDevice screen sizes – iPad, iPhone, and iPod touch alike. It takes a simple game mechanic – holding your finger down on your display to make the sprite flap his wings – and makes an above-and-beyond beautiful bit of brilliance to make it a must-own app for your high-definition devices. Everything from the game environments to the loading screen back out to the title logo has been designed by Dean.

For those of you unaware, Roger Dean is the man behind your favorite progressive rock album covers – Yes and Asia being some of the more famous. Having also created one of the most well-known logos for a video game in the history of the universe – Tetris – allows Dean the clout to create the game we’re seeing here, top to bottom.

“We have taken many elements from the Dragons Dream paintings; landscapes from Arches Morning, 1st April, Birdsong, Morning Dragon, Elbow Rock and Sea of Light all come together to create two new worlds, making this application an essential element of my artwork portfolio.” – Roger Dean

You’ll be able to pick this game up from the iTunes App Store starting on the 18th of November starting at £2.99. The release may be international by that time – for now we’re sure it’ll be out in the UK at least. Here’s crossing your fingers and toes!

sg_rogerdean5
sg_rogerdean0
sg_rogerdean1
sg_rogerdean2
sg_rogerdean3
sg_rogerdean4


Roger Dean’s Dragons Dream for iOS Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Olympus Stylus XZ-2 Review

The premium compact camera you’re about to experience is the Olympus XZ-2, coming in hard with a 12.3 megapixel 1/1.7” BSI CMOS sensor, an ultra-bright zoom lens at 28-112mm equivalent f/1.8-2.5, and a 3-inch touchscreen on the back with full tilting action. It’s not the camera you’re going to buy to blow up your family’s eyeballs with fashionability on the outside – it’s the compact high-class shooter that’s going to make the difference on the inside. What we’re seeing here is a premium experience at a relatively low price considering the quality of the output, that’s for certain.

Hardware

This camera measures in at 113 x 65.4 x 48mm (without protrusions) and weighs 346g (including battery and memory card), coming with an exchangable grip that’ll be provided with accessories sooner than later and a lovely removable clip up top for your microphone, bright lamp, or whatever else you want to jam into it. There’s also a pop-up flash light that you can trigger with a physical switch or allow you pop up automatically when it’s needed.

The lens that this camera works with is a lovely Olympus i.ZUIKO DIGITAL 4x wide optical zoom ed at 6-24mm focal length and 1:1.8-2.5 aperture. Focal length equivalency to 35mm here is 28-112mm, and it’s entirely non-replaceable. The majority of the camera’s body is made of black metal and, in addition to the traditional buttons up top and on the back, you’ve got a hot-key switch and button up front that you can tell to do basically anything – quite handy!

This little monster keeps both its SD card slot and battery compartment in one place so you’re not messing with several different doors. There’s a plastic door on the right of the device that holds your micro-HDMI port (type D) and your USB 2.0 port – and that’s combined V and USB output, mind you, and the whole beast is able to work with Eye-Fi cards as well as FlashAir for wireless connectivity.

The LI-90B lithium-ion battery will last you several photo sessions at least, though working with video for hours will leave you with that – the display’s to blame for such a thing here. Unfortunately you do have to use the display to see what you’re taking photos or video of, as there is no option to turn it off entirely. You can work with the device’s Sleep Mode, on the other hand, which turns the whole thing off after 1, 3, or 5 minutes of inactivity.

The touchscreen is ready for full-on tilt action for your down-low and up-high photography needs galore. Pull it out and tilt it up if you need to take a photo under your desk, or pull it out and tilt it down to take a photo over the fence into your neighbor’s yard – once you’ve had such a display, you’ll never be able to go back to a flat, unmovable dinosaur. Your ability to touch the display to take photos and make adjustments remains regardless of the angle of the display – if you were wondering.

Software

The user interface you’ve got here works with a combination of physical keys and the touchscreen, but you do not need to use the touchscreen at all if you do not want. On the other hand, you do need to press the physical “on” button to be able to even begin using the touchscreen – after that though, feel free to just tap away.

