Lavabit alternative MyKolab offering lite version and cloud storage to help you dodge the NSA

Lavabit email alternative MyKolab now has lite version, cloud storage

Remember Kolab? Groklaw dropped its name as a secure alternative to now-shuttered Lavabit after announcing its own demise. The Swiss company is trying to capitalize on the fresh notoriety, and has announced a lite version of its MyKolab secure email service. It skips the premium version’s calendars, tasks and other frills for half the price, about $5.25/month. There’s also a new file storage option for premium customers that offers 1GB of cloud space. Uploaded files can not only be viewed, but also attached directly to an email. And, if 1GB isn’t enough, you can always buy more storage. The company is located in Switzerland, where it can presumably resist NSA pressure to fall in line — so, if prefer your email with less PRISM, check the More Coverage link.

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Source: Kolab Systems

Refresh Roundup: week of August 19th, 2013

Your smartphone and / or tablet is just begging for an update. From time to time, these mobile devices are blessed with maintenance refreshes, bug fixes, custom ROMs and anything in between, and so many of them are floating around that it’s easy for a sizable chunk to get lost in the mix. To make sure they don’t escape without notice, we’ve gathered every possible update, hack, and other miscellaneous tomfoolery we could find during the last week and crammed them into one convenient roundup. If you find something available for your device, please give us a shout at tips at engadget dawt com and let us know. Enjoy!

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Switched On: Windows ReTried

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On Windows ReTried

Last week’s Switched On discussed the initial confusion and rough ride for Windows RT, which became a dealbreaker for inventive PC designs that used the operating system. Despite ASUS dropping out of making Windows RT devices and joining such abstainers as HP, Acer and Toshiba, the operating system is due to be updated to include improvements in Windows 8.1, creating what will apparently be Windows RT 8.1.

While Windows RT may have survived the chopping block, Microsoft faces some tough decisions regarding its future. Here are a few scenarios on how its future may play out.

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Gamescom 2013: a recap of the week’s news

It’s true — we already gave Gamescom 2013 a quick wrap up, but now that the sun has finally set on the show’s public days, it’s time to look back on the past week and sift through the madness. Upon closing the Koelnmesse’s doors, Gamescom announced the show’s final numbers: over the course of five days 340,000 visitors from from 88 countries marched across 140,000 square meters of exhibition space. That’s a 23 percent leap in attendance over the previous year, and it’s hardly a surprise: the event was host to over 400 world premier announcements and gave many attendees their first look at Microsoft and Sony’s next generation consoles. Combined with the more humble announcements that came out of GDC Europe, it turned out to be a pretty fantastic week for gaming. Read on for a breakdown of our time in Cologne, a look at the Gamescom 2013 show floor and a group chat between Joystiq and Engadget editors on the show’s biggest announcements.

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Call of Duty: Ghosts head Mark Rubin on creating six different versions of the same game (video)

Call of Duty Ghosts head Mark Rubin on creating six different version of the same game

Call of Duty: Ghosts executive producer Mark Rubin has a lot on his plate. In just two months, he’s heading up the launch of one of the (if not the) biggest titles on two next-gen game consoles, not to mention the four other platforms it’s landing on. He’s got his team at Infinity Ward to manage, as well as the teams at several other studios that are assisting in the development process. And on top of all that, the two big next-gen versions of Call of Duty: Ghosts are headed to hardware that “literally just started showing up” at his company’s offices. Rubin explained as much to Engadget in an interview this past week at Gamescom 2013.

“Trying to design for something that you theoretically know about but don’t physically have is an amazing challenge,” he said. Beyond the stress and manpower required to produce so many versions of a single game, it’s expensive. “It’s required us to bring in a lot more resources than we had planned on in the beginning,” Rubin added. And that’s money that Infinity Ward’s parent company, Activision, won’t make up until the next year’s Call of Duty game, when the “transition” period between console generations crests and enough gamers move to new game systems.

Head past the break for the full extent of what that means for Ghosts and the Call of Duty franchise moving forward, and why Rubin’s “hopeful” for the rarely spoken about Wii U version.

