LG G2 tipped for September US arrival on Verizon

We’ve been hearing way too much about the LG G2 lately, and it’s making us more anxious than ever. We know that LG will officially unveil the new handset on August 7, but leaked details about the phone’s release have surfaced, along with word that Verizon will be a launch partner for the new smartphone.

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According to a Korean outlet, LG Electronics’ CFO David Jung says that the LG G2 will release in South Korea in August (after the official announcement), and the US and Europe will be able to get their hands on the new device sometime in September, with other regions around the world getting an October availability.

The report also quotes a different LG exec as saying that Verizon would be a US carrier partner for the G2, which would join AT&T and T-Mobile in the rumored lineup. Of course, the release time frames are always subject to change, but they might not even be true in the first place, so be sure to take it with a grain of salt until we hear official confirmation.

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The LG G2 will be the company’s new flagship device, succeeding the Optimus G to become one of the biggest smartphones on the market when it eventually releases. So far, the G2 is said to be equipped with a 5-inch 1080p with a Qualcomm Snapdragon 800 processor on the inside clocked at 2.3GHz with 2GB of RAM.

There’s also rumored to be a 13-megapixel rear camera, and the phone will run Android 4.2.2 Jelly Bean out of the box, but now that Android 4.3 is out, LG may launch it with the latest version of Android, but we’ll ultimately have to wait and see what they do come August 7.

VIA: G for Games

SOURCE: Kyunghyang Shinmun


LG G2 tipped for September US arrival on Verizon is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

SlashGear 101: What is Chromecast?

Google’s Chromecast device is a Web media player, introduced by the company just a bit over a year after they first showed of a machine with very similar capabilities: the Nexus Q. Where the Nexus Q came into play as a bocce-ball-sized TV “box”, Chromecast is the size of a USB dongle, small enough to fit in your pocket. It connects through a television’s full-sized HDMI port and you’ll be able to pull it up with the input button on your television remote, the same as you would a DVD player.

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Instead of playing physical content, like DVDs or Blu-ray disks, Chromecast uses the internet to pull content from web-based apps. Chromecast does not have a remote control included in the box it’s delivered with when you buy it because it’s able to connect with basically any smart device you’ve got in your home – or in your pocket.

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Size: 72(L) x 35(W) x 12(H) mm
Weight: 34g
Video Output: 1080p
Connectivity: HDMI, Wi-Fi
RAM: 256k
Processor: N/A
OS: Chromecast

You’ll plug Chromecast in to your TV, plug a microUSB power cord (included in the box) into Chromecast to keep it powered up, and press the single physical button on Chromecast to send out a wireless signal that effectively says, “I’m ready to go!”

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Turning the television on and the input to the HDMI port you’ve plugged Chromecast into, you’ll see a screen that directs you to google.com/chromecast/setup. Note that this URL may change over time, but this is the first place you’ll be sent in this initial launch of Chromecast when this article is first posted.

This one-time setup connects Chromecast to the web – if you’ve got a password on your Wi-Fi network, you’ll need to enter it. You can do this setup process from any device with an internet browser, while actually sending content to Chromecast is limited to the following:

• Android 2.3 and higher
• iOS 6 and higher
• Windows®7 and higher
• Mac OS 10.7 and higher
• Chrome OS (Chromebook Pixel, additional Chromebooks coming soon).

At the moment you’ll be able to use Chromecast to connect with Netflix, YouTube, Google Play Movies, and Google Music. Using Chromecast’s “Cast” protocol, you’re able to “fling” content from your control device (laptop, smartphone, tablet) to your TV.

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So you’ll open up YouTube, for example, and play a video, but you’ll also be clicking the Cast button that, (once you’re set up), appears in the upper right-hand corner of your Chrome web browser or app. From there you’ll be able to control said media as it plays OR continue on with your regularly scheduled web browsing as the media plays on your TV.

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Once the media you’ve chosen on your phone, tablet, or notebook has been flung to Chromecast, you no longer have to worry about it. If you DO want to control it again, you’ll have only to return to the app you were in and change it up. You can also choose to send something new to Chromecast, this immediately stopping the current media from playing, moving on to the next piece of media in kind.

There are also interesting side-loading features you can use if you’re not all about working with one of the few apps supported by Chromecast so far. At the moment Chromecast has a BETA mirroring feature that works with Chrome web browser windows.

You can open a file in a Chrome web browser window and fling it to Chromecast, your television then mirroring this window as you do so. This feature requires that you actually keep the window open if you want to keep watching it on your TV since the content is not on the web, it’s on your computer.