While some options are buried rather deep in the menu, the most-used items are right up near the top where you need them, and essentially anyone is going to be able to make the basics happen. Make no mistake, though, this device is not for beginners. You certainly can just switch the whole machine over to Auto and have at it, but making precise adjustments here isn’t a “dummy-proof” situation.

That said, we’ve had little to no trouble getting to each of the featured items we wanted to try out, and the most common shooting modes and environmental changes were extremely easy to access.

Video and Photo Samples

First what you’re going to see is a simple showing of the camera’s video-capture abilities in a rather simple situation with both light and dark, far and near subject matter. Pay attention to how quickly the device focuses on the objects at hand and the adjustments to lighting conditions for a basic idea of how high quality your average video is going to be.

Then have a peek at a collection of shots of the same object showing off the effects and special abilities of camera. Note that these are all of the same metal door we had a look at in the basement and in the dark back in our camera comparison between the Nokia Lumia 920 and the Samsung Galaxy S III – this is also a good opportunity to see how well this Olympus camera handles low light in many different modes – and with odd effects turning the whole party upside-down.

OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA

Then have a peek at a set of shots in many different sorts of environments with high-quality HD output. Note that in the most basic sense, this camera has shown itself to be every bit the beast that Olympus claims it is, taking high quality photos and video with great ease. Colors appear to be as accurate as any of the highest-quality cameras we’ve tested at the price range and size we’re working with here, and no abnormalities have been discovered in any way.

OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA
OLYMPUS DIGITAL CAMERA

Wrap-up

This device presents a collection of abilities that make it a camera worth picking up if you’re a photo enthusiast who wants to get into the big leagues without paying monster amounts of cash for high-quality photo gear. At £479.99 / $599.99 and available in any color just so long as its black, this is just the little beast you’re going to want to toss in your backpack or purse.

The touchscreen interface is simple and there when you want it, but you’ve got all the physical buttons and controls you could possibly want or need if you’re not all about the touch. The user interface is simple the understand, adjustments are simple, and the output is great in the end – and best of all, it’s an major name-brand camera so you know they’ll stick with it as far as accessories go – latch on!


Olympus Stylus XZ-2 Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Otaku Camera for iOS Review

It’s time for a camera that will blow you kawaii Japanese culture-loving brain apart, ready for iOS on iPhone, iPad, and iPod touch right this minute: Otaku Camera! This app uses your device’s camera to create fabulously wild photographs that look like their right out of a manga, complete with paperization filters that make sure your subjects look more like they were drawn than they were swiped from real life. This app is able to not just take photos from your gallery and edit them, but take photos with your main camera, showing you a preview of what you’re capturing in real time!

We had a brief chat with the folks that developed this app, Tokyo Otaku Mode Inc., and have been given a full list of the sayings that appear on the photo covers as well. Just so you’re not worried that they’re blowing up your best friends with swear words, we’ve made sure you’re safe. Of course if you understand Japanese, you already know what’s going on – but just in case you don’t, know this: they’re all essentially representations of sounds, rather than words. No worries!

This app works perfectly well on the legacy generations as well as the current generation of Apple mobile devices. It works particularly well with the iPhone 5, that being where the sample images you see above and below are coming from. Also note – and fun fact – the Kanye West image you see rocking out with a power wave comes from the Kanye West concert that Samsung put on near the end of this October – fun stuff!

You can download the official Otaku Camera app from the iTunes App Store right this minute for your Apple iDevice for free! The way these developers make their cash is with a few advertisements – and they don’t get in the way of the action, so no worries there either! Let us know how you like the app and be sure to send in your examples!

Also be sure to check out our ever-expanding archive of iOS App Reviews to see what’s awesome for your iPhone, iPad, and iPod touch – all night long.


Otaku Camera for iOS Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nokia Lumia 810 Review

With the Nokia Lumia 810 comes T-Mobile’s chance to jump aboard the Windows Phone 8 / Nokia train to victory with a slightly powered-down version of the hero Lumia line introduced earlier this year. We’ve got our review of the Nokia Lumia 920, a beast of a machine with its own set of top-tier features, now we see the lower end of the spectrum with the 810 and its slightly less daring smartphone body. As it turns out, much of the experience here is the same, with not a whole lot of apparent difference to be seen between this and any other high-powered Windows Phone 8 smartphone on the market thus far.

