Microsoft patent applications take Kinect into mobile cameras, movie-making

Microsoft patent applications take Kinect into mobile cameras, moviemaking

Microsoft has never been shy about its ambitions for Kinect’s depth sensing abilities. A pair of patent applications, however, show that its hopes and dreams are taking a more Hollywood turn. One patent has the depth camera going portable: a “mobile environment sensor” determines its trajectory through a room and generates a depth map as it goes, whether it’s using a Kinect-style infrared sensor or stereoscopic cameras. If the visual mapping isn’t enough, the would-be camera relies on a motion sensor like an accelerometer to better judge its position as it’s jostled around. Microsoft doesn’t want to suggest what kind of device (if any) might use the patent for its camera, but it’s not ruling out anything from smartphones through to traditional PCs.

The second patent filing uses the Kinect already in the house for that directorial debut you’ve always been putting off. Hand gestures control the movie editing, but the depth camera both generates a model of the environment and creates 3D props out of real objects. Motion capture, naturally, lets the humans in the scene pursue their own short-lived acting careers. We haven’t seen any immediate signs that Microsoft is planning to use this or the mobile sensor patent filing in the real world, although both are closer to reality than some of the flights of fancy that pass by the USPTO — the movie editor has all the hallmarks of a potential Dashboard update or Kinect Fun Labs project.

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Microsoft patent applications take Kinect into mobile cameras, movie-making originally appeared on Engadget on Thu, 02 Aug 2012 18:04:00 EDT. Please see our terms for use of feeds.

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Spanish researchers to train FIFA referees on calling plays with stereoscopic 3D, won’t help catch dives

Spanish researchers to train FIFA referees on calling plays, sadly won't catch dives

Spain might be on Cloud Nine after clinching victory in UEFA’s Euro 2012, but a team at the Universidad Carlos III de Madrid isn’t resting easy. To help referees know when they should blow the whistle, researchers have recorded 500 simulated offside soccer (yes, football) plays in stereoscopic 3D to give refs a more immersive sense of what it’s like to make the call on the pitch. The hope is to have FIFA more quickly and accurately stopping play without having to spend too much actual time on the grass. We don’t yet know how many referees if any will be trained on the system by the 2014 World Cup, or if it will spread to other leagues — what we do know is that no amount of extra immersion is needed to catch a theatrically fake injury.

Spanish researchers to train FIFA referees on calling plays with stereoscopic 3D, won’t help catch dives originally appeared on Engadget on Tue, 03 Jul 2012 23:22:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceUniversidad Carlos III de Madrid  | Email this | Comments