LG Working On A Nexus 5, Wants Deeper Partnerships On TVs And Glass, Report Claims

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LG is an Android smartphone OEM that, like many others, finds itself in the shadow of Samsung. But it scored an impressive hit with the Nexus 4, the $300 unlocked Google-branded Android reference phone it released last year, and according to the Korea Times, it’s already working on a follow-up with the search giant.

The new report claims that LG is working on a new Nexus-branded smartphone, and that LG also wants to add to its existing partnership with Google for TV products, and would like to be closely involved in future developments like Google Glass. LG clearly sees the value of being closely associated with Google, as it managed to pull into third place in the global smartphone race in Q1 2013 according to IDC and Juniper.

LG’s Optimus G and the Nexus 4 helped it gain some ground in the smartphone war, although it still trails far behind Samsung and Apple, who hold 32.7 percent and 17.3 percent of the global market respectively, compared to LG’s 4.8 percent. Recent estimates have put sales of both the Optimus G and the Nexus 4 at somewhere north of 1 million, which, while once again trailing devices by Samsung and Apple, are impressive enough. Especially in the case of the Nexus 4, LG proved that it could make a strong seller out of a line that usually has more limited consumer appeal.

In the past, we’ve seen reports that an LG Nexus 5 was in the works, with the code name “Megalodon.” This isn’t just an upgraded version based on the LG Optimus G Pro, but a truly new device with a very powerful quad-core 2.3GHz Qualcomm Snapdragon 800 processor on board. Recent rumors indicate we might see a Nexus 4 variant at Google I/O in two weeks, with a 32GB storage option and both LTE and CDMA cellular wireless bands on board. The current Nexus 4 maxes out at HSPA+, but it does have an LTE-capable radio, early hacks revealed.

There’s very little downside to LG building a new Nexus device, and Google might be more inclined to let them, given the success of the last one. It’s possible we’ll hear more about this at I/O, but given that the Nexus 4 only arrived late last year, we might have to wait a little longer, too.

Connected Kitchen Scale From Chef Sleeve Tracks Your Nutrition Bite-By-Bite

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Chef Sleeve has been selling its iPad-protecting plastic sleeves since 2011 to keep kitchen gunk off the iPad you’re using while you cook. They also make a dishwasher-safe, non-porous chopping board with a built in iPad stand (below right), and a smaller stand in the same recycled paper composite finish. But Chef Sleeve’s grand plan is to create a range of connected devices for the kitchen that link up with an iPad app to let people track their nutrition in a highly granular, yet low hassle, way.

To that end it’s just kicked off a Kickstarter campaign for its next product: a smart Bluetooth scale, which it’s calling Smart Food Scales, that will enable people to weigh ingredients and snacks and then determine the exact amount of fat, salt, sugar, vitamins and so on in the ingredients they’re using in recipes or the snacks they’re eating at home.

“This is our first smart product. We now want to activate these pieces of hardware and take the iPad even further and enhance the experience in the kitchen,” says Chef Sleeve’s Michael Tankenoff. “The Bluetooth scale will sync up with our iOS app on iPad or iPhone. Say you’re weighing strawberries. We house the USDA database of food information, so you select strawberries. Not only will it tell you the weight, but it tells you all the nutritional information.

“For example, you’re preparing a salad — you put your bowl on the scale, add your lettuce, select lettuce, reset to zero, add your tomatoes, select tomatoes, reset to zero, keep going, build this recipe and when you’re done, now you know exactly the nutritional value of that salad that you have every day.”

As well as the health conscious and people watching their weight, Chef Sleeve envisages the scales being useful for individuals with conditions such as diabetes to help them track their sugar intake, or people with specific nutritional deficiencies who need to make sure they’re getting enough of certain vitamins in their diet.

