Freeman on a free OS: Half-Life 2 now available on Steam for Linux

Freeman on a free OS HalfLife 2 now available on Steam for Linux

You already know that Half-Life 2 for Xbox, Xbox 360, PlayStation 3, PC and OS X is excellent, but have you tried it on Linux? Well, yes, technically speaking, you couldn’t actually play that version until this week when it launched on Steam for Linux, but our question stands! Yeah, that’s what we thought. Now that that’s straightened out, we might warn you about the beta nature of HL2‘s Linux launch. Like other Valve titles recently released to Steam for Linux, Half-Life 2 is merely a beta for now. Should you already own a copy for another platform, it’ll show up in your Steam library as available for download like any other crossplatform game. Of course, you’re probably too tied up with Half-Life 2‘s recently added Oculus Rift support on PC to think about a plain old keyboard/mouse experience. And hey, we can’t blame you for that.

Interestingly, Valve’s internal Steambox is powered by Steam’s Linux version; it wouldn’t be hard to imagine Valve scaling up its Linux game library ahead of the retail debut of various Steamboxes (or Steamboxen, if you will). That remains to be seen, of course, as Valve’s made no official announcement regarding that project’s availability.

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Via: OMG Ubuntu

Source: SteamDB

Half-Life 2 Oculus Rift support official

In the latest update to Valve‘s classic sci-fi first-person shooter Half-Life 2, the developer added official support for the Oculus Rift virtual reality headset, making it the second game from Valve to support the new VR device, with Team Fortress 2 being the first game that received the green light.

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Valve programmer and lead developer of the Oculus Rift-ified Team Fortress 2 Joe Ludwig announced support for Half-Life 2 on the Oculus Developer Forums. The beta for the VR version of the game is out now, and Ludwig says that the port should be shipping to everyone “in a few weeks,” allowing Oculus Rift owners to take advantage of the Valve game.

However, Ludwig notes that this particular port is “a bit more raw” than the Team Fortress 2 port when it first was released for the Oculus Rift, so gamers will definitely experience some bugs in the game, and Valve is already aware of a few themselves, including problems with HUD and and the zoomed-in UI.

As for other Valve titles that will make their way through the Oculus Rift development process, Valve says that more of their games will be heading to the VR headset, including the Portal and Left 4 Dead series, which have already gone through some testing phases. However, no more details were given about upcoming games.

[via Polygon]

[Source: Oculus Developer Forums]


Half-Life 2 Oculus Rift support official is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Half-Life 2 officially supported on Oculus Rift, beta gets shipped to developers

HalfLife 2 picks up official Oculus Rift support, beta gets shipped to developers

Gordon Freeman, in your head. Well, that’s the plan, with Oculus now offering official beta support for a headset-based Half-Life 2. There’s a few known issues to iron out already, including an overly-dim UI and issues with the zoom. But even at this early stage, it appears to lack any gameplay deal-breakers we’ve seen elsewhere. As mentioned by Valve’s Joe Ludwig on the Oculus developer forums, however, the current build is a bit rougher around the edges compared to the Team Fortress 2 beta that launched earlier this year. Developers with the necessary Rift hardware can pick up the files on Steam or follow the developments on Oculus’ own forums — but no comments about headcrab hats and wearables, okay?

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Via: Ubergizmo, Oculus3D (Twitter)

Source: Oculus VR developer forums

Half-Life 2 Gets Official Oculus Rift Support

We know that as far as official support is concerned, Valve’s Team Fortress 2 is currently being supported by the Oculus Rift virtual reality headset, and if you were looking forward to playing more of Valve’s games using the VR […]

Like It , +1 , Tweet It , Pin It Original content from Ubergizmo.

    

Valve engineer applies to Mars One program

Non-profit organization Mars One recently began accepting applications for the chance to travel to Mars in order to colonize the red planet, with the only caveat being that you’ll be living there for the rest of your life. That didn’t stop most applicants, though, as thousands of applications have been sent in to Mars One, one of which is from a Valve engineer.

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Jeep Barnett, who already has one of the coolest jobs around, has applied to become an astronaut for Mars One where he could be one of the chosen few to be taken to Mars forever. Barnett is a programmer at Valve, the game studio behind the Left 4 Dead, Portal, Half-Life, and Team Fortress series. He wants to quit his Valve gig and go to Mars full-time.

In his application, Barnett says that he’s always been interested in science fiction, and always grew up believing that such things would eventually turn into reality. A trip to Mars would put Barnett in a first-person experience where he would be able to live his childhood fantasy — traveling to another planet.

Frankly, Barnett would go to Mars ASAP if asked, saying that while such a trip would obviously require years of training, he’d be up for the trip by “next week” if needed. Of course, this doesn’t mean that Barnett hates his job at Valve, but going to Mars is definitely a once-in-a-lifetime experience, and Barnett doesn’t seem keen on letting it pass him by.

[via Kotaku]


Valve engineer applies to Mars One program is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Valve experiments with players’ sweat response, eye-tracking controls for future game design

Valve experimenting with players' sweat response, eyetracking controls for future game design

Valve has a surprisingly varied staff roster. Mike Ambinder is the company’s very own experimental psychologist and he’s been outlining some of Valve’s work with biofeedback technology, including eye-motion controls for Portal 2 and perspiration-based gaming adjustments on Left 4 Dead. Mentioning these developments at the NeuroGaming Conference last week, Ambinder notes that both are still at an experimental stage, but that “there is potential on both sides of the equation, both for using physiological signals to quantify an emotion [and] what you can do when you incorporate physiological signals into the gameplay itself.”

