au by KDDI – au 2013 summer new collection press conference – “AQUOS PHONE SERIE” by SHARP

au - au 2013 summer new collection press conference - "AQUOS PHONE SERIE" by SHARP

At today’s 2013 summer new collection press conference, au announced the new “AQUOS PHONE SERIE” smartphone, to be released after late July.

One of the highlights of the “AQUOS PHONE SERIE” is that it’s a smartphone that allows you to use it for 3 days straight without recharging because of the energy-saving IGZO LCD and large capacity 3,080mAh built-in.

Also, its camera needs only 0.4 seconds to be ready to take a photo, which is the quickest among smartphones. Since the top of class F1.9 bright lens is featured, you can take natural looking photos without the flash in mostly dark places.

Its handleability has increased and it has some interesting functions like “Shake Off” that turns off the display by shaking the smartphone, “Bright Keep” that keeps the display light while you hold it, and “Finger Step & Voice Awake” that activates an app by tapping the smartphone and you can activate the app you want to use by saying its name.

Model: AQUOS PHONE SERIE SHL22
Release date: After late July
OS: Android 4.2
Size: 70 x 142 x 9.9mm
Weight: 155g
Display: 4.9 inch IGZO HD
Battery: 3,080mAh
Color: White, Blue, Black
Compliant with: Bluetooth, One-seg, Wi-Fi, Tethering, au Smart Pass, Wallet phone, 4G LTE, NFC, Infrared data communication, Waterproof, Dustproof

Popular young actress Ayame Goriki and current world-wide famous Japanese pop singer Kyary Pamyu Pamyu joined the event, brightening up the venue…

The au 2013 summer new collection press conference took place at Shibuya Excel (Cerulean) Tokyu Hotel in Shibuya, Tokyo.

Jolla Sailfish phone official with snap-on smart shells and Android support

Smartphone startup Jolla has revealed its first device, the Sailfish-powered Jolla, expected to ship by the end of the year. Running the MeeGo-derived OS on a dualcore processor, the Jolla phone packs a 4.5-inch display and heavily gesture-centric UI, as well as 4G connectivity and an 8-megapixel rear camera with LED flash.

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There’s also 16GB of internal storage, along with a microSD card slot. The battery is user-accessible, for speedy switch-overs, and there’s some clever intelligence which can recognize which back-cover you clip back on.

Thanks to that, the Jolla can automatically change the color-scheme – as well as fonts, ringtones, profiles, and more – of its interface to match the color of its casing; a little gimmicky, perhaps, but it’s likely to go down well with those who remember Nokia’s XpressOn covers from the pre-smartphone days. Jolla is calling the system “the Other Half” and will offer multiple different casing finishes.

Any new platform needs apps, and Jolla is putting out the call for developers to jump on board its Sailfish OS. However, the Jolla will also run Android apps, which should open the door to a greater number of titles out of the gate. They’re likely to need some tweaking, however, to suit the gesture-based platform.

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Jolla isn’t the only company to take elements of MeeGo and reuse them of late. Nokia, for instance, borrowed elements of the UI and the swiping-gesture system for its Asha Platform, debuting on the Asha 501; although not as flexible or powerful as the MeeGo-powered N9, the 501 does have the advantage of being significantly cheaper.

Jolla’s first phone will arrive by the end of the year, the company says, assuming all goes to plan. It’ll be priced at €399 ($513) SIM-free and unlocked.

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Jolla Sailfish phone official with snap-on smart shells and Android support is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

au by KDDI – au 2013 summer new collection press conference – “URBANO L01″ by KYOCERA

au - au 2013 summer new collection press conference - "URBANO L01" by KYOCERA

At today’s 2013 summer new collection press conference, au announced the new “URBANO L01″ smartphone, to be released after late June.

Regarding the “URBANO”, au talked about its 2,700mAh battery which is able to be fully charged in only 140 minutes. Although the size of the body is about the same as the previous model, the size of the display increased from 4 inches to 4.7 inches.

It’s got some user-friendly functions, for example, you can set the “Entry home” display which displays letters and icons in a bigger size. The “Smart Sonic Receiver” function is useful as well – it makes the voice of the person who you are talking to on “URBANO L01″ clear in a noisy place.