Hardware

Just as the Lumia 920 and 820 come loaded with the Qualcomm Snapdragon S4 dual-core processor at 1.5GHz with Adreno 225 graphics, so too does the 810. It’s certainly not in the processing department that you’ll see any less a device here than in the higher-up members of the Lumia family. Likewise you’ll be getting a great display at 4.3-inches of OLED screen with 480 x 800 pixel resolution.

This device also comes with Nokia’s own “Clear Black” technology for the deepest of blacks, so they say, and a “super sensitive touch” as well. Though the blacks don’t seem particularly blacker than any black we’ve experience before (aka none more black), the touchscreen is indeed more than responsive enough for anyone’s tastes. You will not have to double-tap here, that’s for certain.

This device has a lovely soft plastic back that comes off essentially all in one piece and contains a removable 1800mAh battery for all-day action (more on that in the Battery section below). The device measures in at 5.03 x 2.69 x 0.43 inches (127.8 x 68.4 x 10.9 mm) and weighs in at just 5.11 oz (145g). This machine has a front-facing camera for web chat at 1.2 megapixels and works with a perfectly excellent 8 megapixel camera on the back with 1080p 30fps video capabilities as well.

Gone is the Pure View technology included on the Lumia 920, but the Carl Zeiss F2.2 aperture remains, complete with dual-LED flash action. You’ve got all the same abilities that the Lumia 920 comes able to work with – everything except the ability to take great photos in the dark.

This machine doesn’t have nearly as daring a physical shape and feel as the Nokia Lumia 920 or 820, but it’s certainly great to work with. It feels comfortable to hold and certainly wont be blasting out any eyeballs with its standard black casing, that’s for certain.

Software

Inside you’ve got Windows Phone 8 with a set of applications that remains the same as the Nokia Lumia 920 internationally – but here with T-Mobile additions. You have T-Mobile exclusive apps here the same as you have AT&T exclusive apps in the AT&T Lumia 920. Also the same is your ability to toss these apps if you do not need them – the same goes for the Nokia apps, but in that case, you’ll want to take another look.

Here the Nokia Lumia 810 shines with a set of Nokia’s Windows Phone 8 hero apps, each of them designed to bring you an awesome mapping or music experience that you’ll not be able to get on any other hardware. Nokia provides an ever-so-slightly unique experience in the software department designed to set them apart as a Windows Phone 8 competitor to be reckoned with. As it stands, they’re doing a pretty darn good job as far as we’re concerned. T-Mobile is doing a pretty OK job as well here, making it easy to grab the apps they suggest for your ideal Windows Phone 8 experience.

Be sure to take a peek at Nokia Music as well as each of Nokia’s mapping apps, each of them designed to help you find out more about the environment you’re living in and to help you navigate your way through it. That’s turn-by-turn navigation tied with augmented reality showings of businesses and landmarks near you along with public transport planning as well. Nokia Music, on the other hand, is quite simply a totally awesome free streaming music service – that also leads you in to Nokia’s own music store, as well.

With Nokia Music you’ve got the ability to tap three of your favorite artists and put them in a playlist, Nokia creating for you a high-powered mix made with algorithms of greatness, shooting out mixes you’ll love by all manner of artists related to your favorites. There will certainly be smartphone users out there who purchase a Lumia device simply because Nokia Music is aboard – it’s just that slick.

Battery Life / Camera

The battery on this device is up on the high end with 1800mAh capacity – that’s going to last you at least one day’s worth of average usage as well as camera work. If you’re a heavy user, you may have to charge before 10 hours are done, but if you’re only going to use the device for web browsing, texting, and taking photos, you’ll have more than a day’s usage out of the Lumia 810. This is due in part to the software not needing too much from the battery to keep up and running, but mostly because Qualcomm’s Snapdragon S4 dual-core processor is great at battery conservation.