The company is looking to raise $30,000 via its Kickstarter campaign, which runs until the end of the month. It’s showing the following prototype screenshots (below) of the planned iPad software. It also intends to open up its API at some point in the future, so that third-party developers can build apps for the smart scales — although it’s going to be careful about how it does this, as it wants to keep any other apps wholesome (scales can, after all, be used to weigh non-foodstuffs too).

After the scales, Chef Sleeve says it will look to launch other connected devices that tie back in to its iOS app to keep adding to a range of smart kitchen devices. A thermometer could be next, says CEO Santiago Merea. A chopping board with an integrated scale could also be on the cards “at some point” — but he says the company is being mindful about its mainstream consumer buyer. “We need to be careful about our demographic. We’re not going to throw rockets at them,” he told TechCrunch. “We want the design to be very homey, very crafty.”

If the uptake of the scales is strong, it could end up generating some fascinating data for Chef Sleeve — such as what, when and how people eat — which it said it will look to feed back into its product development.

“Our pledge is going to be to not store any personal information at all — because we don’t need to but we also don’t want the risk of being hacked,” said Merea. ”Food is personal… So we’re not storing any personal information but we don’t need to. With that data we can also even help our customers. It’s going to be really cool what we can do with this.”

Chef Sleeve already has stores interested in carrying the smart scales, according to Merea. It’s hoping to get into speciality kitchenware stores with the smart scales, a shift of its retail strategy which, to date, has been mostly focused on selling via Amazon (and its own website).

Lumu Is A Digital Light Meter For Photographers That Plugs Into Your iPhone & Tells You What Camera Settings To Use

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Meet Lumu: a digital light meter for photographers that plugs into the iPhone’s headphone jack as a smaller and smarter replacement for traditional analogue light meters. It’s used in conjunction with Lumu’s app — being demoed in prototype here at hardware alley at Disrupt NY – to help photographers figure out the best camera settings for their current location.

Lumu is not going to help you take better photos on your iPhone — it’s a tool for standalone cameras that have ISO, aperture and shutter speed parameters that can be manually set. The startup, which hails from Slovenia in Europe, plans to kick off a Kickstarter funding campaign in about a month. The Lumu device will cost $99.

“It’s the world’s smartest light meter,” says co-founder Benjamin Polovic. “The existing light meters are large, bulky and very expensive. With Lumu, the main processing is done on the iPhone, so we use the iPhone’s power. It also doesn’t use any batteries, it’s powered from the iPhone.

“You take your iPhone or your iPod and plug it in and it’s going to recognise it, and it sets all of the parameters for your unique environment. So you put in your ISO that you use in your film or your digital camera, the aperture you want to use and then it calculates the time.”

The photographer then needs to manually input the suggested settings into their camera but Polovic says the group is thinking about making a Bluetooth dongle so settings can be wirelessly sent to a digital camera. “We’re excited to get some ideas from Kickstarter when the campaign launches,” he added.

As well as showing the light level and exposure value for the current lighting conditions, the app lets users store pre-sets for individual geotagged locations so they can easily revisit them later. It will also include an auto mode, and a filter-style feature that will tell users how to achieve effects such as bokeh (background blur). 

Polovic said Lumu’s hope is to inspire more people to start digging down into their camera settings. ”We love photography, we want to make it better, we want to introduce it to people who don’t necessarily know how to use cameras because they are quite complex. We want to make it simple,” he says.

The startup has been developing Lumu for about four to five months, according to Polovic. Down the line, it plans to launch an SDK so developers can create other apps using the light sensor — giving the example of an app that wakes the iPhone’s owner when it starts getting light, for instance.

With A Widespread Launch Looming, Mozilla Rolls Out Firefox OS Simulator 3.0

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Mozilla was keen to talk up the 3.0 version of its Firefox OS simulator back in March, but didn’t have much to share about when eager developers could start fiddling with it. Thankfully for HTML5 buffs, that six-week quiet period is over — the team just announced on the official Mozilla Hacks blog that the newly updated simulator is now available to download.

