Microsoft submits dispute against Xbox One domain squatter

Domain squatters are pesky folks who strive to nab up as many domain names as they can that take advantage of another entity’s trademark for the purpose of profiting from it. For example, Facebook scored a victory against domain squatters on May 1, and certainly isn’t the first company to do so. Now that the next-generation Xbox One has been revealed, Microsoft has submitted a dispute over two domain names using its trademark.

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Domain name registrations made before a product is launched can be used to find out the name of the product, in this case the Xbox One, a title Microsoft kept top secret. For this reason, companies avoid filing domains that will reveal the product’s name, and after its launch then move in to register whatever domains it would like involving its trademark.

There is always speculation about what an anticipated product will be named, however, and domain squatters will register multiple domains with different variants of the trademark based on either name rumors or the probability of the product matching the guessed name. Such seems to have been the case with the two domains in question, both of which are registered to an unknown individual in the United Kingdom: XboxOne.com and XboxOne.net.

A WHOIS search on the domains does not reveal a name, but does show that both were registered in December, with the XboxOne.com domain in particular having been created in December and set to expire in 2016. One could be tempted to say the individual who registered the names didn’t do so for the purpose of domain squatting because the domains were registered years before Microsoft announced the gaming console.

A quick trip to both URLs show that they’re parked, however, displaying a stock GoDaddy listing with no content on either site. Neither appear to have ever hosted any content, Xbox-related or otherwise. Regardless, Microsoft is holder of the trademark, and as such likely has a legal leg to stand on in its dispute, which was filed with the National Arbitration Forum and posted online today.

SOURCE: Fusible


Microsoft submits dispute against Xbox One domain squatter is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Father and Son Create Amazing Basement Arcade: No Quarters Required

Man, I have never been so jealous of another human being in my life. I wish I could play in this basement arcade, which is also a sort of small classic video game museum. This kickass arcade was created by redditor mertzlufft and his Dad over 6 years.
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It took that long to get it all done with a lot of buying, selling and trading. Some of the games only cost as little as $200, but only because they needed some TLC.

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I would never get anything done if this was in my house. My fingers would be nothing but calluses and my brain would be fried on these games from a hundred all-nighters. Check out more images of this epic home arcade over on Imgur.

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Hey guys, invite me over. And how is your electric bill doing?

[via Geekologie]

Mega Man Robotic Armed Masters T-shirt: Get Wily

XD Threads remixed the album cover from Daft Punk’s latest album Random Access Memories to create this t-shirt design featuring Proto Man and his harder, better, faster and stronger descendant Mega Man.

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Cut it, Guts it, Ice it, Bomb it, Fire it, Elec, Time and Oil it.

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Wood it, Crash it, Flash it, Heat it, Air it, Metal, Bubble, Wily.

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Reploidlogic. You can pre-order the t-shirt from Shark Robot for $18-$37 (USD) depending on the size and style of the shirt.

[via Gamefreaks]

Xbox One used games fee to be paid by retailers

The Xbox One was unveiled earlier this week to much fanfare, but the whole used game activation scheme is a bit confusing at this point. It appears that in order to play second-hand games, an activation fee will be levied. Those wanting to play a game on another Xbox account other than the original will have to pay a fee, but it’s been said that retailers who will sell used Xbox One games will pay these fees.

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We discussed how retail stores might possibly treat used games earlier today, but new information that has come in says that retailers will also pay the fees associated with used games as well. According to Eurogamer, sources say that gamers won’t have to pay these fees, and the price you pay for a used game will be the price it takes to be able to play the game.

However, Microsoft has not decided what the activation fee will be yet. It’s been said that it could be £35, but that seems extremely high and we don’t think Microsoft would charge half of the game’s original price in order for someone else to play it. Then again, this is merely just rumor, so take it with a grain of salt.

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Sources also say that a percentage of the activation fee will go to the publisher, while the rest goes to Microsoft, which seems rather generous of them. It’s said that brick-and-mortar stores who buy used games will be required to register these game as being “traded in” by using a proprietary database system provided by Microsoft. Once the game is registered at the store, it’ll be wiped from the original user’s account.

Overall, the takeaway here is that gamers will luckily not have to pay the activation fee in order to play a used game, but that doesn’t mean used Xbox One games will be cheap. While you can grab some pretty cheap used games now for current-generation consoles, we’re not sure if the Xbox One will be the same experience. We may never see cheap used Xbox games again, sadly.

SOURCE: Eurogamer


Xbox One used games fee to be paid by retailers is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Gran Turismo 6 used to help tune actual race car

As you may already know, the Gran Turismo series is one of the most realistic video game racing experiences you can have, and much of the help in adding features to the games relied on the performance and handling characteristics of actual cars, but in one instance earlier this week, the tables were turned as Gran Turismo 6 was used to assist in tuning a race car during the 24 Hours of Nurburgring.