Model: URBANO L01
Release date: After late June
OS: Android 4.2
Size: 65 x 134 x 10.8mm
Weight: 140g
Display: 4.7 inch TFT LCD HD
Battery: 2,700mAh
Color: Green, White, Blue, Black
Compliant with: Bluetooth, One-seg, Wi-Fi, Tethering, au Smart Pass, Wallet phone, 4G LTE, NFC, Infrared data communication, Waterproof, Dustproof

Popular young actress Ayame Goriki and current world-wide famous Japanese pop singer Kyary Pamyu Pamyu joined the event, brightening up the venue…

The au 2013 summer new collection press conference took place at Shibuya Excel (Cerulean) Tokyu Hotel in Shibuya, Tokyo.

Google I/O 2013 wrap-up: Expanding the Android Ecosystem

Because Google’s most popular operating system – and the most popular operating system on the planet, mind you – is Android, it only makes sense that much of the company’s yearly developers conference would be centered in this multi-device environment. What we expected for this year’s Google I/O was an upgrade to a new version of the mobile OS and a new device (or two) to run it on. Instead what we got was a major upgrade to Google’s social networking connections and services working in and around Android – a turning point, perhaps, for the company in a single three-day series of events.

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We began our journey in a bit of a behind-the-scenes tour of the Moscone Center in San Francisco to see what Google had in store. It appeared that the setup was rather similar to what we’d seen the year before – save the massive models hovering above the third floor.

While on the third floor we literally saw the word ANDROID dominating the floor aside Chrome, the second floor retained a set of services for multiple platforms. The second floor also had Google Glass holding its own unique space on the level’s far side. Below you’ll see an on-site preview of the first of three floors through Glass – aka #throughglass – this method of collection acting as a teaser for what would become the dominant subject of the conference – whether Google intended it to or not.

It was announced by Google that they’d at this point counted 900 million Android activations across the planet. This number jumped from just 400 million activations in 2012 and 100 million activations in 2011 – that’s four times the number from one year to the next, then nearly double that number again between last year and here.

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Just this past month, Android activations were marked at 1.35 million per day on average back on the 13th of March according to Google – at 750 million activations back then and 900 million now, the company could be seeing over 1.5 billion Android activations by the end of the year.

Devices

Google showed of a single new device – a new “Google Edition” or “Nexus Edition” of the Samsung GALAXY S 4. This device would be sold straight from Google the way a Nexus smartphone or tablet would, but would retain the Samsung GALAXY S 4 brand name. While device announcements such as this are normally joined by a giveaway for attendees of the conference, here it was joined by a price tag and availability date: June 25th for a healthy $649 unlocked and without contractual obligations.

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We had our own up-close look at this GALAXY S 4 courtesy of Hugo Barra. Google’s Vice President of Android Product Management showed this device as exactly what you’d expect it would be – at least as swift as the Samsung-skinned original and ready to act as a non-Nexus alternative for those wishing to pick up Jelly Bean straight from the source.

NVIDIA came in to take a bit of the hype and excitement of the week with a double-down announcement of their SHIELD device becoming available for pre-sale. NVIDIA’s SHIELD was both announced for pre-sale for early adopters and had its normal retailer pre-sale bumped up due to an apparent rush of requests from normal consumers.

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Google Glass was, of course, on a much larger percentage of the center’s population than anywhere else in the world at any time up until this point, with the one possible exception being inside Google and Google X itself. Google Glass runs on its own unique version of Android, the device itself able to be hacked at this point to run Ubuntu (this also proven at a I/O breakout session just this week). Though it wasn’t mentioned but in passing during I/O’s keynote session, Glass and development surrounding it ended up being the star of the week.

Sliding in on the wearable wave as well was a device announced this week by Recon – the Recon Je. This pair of glasses works with a miniature computer that runs Android as well. We had a quick peek at this device here in its near-complete state as well – it’ll be released by the end of the year, well ahead of Google’s own Glass consumer push.

Services

The system known as Google Play game services was launched to tie together gamers on not only Android, but iOS and in-browser as well for desktop machines. This system will allow game saves to the cloud so that users can sign in with their game profile from any device and pick up their game where they left off. It will also support easier connections for multi-player games between users playing on different platforms.