All of the features that appeared in the preview release are accounted for — think support for rotating displays and a mock geolocation API for testing location-aware apps — but the simulator suite has been polished a bit since we last saw it. Most of those tweaks are housekeeping changes: the size of the download has been reduced, which has led to snappier boot times, and the simulator now supports common OS shortcuts like Cmd + Q to shut down, but the simulator has also been updated to run newer versions of Firefox OS and the Gaia user interface layer.

With that said, prospective Firefox OS developers will probably use one simulator feature more than any other: the ability to push work-in-progress applications to connected test devices. Mozilla and its hardware partners Huawei, LG, and ZTE (who showed off its first FFOS device at Mobile World Congress) have been pointing to device launches in Brazil, Colombia, Hungary, Mexico, Poland, Serbia, Spain and Venezuela later this year, but the quality of the experiences found on those phones will ultimately determine whether or not Firefox OS flops.

Even so, strong early sales of Firefox OS developer devices may point to a promising official launch for the first set of consumer-facing phones later this year. Just look at Spanish hardware OEM startup Geeksphone — it began selling its Keon and Peak reference devices for $119 and $194, respectively, late last month, and the company was forced to limit the number of handsets sold that on launch day so the 20-person team could keep up with shipping.

That’s a promising start especially for a company as young as Geeksphones, but there’s no question that Firefox OS is going to face some serious competition in its launch markets. Android powers a staggering number of cheap smartphones, and Nokia has refocused its efforts to build low-cost devices based both on Windows Phone and the aging Series 40 OS. Meanwhile, persistent rumors of a low-cost iPhone continue to make the rounds — Firefox OS seemed like a novel option for new and adventurous smartphone owners when I first played with it, but we’ll have to see how the rest of the industry responds.

Snapzoom Gives You A Smartphone Camera Mount That Turns Binoculars Into A Super Zoom Lens

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A lot of people don’t carry cameras anymore, now that they have smartphones. But that means that you could miss opportunities to capture great moments, especially when you’re missing out on the great optical zoom available on some more expensive or specialized dedicated camera devices. That’s what Snapzoom hopes to fix with its binocular mount for smartphone cameras, and the best part is that it’s completely universal, meaning it fits a wide variety of both phones and binoculars.

The project got started when Hawaii-based co-founders Daniel Fujikake and Mac Nguyen started using their own smartphones to film their surf escapades via a completely DIY, garage-made mounting device that they hacked together. They saw the utility, and other surfers asked them about it every time they went out, so they partnered up with a professional designer to form HI Resolution Enterprises and build a proper prototype using 3D-printed materials.



The duo took to Kickstarter to fund a production run for Snapzoom, and has already blown past its $55,000 goal in just over a week. The funding will help the two turn the 3D printed prototype into a glass-filled nylon injection molded retail product, which the company hopes to manufacture both in the U.S. and overseas.

“It’s going to be extremely tough, since it’s something that’s meant to be used outdoors,” Fujikake told me. “You can put it in your bag, you don’t have to worry about babying it, you can get it wet, you can drop it, it’s very very tough.”

Already, before even closing its Kickstarter funding, Snapzoom has had a lot of interest from well-placed retail partners, including U.S. camera equipment and accessory retailer B&H Photo. Based on funding interest and prospective retail partner enthusiasm, the team seems to have tapped a strong, unaddressed consumer desire, even if it is a bit niche. And it’s not just voyeurs who are interested; this is great for nature photography and action sports, too.

Snapzoom is looking to ship in September, and retail price for the mount is expected to be around $79.99, but currently pre-order backers on Kickstarter can get one for just $70. The team is working on stretch goals now, since it has already earned almost $10,000 more than its original goal.

A Walk Through Hardware Alley At TC Disrupt

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Dogs, drones, and digital controllers, oh my! This year’s Disrupt conference in New York was full of amazing webs services and software, but Hardware Alley brought out the best in hardware startups and showed the world that hardware is finally serious business.

