Facebook and mobile haven’t had an easy run of it. Facebook Home, an attempt to capitalize on mobile with a near-walled-garden met with derision and faded with barely a whimper; … Continue reading
Beats Music Review
Posted in: Today's ChiliWhen you open Beats Music – after you’ve signed up or signed in – you’re not going to find a playlist of music you’ve listened to a thousand times before. … Continue reading
In Assassin’s Creed 4: Black Flag you’ve got a game that can be wholly enjoyed by a hardcore fan of the series just as well as a newcomer. Here you’ve got the roots of the beast in assassin’s hood and the feined interest in surprising and sneaking around at the same time as you’ve got […]
If you’ve used a previous iteration of GarageBand for OS X, the update to version 10 of the software for OS X Mavericks shouldn’t require too much convincing. It’s essentially a new iteration of the same high-powered set of features with additional features to boot. But what about those users who want to pay the […]
iMovie 10 Review for OS X Mavericks
Posted in: Today's ChiliToday we’re having a look at the newest edition of Apple’s basic video editing software, that being OS X Mavericks’ own iMovie 10.0. With the release of OS X Mavericks comes the “free” generation of Apple-made software, and both iLife and iWork coming to the public without cost – with new machines, that is. Here […]
Riptide GP 2 Review
Posted in: Today's ChiliThe developers at Vector Unit have this week unveiled Riptide GP 2 for the public, having created the original well over a year ago to waves of Android devices that still continue to jetski forth with this classic today. What we’re seeing with Riptide GP2 is a full-on sequel to the original, here working with an NVIDIA Tegra 4 optimized bit of software on none other than NVIDIA SHIELD, a device that the public will be getting their hands on later this month.
This game takes on the original simple-yet-effective gameplay of Riptide GP the first, here attaching itself once again physical gamepad controls – here with SHIELD, but working just as well with other 3rd party setups. This game is the first to make use of what this group calls Vector Engine 4, a system that you’ll find brings it into a rather realistic – but not so realistic it’s creepy – vision of ski racing on water.
NVIDIA lets us know that they’ve worked with the developers of this game to once again bring it to a new graphics-borne level with HD graphics, complex shaders, high-resolution textures, and dynamic lighting. You’ll find real-time shadows following your ski wherever you go, and the water splashes your view remain intact – just as oddly enticing as they were when we first saw them with the Tegra-enhanced version of the first game.
This version of the game works with upgradable hydro jets, upgradable riders, and so many color choices your eyes will scream. There’s a brand new career mode that did not exist in the original and you’ll find a much more immersive system of tricks in store as well.
You’ll not just be limited to the stunts that are built-in with your racer from the start, you’ll be able to expand with virtual cash trade-ins as you go along. Learn a double front-flip or forever hold your crashes down the front of a wave.
This game joins titles like Shine Runner and Hydro Thunder Hurricane (a Windows-based boat-racing title), as well as Beach Buggy Blitz as Vector Unit’s ever-growing family of race-based titles for mobile gameplay. Riptide GP 2 will cost you a cool $2.99 USD with Google Play through NVIDIA’s own TegraZone Riptide GP 2 portal.
Riptide GP 2 Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.
OS X Mavericks Preview
Posted in: Today's ChiliApple promised us a software-rich WWDC this year, and the company delivered. While iOS 7 looks set to be the biggest change in the company’s mobile offering since the original iPhone, OS X Mavericks teased the latest refinements to Apple’s desktop platform. Not so flashy as iOS 7, perhaps, or as sweeping in its changes,
Facebook Home Review
Posted in: Today's ChiliIs your smartphone social? Facebook isn’t convinced it is and so, in lieu of one true Facebook Phone, it wants to make over every Android smartphone in its image, courtesy of Facebook Home. The new launcher will start its spread on a select range of Android devices, as well as dedicated handsets like the HTC First, from April 12, but it demands a hefty commitment: gone is the usual, flexible Android homescreen, replaced by a new UI that puts sharing front and center. Walled garden or the place where social grows? Read on for the SlashGear review.