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Groups such as Glu Mobile and Gameloft have already begun integrating Google Play game services connectivity and functionality into their games. Developers at Vector Unit announced and demonstrated the ability to connect over the web with speed with their upcoming title Riptide GP 2 – a game also demonstrated this week on NVIDIA SHIELD out on the main floor at Google I/O.

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Development

As this is a developers convention, Google chose it for the announcement point of the system that the company says could end Android fragmentation woes forever. This system is called Android Studio and will act as Google’s first all-inclusive developer tool they’ve ever offered – an IDE (integrated developer environment) that offers features such as virtual multi-device display testing and real-time views of multiple language translations in-app.

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Android Studio works on Windows, Mac OS X, and Linux at the moment. In speaking with multiple developers throughout the week, we found the fact that these three platforms were chosen first to be a common notion. Why give developers a Chromebook Pixel with an operating system based on the web and announce an Android developer system that’s not entirely web-based?

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On that note, Google also let it be known that the Chrome OS experience was coming to its Android web browser with several account-sync abilities. One of the more interesting of these was form autocomplete, this allowing users to store their credit card information and contact information as they normally would on the desktop version of the browser and pull it up automatically from the mobile web.

Apps

Announced as an upgrade to the buy-and-own system already in place, Google Play Music All Access was revealed as a real competitor to streaming music services like Spotify and Rdio. This system is able to stream music both in a web browser and in-app, costing the user $9.99 a month for access – if they don’t get in on the deal early, that is.

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This system is based on a choose-your-own-playlist system that also offers up smart selections from Google’s robots – at the moment, it’s both in-web and on Android, but not ready for iOS. This system is ready to roll for both mobile and in-browser users of Google Music.

Perhaps the most important app announced this week was the cross-platform chat platform expanding what was originally reserved for Google+ in video chat. Here we saw Google+ Hangouts for Android, iOS, in-browser inside Google+, and as a OS X app. Users sign in with their Google+ account and use contacts through Circles to connect.

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Google+ Hangouts are able to work with text, stickers and icons, video and photo sharing, and video chat. This system will be expanding to include new types of sharing in the future as Google+ as a social network leads the way. This system is now live in effect for all platforms announced, desktop, Android, and iOS included.

Wrap-up

Android has been presented this week as one of several central systems part of the greater ecosystem that is Google, a company that aims to get technology “out of your way”. Google’s CEO Larry Page stepped on stage at the start of this conference to express his wish for an ideal future: “technology should do the hard work, so you can get on and live your life.”

In the end, Android became a power here that was assumed while Google’s ecosystem grew around it. It’s here that Google makes it clear: Android itself doesn’t need to be updated every time the company has a big event. It’s the year of the Context Ecosystem, and Google’s presentation of Android at Google I/O 2013 has once again proven it.


Google I/O 2013 wrap-up: Expanding the Android Ecosystem is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sprint closes deal to buy US Cellular spectrum, adds 420,000 customers

Sprint closes deal to buy US Cellular spectrum, adds 420,000 new customers

Sprint was clearly hungry for capacity when it bought spectrum from US Cellular last fall, and it’s at last getting its fill — some of it, at least — by closing the deal today. The carrier has officially taken possession of 20MHz in airwaves across Midwestern cities like Champaign, Chicago and South Bend, as well as 10MHz in St. Louis. The customer handover isn’t quite as grandiose as was mentioned in November, however: Sprint is ultimately adopting 420,000 US Cellular customers, rather than the originally claimed 585,000. It should be a relatively bump-free transition, no matter who’s included in the group. Sprint expects the switch to take several months, and it’s keeping the US Cellular network active while customers go hunting for discounted phones.

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Source: Sprint

Lenovo rolls out IdeaPhone K900 Intel-Inside smartphone in China

Back in January at CES, we got our hands on Lenovo’s IdeaPhone K900 Intel-Inside smartphone, a sleek unibody handset with Corning Gorilla Glass 2 and a 5.5-inch 1080p display. It has been a long time coming, but the smartphone has finally hit shelves, with Lenovo launching the phone in China earlier this week. The K900 is slated to roll out internationally over the summer.

