Google Voice search hits Chrome with Hotwording: “Ok, Google”

Google’s Conversational Voice Search system has been living on both iOS and Android for either weeks or months – this week it’s coming to the Chrome web browser for all devices complete with a command familiar to Google Glass users: “Ok, Google.” This system will allow users to speak with natural language – conversational, that is – on any desktop computer with a microphone.

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Google Search expands with several different elements this week, including Knowledge Graph working with statistics, anticipation of comparisons to other elements available in the system, and more. Knowledge Graph works with interesting events and locations in cities, is able to find photos from specific locations, and is able to tie these items together both in mobile mode and on a desktop through a Chrome web browser.

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If a user has Google open and asks for information about a location, they’ll get that information along with related bits and pieces – photos, restaurants, etcetera. With Google’s newest update, the user is also able to say something as simple as “how far is it?” Google understands what you’ve been talking about and gives you a map.

This is all part of a system that follows three mainstays:

• Answer
• Converse
• Anticipate

As Google Search hears you, it understands and responds in kind, and also anticipates what you might want to know next. This system also works with Google Now on Android to give you information on your flights, your favorite sports teams, weather information, and the like. This system is bringing many Google Glass commands to Google Now as well.

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A user will be able to make the following commands: “Ok Google, send an email to my friend George, I’ll be late today and we’ll have to meet up at 4 PM.” This message is understood by Google and a card appears which the user will then be able to tap to send – or – “OK send” will work as well.

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This system will be available to Google Search beta experience users today and will be rolling out to users across the spectrum in users in the near future – stay tuned to our Google I/O tag portal all week long as the announcements and information continue to flow.


Google Voice search hits Chrome with Hotwording: “Ok, Google” is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

HTC denies HTC One “Nexus Edition” plans

Hopes that HTC would follow in Samsung’s footsteps and release a so-called “Nexus Edition” of the HTC One have been dashed, with the company insisting it has no plans to release a version not running HTC Sense. The surprise announcement of the Google Edition of the Samsung Galaxy S 4 – running a vanilla version of Android – at the Google I/O opening keynote earlier today had prompted speculation that other manufacturers might wade into the market in a similar manner, but according to an HTC spokesperson that’s simply not the case.

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“HTC is not currently planning a ‘Nexus Edition’ of the HTC One,” Senior Global Online Communications Manager told us in a statement, when asked if the company had any intention of producing a pure-Android model. So far, the only such device in recent years – running Android but without HTC’s own Sense interface – has been the HTC First, though that is modified with Facebook’s alternative Home launcher.

Speculation about just what HTC might have in the pipeline was quickly stoked just after the Galaxy S 4 Nexus Edition announcement, when one of HTC’s own team seemingly hinted that a similar device might be considered. “So you can pay $649 for a piece of plastic running stock or… You can wait :)” ‘HTC Champion” Jet Leigh took to Twitter to tease.

However, it seems that really was just a tease. Calls for HTC to release its esteemed One hardware but without the Sense 5 it launched with – and with the promise of timely updates to the core, untampered-with Android OS – began as soon as the phone itself was announced.

Samsung’s phone for Google will have the same hardware as the mainstream Galaxy S 4, but will leave aside TouchWiz and the software customizations the South Korean company has developed. Instead, developers – the target market, and likely the only group who will legitimately consider the $649 sticker price – will get an unlocked 16GB phone that also comes with an unlocked bootloader, and one for which Google has committed to prompt Android OS updates.

Whether the appeal of Samsung’s hardware will be enough to distract developers from the considerably cheaper Nexus 4 remains to be seen. The LG-made smartphone has more humble specifications that the Galaxy S 4, but also comes in at around half the price.


HTC denies HTC One “Nexus Edition” plans is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google+ Hangouts take chat cross-platform: Web, Android, and iOS

This week at Google I/O 2013, a new application has been introduced to take on cross-device and cross-platform communication: Hangouts. This system expands on what’s existed inside Google+ with a Hangout, turning chat both text and video to come with a user wherever they go. This system allows for saving of conversations, photos, video, and media of all types, sharing made as smooth as it has been inside Google+, now here on the web, in Android, and in iOS all at once.