It’s social, stupid
Home is a launcher and a partial skin, and it takes advantage of the flexibility baked into Android for third-party modification. Unlike iOS and Windows Phone, which have tight controls on UI, Android is set up to allow for different launchers: when you download it, you can choose to have it load just the once, or set it as your default, in which case it’ll show up every time you hit the home button.
Arguably the easiest way to get Facebook Home will be to buy a handset with the launcher preloaded. Initially, that means just one device – the HTC First, which we’ve reviewed in full here – and one US network, AT&T, with the mid-tier First coming in at $100 with a new, two year agreement. Further partnerships with device manufacturers are in the pipeline, including Samsung and Sony among others.
A Facebook Home Program phone won’t be the only way to get hold of the new launcher, however. In fact, those users are more than likely to be the minority; for those with a compatible existing phone, Facebook Home will be available as a free download through the Google Play market. The first crop of supported handsets includes the Samsung Galaxy S III, Galaxy S 4, and Note II, as well as the HTC One X, One X+, and One. Broader support will follow on in time, Facebook says.
Cover Feed
Facebook certainly gets its money’s worth from Cover Feed: the social stream is both the lock screen and the homescreen for your device. At the bottom, in the center, is a single control – your profile photo in a small, circular bubble – which, if dragged, can be pulled across to launch the messenger, open the app launcher, or bring back your last-used app.
The bulk of the screen, though, is devoted to your Facebook friends. It’s an edge-to-edge view of their latest status updates, photos, links, and Open Graph entries, cycling through the recent content with a splash of mild animation to keep things visually pleasing. Individual photos pan across the screen, behind the status text, name, date it was posted, and location, while there are also small buttons in the lower left corner for immediately liking the post or reading/adding comments.
Double-tapping a status update “Likes” it, while single-tapping opens the comments. Small text in the lower right shows how many likes and comments there are, together with a preview of who made them. Alternatively you can long-press on the photo, and it will zoom so that you can see the whole picture in one go.
It certainly looks impressive, as long as you have some photo-addicted friends. On the flip side, Facebook adjusts the resolution and number of new photos you see depending on whether you’re using a mobile data or WiFi connection, to try to avoid hammering through your data allowance (you can also choose whether you want to see low, medium, or high image quality). Cover Feed is basically defined by who you’re friends with and how exciting their lives are; if they post text-only status updates, all you’ll see is an enlargement of their profile photo in the background.
Notifications
It also pays to have quite a few friends – though if you’re considering a Facebook Home phone or even just the launcher, perhaps that’s a given – since Home is quite an insular place. Too few and your Cover Feed will be relatively empty; on the flip side, however, with no way to filter out which groups of people feed the timeline, there’s a frustrating lack of control over what you see day to day. This is particularly the case with notifications: on the HTC First, you get alerts for all apps and services, but if you’re using Home on an existing handset, only Facebook notifications come through.
Either way, notifications bubble in as simple grey bars, with profile photos if they’re of new status updates, messages, or Facebook check-ins, or app icons – such as email, phone or Instagram – if they’re from elsewhere on your handset. You can tap them to open them, or swipe them away off the screen; long-pressing on one notification allows you to lasso multiple notifications and dismiss them simultaneously.
If you’ve got rid of them, though, you can call them back using the standard Android Jelly Bean notification bar, though it’s hidden by default. A tap at the top of the Cover Feed screen makes it briefly visible – complete with the usual clock, network signal, battery status, and any notification icons – and then dragging it down opens it completely.
Again, as with Cover Feed, it all works well in the context of Facebook. Using Home on a device other than the First, however, hides a lot of Android’s other glitz and features, not least any support for homescreen widgets. In fact, they’re completely absent from Home.
Chat Heads and Messenger
Passively consuming photos and links isn’t the only aspect of Facebook Home: instant messaging is also heavily integrated into not only the launch, but the Android system as a whole. New messages pop up as circular bubbles showing either the user’s profile photo or, in the case of group messages, a collage of those photos. By default, they bubble into view in the upper right corner, clustering across the screen as they stack up, but each can be dragged around (or, with a long-press and a lasso gesture, multiple Chat Heads can be grabbed) and either pushed to other areas of the screen or dismissed altogether.
