Razer unveils latest Blade and Blade Pro gaming laptops

Razer has announced the latest soon-to-be-available Razer Blade and Razer Blade Pro laptops, both of them aimed at gamers and offering their own variety of high-end mobile PC hardware. The Blade is the smaller of the two, offering a 14-inch display, while the Blade Pro is larger with a 17-inch screen. We’ve got a large gallery of both machines available after the jump.

Razer Blade Pro

First up is the Razer Blade, which features a 14-inch LED HD+ display, a custom-designed trackpad, and a backlit keyboard. The chassis is made entirely of dark aluminum, with the laptop measuring in at 0.66-inches thick. According to Razer, this makes it the most powerful laptop based on power-per-cubic-inch of any other gaming laptop available.

Inside, users will find a 4th generation Intel Core processor, an unspecified SSD that Razer says offers a boot speed 4x faster than the average 5400rpm hard drive, and graphics are delivered via an NVIDIA GeForce GTX 765M GPU. Display resolution sits at 1600 x 900, while the trackpad supports multi-touch. Battery life is rated at up to 6 hours.

The Razer Blade Pro is similar, but with more power under the hood, as is expected. The display is a larger 17-inch LED HD display, and there the Switchblade User Interface, SBUI for short. The machine itself measures in at 0.88-inches and weighs 6.5lbs, which Razer says makes it the most portable in its class among gaming laptops. There’s an LCD trackpad, as well as ten keys and SBUI including Adobe Photoshop and Premiere Pro, Maya, and others, all free of charge.

As far as hardware internals go, there’s an Intel Quad Core i7 processor, an NVIDIA GTX 765M GPU, 8GB of RAM, and 128GB SSD, which can be upgraded to up to 512GB. The keyboard is backlit, with the lighting being user-adjustable. The trackpad can also be adjusted with various sensitivities.

Both the Razer Blade and the Razer Blade Pro will be available for pre-order on June 3, with the former starting at $1,799, and the latter at $2,299.

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SOURCE: Razer 1 and Razer 2


Razer unveils latest Blade and Blade Pro gaming laptops is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Man of Steel: Minecraft Style

People can do some amazing things with Minecraft. What if you could re-create a movie in Minecraft right down to the expressions on the faces of the actors? Well, it would look a lot like this.

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Creative studio Steelehouse has taken the “Ideal of Hope” trailer for the new Man of Steel movie and reproduced it frame by frame as if Superman and all of Metropolis existed in Minecraft. The results are geek gold. The audio from the actual trailer is reproduced here to complete the experience.

It’s well worth a watch, especially if you are a Superman fan. Though it would have been even better if they really created it with the Minecraft engine.

[via Geek]

NES Controller Night Light is a Brilliant Idea

The original Nintendo Entertainment System’s controller lends itself so well to geeky reinterpretations thanks to its simple, rectangular form. And now, here’s another cool use for the iconic controller – a night light.

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This nifty night light was put together by DIYer lonesoulsurfer, and is basically an old NES controller outlined with LEDs, and set into a clear resin shell.

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The circuit is triggered by tilting the controller, and tilting it multiple times can switch it into a blink mode too. And if you’re wondering how you change the batteries in this thing, you don’t. It’s powered by a solar panel.

It’s pretty nifty, and you can check out the full build instructions to make your own over on Instructables. Since the whole thing is cast in resin, I don’t see a reason why you couldn’t do this with other game controller either.

Most PS4 Games will Support Remote Play via PS Vita: FINALLY.

If you drooled at the PS Vita hack we saw last year that allowed for Remote Play via PS3, check this out. Sony may have found a solution to the PS Vita’s languishing hardware sales and intrigued more Sony faithful in one fell swoop. The company has acknowledged that they will require PS4 games to support Remote Play, with some exceptions. In other words, you’ll be able to stream most PS4 games from the console and play them on the PS Vita.

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The feature was confirmed via Twitter by Shuhei Yoshida, the President of Sony’s Worldwide Studios. When asked if PS4 games will use the Remote Play feature, Yoshida responded, “Yes, it’s true unless the game requires specific hardware like the camera. It will be great to play PS4 games on PS Vita.”