The camera is 8 megapixels strong on the back with 1080p video recording ready for action – and it’s pretty nice. Again you’ve got partially the Snapdragon S4 dual-core processor to blame for the nice images at the end due to its dedicated image processing architecture, but Nokia has really stepped up their efforts in the hardware department as well with a fabulous lens. The Nokia Lumia 810 works with a camera that’s easily one of the top in its class – both in your ability to quickly and easily shoot photos and video and in the end result photos.

Again you should note that this device does not have the same PureView technology that the Nokia Lumia 920 does, so when you take a photo in the dark, you’re going to want to put the flash on. Otherwise you’re getting great photos in essentially any environment, and being able to access your camera with the physical camera button right through the lockscreen is a definite plus.

Above: Dark – it doesn’t work on the 810, but it definitely does on the 920. Below: In the light, the 810 can take perfectly wonderful photos galore.

Wrap-up

In the end, Nokia has created another real winner for the Windows Phone 8 universe as a whole. The Nokia Lumia 920 may be just that little bit better with a slightly larger display and loud body, but the 810 takes care of the user who doesn’t want to take a monster out of their pocket every time they need to make a call. This is the business person’s Windows Phone 8 smartphone.

You’ll want to consider this device if you’re definitely working with T-Mobile in the near future and will be living in the Windows Phone 8 universe. It’s not going to be winning any popularity contests against the Samsung Galaxy S III or an unlocked T-Mobile-wielding iPhone 5 any time soon, but that’s not what it’s made for. Instead its your first great choice for Microsoft’s next generation in mobile OS action. The Nokia Lumia 810 is a truly solid Windows Phone 8 experience, top to bottom.


Nokia Lumia 810 Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


LG Optimus L9 Review (T-Mobile)

Most of us know that when it comes to smartphones, it’s a constant struggle to find the right balance between power, looks, and affordability, with affordability normally losing out in the end. The problem most of the time is that the affordable phones don’t always look the best and typically don’t have the best hardware under the hood. If you want a phone that looks sleek and performs great, you’re going to have to shell out the big bucks, right? LG is attempting to challenge that idea with the Optimus L9, a new handset at T-Mobile that comes with the very manageable price tag of $79.99. The question is: can this phone deliver the goods at a budget price, or do the savings mean that the phone ultimately disappoints in other areas?


Hardware

It’s strange, the mentality one quickly falls into when it comes to budget handsets. The expectation with inexpensive phones is that they aren’t going to be anything to write home about from both a cosmetic and a hardware perspective. It would be shady of me not to mention that I wasn’t expecting much when I learned I was getting the Optimus L9 in to review – I expected another cheap handset that didn’t perform very well and left me wanting when it came to looks.

Image my surprise, then, when I opened up the box and was greeted by a phone that’s actually pretty sexy. The Optimus L9 certainly has a lot going for it in the looks department – not only is it a sleek device with its black chassis and silver trim, but it’s thin and lightweight to boot. At just 0.36-inches thick, it definitely isn’t the slimmest smartphone we’ve seen, but it’s thin enough. The phone also weighs in a just a hair over 4.4 ounces, and it feels very light in the hand. I was surprised when I was picked it up for the first time, and immediately grabbed my girlfriend’s iPhone 4S and my Atrix HD to compare. The Atrix HD and the iPhone 4S both come in right around 4.8 ounces, and though that isn’t much more than the Optimus L9, the difference in weight in certainly noticeable.

Typically a lightweight and thin design would lend to a fragile feeling, but not with the Optimus L9. It feels like a well-constructed device, and though I’m not willing to begin hurling it across the room, it does feel like it can take a bump or two. There’s also Gorilla Glass 2 covering the display, so it should stand up pretty well against scratches.

Speaking of the display, you’ll be working with a 4.5-inch IPS LCD display that’s running at qHD resolution. That means 960×540, so no, you don’t have an HD display to boast about. That’s okay though, because the display on the Optimus L9 is still colorful, sharp, and surprisingly bright. Before I began my battery test (more on that later), I went to turn the display down to 50% brightness, only to discover it was already there. Cranking it up to 100% results in a display that’s very bright, so 50% should be sufficient for most and serves to conserve battery life at the same time.