This BETA mirroring feature can be used for photos and video as well – we’ll be seeing how close we can get to real web-based gaming mirroring soon!

What else do you want to know about Chromecast? Is this a device (at $35 USD) that you’ll be picking up, supposing it’s not already sold out every which way from physical stores to Google Play? Let us know!


SlashGear 101: What is Chromecast? is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

LG execs allegedly spill G2 launch schedule, name Verizon as carrier partner

LG execs allegedly spill G2 launch schedule, name Verizon as carrier partner

We know pretty much all there is to know about the LG G2 at this point, but we thought we’d have to wait until the official reveal event next month for release dates. Well, if Korean outlet The Kyunghyang Shinmun is to be believed, we’ll have to keep wearing our fake surprise faces for that part of the presentation, too. A direct quote, apparently coming from LG Electronics’ CFO David Jung (strangely, he’s only referred to by title), pegs a release window of August for South Korea, September for North America and Europe, and October for all other regions. Furthermore, a different exec names Verizon as a US carrier partner, which would be the G2’s third if the variant we’ve seen at the FCC is indeed destined for both AT&T and T-Mobile. For some reason, this new info has our Spidey-sense tingling (read: we cannot verify the accuracy of these reports), so we’ve reached out to LG for comment and will update this post if we hear anything more.

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Via: G for Games

Source: Kyunghyang Shinmun (Korean)

Nokia Asha 501 gains Foursquare app: even without GPS

If you thought Foursquare was going to abandon the smallest of the small, the cheapest of the cheap in smartphone technology, you were wrong. Here this week the folks developing Foursquare have released the app for the Nokia Asha 501. This is a device that does not have GPS abilities – this would normally hinder an app that largely depends on such data – but no worries! This version of the app will use location data picked up by your network connection.

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This app is one of the few available on essentially any smartphone you’re able to pick up – here on the Asha 501, it deserves a medal for good effort. What you’ll be doing here is checking in as you normally would on any other smartphone with Foursquare, here working with a simplified user interface to make sure the entirety of this smartphone’s relatively tiny and low-resolution display is made use of.

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Users will still be able to add friends, seek notifications, and work with location searching. Supposing your connected to mobile data you’ll be able to search nearby locations for places of interest, check the locations you’ve been to make sure you’re still Mayor, and check information on locations such as, for example, if they’ve got free wi-fi.

You can see photos from locations, keep track of your own profile, and of course: check in. The graphics are simple, the app is small, and the whole experience looks to be just about as cut-down while remaining usable as it possibly could be.

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Sound like a winner? This app is free – of course – and should be available for download by you immediately if not soon, if you’ve got a Nokia Asha 501 on hand, that is. If you’ve got any other smartphone – you’ll probably be able to download Foursquare there as well.

VIA: Nokia Conversations


Nokia Asha 501 gains Foursquare app: even without GPS is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

EA revenue from downloads and web now overtaking that of disc-based games

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If you think EA’s bottom line is primarily driven by endless Madden sequels, think again. In reporting its fiscal first quarter results, the studio has revealed that its digital businesses — DLC, mobile and the web — now generate more official revenue ($482 million) than disc-based games and distribution ($467 million). The company isn’t breaking down these figures, although it says that DLC and mobile are the main factors. We do know that iOS plays a crucial role — EA says that Apple is now its largest retail partner in terms of pure sales. The revenue shift isn’t completely surprising when the company is big on flagship mobile games and the free-to-play model, but it suggests that discs are losing some of their luster at one of the world’s largest developers.

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Via: CNET

Source: EA (1), (2)

Moto X unveiling event to be followed up with star-studded after-party

On July 19, Motorola fired out a pre-event invitation to a Moto X event on August 1 in New York, prepped to bring the full device details to light. Now it has sent out another invite, this time bringing on a secondary event – a party, of sorts, full of big names in custom-fitted fun. In addition, the Moto X makes a somewhat candid appearance in the latest invite, more so than in the last one.

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The latest invite includes both another look at the user-oriented approach included with the Moto X and sets prospective attendees up for a wild night, with a secondary event starting at 8PM EST and lasting until the wee morning hours. It looks like Google is gearing up for quite the kick off.

There’s a host of entertainment involved, among them being DJ Kaskade, M4SONIC, Thank You X, Chef Marc Forgione, SOL REPUBLIC, and the comedy team JASH. Beyond that, the invite also gives us one other interesting piece of information, which you can spot for yourself up on the left corner: a shot of a white Moto X, which looks similar to the one Google’s Eric Schmidt was seen using.