Lenovo K900

The Lenovo K900 was launched at a gala event at the M-Space located in Haidian, and will go on sale this week. The phone is being hocked by Kobe Bryant of the NBA, who is featured in advertisements from Lenovo throughout Southeast Asia and China. Lenovo calls him and his fame “a magnet of attention.” As for the phone, you can check it out in action in our hands on video below.

The Lenovo K900 features a 6.9mm thick unibody chassis, which makes it the most thin phone in its class. To help maintain its thinness, the rear camera is flush with the back panel, and the IPS display lies under Gorilla Glass 2 to help protect it from cracks. Inside, users will find an Intel Atom Z2580 dual-core 2GHz processor with hyper-threading.

Graphics are provided via an Intel GMA PowerVR SGX 544MP2 GPU. The camera is one of the phone’s more distinguishing points – and it certainly has a lot of them – with a 13-megapixel Sony Exmor BSI sensor and an F1.8 focal length lens with an 88-degree viewing angle for the front camera. Lenovo says the handset is capable of taking clear photos in a low-light setting without using the flash, something that is difficult to achieve with smartphone cameras.

Lenovo’s Senior Vice President Lio Jun said: “Smartphones are a critical component of Lenovo’s PC+ strategy and the Lenovo K900 is an example of this strategy in action. With its cutting-edge design and intuitive, optimized user experience, K900 offers China’s smartphone users a fresh, new option. At the same time, Lenovo’s smartphone business is growing fast in global markets. In 2013, we will add several new countries to our smartphone footprint, and by year-end we will cover most of the world’s emerging markets.”

Price starts at RMB 3,299 in China.

SOURCE: Lenovo


Lenovo rolls out IdeaPhone K900 Intel-Inside smartphone in China is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Lenovo’s Intel-powered K900 smartphone on sale now in China, ships internationally this summer

Lenovo's Intelpowered K900 smartphone on sale now in China, ships internationally this summer

It arrived with a bang, but it’s been dead silence ever since. Lenovo’s Intel Clover+ smartphone, the Android-based K900, is finally ready to make its grand entrance into the consumer realm. The 5.5-inch powerhouse will ship with a dual-core Atom Z2580 CPU (2.0GHz) within, a PowerVR SGX 544MP2 GPU, a 1080p IPS panel slipped behind a coating of Gorilla Glass 2 and a 13 megapixel camera. Despite the sizable display, it weighs just 162 grams and measures 6.9 millimeters thick, and should be available across greater China right now for RMB 3,299 (around $536) — or RMB 2,999 if you’re lucky. For those outside of Lenovo’s homeland, you’ll need to wait until summer for it to hit an unspecified amount of “international markets.”

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Source: Lenovo, JD.com

Verizon increases prepaid data limits for 3G phones

Mobile phone contracts provide a relatively easy way to get a shiny new smartphone, however there are also those who already have a capable device on hand that prefer to go the no-contract route. That being the case, it looks like Verizon Wireless has recently bumped the data allowances on their prepaid 3G smartphone plans. There are two plans available and they are priced from $60 per month.

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These plans were originally announced back on February 1st and at that time they came with options for either 500MB or 2GB of data. In the data-centric world that we currently live in, 2GB may be low for some and 500MB may even cause you to limit your smartphone usage. With that in mind, Verizon has bumped the allowances to 2GB and 4GB.

Specifically, the $60 plan has 2GB and the $70 plan has 4GB. Each of these plans also offer unlimited talk and text messaging. And for those keeping track, while the data has increased, the price of the plans has remained the same. Customers who are already signed up will see the new data allowance immediately.

Otherwise, new customers choosing these plans will have to wait until June 6th to see the 2GB ($60) and 4GB ($70) limits go in effect. Seems the better option here may be the 4GB plan, after all that is only a $10 per month increase and it offers double the data. Of course, for some 2GB may be enough to feel comfortable and not have to worry about going over.

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Aside from Verizon upping the data, AT&T has also recently announced Aio Wireless. While the AT&T offering isn’t available in all markets just yet, it does seem to be one worth watching. For now Aio Wireless is available in Orlando, Tampa and Houston. The Aio smartphone plans begin at $55 per month and offer unlimited calling and messaging as well as 2GB of data. In other words, they seem to be fairly close in price to the Verizon prepaid options.