Underneath the screen are a set of soft buttons – a back button and a menu button – with a physical home button placed in between them. I’m a sucker for physical buttons, and I think that the home button helps make the Optimus L9 look even better. On the top of the device, there’s a 3.5mm headphone jack, with the power button on the right side and the volume button on the left. On the bottom is where you’ll find the micro USB port. On the back is where the speaker and camera have taken up residence, while the microSD slot has been tucked away behind the removable backing. It isn’t the most convenient place for it, but hey, at least LG included one.

On the inside, we’ve got a dual-core Texas Instruments OMAP 4430 processor clocked a 1GHz. That’s working alongside 1GB of RAM, and while that may not sound like much power, it’s actually enough to keep the Optimus L9 running smooth. Swiping through home screens and the apps menu is fluid and lag-free, so you probably won’t notice the fact that your Optimus L9 is using aging hardware all that often. Sadly, there’s only a rather pitiful 4GB of storage, which in reality is about 1.6GB after the pre-installed apps and operating system are accounted for. In other words, you might want to buy a microSD card alongside your Optimus L9, as it won’t be long before you run out storage.

Software

Starting right off with the operating system, the Optimus L9 is running Android 4.0.4 Ice Cream Sandwich out of the box, so I suppose it was a bit too much to hope for an Android 4.1 install. In any case, Ice Cream Sandwich functions well enough, though it’s covered up by LG’s own interface. Thankfully, that custom interface doesn’t seem to slow anything down, and I actually like the look of it, so I see no need to complain.

T-Mobile, naturally, has included plenty of pre-installed software, and you’re probably not going to use most of what comes pre-installed. You’ve got things like WildTangent Games, Lookout Security, More for Me, Slacker Radio, and T-Mobile TV alongside Google’s typical suite of apps, and T-Mobile has packed the home screens full of widgets and shortcuts, so you’ll definitely want to do some rearranging once you get your Optimus L9 out of the box. Sadly, you can’t delete most of the apps that come pre-installed, so allow me to take this moment to stress once again that you’ll want a microSD card.

Keyboards on mobile phones are typically a crapshoot, but I’m pleased to say that the one on the Optimus L9 works pretty well when you’re using it in landscape mode. Portrait mode will likely be another issue, and the smaller amount of space will probably lead to more typos. T-Mobile and LG have also included their own version of gesture typing, and while it works, I think I’d rather stick with just punching in each letter individually. That’s because the word that was selected for me usually wasn’t the word I had just attempted to type, but it’s worth pointing out that the word I was shooting for was in the list of words that the system suggested for me most of the time.

The Optimus L9 also features gesture zooming, which is pulled off by sliding the browser menu up while you’re looking at a webpage, holding down to the zoom button, and then tilting the phone to zoom in and zoom out. Like gesture typing, it works, but I feel like you’ll have more accuracy if you’re just doing pinch-to-zoom instead. They’re neat little features, don’t get me wrong, but I think regular typing and pinch-to-zoom will suffice for most folks.

Battery

The Optimus L9 comes packing a relatively beefy 2,150mAh battery, and the phone seems to do a good job rationing out its power. It took quite a bit of game playing and video watching to get the battery to dip down below 50%, and even with the screen brightness at 50% (remember, I said earlier that 50% brightness is still quite bright) and Wi-Fi connected all the time, the battery still didn’t drain as quickly as I was expecting it to.

Leaving it connected to the Internet – be it T-Mobile’s mobile data network or my own Wi-Fi connection – while the phone was asleep didn’t do much to drain the battery either. You won’t have a problem getting a full day of use out of a full charge, and if you’re not the type who’s on their phone constantly, you might even have enough juice left over to make it through a second day.

It’s also worth pointing out that the battery is indeed removable, which should be a big win for some folks. As far as I’m concerned, the battery that comes packed in the Optimus L9 is good enough, but if, like all batteries, it begins to have issues holding a charge as time goes on, you’ll be able to swap it out for a new one.