The flagship has been seen in a myriad of leaks, not the last of which were a ton of screenshots that surfaced yesterday showing some off its much-touted features. The device will be able to function based on certain situations, such as switching into hand set mode when the user is driving, and being silent at night when one is likely to be sleeping.

Beyond that, the smartphone will also allow for rather extensive customizations, including different colors and engraving, as well as rumors of wooden back panels and other materials. You can check out some of the latest news about the upcoming phone in the timeline below, and then head on over to our Moto X tag portal for more info.


Moto X unveiling event to be followed up with star-studded after-party is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

SlashGear 101: Android 4.3 Jelly Bean, what’s new?

There are two major paths you might go down when you’re attempting to see what’s different in the change-over from Android 4.2 or 4.2.x over to 4.3 Jelly Bean: one is behind the scenes, the other – right up front. What we’re going to be doing is taking a mostly up-front approach, sourced straight from Google’s guides, tuned here for the common user while we keep the developer back end in mind: those bits and pieces are put in place for your machine to work well – here’s what you’ll be well off knowing.

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Graphics

Google has added a collection enhancements in the performance features already built-in to Jelly Bean, this including vsync timing, triple buffering, reduced touch latency, CPU input boost, and hardware-accelerated 2D rendering. You’ll find that this hardware-accelerated 2D rendering is now optimized for the stream of drawing commands.

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While this doesn’t end up changing a lot for those of you that just want to open their phone and kick up some dust with a high-powered graphics-intensive game, your device’s GPU will thank you for the more efficiently rearrangement and merging of draw operations. This renderer can also now use multithreading across multiple CPU cores to perform “certain” tasks.

You know what that means?

If you’re all about making the most of your multi-core processor (like most hero phones these days employ), you can now make them dance for your 2D rendering! Of course, again, that may not mean a lot for the lay person, but check down in the GPU profiling area in the Developer Bits section later in this run-down – see how you can see it with pretty live graphs and rings!

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Google’s Android 4.3 adds on improved rendering across the board, but centers again on the rendering of shapes and text. Efficiency in these areas allow circles and rounded rectangles to be rendered with higher quality, while text optimizations come into play when multiple fonts are used near one another, when text is scaled at high speed (think about zooming in) and when you’ve got oddities like drop shadows and CJK (complex glyph sets) lurking around.

This all ties in with OpenGL ES 3.0 and Google’s adoption of said system for Android 4.3 Jelly Bean. We’ll be attacking this bit of system integration, that is Khronos OpenGL ES 3.0, in a separate article – for now you’ll just want to know that this expands developer abilities to bring high-quality graphics and rendering to apps with new tools included in the official Android Native Developer Kit (NDK).

You’ll also find that custom rotation animation types have been added with Android 4.3, meaning you’ll be seeing apps choosing to use “jump-cut” and “cross-fade” when you turn your device on its side rather than just “standard” as you’re seeing now. Along with this, believe it or not, the ability to lock the screen to its current orientation has only just been introduced with Android 4.3 – helpful for camera apps, especially.

UI Automation

Android 4.3 Jelly Bean builds on an accessibility framework allowing simulations to be run on devices – this means your device will believe it’s being tapped, touched, etcetera, while you’re running these commands from a separate machine. Google notes that the user can: “perform basic operations, set rotation of the screen, generate input events, take screenshots,” and a whole lot more.

We’ll be waiting for this set of abilities to be expanded beyond the developer realm and into the remote control Android smartphone universe. This sort of usability has already begun with display mirroring – now it’s time to get weird with it.

Developer Bits

Developers will now be able to make user of On-screen GPU profiling. This data comes up in real time and shows what your device’s graphics processing unit(s) are doing and can be accessed in your Developer Options under settings. If you do not see these settings right out of the box, it’s just because you’ve not un-hidden them yet (this is default in all Android iterations above 4.2).

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To un-hide Developer Options, go to Settings – About phone – Build number, and tap the Build number of your device 7 times quickly. From there you’ll be in business. Android 4.3 offers a collection of developer abilities behind the scenes, also including a set of enhancements to Systrace loggin.

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With the Systrace tool, developers are able to visualize app-specific events inside the software they create, analyze the data that’s then output, and use Systrace tags with custom app selections to understand the behaviors and performance of apps in ways that are both easy to understand and in-depth enough to expand well beyond analysis tools of the past.

Security Systems

One of the most important additions to Android in this update for the business owner or employee that needs a bit more security than the average user is the addition of Wi-Fi credential configurations for individual apps to connect with WPA2 enterprise access points. Google adds API compatibility with Extensible Authentication Protocol (EAP) and Encapsulated EAP (Phase 2) credentials, just like they’ve always wanted.