SOURCE: Verizon Wireless


Verizon increases prepaid data limits for 3G phones is written by Robert Nelson & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mary Lou Jepsen encourages Google X attitude in hardware engineering

This week at a fireside chat during Google I/O 2013, Mary Lou Jepsen – currently the head of the Display Division at Google X – let it be known that “there’s no more silicon in Silicon Valley – it’s all iPhone apps.” She quickly added – “or Android apps, I should say.” An overarching theme from her set of words in the extended chat made it clear: she’s not satisfied with the current atmosphere for hardware innovation, particularly when it comes to startup funding.

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Jepsen was joined by serial entrepreneurs Julia Hartz, co-founder and president of Eventbrite, Slava Rubin, CEO and co-founder of Indegogo, and Caterina Fake, founder and CEO of Findery and co-founder of Flickr. It was on this panel that Jepsen made the case for not just a broken device hardware startup model, but for new entrants into this startup world to be aiming for the moon. It was from within Google X, after all, that Google Glass originated.

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“Assuming that you start big and swing for the fences – don’t do something small, first off. But assuming you do, and you get to that point where you’re taking on one of the largest companies in the world – even though you didn’t mean to – I’ve never started to mean to – be prepared to give away most of your stocks so you can win that gain, because otherwise you’re crushed.

Plan that early on, for what you’re going to do – at One Laptop Per Child, there’s this 60-minute expose on some of the larger forces that we came up against – and there’s a lot of stories I’ve not yet told about Pixel Qi. When you get in that seat, you have to be able to figure out a way where it’s more attractive for companies not to crush you.

And that’s very difficult.” – Mary Lou Jepsen

She added assurance that joining a big company is not for everyone – startups are great, she said, especially if you don’t want to get involved in the politics of working with a big company. You’ll be in a lifeboat, she explained, but though you’ll be dealing with holes in your boat here and there, you’ll be working with people that want to help you and are ready and willing to go that extra mile for you.

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Meanwhile she warned that hardware funding, again, isn’t in a place where it should be. Groups that push cash to software startups are far easier to find at this time in history than those looking to build up a group for a hardware device.

“VCs (Venture Capital companies) don’t have the core competence anymore. Silicon Valley, pretty much, too – and I’m sure there’s exceptions, but by-and-large, to fund or even to due diligence on hardware.

But there are places that do fund hardware, and you can find them depending upon your bend – you have to be creative. There are Angels, certainly, and Super Angels to fund it.

But there’s not this sort of – path – but there’s not much competition, so you have an advantage.” – Mary Lou Jepsen

Have a peek at the video below for additional insight from Jepsen and let us know how well you’re taking the news – or the advice, as it were. Are you encouraged by the idea that Jepsen, one of Time Magazine’s 100 most influential people in the world and a ranking member of the top 50 female computer scientists of all time is suggesting that jumping in on a startup is a situation you should want to be a part of? Let us know!


Mary Lou Jepsen encourages Google X attitude in hardware engineering is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google I/O and the year of the Context Ecosystem

We went into Google I/O hoping for hardware and gadgetry; instead, we got three and a half hours of software and services – gaming, messaging, Larry Page wistfully envisaging a geeky utopia. You can perhaps excuse us for getting carried away in our expectations. I/O 2012 was a huge spectacle, with lashings of shiny new hardware only overshadowed by skydiving Glass daredevils and Sergey Brin looking moody on a rooftop. In contrast, 2013′s event brought things a whole lot closer back to the developer-centric gathering that the show had originally been established as. Glass was conspicuous by its on-stage absence, and the new Nexus tablets that had been rumored were also no-shows; the emphasis was firmly on how the components of Google’s software portfolio were being refined as the mobile and desktop battles waged on.

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A lot of people were disappointed by the absence of hardware. Google’s largely a software and services company, of course, but we’re still trained to expect shiny new gadgets first and foremost. What I/O proved to be was a reminder that the industry has moved on, and that it’s high time we recognized that.