Camera

The Optimus L9 features a rear-facing 5-megapixel camera and a front-facing 1.3-megapixel shooter. The 1.3-megapixel camera will obviously only do for video chatting, but the 5MP rear camera is decent for taking pictures. As with most 5-megapixel cameras, the images aren’t the best, and I’d suggest using an actual camera for taking photos as opposed to the camera on the L9.

The L9’s camera also features a panoramic mode, and while that’s pretty cool, again the quality of the images isn’t any to write home about. Have a look at the sample shots I took to get an idea of what I’m talking about.



Benchmarks

In our benchmark tests, the Optimus L9 performed okay, but as you can imagine, there are plenty of other devices that rank higher. In Quadrant, it was given a score of 3035, which is enough to put it ahead of the Samsung Galaxy Tab, the Galaxy Nexus, and the Nexus S. In AnTuTu it’s more of the same, coming in just below the Samsung Galaxy S II but above the LG Optimus 2X and the original Kindle Fire with a score of 5648.

As far as speed tests are concerned, T-Mobile’s network did decent. It obviously isn’t the fastest around, and your results will vary, but for where I’m at in the world (mid-Michigan), T-Mobile’s network posted some good speeds.

Of course, we knew from the start that the Optimus L9 wasn’t going to be the best handset on the block and that T-Mobile’s network wasn’t going to be fastest around. The Optimus L9 performed within expectations though, so don’t let these seemingly low benchmark scores dissuade you if you’re in the market for a budget handset – the Optimus L9 runs smooth enough, and that’s all that should really matter.

Wrap-Up

What can I say? For a budget handset, the LG Optimus L9 impresses. In no way is the phone the best, but its sleek design, nice screen, and the fact that it runs so smooth with have you thinking otherwise. Be sure that you consider the options before you pick one up, however, because while the Optimus L9 is good enough to be worthy of a recommendation here in 2012, its aging hardware means that probably won’t be the case when you enter the final part of your two-year contract in 2014.

Still, for $80 on contract, the Optimus L9 certainly isn’t a bad phone. It’s perfect for budget-minded consumers who don’t need the very best, but instead just want a phone that runs well and looks good. It’s not likely to win awards in either category, but it gets the job done, and that’s all you can really want in a phone that only costs $80.

In fact, I would go so far as to say that the Optimus L9 is one of the best budget handsets on the market at this moment. If you’ve been thinking of picking up a new phone but don’t have hundreds to drop on the latest and greatest, be sure you take a look at the Optimus L9, as you really are getting a lot of bang for your buck.

CAM00004-w1024
CAM00006-w1024
CAM00008-w1024
IMG_2644-w1024
IMG_2653-w1024
IMG_2672-w1024
IMG_2692-w1024
IMG_2713-w1024
IMG_2721-w1024
IMG_2733-w1024
IMG_2744-w1024
IMG_2754-w1024
IMG_2762-w1024
IMG_2769-w1024
IMG_2788-w1024
IMG_2799-w1024
Screenshot_2012-11-10-13-12-50
Screenshot_2012-11-10-15-30-48
Screenshot_2012-11-10-15-35-25
Screenshot_2012-11-10-16-03-22
CAM00002


LG Optimus L9 Review (T-Mobile) is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Huawei MediaPad 10 FHD Review

If it were ever time for another Android tablet with a thin frame and a 10.1-inch display, it’s now, and it’s Huawei who’s bringing this device into the world. Huawei makes a valiant effort at creating a tablet with the MediaPad 10 FHD, and it does indeed bring on an impressive package, especially for media playback. If you’re looking for the most massively impressive tablet on the market – this isn’t it – but if you do have this device on your radar and wonder if it’s worth the cash, let me give you a spoiler: it’s definitely nice to watch a movie on, but that’s just about where it ends.

Hardware

The 10.1-inch display on this device has 1920 x 1200 pixels and a 16:10 aspect ratio. The tablet is 8.8mm thin and weighs 580g – that’s just a bit heavier than it it seems like it should be given the aesthetics of the device. This just means that the Samsung Galaxy Note 10.1, which is 20g heavier than the MediaPad, seems light simply because it’s got plastic on the outside, giant-looking speakers on the front, and a pen built-in. The MediaPad 10 FHD on the other hand does too good a job of hiding it all – but the speakers can certainly be heard loud and clear.