Android 4.3 adds KeyChain enhancements which allow apps to confirm that commands entered into them – passwords, for example – will not ever be exported off the device itself. This is what Google calls a “hardware root of trust” for the device, and they suggest that it cannot be broken, “even in the event of a root or kernel compromise.” That’s hardcore.

This security is expanded with an Android Keystore Provider which can be used by one app that will then store a password that cannot be seen or used by any other app. This key is added to the keystore without any user interaction and locks the the data down the same way the KeyChain API locks down keys to hardware.

You’ll also want to have a peek at our exploration of Restricted Profiles and Google’s expanded vision for multiple users on one device. Built-in kid-proofing!

Where and When

Google will be pushing Android 4.3 over the air to Nexus devices starting today – for models like the Nexus 4, Nexus 7, and Nexus 10, and SOON for the HTC One Google Play edition and Samsung Galaxy S 4 Google Play edition. As for the rest of the Android universe – we’ll just have to wait and see! There’s always the hacker forums, and stick around our Android portal for the news when it pops up!


SlashGear 101: Android 4.3 Jelly Bean, what’s new? is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Rokform RokDock Stand Review

When you’re talking about solid aircraft grade aluminum, there’s not a whole lot to be had out there in the world of smartphone accessories – unless you’re talking about Rokform, of course. This company makes a series of covers that lock into mounts, those mounts then sticking to essentially any surface so long as its flat – and they make bike mounts as well, so flatness doesn’t always impede. Here with the Rokform RokDock, you’ve got a place to rest your phone that cannot be busted.

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This dock is not made to amplify your smartphone’s speakers. It does not have NFC embedded within. It’s not made to connect to your machine with a keyboard, nor does it make your smartphone smell better.

Instead, this is the dock you want if you want your dock to stay put. It’s the heaviest dock you’ll have ever picked up – and you probably won’t be picking it up often. Instead you’ll open it up once, and then only to insert and adjust the cord that connects to your smartphone. Your microUSB (or whatever other kind of cord you’ve got) sits at the base for docking, the other end going down and out the back where it can head out to a wall port or to your PC, whatever you may need.

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There’s a screw-tight adjustment inside to keep the cord tight, then a rubber bit that can be placed in any of a series of notches up above to keep your smartphone in place. The whole unit is made up of of two larger interlocking pieces of solid aluminum and a few bits of rubber all held together with several screws. WHere applicable, this unit is CNC machined and hand-assembled.

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While we’ve got the gray/orange model here, you can also pick up red/black, blue, or straight up all-black. There’s also an iPhone 5 iteration of this dock that’s essentially the same, that iteration coming with a series of machined holes to redirect your speaker sound. Here you’ll be relying on good ol’ sound bouncing off metal.

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Every smartphone we’ve docked in this machine has fit like a charm, that including devices up to the LG Optimus G Pro in size. This dock is made specifically to hold “Galaxy” devices including the SII, SIII, and Galaxy S 4, but as you may have guessed, all you really need to be able to do is fit. This dock agrees with the full lot of RokForm v3 cases as well – it’s big enough to hold the big phones and formed in such a way that it’ll hold the small ones, too!

The dock itself is not cheap – ringing in at $99 USD right this minute, you’ll certainly want to think about how important it is for you to be working with precision-machined metal to hold your smartphone that you likely dropped just over twice the cash on to own in the first place (on contract, even). That said, you’ll never have to deal with people saying you bought a super-expensive smartphone only to put it in a shotty, low-grade dock – this the RokDock Stand certainly isn’t!

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Rokform RokDock Stand Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Nexus 7 2013 vs iPad mini: more than a pixel race

If you’re getting ready to buy a brand new tablet on the smaller end of the spectrum and you’re deciding between the new Nexus 7 and the iPad mini, you may very well be asking yourself the wrong question. This comparison goes well beyond the basics – screen sharpness, body size, and processing power – and it’s not just about Android vs iOS, either. Unless you’re just planning on browsing the web, these two tablets are cut from completely different bits of cloth.

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With the 2013 edition of the Nexus 7, you’re working with ASUS as a manufacturer, the same as the original Nexus 7 – Apple, on the other hand, manufactures their own hardware and controls their software experience top-to-bottom as well. This release from Google comes with Android 4.3, an upgrade to their operating system being made for the rest of their Nexus smartphone and tablet line just today as well.