That’s important, as Chat Heads permeate all through the OS, appearing on top of whatever app you’re using – Facebook or otherwise. It soon becomes second nature to snatch one up with your thumb and either open it or flick it away; however, you can also flick it to the side of the screen, where – after a little bounce – it will cling.
Tap to open it, and you get the usual Facebook messenger window on top of whatever you were looking at before, whether that be the Cover Feed homescreen, the Android browser, a game, or something else. You can also call up a Chat Head yourself, by long-pressing a person in the regular messenger list, and choosing to pop them out as a bubble.
Chat Heads works well, though again there’s a walled garden effect that will frustrate anybody who isn’t entirely committed to Facebook for their messaging needs. The latest iteration of the Facebook messenger app pulls in SMS text messages, but it doesn’t support Google Talk or other IM systems, and so the overall usefulness of Chat Heads is diluted.
App Launcher (and everything else)
Facebook Home may be all about Facebook, but the social company does at least recognize that Android users are likely to want to access other apps. For that, there’s the app launcher, a quick-launch hub from which you can jump to your most commonly used software.
Drag the profile picture on the homescreen up, and the app launcher pane loads, a 4×4 grid of shortcuts that can be dragged and reorganized at will. Above it, there are buttons to post a new Facebook status message, a photo, or to check-in at your current location. Multiple pages of apps are supported, and you can drag new icons in by swiping to the left to open up the full app drawer and then bring them over to the main launcher pane.
The app drawer also has a Google search bar at the top of the screen, but that’s the only widget-style action you’ll get. There’s no support for any native Android or third-party widgets, and no way of accessing the regular Android homescreen, since Facebook Home replaces it completely. You do still get Google Now access, however, with a long-press on the home button calling it up; a double-tap opens the Android app switcher.
Wrap-Up
On the one hand, you can see the argument for Facebook Home. The social network is hugely popular, and there’s no shortage of people who check in on the latest updates multiple times a day. It’s become a way for old school friends to rediscover each other, family members to share the latest events in their lives, and for colleagues to collaborate more casually with services like messenger.
Nonetheless, in its first iteration, Facebook Home doesn’t quite hit the spot. It feels like it should have been a beta; indeed, Facebook was keen to point out at its launch event that it’s definitely a work-in-progress. The problem is, Facebook hasn’t taken baby steps: it wants to be your new Android homescreen, and anything from third-parties is basically lost or hidden in the process.
Factor in things like the complete lack of support for widgets and the inability to tailor who gets included in Cover Feed, and Facebook Home stumbles out of the gate. As a result, it’s difficult to recommend it to anybody other than those solely committed to Facebook (and even those most fervent users of the site were mixed when we showed them Facebook Home and explained what it offered), and if you’re also a Twitter user, or a Google+ user, or rely on other messaging apps like WhatsApp, LINE, or others, for every advantage Facebook Home provides, there’s a compromise to be made elsewhere.
Facebook Home Review is written by Vincent Nguyen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
Google Keep Review
Posted in: Today's ChiliWith Google Keep you’ve got a note-taking interface created by the company to be a one-stop-shop inside Android. Like Google Now, this is another value-added element that will be present in most or all future Android devices, and it’s tied to your Google account through Google Drive. If you head to https://drive.google.com/keep/ right this minute (and you’re logged in to your Google account), you’ll find an interface not unlike the one we’re looking at today on an Android smartphone.
Google Keep allows you to take a note that includes any of the following: typed text, dictated text, recorded sound (with dictated text – a bit different than a straight-up sound recording), photos (but not video as of the publish date of this review), and checklists. This system is an extremely sleek, basic, and simplistic iteration of what Google’s competitors work with.
Above: Google Keep on the LG-made Google Nexus 4 smartphone with Android 4.2 Jelly Bean.