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This chat system will be available for Android and iOS as well as on the web starting today. This cross-platform initiative works with group video as well as video chat, and all of it without charge. Though this may seem obvious for some, there have been systems similar to this in the past where chatting with your camera cost extra cash – can you name that system?

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With Google+ Hangouts, a Google+ account will be needed to chat. This account is the same as a user’s Google account for Gmail and the like, but the social networking sign-up will need to be done.

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This system will also be launching with photo storage with Google+ at 15GB at full size. This means that if you want to automatically upload photos to Google+ with your Android or iOS device, you can upload 15GB worth of full-sized photos. If you want to upload limited-size photos, you can upload as many as you like.

Google+ has also been updated with a system that can break down your collection of photos to find what’s best based on a variety of pre-selected criteria. This system as well as Google+ Hangouts will be launching today with Google+ photo enhancement abilities far beyond those available in the past. Stay tuned to SlashGear’s Google I/O tag portal all week long for more developer action as it occurs, piece by piece!

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Google+ Hangouts take chat cross-platform: Web, Android, and iOS is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Chrome brings Autocomplete form-filling to mobile web

The folks at Google have this week at Google I/O let it be known that they’re bringing HTML5 Autocomplete functions to the Chrome mobile web browser for Android. This system will help bring back the massive amounts of users (over 90%, according to Google), that abandon in-browser product purchases on their smartphones and tablets.

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Your information saved in Chrome in your desktop browser will be able to sync with your mobile web browser on Android. This means you’ll fill out a form, for example, with your name, address, payment information, all the good stuff, you’ll be able to save it (as you have been able for quite some time). The big deal here is that this information will be able to be accessed instantly from your mobile Chrome web browser at a tap.

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The mobile web browser Chrome for Android allows you to sign-in with your Google account to sync with whichever iteration of Chrome you’ve already signed-in with. A change on one will be able to be brought up on another, history is the same, tabs can be accessed cross-device, and now forms will be able to be filled automatically.

This system will be rolling out for Android in the very near future – at the moment we’re waiting to see how close it is to iOS. Every other update to Chrome mentioned today has been instant and/or cross-device as well as cross-platform. Chrome is being pushed here at Google I/O 2013 as a single system more now than ever before.


Chrome brings Autocomplete form-filling to mobile web is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GALAXY S 4 Google Edition made real with Vanilla Android

This week Hugo Barra spoke up at Google I/O 2013 on the devices that make Android a unique and powerful system, including the HTC One and the Samsung GALAXY S 4. This introduction moved quickly to a Google Edition of the Samsung GALAXY S 4. This version of the device will be working on AT&T and T-Mobile 4G LTE with a 16GB internal storage and a vanilla flavoring of Android. This will be sold through the Google Play and will receive updates straight from the company.

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This device will be sold straight through Google Play, this implying an unlocked bit of greatness – and indeed that is what it is. The Google Edition of the Samsung GALAXY S 4 will cost users a cool $649 USD and will be coming up on the web starting on June 26th. It should be made clear that this device is not branded with the word Nexus, but is essentially that: unlocked, basic Android 4.2.2 Jelly Bean, and updated by Google.

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This device works with the same Qualcomm Snapdragon 600 quad-core processor that the normal edition does, and it’ll be coming with essentially the same set of hardware from top to bottom that the normal edition has. This release marks the point at which Google begins selling 3rd-party hardware for Android on their website. Of course you’re able to purchase Chromebooks made by Samsung and Acer direct from Google Play, but this is the first Android to come without Nexus in its name.

Stay tuned as we see how well a relatively expensive device such as this does on the Google Play online store. While the Nexus 4 and the Nexus 7 – and the Nexus 10 to a lesser degree – have been successful in Google Play due to their relatively high value and low price, this GALAXY S 4 might see not quite so easy a time at a price that’s double the Nexus 4. We shall see!