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This is awesome news. It’s so awesome that you have to wonder why Sony didn’t boast about it more during the announcement of the PlayStation 4. I’m pretty sure they mentioned it in passing, but remember, Nintendo boasted about this exact same feature on the Wii U, and rightfully so. Obviously PS4 gamers will have to buy a PS Vita to enjoy Remote Play, and the Vita’s rear touchscreen can’t fully make up for the lack of R2 and L2 buttons. But still, this is a blessing for gamers who have to share their TV or don’t have enough space for a TV in their room.

If this takes off and more people buy the PS Vita, perhaps that will help push more publishers to release games on the handheld. I’m not entirely sold on this feature; we obviously haven’t seen it in action, we don’t know how the PS Vita’s battery will hold up with Remote Play, etc. But it’s one that I personally have been hoping for ever since the PS Vita was released, so I guess we’ll just have to be hopeful and wait until its big brother comes out this Holiday.

[via Shuhei Yoshida via Siliconera]

London’s V&A Museum names Sophia George as first-ever Game Designer in Residence

DNP  London's V&A Museum names Sophie George as firstever Game Designer in Residence

Considering that video games are the focus of many an exhibit these days, the following news shouldn’t be too shocking. The Victoria and Albert Museum in London has appointed Swallowtail Games founder Sophia George as its first-ever Game Designer in Residence. George, who won a BAFTA for her iOS title Tick Tock Toys, will be tasked with creating an interactive game for museum visitors. The first six months of the residency will involve researching the V&A Museum’s extensive collection of 16th- to 20th-century art, and game production will kick off in mid-2014 at Abertay University. You know it’s only a matter of time before the Met commissions a digital interpretation of its own massive sculpture gallery.

[Photo credit: Paul Farmer]

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Via: Eurogamer.net

BlueStacks GamePop misses OUYA’s competitive price point

OUYA is getting closer and closer to it’s public launch next month, and Android emulation service BlueStacks is looking to shake things up at the same time with their new GamePop portable gaming console. It’s a bit different than OUYA, as it uses a subscription for unlimited gameplay, but the price of the console itself is a bit more expensive than the OUYA.

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BlueStacks announced that the GamePop console will cost $129, which is just a tad more than the OUYA’s $99 price tag. However, gamers will have to buy all of their games separately with the OUYA, whereas the GamePop will offer a $6.99-per-month subscription for an all-you-can-play buffet of Android titles.

Of course, pre-orders for the new console are ongoing, and from until the end of June, you’ll be able to get the console for free if you’re willing to lay down a full-year subscription on the service, which only costs $83.88. That’s certainly quite the deal if we do say so ourselves, and even though the console will cost more than the OUYA, the subscription model of the GamePop seems rather enticing.

BlueStacks also announced the addition of more games coming to their portable console from three new developers. They weren’t wordy as to what games would making their way to the GamePop, but they did say that these new titles just announced today would cost over $50 if you bought them in the Google Play store, and users will be getting them for free with their subscription.

BlueStacks has already managed to get a handful of popular mobile game developers to partner up with them, including Glu, Halfbrick, and Gameloft. It’s not said exactly how many games will be available at launch, as the team is still working on getting a final count, but it should give OUYA a run for its money. However, we’ll see if the game selection on the GamePop is worth the $6.99 monthly fee. That’s a low price to pay, but that definitely adds up after a couple of years.

VIA: The Next Web


BlueStacks GamePop misses OUYA’s competitive price point is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One 3D render gives you a closer look at the console

You’ve mostly seen photos of the new Xbox One, but those can seem rather 2D. To remedy that, a 3D render is available to look at, which allows you to get a 360-degree view of the console from any angle by clicking and dragging around the screen to turn the console every which way imaginable.

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The 3D rendering comes from Sketchfab, which is a website that makes similar renderings for other popular products, like the Pebble smartwatch, the OUYA portable gaming console, and even Google Glass. Obviously, all of these renderings (including the Xbox One) are completely unofficial, but it’s legitimacy is probably pretty good, as Xbox Live chief Larry Hyrb linked to it himself, calling it “very cool.”

The rendering also gives users a chance to check out the connectivity options on the back, which weren’t shown during the unveiling event (we heard what it includes, but weren’t shown the back of the console). You’ll notice the two HDMI ports for passthrough video, as well as two USB 3.0 ports. There’s also ethernet, optical audio, and what looks to a proprietary port for the Kinect sensor.