The speakers on this device are nice – Dolby Surround Sound back them up and you do indeed get some impressive blasts when you hold the device the right way or have it propped up with a stand or up against a wall. What I mean is that, like the rest of the past generation of tablets out there, the speakers on this unit are facing the back. Even though we would like them to face the front, they still sound nicer than the vast majority of the smart devices out there – and that includes smartphones.

Above: Huawei MediaPad 10 FHD pictured with its release buddy, the Huawei Ascend D1 quad XL

This device is available in 8, 16, or 32GB internal memory configurations – there’s no microSD slot, so choose wisely on that internal number right out of the box. The battery is 6600 mAh large, you’ll be connecting to the device for charging with a unique port at the bottom. The bottom of this tablet also shows a couple of ports that allow for the keyboard accessory which – sadly – we have not worked with at this time.

The display on this device is relatively sharp at 1920 x 1200 pixels, that placing the pixel density at 224 PPI, well below the iPad 4th gen’s 263.92 PPI and in a different league compared to the Google Nexus 10 which has 300 PPI. If you’ve seen neither of these tablets up close and personal before, you’ll find the MediaTab FHD to be rather bright and sharp.

The tablet is not unlike many, many other high-end tablets on the market right this minute, coming rather close to the original Samsung Galaxy Tab 10.1 in its appearance and feel – it’s as if Huawei has taken a dash of Apple metal-love and placed it in a mixing pot with the Galaxy Tab 10.1, and out popped the MediaPad we’re looking at today.

Software and Performance

The Android 4.0 Ice Cream Sandwich you see here is ever-so-slightly modified beyond its vanilla state. It’s not the abilities you’ll have added, but the slight side-steps you’ll be taking that really show you where Huawei was going with the user interface here. One example is the complete absence of an apps drawer – you’ll have everything out in the open here like MIUI or iOS rather than home screens and an app drawer separate.

There are also some slight changes in your standard settings in how you’ll be able to work with your device, but nothing to absolutely write home about. This device is not made to be competing directly with the US market for tablet dominance, so it’s not difficult to see why Huawei wouldn’t push too hard on the features list, especially in the software. You can play movies you’ve downloaded or transferred to the tablet with the standard movie playing app, you can play some MP3s if you wish, or you can straight up rely on Google’s suite of media-playing apps, which certainly is a viable option with Google’s family as mature as it is at the moment.

Above you’re seeing the Huawei MediaPad 10 FHD next to the Samsung Galaxy Tab 10.1 and a 3rd generation iPad with Retina display. They don’t look or feel all that different from one another when they’ve got their displays turned off, that’s for sure. See if you can name each tablet by their corners and edges!

Then have a peek at a few benchmarks taking note that this tablet works with Huawei’s own quad-core processor (quad-core 1.4GHz Cortex-A9 to be exact) but doesn’t quite beat out the competition in a standardized competition. You’ll be able to run many high-powered applications here but don’t expect much more power than you had with your NVIDIA Tegra 2 tablet – don’t be fooled by a simple addition of a couple cores to the name. Have a peek once more at the hands-on video above to see how well it does in everyday switching between apps and you’ll see the truth.

Screenshot_2012-10-12-22-09-10
Screenshot_2012-10-12-22-13-42
Screenshot_2012-10-12-22-14-00
bench
bench2
geek

Camera and Battery

This device works essentially as well as the rest of the top-tier Android universe as far as battery life goes, with a massive 6600mAh battery under the hood to keep you up all night. What happens with a tablet – unless you carry it with you all day long – is that you leave it asleep for the major part of your day. When you do this, the machine gets a relatively unfair advantage over the smartphone you’ve got in your pocket as far as battery life goes because it’s not getting punched in the gut all day long with mobile data. It’s true too with this Huawei tablet: because you’re not prone to using it all day long, you’ll be getting several days of battery life if you use it regularly (or 26 days if you don’t use it at all). If you’re a heavy user, expect as short a battery life as 8 hours.