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GALAXY S 4 Google Edition made real with Vanilla Android is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play developer console gains Beta Roll-outs and Analytics insight

This week at Google I/O 2013, Ellie Powers stood on stage to speak about Google Play’s advancements for developers. Several different updates have been made for the developer on the back-end of the store, allowing them to take their publishing of apps to a new level. The first of these updates comes with a built-in App Translation Services feature.

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With App Translation Services, developers will be able to purchase translation services straight through Google Play. A translation company will translate text through the developer’s own set of APK strings, paying through Google as with all other systems inside the Google Play store.

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Referral Tracking was also added go Google Play’s back-end for developers. Google Play will be showing the user how and from where users are coming from, much like Google Analytics shows how, from where, and why visitors come to webpages. This system allows many of the systems – lots, if not all the metrics available in Analytics will be available in one single place – the developer console.

A system called Fortune Teller will also be part of this Referral Tracking environment, allowing the developer to gain a better understanding of where their cash comes from. Staged Roll-outs are also coming this week for developers – Beta Testing included.

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This whole system will be rolling out to developers starting this week – stay tuned while we’re here all week at Google I/O 2013 through our own Google I/O tag portal!


Google Play developer console gains Beta Roll-outs and Analytics insight is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play game services launched cross-device and cross-platform

This week the 6th annual Google I/O 2013 developers conference began with a series of Android announcements, picking up on Google Play game services as a central element in the future of the system – both cross-device and cross-platform. The keynote began with Google’s Vic Gundotra speaking about how important it is that they reach out to this community year after year. He handed the mic over to Sundar Pichai almost immediately, who made the case for the ever-changing world with a photo of Google I/O compared to last year’s event: a “sea of smartphones” compared to a single flip phone (guess which is which.)

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Pichai spoke about The Journey of Personal Computing, noting that Android and Chrome remain two separate systems. Android began, he said, as an open system that is now the most popular operating system in the world. Chrome as a web browser, he reminded the audience, is now the world’s most popular web browser. It’s through this web browser and with this system that Google Play game systems will come to life.

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Pichai showed the current level of Android activations in the world – 900 million strong. Comparing this number to 2012′s activations at 400 million, it was plain how the operating system was making waves. 48 billion app installs were announced for Google Play by Google’s Hugo Barra. Google’s Vice President of Android Product Management announced further that the company had already paid out more this year to developers through Google Play than they had the entirety of 2012.

Barra continued with updates for the developer community on Google Services updates with APIs for Google Maps. Activity Recognition, power saving, and ease in integration bring this system into the future. Also on tap was Google+ sign-in. This system allows users to log in with Google+ on-the-fly through a series of websites – and all, in the near future, if Google has their way.

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Google+ Cross-device Single Sign-on was made clear – Google+ will now be as easy to sign in with as Facebook is in both apps and on your desktop. Signing in on your desktop computer will also have you signed in on your tablet or smartphone if the app is compatible with this system.

But it was Google Play game services that knocked out the most important update to Android without a doubt. Here you’ll find users able to save their game on one device and pick it up from another place without a problem.

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This system is both cross-device and cross-platform. It works for both Android and iOS – Apple devices as well as those made by LG, HTC, and all the rest. Connecting through Google+ and the users’ Google account, multi-player games will also be made a snap over the web – more-so than before, that is.

Google Play game services will be rolling out starting this week and we’ll be having more of a close-up look at it each day. Stick around our Google I/O tag portal to see it all, start to finish.


Google Play game services launched cross-device and cross-platform is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play Services expand with Maps leading the pack

Google’s Hugo Barra is on stage right now at Google I/0 2013, and he’s talking about Google Play Services, with the Google Maps API being one of the first to come into fruition. The company just launched even more location APIs for Google Maps that come with faster and more precise location awareness and geofencing capabilities.