Darrell Etherington and I wandered the halls of Hardware Alley today to meet some amazing companies. We met with Fitbark, a way to see how happy your dog is and Thermovape, a way to smoke without taking in harmful carcinogens. We saw Extreme Flyers zip and zoom around the room with their brand new mini drone and Social Bicycles with their new system for bike sharing.

We’ll call out individual hardware alley companies over the next few days but until then enjoy this quick look at the coolness that is Disrupt.



Bitponics Offers A Cloud-Managed Hydroponic Grow Op Anyone Can Operate

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Kickstarter-funded Bitponics was showing off its finished product at TechCrunch Disrupt NY’s Hardware Alley today in New York, which is shipping out to backers in the next few weeks according to company cofounder Michael Zick Doherty. The Bitponics system is a cloud-based hydroponic garden manager, complete with a web-based dashboard that’s accessible anywhere and can control every aspect crucial to the process, like the pH of the soil, temperature, light and moisture level.

The Kickstarter project from the Brooklyn-based company managed to pass its $20,000 goal back in June of last year, as people seemed drawn to the idea of a platform that takes a lot of the guesswork out of setting up and managing a hydroponic garden. It’s designed to be dead-simple, with guides for how much sun, water and nutrition your plants need. It collects data via sensors that plug into a base, which connects to your local Wi-Fi network, and then logs data in a dashboard and can send you notices when things aren’t going exactly as they should. The base has two power outlets built in which feature timers that allow you to set schedules for components like lights and pumps.

“I was working for a company called Windows Farms doing the hydroponic systems, who do the growing and the plumbing and all those aspects of it,” Doherty said of how Bitponics came up with the idea. “My issue with hydroponics is that there are a lot of things that you have to know well to be able to grow well, and there’s a lot of time put into monitoring the conditions of the plans.”

As a hardware and software platform startup, I asked what the biggest challenges Bitponics has faced in terms of actually delivering a product. Doherty said that there were challenges with manufacturing and getting that right, but that the biggest challenge was making sure the entire process was engineered correctly in terms of user experience, so that literally anyone could pick it up and use it, and grow things well.

“Probably the biggest challenge was figuring out a user flow that was something that anyone could do,” he said. “Building something that someone who had never tried hydroponics, or someone who had never touched a computer would be able to just follow these instructions and get running in a reasonable amount of time, that was a huge challenge.”

Bitponics is going to start shipping to the general public once it gets all of its backer systems out to Kickstarter supporters, when it’ll be available for $499 for the base station, with service available on a recurring subscription basis. If you’re looking for a way to manage your in-home herb or cannabis farm even when you’re away on business, this could be one to check out.



Adafruit’s Limor Fried Wants To Make People Comfortable With Their Electronics, Inside And Out

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Recently, consumer electronics have tended to be more about closing things down then opening them up, but New York-based Adafruit is working to help reverse that trend, and to make it so that people aren’t afraid of what’s inside their devices, and instead become more comfortable with electronics components and the concepts behind how gadgets actually work. Adafruit founder and CEO Limor Fried was on stage at TechCrunch Disrupt NY today, and talked about how her company is going about achieving that goal.

The mission helps the company generate revenue, by priming an audience early on to become buyers of the components, DIY kits and open-source devices Adafruit sells through its online store. The key is to start young, Fried says, and to take advantage of urges that children already have around exploring their environment and the things around them.

“At a certain age, they just want to be comfortable with it, and everyone here probably liked to take stuff apart,” he said. “That’s how we learn, we take stuff apart and then we learn from them. That’s how software works, too.” With software, we pull apart the code to find out how it’s put together, she said, and we should be doing the same thing with hardware.