The camera is OK, certainly nothing to write home about. It’s utterly blown away by competitors such as the HTC Jetstream and the Google Nexus 10 tablet from Samsung. The Samsung Galaxy Note 10.1‘s camera takes the Huawei MediaPad 10 FHD to the cleaners even though the Note has 5 megapixels under the hood and the MediaPad has 8 – food for thought. The video it captures, on the other hand, is fairly nice.

Wrap-up

This device is a rather nice addition to the Android tablet universe, and certainly offers up a unique option where otherwise you’d be handling either a Samsung tablet or going over to Apple for an iPad. If you’re thinking about grabbing the highest quality Android tablet on the market today, I would still personally point you toward the Galaxy Note 10.1 simply due to its much more well-rounded ecosystem and matured device family. [See: “Smart Device specs are over, long live the ecosystem” column for more information.]

If on the other hand you want to take a fresh look at the Android tablet and don’t mind that your device looks strikingly similar to an original Samsung Galaxy Tab 10.1, Huawei is here to back you up. The speaker system is strong, the display is fairly nice, and you’ll definitely be the only one on your block with this tablet, guaranteed. The cost of this device for anyone outside of China will certainly be prohibitive at $600 USD or more, on the other hand, so unless you can get this machine for next-to-nothing, you’ll be better off skipping it and waiting for Huawei to present a more complete package – and a wider release, to boot.

IMG_6911
IMG_6927
IMG_7056
IMG_7057
IMG_7058
IMG_7059
IMG_7060
IMG_7061
IMG_7062
IMG_7063
IMG_7064
P1100703
P1100706
P1100708
P1100720
Screenshot_2012-10-12-22-09-10
Screenshot_2012-10-12-22-13-42
Screenshot_2012-10-12-22-14-00
battery
bench
bench2
geek
home
web
IMG_20121016_122552awegwe
IMG_20110131_210204waefwe
IMG_20110131_210359awgew
IMG_20121016_122340waefw
first


Huawei MediaPad 10 FHD Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Spigen SGP GLAS.tR for iPhone 5 Review

It’s time again for the hardcore excellence of Spigen SGP with their newest in all-glass screen protectors for mobile devices – here with the GLAS.tR for the iPhone 5. This screen protector takes the protection of your iPhone 5′s front-facing display more than just a little seriously – making sure that not only to do you get the most hardcore glass protection with a super 8H hardness rating, but round edges as well. The R in the title of this product stands for “rounded”, a noted improvement on the edges of this protector compared to previous releases from Spigen.

Here you’ve got a protector that works with cases on the back if you want, but is now completely ready to be a fabulous addition to your iPhone 5 on its own as well – if that’s what you want, of course. When we used the previous version for the iPhone 4S, things got a little bit sharp – not dangerous, but ever so slightly odd feeling. Here with rounded edges the whole protector through, we’ve got a solid-feeling experience, and ever so smooth.

This unit is 0.4mm thick and made with chemically treated glass that makes is oleophobic – this is supposed to prevent fingerprints, but mostly makes for a slight less fingerprint-y experience on the whole. Application was absolutely easy and the package brings cleaning wipes if you need them as well as a sqee-gee – though you CAN apply it all without them, no worries. This unit also comes already adhesive coated, so no need for odd sprays of any kind.

Without GLAS.tR

With GLAS.tR

You have a hole in the glass for your speaker up top and a hole at the bottom for your home button. The home button will be a bit lower in your iPhone experience, which actually makes for a unique and oddly enticing situation, but you also get some home button pillow stickers you can use to raise it back up if you like. Two blacks, two whites, a terrifying lime/yellow and a cute pink, too. Match with your case!

PB087387
PB087389
without
without2
withoutagain
IMG_7382

If you do come in contact with a force that’s strong enough to break the glass, you’ll find that the unit’s Anti-Shatter Film has your back. The Glas.tR will turn into a bit of a folded-up monster of death, but you wont be hurt, and your iPhone 5 will still be fresh and undamaged as ever. This unit will cost you a cool $34.99 in the Spigen SGP store and is available right this minute.


Spigen SGP GLAS.tR for iPhone 5 Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.