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The first location API they discussed is what they’re called Fused Location Provider, which aims at providing faster and more accurate location data, as well as low-power mode where less than 1% of the battery is used per hour, according to the search giant. After all, if battery power is a huge concern for a lot of users, this should certainly smooth things over a bit.

The second API that Google announced is called Geofencing. This lets you define certain areas around different locations in order to trigger events, something that we’ve seen before in location-based reminder apps, such as Checkmark and Apple’s own Reminders app. Google says that many users have asked for this feature, and finally they’re delivering.

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The third API is called Activity Recognition, which helps to track your physical activities such as running, walking, biking, etc. The API uses data from the phone’s accelerometer and can even work without the GPS if you don’t happen to get a signal. It will also learn learn different activities to figure out when you’re walking, running, biking, and driving.

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No word yet on when we’ll see these new APIs become available, but they’ll most likely release the APIs this week for developers to get started on as soon as possible. Stay tuned for more coverage of Google I/O, as the keynote has begun!


Google Play Services expand with Maps leading the pack is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

ZTE Grand X2 In official with Clover Trail+ Atom, photos at 24 frames per second

ZTE Grand X2 In official with Clover Trail Atom, 24 frames per second photos

While Intel’s Clover Trail+ Atom platform has been slow-moving so far, with only a handful of noteworthy unveilings, it just got a big shot in the arm through the official launch of ZTE’s Grand X2 In. The 4.5-inch, 720p Jelly Bean phone is smaller than the Geek we saw not long ago, but it still carries that 2GHz Atom Z2580 inside — and it’s quite the screamer for shutterbugs between its 24 frames per second burst shooting, zero shutter lag and image stabilization. It otherwise sits in the middle of the road like its ancestor, carrying an 8-megapixel rear camera, a 1-megapixel front camera, 1GB of RAM and 8GB of expandable storage. We’re digging that soft-touch purple finish, though. Europeans should receive the Grand X2 In sometime in the third quarter of the year; there’s no word on launches elsewhere, but you can be sure that we’re interested in giving this x86 headliner a proper shakedown.

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Via: MojAndroid.sk (translated)

Source: ZTE

BMW and Adaia team up for rugged, satellite-connected Android phone

After being fed up with constantly breaking their smartphones due to a lack of ruggedness, a small group of people, including a couple folks from Nokia, started up Adaia to develop a rugged smartphone with satellite capabilities called the Blackcomb. It’s a collaboration between Adaia and BMW, where the German auto company is handling the design of the phone.

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As the description of the phone would suggest, the Blackcomb is meant for outdoorsmen and adventurers, including those that enjoy sailing, climbing, skiing, biking, snowboarding, kayaking, etc. And since most of these activities occur out in the middle of nowhere, where a cellular signal is usually never to be had, the Blackcomb will come with satellite connectivity for making phone calls and checking email, as well as calling for help in the instance of an emergency.

According to AllThingsD, Adaia consists of 16 employees, where around half of them are from Nokia. It’s taken two years to make the prototype of the Blackcomb, and the company expects to begin testing out the device later this summer. Interestingly enough, the design of the phone was inspired by topographical maps, and the unique rigid design allows for a firm grip on the device, according to the company. However, they’re not letting go of the look of the phone just yet — the teaser image above is all we get.

As for price, the Blackcomb won’t be cheap. It’ll be more expensive than a typical top-tier smartphone, but the company says that it will cost less than all the phones you’ve had to buy as replacements for broken ones. They certainly do make a valid case, and the company is marketing this new phone as the solution to rugged devices.

The Blackcomb is planned to be released at some point later next year, and specific details about the phone aren’t yet known, including the screen size, and the hardware on the inside. However, if the phone isn’t releasing until next year, the hardware that’s running the phone now will certainly be obsolete by the time 2014 rolls around. Then again, rugged smartphones usually don’t come with the latest and greatest hardware in the first place, but if we really wanted a rugged device, we’d rather get an iPhone 5 or an HTC One with an OtterBox case and call it a day.


BMW and Adaia team up for rugged, satellite-connected Android phone is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.