Xbox One retail box won’t act as a dev kit until some point post-launch

The Xbox One retail box will act as a dev kit, allowing developers and gamers alike to play in-progress code…but not at launch, apparently. That news comes from today’s Microsoft event at Gamescom 2013, where Microsoft detailed its ID@Xbox program. After an approval process, indie devs will receive to dev kits free of cost from Microsoft — the program is Microsoft’s first phase of a multi-tiered approach to self-publishing on its Xbox One. Xbox VP Marc Whitten explained Microsoft’s approach to Engadget in a recent interview:

“It’s more of a timeframe thing. The vision of how the service and the console work together, how your console can be a dev kit, is a core part of the vision. It’s how we built a ton of the architecture. But moving from a low-scale — a small number of developers — to a large scale, there’s just more work to do there.”

Whitten wouldn’t give an exact timing on when Xbox One retail consoles will get development kit functionality. We’ll keep putting the question to him and Microsoft as the year goes on.

Filed under: , ,

Comments

Microsoft unveils ‘Independent Developers @ Xbox,’ a program for indie game publishing on Xbox One

Microsoft announced a new Xbox One program this morning titled “Independent Developers @ Xbox,” an internal initiative aimed at speeding the game publishing process for independent developers on Xbox One. The program enables indie devs to work with Microsoft directly on digitally publishing to Xbox One — after an application approval process, Microsoft offers approved developers two free development kits and access to its Xbox One toolset (Kinect, Cloud, etc.). The application process costs nothing, nor do game updates, and Microsoft’s handling the pricing structure. Xbox VP Marc Whitten tells Engadget that the process for approval is quick.

“Our goal is to be incredibly responsive,” Whitten said. As for an exact turnaround time or deadline (like Apple’s coveted two-week iOS approval window), Whitten wouldn’t budge. “We’re very motivated to go quickly, and our goal is to go as quickly as possible,” he said. The same thing goes for the dev kits reaching approved devs; no hard deadline beyond “as soon as possible.” When devs are approved and able to publish, they’ll become “registered Xbox One developers,” and thus able to self-publishing games on Microsoft’s next game console. Approval also grants access to a variety of Xbox Live functionality, from Achievements to online multiplayer; developers will also gain access to the Kinect and SmartGlass functions. Priority for initial applications is being offered “to independent game developers who have a proven track record of shipping games on console, PC, mobile or tablet.” Longtime Xbox Live evangelist Chris Charla is heading up the program.

The application process begins today (right here) and the first approvals start this fall. As for the plan to make every Xbox One a dev kit … that’s still in the works, but not ready for the Xbox One launch.

Filed under: , , ,

Comments

Windows 8 found to skew benchmark results on overclocked hardware

Windows 8 found to skew benchmark results on overclocked hardware

Overclocking may yield impressive benchmark results, but it turns out scores from Windows 8 PCs may not be reliable. The management at overclocking community HWBOT has discovered that tests provide inaccurate stats when then CPU base clock frequency is fiddled with from within the OS. Hardware-based real-time clocks (RTCs) help keep accurate track of time, but the operating system’s timekeeping somehow slows down or ramps up when processing speeds are tweaked. When underclocked by six percent, the outfit’s Haswell-infused system lagged 18 seconds behind actual time, fooling the benchmark into a higher score since it seemingly finished in a shorter period of time. Conversely, a boost to CPU speeds results in a lower mark as the internal timepiece ticks away faster than usual. However, modifying processor speeds at boot time avoids these issues.

As a result of the revelation, HWBOT is no longer accepting benchmarks from computers running the eighth iteration of Ballmer and Co.’s software, and will invalidate those already in its database. “Simply no benchmark – not even 3DMark – is unaffected by Microsoft’s RTC design decisions,” the outlet adds. The timing issues are said to stem from Windows 8’s support of disparate hardware setups, including embedded and budget PCs that don’t have a fixed RTC. If you’d like to see the inconsistencies for yourself, head past the break for video proof.

Filed under: ,

Comments

Via: ExtremeTech

Source: HWBOT

CyanogenMod Account brings remote wipe, lost device tracking, and more

CyanogenMod has announced a new offering, an optional account provider called CyanogenMod Account. With this, users can sign up and get access to more features to go alongside their existing CM installation, among them being lost device tracking and remote wiping. In addition, the account provider will also be used for future projects. As far […]

YouTube app for Android gets multitasking, playlist searches and a new UI

YouTube app for Android gets multitasking, playlist searches and a new UI

The YouTube app for Windows Phone may be having some troubles these days, but the Android version continues to get better and better. Today, YouTube started rolling out a big update for users, with the headlining feature being in-app multitasking — meaning you can minimize a playing video while you search through the rest of YouTube’s trove of moving pictures. The feature allows users to minimize a playing video to thumbnail size with a single tap, which relegates it to the bottom right corner of the screen. From there, you can dismiss said video by swiping it left or right, and bringing it back to full size is accomplished by tapping the video or an upward swipe. In practice, we found that the feature really shines when building out music video playlists, as you can listen to the tunes you’ve added while you search for new ones. Plus, the shrunken video can get a bit jittery at times and is too small to watch (especially on a phone), but the audio plays flawlessly.