In Left 4 Dead, test subjects had their sweat monitored, with values assigned to how much they were responding to the action. This data was fed back into the game, where designers attempted to modify (and improve) the experience. In a test where players had four minutes to shoot 100 enemies, calmer participants would progress normally, but if they got nervous, the game would speed up and they would have less time to shoot. When it came to the eye-tracking iteration of Portal 2, the new controls apparently worked well, but also necessitated separating aiming and viewpoint to ensure it worked. With Valve already involving itself in wearable computing, it should make both notions easier to accomplish if it decides to bring either experiment to fans. Venture Beat managed to record Ambinder’s opening address at the conference — we’ve added it after the break.

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Source: Venture Beat

Valve Experimenting With Using Sweat And Eye Tracking As Biometric Feedback In Games

Valve Experimenting With Using Sweat And Eye Tracking As Biometric Feedback In GamesThe way gamers interact with their games has primarily been through controllers, such as gamepads, keyboards and mice, but what if there are more biological ways that we could interact with our games in the future? Well it seems that Valve is currently looking into that as it was revealed by the company’s experimental psychologist, Mark Ambinder, who revealed (via VentureBeat) that the company is currently experimenting with using sweat as a form of biometric feedback in their games.

Ambinder stated that the biometric feedback includes the use of a player’s sweat, calmness and eye motion, which has resulted in a variant of Portal 2 in which the game can be controlled via eye movement, which is apparently a lot quicker than reacting with your hands. The sweat and calmness gauge is also being used to determine within a game of Left 4 Dead, how much time is required to complete an objective.

Of course we don’t expect Valve to be releasing these games anytime soon with their biometric modifications, but it is interesting and awesome that a game company is looking beyond designing a new game in terms of features and story, but how a player interacts with it as well.

By Ubergizmo. Related articles: Kingdom Hearts HD 1.5 ReMIX Pre-Order Comes With Limited Edition Artbook, Saints Row 4 Has Us Playing As A Butt-Kicking President With Superpowers,

    

Left 4 Dead 2 now available on Linux, reclaims beta moniker

Left 4 Dead 2 now available on Linux, reclaims beta moniker

Valve’s bid to lure gamers away from Microsoft’s platform just got a little sweeter: Left 4 Dead 2 is finally available on Linux. Despite early appearances in early leaks, the game has been absent from Steam’s Linux compatible library. The wait might have been worth it — early ports of the game apparently only ran at six frames per second, but it eventually surpassed its Windows counterpart. Now, Valve is looking towards is community to fine tune the port even further, offering a fully functional beta client to Steam users who already own the game. Although the focus here is Linux compatibility, the company is offering the beta to Windows and Mac users as well, and says that running the game on any system helps with testing. Ready to take down the horde? Fire up Ubuntu and get started. Otherwise, you can check out the company’s official announcement at the source link below.

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Source: L4D Blog

Gaming subscription trend expands as Valve joins the party

Valve’s Steam digital distribution gaming platform has added support for gaming subscription plans, allowing gamers the ability to manage their subscription-based games through the gaming service. The new feature offers a simple way to sign up for games and manage payments. The first and only game so far to use the new feature is Darkfall Unholy Wars.

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More games will follow in the future, but for now, only Darkfall Unholy Wars is compatible — most likely to just test out the new system before rolling it out for more games. The service will allow you to manage subscriptions of all your Steam-based subscription video games through Steam itself, which is certainly nifty, and should give gamers a bit of flexibility and control.

To sign up for a Steam Subscription Plan, you’ll have to find a subscription-based game in the Steam store, and from there you just select the plan that you want and purchase the plan (rather than just a one-time fee for most games). It seems it’s a lot simpler than buying individual plans for multiple subscription-based games.

You can also cancel subscriptions from your Steam account, and Steam will list all of the subscriptions that you have. From there, you can just select the one you want to cancel and you’ll be all set. That same page will also let you renew subscriptions. Currently, Steam doesn’t offer the chance to gift a subscription plan, but we’re guessing they’ll come out with that sometime in the future.


Gaming subscription trend expands as Valve joins the party is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Alienware X51 Ubuntu Linux compact gaming PC unveiled

If you’re familiar with the Alienware X51, you know you’ve only had it available with Windows software out of the box until now – now you’ll find Ubuntu leading up the show. This machine brings on a rather small form factor you can use to replace your gaming console – if you dare – a possibility made even more real now that Valve’s Steam gaming interface works with Linux natively. You know good and well you’ve wanted to try it since that bit was announced.

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Ubuntu is being pushed with this machine as an ideal environment for gamers of all kinds, specifically because of its low-weight abilities. You’ve got an extremely clean build with this operating system right out of the box, with only the basics loaded immediately – you choose what you want when you want it – you also get Ubuntu-specific interfaces through Ubuntu’s Software Center, with “thousands of free applications” at your fingertips.

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Several builds are ready for gaming action with the Alienware X51 this week, the least expensive of these starting at a cool $599 USD. You’ll be able to ramp up to $1,049 with the largest of the collection – it’s still tiny, it’s just got a 3rd Gen Ivy Bridge Intel Core i7 processor under the hood instead of the smallest model’s Core i3. These systems also come with NVIDIA GeForce GTX graphics processing architecture for top-notch graphics delivery.

Alienware X51
Front-Height: 13.504″ (343mm)
Rear-Height: 12.54″ (318.5mm)
Depth: 12.52″ (318mm)
Width: 3.74″ (95mm)

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Have a peek at the Alienware X51 right this minute and consider Ubuntu for your next-generation gaming beast. Let us know if you’re planning on buying one of these builds now, and be sure to note if you’ll be jumping in with Ubuntu Linux or if you’ll stick with Windows for the foreseeable future.


Alienware X51 Ubuntu Linux compact gaming PC unveiled is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.