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The Apple iPad mini (this is the original iPad mini, mind you), works with a 7.9-inch IPS LCD display with 1024 x 768 pixel resolution, coming in at 163 PPI. The Nexus 7 (2013) works with a 7-inch display with 1920 x 1200 pixel resolution, that kicking it up to the new most densely-packed panel in the tablet universe at 323 PPI.

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*Note: the smartphone market still wins with the HTC One bringing on 468 PPI, and if the pixels from the Nexus 7 were packed into the same space as the HTC One works with across a 4.7-inch display, it’d narrowly miss the spot for kingship itself.

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Inside the iPad mini you’ve got an Apple-branded 1GHz dual-core A5 processor, while the Nexus 7 2 works with a Qualcomm Snapdragon S4 Pro quad-core processor clocked at 1.5GHz, working with Adreno 320 graphics. The Apple iPad mini works with 512MB of RAM while the Google tablet ramps up to 2GB RAM.

We’ll have to wait for benchmark tests to see how these two compare, but when you’ve got two massively different operating systems and two rather different sets of hardware to run them, comparisons are best left to real-life use-tests. We’ll see how it rolls soon enough!

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The Nexus 7 2 works with a 1.2 megapixel camera on its front and a 5 megapixel camera at its back, the same as the iPad mini – but as both machines work with completely different camera architecture (it’s not just based on numbers), we’ll have to wait – again – and see how the two compare in real-life video and photo shoots.

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The iPad mini currently exists in three configurations as far as internal storage goes: 16, 32, and 64GB, while the 2013 Nexus 7 has been shown in 16GB and 32GB iterations. Nexus 7 2 works with Bluetooth 4.0, dual-band Wi-fi, 4G LTE with each of the USA’s major mobile carriers, and NFC. The iPad mini has these same features in-tact save the NFC – it has none.

UPDATE: The Nexus 7 works with T-Mobile while the iPad mini works with Sprint, while both can work with Verizon or AT&T.

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Apple’s iPad mini uses its own unique Lightening cord to connect to your PC or the wall for power while the Nexus 7 2 uses a standard microUSB port. The 2013 Nexus 7 works with wireless charging – QI standard wireless charging, that is – as well.

The Apple iPad mini has a relatively wide range of costs, different for each of its storage sizes and connectivity: $329 (16GB Wi-Fi), $429 (32GB Wi-Fi), $529 (64GB Wi-Fi), $459 (16GB 4G LTE), $559 (32GB 4G LTE), $659 (64GB 4G LTE). The Google Nexus 7 reboot rings in at $229 (16GB Wi-Fi), $269 (32GB Wi-Fi), $349 (32GB 4G LTE), and at the moment appears to be starting shipping on the 30th of July, 2013, with 4G LTE editions coming “soon”.


Nexus 7 2013 vs iPad mini: more than a pixel race is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Chromecast hits $35 price point, aims to connect TV to the web this week

This week the folks a Google have introduced a re-birth of the TV-connected smart device Nexus Q with a dongle called “Chromecast”. This device connects through your television’s standard HDMI port, connects to the web via Wi-Fi, and is controlled by a wide variety of devices, including Android, iOS, Chrome for Windows, Chrome for OS X, and Chrome OS on the Chromebook Pixel.

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This device can be explained first by the Nexus Q, a machine that was introduced in 2012 and was quickly doused in the face of its slightly larger-than-life form factor and limited functionality. Now here in 2013, Google comes back with essentially the same package in a pocketable dongle called Chromecast.

This device connects – at first – with YouTube, Netflix, and Google’s media services in Google Play – movies and music, too. This device will cost a surprising $35 USD – and if you’re reading this just a few minutes after the device was first introduced, you’ll likely see one of two messages: “Coming soon” or “sold out”. This could be a glitch, or it could very well be that Google hit the price point on the head.

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The device itself works with HDMI and is CEC compatible, working with a maximum video resolution output at 1080p. The dongle measures in at 72(L) x 35(W) x 12(H) mm and weighs an easy-to-forget-about 34g, and needing one of the following operating systems to function:

• Android 2.3 and higher
• iOS 6 and higher
• Windows®7 and higher
• Mac OS 10.7 and higher
• Chrome OS (Chromebook Pixel, additional Chromebooks coming soon).

And be sure to note that you’re going to need to plug this bad boy in to the wall as well. Barely visible in these preview images, there is indeed a microUSB port at the back of this machine – most modern televisions have a USB port on their back anyway, they’ll do the trick. Otherwise you’ll be needing another power port behind your TV. Time for another power strip!


Chromecast hits $35 price point, aims to connect TV to the web this week is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.