Valve ports Portal to NVIDIA SHIELD
Posted in: Today's ChiliIn a bit of a surprise twist to the end of his GPU Technology Conference 2014 (GTU 2014, that is) chat, NVIDIA CEO Jen-Hsun Huang let it be known that … Continue reading
In a bit of a surprise twist to the end of his GPU Technology Conference 2014 (GTU 2014, that is) chat, NVIDIA CEO Jen-Hsun Huang let it be known that … Continue reading
It’s once again time to get up close and personal with Valve’s next-generation hardware for SteamOS, this time with directional buttons and XYAB buttons instead of a touchpad. While we … Continue reading
If you ever walked into an arcade in the 80’s, you will probably remember the game Gauntlet. This game is memorable because in a time when dual player on an … Continue reading
When Valve unveiled its Steam Controller last year, I was quite skeptical about the value of its built-in touchscreen. It turns out many of Valve’s testers had the same opinion. This January, at the 2014 Steam Dev Days conference, the company announced that it was ditching the touchscreen for a more conventional button configuration.
In the video below, you’ll see Valve’s Eric Hope and John McCaskey talk about the evolution of the Steam Controller at Steam Dev Days. At around 23:35 into the video, Eric talks about the point when they realized that the touchscreen was not really that useful. See, Valve added a “ghost mode” that displayed an onscreen prompt showing you what part of the touchscreen you’re touching as soon as you touch it.
Ghost mode was a great feature. So great that Valve realized it rendered the controller’s screen – which Eric said was the most expensive part of the controller – pointless. Removing the touchscreen also allowed Valve to ditch the built-in rechargeable battery and switch to AA batteries, further driving the cost of the controller down.
Then at around 25:39 in the video Eric discusses why the ABXY corner buttons on the previous prototype also had to be scrapped. Valve labeled the face buttons A, B, X and Y to make them familiar to gamers, only to arrange the buttons in an unfamiliar layout. The result was a jarring experience for testers, who had a particularly hard time accepting the fact that the four ol’ buddies were split into two groups.
As Eric said in the video, the controller is still undergoing internal testing and is nowhere near its final form. They could bring the touchscreen back. They could also place the buttons a bit farther apart. You know what they say about people with big thumbs: they have trouble with cramped controllers.
[via Valve via Ars Technica, Gamasutra & Gamesblog]
Back at Steam Dev Days, Valve announced it was giving up on the touchpad dreams for its Steam Controller
Back at Steam Dev Days in January of this year, Valve first showed off a glimpse of their redesigned SteamOS controller. After deciding it was silly to include a touchscreen … Continue reading
As one of the most well-received tower defense games in its day, gamers have long been chattering about a second iteration of the game Defense Grid. Hidden Path Entertainment and … Continue reading
Remember back when Harmonix revealed that they’d be hiring for a first-person shooter back in August of 2012? It’s time! Harmonix’ developers have brought the world the likes of Guitar … Continue reading
Valve’s newest update to their Steam system for games is a feature called Steam Tags. This update will allow users – not just the developers behind games and apps – … Continue reading
This week the folks at Valve have released Steam Music Beta, a local music service that’ll allow you to easily play music while you play games with SteamOS. THis service … Continue reading