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EA COO Peter Moore: ‘We don’t ship a game at EA that is offline’ (video)

EA COO Peter Moore 'We don't ship a game at EA that is offline just doesn't happen'

Electronic Arts is a mainstay in the game industry. From early days on the PC, pre-game consoles, to its current role as one of the world’s largest game companies, the EA name’s been synonymous with gaming. To stay in such a position, the publisher’s had to adapt to changing trends in gaming, as games moved from home PCs to game consoles, and now to the internet. The next console generation is no exception, with EA promising two of its largest franchises — Battlefield and FIFA — for the launch of both Xbox One and PlayStation 4 this holiday. And that’s to say nothing of EA’s investment in a nascent game studio composed of the people responsible for the Call of Duty franchise, Respawn Entertainment — a pretty major coup considering that those folks previously worked at EA’s main competitor, Activision.

It’s with all this in mind that we sat down to speak with EA Chief Operations Officer Peter Moore at Gamescom 2013, not long after Moore held press attention captive in an hour-long presentation. He said his company’s current dedication to online functionality in its games is unmatched: “We don’t ship a game at EA that is offline,” he told us, an echo of his competition’s claims about the next generation of game consoles. Head below the break for a lengthy discussion with Moore on all things gaming in 2013.

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Rdio for iOS updated with Station Tuning feature, new design for Collections

Rdio for iOS updated with Station Tuning feature, new design for Collections

Rdio’s used the past few months to bring an array of improvements to its iOS app — some functional and some cosmetic. To keep the momentum going, the company today released yet another update, including a Station Tuning feature that lets listeners “adjust any station to play more familiar or more adventurous tracks.” Additionally, the app’s Collection tab now sports a redesigned look, which makes for an easier, better-looking way to view album artwork. Rdio says search within has been improved as well, while other undisclosed, under-the-hood UI enhancements are also part of this version. Per usual, we’ve included the download link below.

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Source: App Store

Telenav Scout navigation app hits Windows Phone 8

After years of keeping watch over the likes of Android and iOS in the premium GPS navigation realm, the folks at Telenav have revealed their intentions with their current brand Scout for Windows Phone 8. This Scout app has been optimized for the Windows Phone 8 environment, taking its already diverse user interface and giving […]

PlayStation 4’s Shuhei Yoshida on indies: ‘It’s personal to me and many of us working at PlayStation’ (video)

PlayStation 4's Shuhei Yoshida on indies 'It's personal to me and many of us working at PlayStation'

Sony Computer Entertainment Worldwide Studios head Shuhei Yoshida is a passionate man. He cares about games, he plays games, and it shows. When we ran into him at Sony’s Gamescom 2013 press briefing, he was sitting next to and casually chatting with indie game dev Rami Ismail — one of the dozens of indie devs bringing a game to the PlayStation 4. He kicked off PlayStation’s Gamescom show with a confident and persuasive argument for his employer’s new console: a casual walkthrough of the dashboard, followed up by a demonstration of watching a friend’s livestreaming game which he seamlessly jumped into.

He then grabbed a screenshot of the game in-action and posted it to Twitter directly from the console he was using on-stage. It was muted and powerful in terms of delivery; in so many words, Yoshida and Sony “showed,” while Microsoft merely “told” (Redmond’s equivalent demonstration was shown to press but not allowed to be filmed). We sat down for a lengthy interview with Yoshida — commonly known as “Shu” in the game world — to talk about not just his presentation at Gamescom, but also his affinity for the world of indies and gaming in general. “It’s personal to me and many of us working at PlayStation,” he said of his work with indies. “For many years, we’ve been big fans of working with small teams. They take chances. They come up with something unique, and sometimes it’s very personal.”

Given our love for Oculus Rift’s virtual reality tech, we couldn’t help but ask Shu once more how he felt about the system and what his love for it might mean for the PlayStation 4. Head below for the full interview, full of wide smiles and thoughtful commentary from one of gaming’s most passionate individuals.

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Steve Ballmer retirement gives Microsoft stock a jolt

This morning it was announced that Steve Ballmer would be stepping down as CEO of Microsoft within the next 12 month period – MSFT was sent soaring up 7% in trading immediately following this news blast. While the stock still sits closer to 35 than it does to its recent high back in June (and […]