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Polyphony head and Gran Turismo creator Kazunori Yamauchi got behind the wheel of a Nissan GT-R Nismo GT3 and spent some time racing around the Nurburgring during the 24 hour race. The car was outfitted with various sensors so that performance data could be relayed to the Gran Turismo 6 developers, allowing them to fine-tune the handling and performance of the car in the game to make the experience as realistic as possible.

The team also tested changes to the car in the game to see how it would work out if applied to the real car. If the changes made in the game saw performance improvement, the team would go ahead and make the tuning changes to the real car. We’ve never heard of something like this being done before, where a consumer video game is used to help actual race cars perform better on the track, but it probably won’t be the last time.

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However, this isn’t the first time that Yamauchi has raced in the 24 Hours of Nurburgring. He competed last year and came in a respectable 36th place. This year, however, was a different story. The GT-R ended up experiencing engine trouble, and the team had to replace the engine in the middle of the race, leading to a disappointing 148th place.

Gran Turismo 6 will be out sometime later this year in time for the holiday season. However, it won’t be coming to the PlayStation 4, mostly due to the current large user base of the PS3, and the fact that Polyphony doesn’t really need the extra horsepower in the PS4. Suit themselves, I guess.

VIA: Kotaku

SOURCE: Gran Turismo


Gran Turismo 6 used to help tune actual race car is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One sets sights on 400m sold, Xbox 360 aims for 100m

With the Xbox One releasing later this year, many may think that Microsoft will leave the Xbox 360 by the wayside, but it seems that’s on the contrary, as the company aims to sell 25 million units over the next five years, even with the console’s successor on the market. Microsoft plans to move a whopping 400 million units during its lifetime.

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Microsoft’s senior vice president of Interactive Entertainment Business, Yusuf Mehdi, says that the company plans to continue to support the Xbox 360 into the foreseeable future, and the company even has a big announcement planned at E3 for the Xbox 360 that will “keep the console vibrant for years,” according to Microsoft.

Overall, Microsoft wants to sell over 100 million Xbox 360 consoles before they inevitably end up calling it quits on the eight-year-old machine. But the company has even more ambitious goals for the Xbox One. Mehdi says that “most industry experts think the next generation will get upwards of about 400 million units…over the next decade.”

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Of course, these estimates come from analysts, but Mehdi and the rest of Microsoft believe that’s a realistic number to hit for their next-generation console. And because Microsoft will be marketing the Xbox One as an entertainment device and not just a gaming console, they think they can reach more people than with the Xbox 360. Thus resulting in more units sold.

In April, Microsoft reported that they sold 130,000 Xbox 360 consoles during that month, which is down by more than half from previous months, but if we take that number as the average and base it on future Xbox 360 sales, that comes out to only 7.8 million consoles sold over five years. Even if we double that to almost 16 million, that’s nowhere near the 25 million that Microsoft wants to achieve in five short years, and that’s even with the Xbox One not even out yet. So if Microsoft wants to reach 100 million Xbox 360 consoles sold, it’s going to have to work a miracle, to put it kindly.

SOURCE: Xbox Magazine


Xbox One sets sights on 400m sold, Xbox 360 aims for 100m is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One box art confirmed with Forza Motorsports 5

It seems like minimalism is gaining popularity, as Microsoft has revealed the box art for Xbox One games. Overall, the company went with a flatter design with a single shade of green, and a flat gray spine. However, the spine could be different with other games (as they are with the Xbox 360), and Forza Motorsports 5 might have simply ended up just going with a gray spine, but we’ll see.

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Currently, Forza Motorsports 5 is listed on Amazon, but isn’t available for pre-order yet, but we get to see a decent look at what to expect out of the games cases. They’ll still come in green, but these new Xbox One cases look to be a darker shade than the Xbox 360 variety, and they don’t seem to be slightly transparent like we see with Xbox 360 games.

This also gives us the opportunity to see the cover art for Forza Motorsports 5 for the first time, officially. It’s about what we expected, but we noticed the Top Gear logo at the bottom, suggesting fans of the show will enjoy some of the content that will be featured in the new racing game, so we’re excited to see what that will be like.

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This brings up a curious question, though. How much will these games cost? It wasn’t too long ago with games cost $50, but when new consoles were released with new games, the price jumped to $60. Will this be the year that new games hit the $70 mark? At what point do publishers realize that a certain price is simply too expensive for gamers?

As for Kinect-specific games, no one knows what the box art will look like for those. Currently, Kinect games are purple-themed, but according to Polygon, the purple theme for Kinect games on the Xbox One will be going away, so Microsoft will either be choosing a different color for Kinect games, or maybe just implementing a small logo on the cases indicating a Kinect-compatible game.

SOURCE: Major Nelson


Xbox One box art confirmed with Forza Motorsports 5 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GRID 2 Special Edition comes with PS3 and a real car

GRID 2 comes out next week, and you can pre-order it now. The game comes in different editions, though, including a special edition that costs a whopping £125,000 ($189,000). The Mono Edition, as its called, comes with the game, a PlayStation 3 console, a BAC Mono race car (valued at £101,940 ($154,000), and a custom race suit, helmet, boots, and gloves.