“Specs are dead” is an opinion growing in prevalence among those following the cutting-edge of phones and tablets. There’s a limit to the usable resolution of a smartphone display, for instance – once your eyes can’t make out individual pixels, do you really need to step up to Ultra HD? – and to the speed of a tablet processor. The areas that still need real advancement, like high-performance batteries, are evolving too slowly to make a difference with each new generation.

“Now, hardware is just a question of badge-loyalty”

Hardware used to make a big difference to the usability of a device. Now, it’s just a question of badge-loyalty and aesthetics. What really makes the difference is the range of applications and services that are on offer; not solely the raw count of available apps that gets trotted out at every big press event, but whether the specific titles the user needs are on offer to them.

Software is at a tipping point, too, though. Android used to be clunky and ugly; now it looks great, and the gap between the instant usability of it, iOS, and Windows Phone is arguably nonexistent. The software race has moved on, away from silo’d applications and slick UIs to where our phones – and the companies that make them – are finally considering context alongside capability.

Context is a tricky thing to explain, certainly compared to the instant crowd-pleaser of a big OLED screen or a blisteringly-fast, multicore processor. Put simply, it’s a more intelligent way of your phone or tablet integrating itself into your life, whether that be more time-appropriate notifications, an awareness of the people around you, or of the other devices you might use. It’s about predicting rather than just reacting.

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Google’s arguably doing the best at that of all the platform companies, and I/O was its opportunity to demonstrate that. Google Now is the most obvious expression of a system that offers up suggestions instead of waiting for you to go hunting for answers, but through the I/O keynote we saw signs of the disparate strands of Google’s products coming together in intelligent, time-saving ways.

Google Maps, for instance, won’t just autocomplete your recently-used addresses, but learn from your preferences in restaurants and other venues and make suggestions it thinks you’ll enjoy. Google Play Music All Access has a ridiculous name, but its ability to build dynamic playlists based on your favorite tracks will help cut down on one of the most common complaints about cloud-jukebox services: that they overwhelm with choice, and subscribers simply end up listing to the same playlists over and over again.

“It’s the cloud being clever, not just capacious”

The new Highlights feature in Google+ is another example of the cloud being clever, not just capacious. As many have discovered, thousands of photos quickly become unwieldy when it comes to sifting through them for the best shots, no matter whether you’re storing them locally or from somewhere in the cloud.

Google’s ability to pick out the cream (and give them a little auto-enhancing along the way, just to make sure you’re looking tip-top) could mean you actually end up looking at them more, rather than feeling guilty because you’re not manually sorting them.

Google+ remains the big social network people love to slam, but it’s also the glue that looks set to hold all of these personalized services together. Just as Google hinted back in 2012, when it controversially changed its privacy policy to explicitly allow services to share information on the same registered user between themselves, the key here is the flow of data. That might not actually require people to actively embrace Google+ – indeed, they may well not even know they’re using it – but it will cement its relevance in a way that Facebook can’t compete with.

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Make no mistake, context is the next big battleground in mobile. As our smartphones have become more capable, they’ve also become more voracious in their appetites for our time and attention. A prettier notifications drop-down is no longer a legitimate solution to information overload: pulling every possible alert into one place doesn’t make it any easier to cope with the scale of the data our phones and tablets can offer us.

The device which understands us better, and which handles our information in a way that’s bespoke, not one huge gush, will control the market. Google knows that; it also knows that hardware is basically just a way of getting a screen in front of users’ eyes, whether that be on a Chromebook like the Pixel, a phone or tablet from the Nexus series, or suspended in the corner of your eye like Glass.

In the same way, speech control – which also demonstrated marked improvements at I/O – is just another way to make sure people can engage with your products, on top of what touching, tapping, and clicking they’ve already been doing. More flexibility means more usage; more usage means more data to collate and customers that are further wedded to Google rather than any other company.

All of Google’s services are gradually interweaving. Google I/O 2013 is an ecosystem play, and it’s one of the biggest – and arguably ambitious – we’ve ever seen. It’ll drag Google+ with it along the way, and it might even kickstart the “internet of things” when we start to see some legitimate advantages of having every device a web-connected node. Google didn’t give us a new phone for our pocket or a new tablet for our coffee table; instead, it gave us so much more.


Google I/O and the year of the Context Ecosystem is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.