If you look at Evernote, you’ll find a system for taking notes that’s able to accept emailed notes, works with Skitch for hand-written notes and drawings, works with sound recordings in full, video, photos, text, searchable images, business card scanning, and much, much more. Basically Evernote is currently in a whole different league when it comes to being all-inclusive.
In Google Keep you’ve got Google’s take on things. While we’d be baffled if we heard a Google employee claim this was a good competitor with the other more mature systems out there, it wouldn’t be out of the question for Google’s set of features to eclipse the rest in a few years time. But that’s a bit forward-thinking – this app has just been released this week.
You’ll be able to access a new note through several shortcuts, immediately moving to your camera for a photo, your keyboard in a note for text typing, your keyboard and a list for checklists, or a microphone for voice recording/dictation. These four shortcuts are represented by familiar icons along a bar that can exist on your smartphone or tablet as a widget on your homescreen.
Hot Stuff: Google Keep also offers a couple of Lockscreen Widgets for Android 4.2+ that you can use to access your notes right at the power button.
While what you’re able to do with these notes is relatively limited, the entire interface is exceedingly smooth, and it is rather nice to be able to instantly access the notes you take from your smartphone, tablet, or desktop machine on the fly. You can download the Android app from the Google Play app store now absolutely free, and we wouldn’t be surprised if an iOS version came calling sooner than later. Check it out!
Google Keep Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
It’s time to bring out the big guns with The Conduit HD for Android, a game that’s been boosted into the mobile space by the developers at High Voltage Software assisted by the Tegra team at NVIDIA. With this version of the game you’ll be rolling out with everything you saw on the original Wii version and more – 9 mission of furious blasting of alien beasts from the comfort of your own smartphone or tablet! This game is out this week for Tegra-toting machines, here in the mobile universe for the first time!
What you’re seeing here is a rather radical environment in which your mission is to destroy a mysterious and other-worldly enemy with a dynamic user interface available right from your touchscreen device or wirelessly with your own Bluetooth-connected gaming controller. You’ll be using pistols, machine guns, and a fabulously strange “All Seeing Eye” device (ASE in the game) to explore this strange new world and puzzle solve as you blast through the opposition. Below you’ll see the game running on the Google Nexus 7, the ASUS-made tablet working with NVIDIA’s Tegra 3 quad-core processor under the hood.
You’ll be able to control your gameplay from start to finish with control options everywhere from flipped tapping to auto-fire mode. You’ll be able to change the layout of the buttons and controls, change the way you target and move, and you’ll have – specifically – GameStop Controller support as well. This is the more “traditional” way to play the game, they say, with Bluetooth-connected blasting on your side.
The weapons you’ll be using number to 18, unique firing modes and actions for each, with the ASE to back you up from start to finish. You’ll be destroying your enemies which number to 14, for starters, both human and alien creatures coming at you not just from straight up in front, but below and up above as well. Head down the stairwell, watch out for snipers up on a second level, and toss grenades all around.
And the best part is the graphics have been given a bump between the original Wii version and here with NVIDIA’s Tegra SoC. With the Tegra 3 quad-core processor you’ll be blasting up and out with what the Chief Creative Officer of High Voltage Software, Eric Nofsinger, calls “console-quality visuals on mobile devices.” This includes enhanced lighting in all your darkest corners, higher resolution graphics than ever before, and “much-improved” visual fidelity compared to this game’s original release.
This game will be available to you immediately if not soon from the Google Play app store through the NVIDIA TegraZone with a rather unique pricing structure. You’ll be able to download the game for free, and the first two levels are completely free. After that you’ve got the option of buying the whole rest of the game at once for $4.99, or you can buy each of the two halves of the game for $2.99 each. At the moment we can’t imagine why you’d only want half the game, but to each their own.
Have a peek at the timeline below for more Tegra-enhanced games available in the NVIDIA TegraZone right this minute, and don’t forget to hit up our own massive Tegra Hub too for more NVIDIA mobile action than you can handle!
The Conduit HD Android Tegra Enhanced Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.