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The catch is that only one person will be able to buy GRID 2: Mono Edition, because BAC probably doesn’t want to make multiple custom Mono cars. The car and the race gear come with a GRID 2 theme to go along nicely with the game, and the one lucky person to snag this deal will also get to spend a day at the BAC factory in the UK.

The BAC Mono is a road-legal, performance car that you can also race virtually in the game. The Mono’s body is made of carbon fiber and sports a 2.3-liter, 280 bhp four-cylinder engine will propel that allows the car to go from 0-60 mph in just 2.8 seconds, and has a top speed of 170 mph — more than enough to get you to the grocery store and back.

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It’s also worthy to note that this GRID 2 special edition package has set a new Guinness World Record for the “Most Expensive Special Edition Video Game Commercially Available.” I guess we say congrats? Either way, it’s available now for pre-order online, and we’re guessing that the first person to hit the buy button will be the lucky chap to own a MAC Mono and a PS3 (and the game too, we suppose).

GRID 2 will be available starting May 28 on the Xbox 360, PS3, and PC. We’ve already seen a bit of gameplay footage and have checked out some of the features that will be available in the sequel, including improved multiplayer with leaderboards, challenges, and car upgrades, as well as LiveRoutes, which changes the course randomly to keep you on your toes.

VIA: Kotaku


GRID 2 Special Edition comes with PS3 and a real car is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Yahoo getting into gaming with PlayerScale acquisition

Added to the list of many Yahoo acquisitions happening recently, PlayerScale is the latest one to get bought out by Marissa Mayer and company. PlayerScale was founded on 2009 and is a startup that creates software infrastructure for cross-platform gaming. What’s perhaps the the greatest news is that the startup won’t be shutting down.

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PlayerScale CEO Jesper Jensen says that the company isn’t “going anywhere,” and that the company’s platform “will continue to support the same great games that you love playing today,” saying that PlayerScale “will only get better from here.” However, half of the company’s staff will be joining Yahoo, while the other half will stay at PlayerScale.

PlayerScale says that its platform has over 150 million users, with their user base growing exponentially. The company announced back in January that they surpassed the 100 million-user mark. Overall, Jensen calls the acquisition the “the next big step toward our goal of building the best possible gaming infrastructure platform.”

Today’s PlayerScale acquisition comes just days after Yahoo made its largest buyout ever, purchasing Tumblr for $1.1 billion. The financial details of the PlayerScale acquisition weren’t disclosed, but it probably wasn’t as much as what Tumblr got out of the deal. However, does this mean that Yahoo is getting into the gaming business?

Essentially, PlayerScale’s Player.IO platform offers game developers a place to implement multiplayer and Facebook aspects into their game using PlayerScale’s servers. Many popular mobile and Facebook games are most likely using Player.IO to run certain aspects of the game. With the Yahoo acquisition, the company may be looking into mobile and social gaming, but it’s obviously too soon to tell right now.

VIA: TechCrunch

SOURCE: PlayerScale


Yahoo getting into gaming with PlayerScale acquisition is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA CTO: Xbox One and PS4 “are a generation ahead of” PCs

The new PlayStation 4 and Xbox One come with some pretty impressive hardware on the inside. So good, in fact, that Electronic Arts CTO Rajat Teneja believes that the performance and hardware in the Xbox One and PS4 “are a generation ahead of the highest end PC on the market,” so not just gaming PCs in general, but the best gaming PC ever.

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After that, he didn’t mention PCs again, only saying that “benchmarks on just the video and audio performance are 8-10 times superior to the current gen,” saying that “the compute capabilities of these platforms and the data transfer speeds we can now bank on, essentially removes any notion of rationing of systems resources for our game engines.”

The Xbox One comes with an 8-core processor along with 8GB of RAM. We’re not told about specifics, but a good guess would that both the PS4 and the Xbox One are running AMD’s Jaguar chip. Compared to gaming PCs, most gamers have a quad-core processor in their gaming rigs, with a few 8-core chips floating around.

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However, Microsoft nor Sony have revealed what graphics their respective consoles are running, but if they’ve seen the just-announced NVIDIA GTX 780 Titan graphics chip, I’m pretty sure they’d run away whimpering. Imagine two of those cards in SLI — the gaming prowess would be practically infinite.

However, it’s possible that Teneja doesn’t actually mean these new consoles are faster, but rather just have newer technology in them, meaning that the processor inside the Xbox One and PS4 are so new, that it isn’t available for PCs yet. Then again, from the way that Teneja worded his blog post, it seems to mean that PCs don’t stand a chance against the next-gen consoles, which is quite saddening to hear.

VIA: Polygon


EA CTO: Xbox One and PS4 “are a generation ahead of” PCs is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.