Why the Oculus VR buy really doesn’t matter

Nearly everywhere I turn, I see opinions across the spectrum on Facebook’s recent decision to acquire Oculus VR for $2 billion. There are some that say the move will help … Continue reading

Facebook and Oculus might be a great thing, really

With Facebook’s purchase of Oculus for a cool $2 billion, the tone turned sour almost instantly. The fervor surrounding virtual reality headwear quickly turned to disdain for a social platform … Continue reading

Oculus VR Facebook rebranding tipped: new interface and logo [UPDATE: Denied]

There’s a big change going on at Oculus VR this week. After announcing that they’d been acquired by Facebook for $2 billion USD in stock and cash, the team felt … Continue reading

Facebook buys Oculus for Rift VR social

Facebook has bought Oculus, spending $2bn on the maker of the Oculus Rift virtual reality headset, in what the social network says will be a push to grow 3D vision … Continue reading

Twitter testing “number of views” stats for tweets

Some Twitter users have been reporting emails from the microblogging site updating them on the stats of their tweets. Apparently a number of them have been seeing the stats for … Continue reading

Google Public DNS blocked in Turkey over Twitter ban

Just days after the Twitter ban implemented by their government, net-savvy Turks have found ways to circumvent it. One of these ways included the Google public DNS service: 8.8.8.8 and … Continue reading

Facebook privacy check-up spotlights lazy sharing

Facebook is testing a new privacy feature that warns users around who can see their status updates and content if they’re infrequent users of the sharing settings. Dubbed a “Privacy … Continue reading

Twitter #FirstTweet turns back clock for 8th birthday

Twitter turns eight this week, and the social messaging service is going back in time to celebrate, helping users find their very first tweet. The #FirstTweet tool does one thing … Continue reading

Facebook averages 375 million gamers monthly

At the Game Developers Conference, Facebook has revealed it averages 375 million people playing games connected to the social network per month. This represents connected gamers playing games on both … Continue reading

Twitter “Fave People” test offers selective timeline

Sorting through the glut of Twitter updates can be time consuming, particularly for those following hundreds or thousands of people, a problem one presently has to tackle with the use … Continue reading