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The Kinect sensor itself also looks to have a built-in cooling fan on the back, suggesting that there’s some powerful components on the inside that need careful attention so as not to overheat during long gaming sessions off the couch. There’s also a USB port of the left side of the console for easy access, since there don’t seem to be any on the front side.

The Xbox One was announced last week to much fanfare, but since then there’s been a lot of grief as far as the console’s used game policy, as well as whether or not the Xbox One needs to have an active internet connection at all times. Multiple Microsoft reps have said different things about these issues, so there still seems to be a bit of confusion, even on the company’s end. Hopefully, they’ll get it straightened out sooner or later.

VIA: Major Nelson


Xbox One 3D render gives you a closer look at the console is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One 3D Model Released: X/Y/Z Box 360

While the Xbox One is still a number of months from being released, you can now get up close and personal with the console, viewing it from every possible angle. An interactive 3D model of the console has surfaced for you to play with.

xbox one 3d model 1

The 3D model was built in Sketchfab and lets you move around the Xbox One, its controller and Kinect on all three axes as well as zoom in and out. For the first time, you can really see the proportions between the console and Kinect (which seems downright huge here) and check out all of the connectors on back too. There’s also a mysterious connector on the left side of the console as well. At the end of the day, it’s still just a black box, but you can now get a sense of all of the depth and texture the diagonal ridges add to the console.

You can check out the Xbox One 3D model in the embedded player below, or if you want to see it full-screen, head on over to Sketchfab.

[via Trey Sharp via Kotaku]

Xbox One exclusives getting $1 billion investment from Microsoft

One thing’s for sure with the Xbox One: Microsoft is spending a lot of money on it. We previously heard that the deal with AMD for the Xbox One’s processor was said to be upwards of $3 billion. Now, it’s reported that Microsoft is spending $1 billion to finance in-house games, and also to secure exclusive titles for the new console.

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In an interview with the Official Xbox Magazine, Microsoft’s Don Mattrick and Phil Spencer discuss the investment that Microsoft is putting in to get exclusive games for the Xbox One. The company is planning 15 exclusive games for the Xbox One’s first year at retail, including eight new intellectual properties.

And if anyone’s surprised by these figures, Mattrick believes that “people are way, way under-indexing how hard we’re punching.” With E3 coming up next month, Microsoft says that its presentation will focus mostly on games, but they didn’t disclose any further details as far how many our developed in-house, and how many are developed by other studios.

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Mattrick says that Microsoft is going all-in with its new console, saying that “there are great hits, there’s innovation, and there are world class creators plugged in. He continues by noting that he keeps “track of it all…and we kind of look back at all the different years and at what we shipped, how many units have sold. There’s a lot of hyperbole about things, but I think we’re going to deliver.”

Microsoft already showed off a handful new games coming to the Xbox One during the revealing last week, including a new Call of Duty title, Forza Motorsports 5, Quantum Break, and a slew of EA Sports titles like FIFA 14, UFC, and Madden NFL. If this is only the tip of the iceberg, we should be seeing a ton of games get released for the new console in no time.

VIA: GamesIndustry.biz

SOURCE: Official Xbox Magazine


Xbox One exclusives getting $1 billion investment from Microsoft is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

R-Kaid-42: A Complete Arcade in a Wooden Box

I guess you could say that most old arcade machines were made from wood, but it was mostly laminated pressboard, covered with shiny vinyl decals. Designer Love Hultén’s latest arcade build offers a much more timeless wooden styling.

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The R-Kaid-42 is a complete arcade console built into an elegant handcrafted walnut wood box. Inside, you’ll find a pair of high quality arcade joysticks and buttons, at the bottom of the stack is a compact PC with an SSD drive for emulating games. The joysticks themselves are wireless, and have solid brass handles and ball tops.

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To play, simply detach the magnetic sections of the R-Kaid-42, screw in the joystick handles, and connect it to a VGA monitor and power. The system comes with a clean and minimal front-end for a variety of emulators which can play over 20,000 different games. All of this can be operated entirely using the arcade controls.

Best of all, you can actually buy the R-Kaid-42 for yourself over on Etsy. It’s selling for $970(USD), and while that might seem like a lot of money, I think it’s a steal for all of the work that went into this thing.

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