“We open the box,” she said, referring to our instincts when young. “The gadgets you have now, tablets and smartphones, theyr’e not easy to open anymore, so we provide that.” The idea is to make sure that if the need to break something down and repair it does arise, we aren’t afraid of it, and we don’t feel like we need eight years of specific education just to replace a broken capacitor.

Adafruit recently launched a video series for children called Circuit Playground to help familiarize them with electronics at a very early age. The company also put out a coloring book for electronics, which you can print out and use under a creative commons license. This is designed less to provide a rigorous early-age electrical engineering education regimen, and more to help get kids comfortable with terms, designs and shapes early on so that they’ll find it easier to pursue that kind of formal training later on. Basically, it’s about planting the seed for a generation of makers to come.

Asked about Adafruit’s identity, and whether it’s an educational organization or a business, Fried said her company is an ‘educational, tutorial company” that then has essentially a gift shop at the end. The model works in the same way that art supply stores functions; you could technically make your own paint, she says, but most people don’t because it’s easier to buy. Budding electronics hobbyists can likewise build their own PCBs, but they instead turn to supply stores and pre-fab components like those supplied by Adafruit. But in the end, the emphasis is on education and open source.

Fried envisions a world where people treat hardware the same way they do software, by mostly leveraging open source tools to quickly start up their own companies. But that change represents a major shift that will require fundamental changes in how we think about hardware, and Adafruit is trying to bring that about starting as early in our educational lives as possible.



AT&T And LG Make The U.S. Optimus G Pro Official, Coming May 10 For $199.99

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LG’s Optimus G successor, the G Pro, is coming to AT&T on May 10 with pre-orders beginning May 3, the companies revealed in a press release today. LG’s Optimus G Pro offers a 1.7GHz quad-core processor, 2GB of RAM, a 5.5-inch 1920×1080 display with a pixel density of 400ppi, and a 13 megapixel rear-facing camera. The G Pro will be available on a two-year agreement for $199.99, and packs AT&T 4G LTE cellular connectivity.

Chris checked out the G Pro back in February at Mobile World Congress in Barcelona, and came away with a decidedly positive overall impression. The phone’s high points seem to be its camera and light and slim design, as well as a built-in IR blaster that means it can operate as a universal remote for you TV and other home electronics.

The phone’s arrival was hardly a surprise, having been leaked earlier by Android Central, which pegged the exact date. Then LG announced an event for today, May 1, and went on to confirm that this would indeed be about the Optimus G Pro late in April.

For LG, it’s a phone that follows the Optimus G, a flagship device that has done fairly well so far, hitting the 1 million sales mark back in January of this year, after a release in September 2012. The G also provided the basic groundwork for Google’s Nexus 4 Android reference device, which reached 1 million in handset sales in February, according to an estimate based on serial numbers calculated by Nexus 4 owners.

The G Pro will be going up against the extremely well-reviewed HTC One, and the Android juggernaut, Samsung’s Galaxy S4, so it’s got a lot to compete with. But for fans of the last two major LG-made devices, this looks to be decently attractive upgrade.

Social Bicycles Raises $1.1 Million To Expand Bike Sharing Project

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Bike sharing service Social Bicycles has raised $1.1 million to expand the reach of their social bike sharing service to new markets. The company, led by Ryan Rzepecki, reported the funding this morning.

The round was led by David Rose on behalf of New York Angels as well as Esther Dyson, Amol Sarva, and Karl Ulrich. David Rose and Brad Higgins will be on the company board.

The company, founded in 2011, began as a Kickstarter project and then turned into a solid rental product with a pilot launch at the San Francisco airport in December and another pilot at the University of Buffalo in March.

The company is helping launch a bike share in Hoboken, New Jersey and St. Petersburg, Florida is on track to buy 300 bikes.

The bikes have built-in GPS systems and can be unlocked via your cellphone. Users can leave bikes almost anywhere and then find and unlock them anywhere using the app. This allows bike sharing services to exist without central hubs that take up valuable sidewalk space.