Multitasking’s not all users get with the new version, of course, as the update has also made playlists searchable and improved the YouTube Chromecast experience, too. Now, once you’ve hit the cast button in the app and tap to play a video, a window pops up with a thumbnail image, video description and the option to either play the video or add it to your playlist. And, along with that particular improvement, the entire app has been refreshed with Google’s near-ubiquitous card UI first favored by Google Now. The update has just started rolling out to some Android users today, with more platforms set to receive the new features soon.


Filed under: , , , , ,

Comments

AirCast Chromecast “any video” app released by Koush in Beta

Earlier this year Google’s Chromcast device became (rather quickly) one of their biggest hardware hits, selling out not long after it was first put on sale. Almost as quickly, developer Koushik Dutta began work on prospective apps for the device, aiming to expand the functionality of the miniature HDMI-friendly dongle to allow more than Google’s […]

Oculus Rift’s John Carmack working on mobile SDK support first, coming soon

Oculus Rift's John Carmack has 'a ridiculous amount of good ideas,' is putting work into SDK for mobile first

Ever since Oculus Rift hired Doom co-creator and legendary game designer John Carmack as Chief Technology Officer a few weeks back, he’s been hard at work on the Rift’s SDK. “John likes to do what he likes to do,” VP of product Nate Michell told attendees of an Oculus panel at GDC Europe this evening. “He’s got a ridiculous amount of good ideas that he’s working into the SDK. Especially around mobile, frankly,” he added, coyly teasing an update to the Oculus SDK that’s apparently coming sooner than later.

Mitchell’s speaking to the SDK’s promised Android support, which company CEO Brendan Iribe revealed as a forthcoming goal in an interview earlier this year. When asked by a panel attendee when iOS support is coming, headset creator Palmer Luckey smilingly admitted, “It’s Apple’s fault!” Mitchell quickly jumped in, explaining that the Android platform is simply more open to peripherals like the Rift. We’ll have more from Oculus as the week goes on, so keep an eye out for even more.

Filed under: , , , ,

Comments

What to expect when you’re expecting Gamescom 2013

What to expect when you're expecting Gamescom 2013

Gamescom 2013: the year that games strike back? Okay, maybe not, but this is a huge year for the world’s biggest game show — to the tune of 250,000 attendees in the days the event is open to the public. Sony’s PlayStation 4 and Microsoft’s Xbox One are getting their last big showing before going up for sale this holiday, and it sounds like we’ll get final launch dates for both consoles. Beyond that…well, we’ve got a video co-anchored by Joystiq reviews editor Richard Mitchell. Weigh in with your own expectations and gawk at our goofy mugs in video form just below!

Filed under: , , , , ,

Comments

What Age of Empires Online says about Steam’s impact on free-to-play games

What Age of Empires Online says about Steam's impact on freetoplay games

Microsoft’s attempt to reinvigorate its aging Age of Empires game franchise most recently resulted in a free-to-play game distributed on the company’s (now shuttered) Games for Windows Live service. The game, Age of Empires Online, launched as a free title with two civilizations available to play as; any additional civilizations (initially) cost $20 apiece, a hefty price despite the amount of content therein (30ish hours per civilization). Longtime AOE fans, understandably, reacted negatively to the game’s business model, which took the content previously offered in full from older AOE games and broke it up into an a la carte, F2P title.

As Microsoft AOEO executive producer Kevin Perry told a crowd of GDC Europe attendees this morning in a panel titled “F2P the Wrong Way: Age of Empires Online,” the game outright “wasn’t ready for launch” when it arrived in Summer 2011. Though Perry ran through a variety of ways that his team helped to fix AOEO‘s course, he brought up one particularly interesting factor: Valve’s Steam game service. When the game hit Steam in March 2012, the game’s DAU (daily active users) spiked by more than three times — a larger bump than any other change by far, including new content (as seen in the above image).

Filed under: , , ,

Comments

Microsoft Tag closing on August 19th 2015, reminds us all crappy things must end

Image

You know how QR Codes still aren’t really a thing? Just imagine how popular Microsoft’s proprietary alternative to the format has been. In a letter to its users, Redmond has conceded that Microsoft Tag will pass the way of all things on August 19th, 2015. That said, if you can’t live without the system, QR Code company Scanbuy will be supporting certain Tag components from September of this year. We’ve included a suitably redacted version of the company’s letter after the break, but be warned — it contains toe-curling phrases like “digitally engage with brands in their everyday surroundings through smartphones.”

[Thanks, Carter]

Filed under: , ,

Comments