Adobe Premiere Pro on Windows to boast OpenCL support

Adobe Premiere Pro on Windows to boast OpenCL support

Premiere Pro has already been tearing through video with OpenCL on Macs for a year, and now AMD and Adobe have teamed up to bring support for the open standard to Windows with the software’s next version. Not only does the duo claim it’s the first time Microsoft’s OS has been graced with hardware-accelerated video editing using OpenCL, but they boast that exporting video replete with effects from a source to a final format can now be done up to 4.3 times faster. There’s no word on when the fresh release of Premiere Pro will arrive, but if it’s any consolation, Adobe says it’s set to unveil some “incredible enhancements” to its video editing tools at NAB next week.

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Source: AMD

Open source video editing program needs help on Kickstarter, offers immortality in return

Open source video editor seeks help on Kickstarter, offers immortality in return

Forget having kids. Forget mind-transfers. Real immortality lies in naming a video transition after yourself. No, seriously. To make eternity happen, you simply need to donate $500 to Jonathan Thomas’s Kickstarter project and in return he’ll let you create and name a transition effect in a new cross-platform version of his free, open source video editing program, called OpenShot. Currently Linux-only, it supports regular timeline-based video editing with layers and compositing, transitions, effects, titles and support for a wide range of AV formats courtesy of the usual open source codec libraries. If it reaches its $20k goal, Thomas will start work Windows and Mac OS editions alongside Linux, anticipating a beta release before the end of the year. Smaller donations will receive more minor possessions in the afterlife, such as your name in the credits. Bigger pledges — of up to $10,000 — will flip things around slightly and require Jonathan Thomas to sell you his soul. Go get it, Pharoah!

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Source: Kickstarter

Magisto adds still photos to its AI video editing witchery (video)

Magisto adds still photos to its AI video editing trickery

Short of serving the popcorn, Magisto’s editing app can take care of the video production needs for the busy (or artistically challenged), including helping with music choices, chopping it all together and even distributing it across video albums. However, one sorely lacking feature was the ability to include photos, which the developer has just rectified in its latest update with a “smart photo feature.” After you pick your images, the system’s algorithms “choose the most compelling moments within the pictures and videos, and automatically marry them in a narrative format,” according to Magisto — even matching photo and video subject matter via AI. From there, it’ll add graphical themes, music and transitions to fill out the movie while you tend to more pressing matters. The iOS version is now at the App Store with an Android release arriving shortly, and the company said it’ll soon add morphing, image foreground / background separation and other effects. If you want more than the five images the freebie version offers, you’ll need to pay $18 a year for the premium app — but all that extra free time should let you go earn the bucks to pay it off.

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ProCutX for iPad links with Final Cut Pro X, lets you slice and dice footage from afar

ProCutX for iPad links with Final Cut Pro X, lets you slice and dice footage from afar

Final Cut Pro X is already a pretty great piece of software all on its own, but there might be some video gurus who wouldn’t mind adding a little touch-based action to their current workflow. Here’s where ProCutX comes in: the iPad app’s claiming to give Mac vid editors a canvas where they can easily have access to many of FCPX’s editing tools, including color grading and auto-correct, quick keywording, compound clip editing and import / export / rendering shortcuts. In addition, ProCutX also allows users to do a little precision timeline scrubbing, while the ability to record voiceovers, have access to volume controls and the option to tweak more advanced audio settings are other tasks that can be done straight from the app. Now, ProCutX isn’t your run-of-the-mill, less-than-a-buck app, so folks will have to shell out a $25 premium in order to download — but, given how interested parties would be the ones who already spent the $299 on FCPX, something tells us they likely won’t be opposed to investing a few more dollars. If that’s you, then give that source link a click to get more acquainted with the handy app.

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Via: Apple Insider

Source: App Store

Apple updates Final Cut Pro X with slew of new features, now available for download

Apple updates Final Cut Pro X with slew of new features, now available for download

Amidst all the announcements made at the California Theatre earlier today, Apple very quietly pushed out a fresh version of its famed (and at times controversial) video editing software, Final Cut Pro. Inside v10.0.6 users can find an array of new additions and improvements that will most certainly be welcomed with open arms by the FCPX crowd, making this the most notable update since bundling in those multicam and broadcast monitoring features. Among these new traits are RED camera support for native REDCODE RAW editing, the ability to add freeze frames to the timeline with a simple keystroke, novel audio controls for use while tinkering with multicam clips and a revamped “Share” interface for exporting projects. The Final Cut Pro update can be downloaded now from the usual spot, and, of course, it comes at no extra cost for those who’ve already shelled out the $300. The full and hefty changelog can be found right after the break.

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Apple updates Final Cut Pro X with slew of new features, now available for download originally appeared on Engadget on Tue, 23 Oct 2012 18:22:00 EDT. Please see our terms for use of feeds.

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Adobe announces Photoshop and Premiere Elements 11 with new filters, more beginner-friendly UI

Adobe announces Photoshop and Premiere Elements 11 with new filters, more beginner-friendly UI

Earlier this year Adobe announced Photoshop CS6 with a new user interface, and now Elements, its line of beginner-level products, is getting a facelift too. The company just introduced Photoshop and Premiere Elements 11, and while the two apps include a handful of new photo- and video-editing features, the bigger story is that they’re designed to be less intimidating to newbies. Both have a more readable UI, for instance, as opposed to the old theme with the dark background and low-contrast icons. Things like preview thumbnails have been brought to the forefront so that they’re easier to find. Also, both pieces of software ship with a re-tooled image organizer that puts commonly used functions front and center, with lesser-used features like keyword tagging hidden in the menus. The organizer also now has Google Maps integration, so you can view your shots on a map. You can also for the first time view by event, or by the names of people tagged in photos.

As for new features, Photoshop Elements is getting a series of new comic-inspired filters, including “Pen and Ink,” “Graphic Novel” and, yes, “Comic.” Photoshop Elements now allows European customers to upload photos to Cewe, while Premiere Elements supports Vimeo uploads. (Facebook, YouTube, Flickr, Shutterfly and SmugMug sharing were already built in.) Amateur videographers will also enjoy a series of new Hollywood-inspired filters, including Red Noir, a “Sin City”-esque effect with red accents, and “Pandora,” which is meant to evoke “Avatar.” Finally, you can use Time Remapping and Reverse Time to speed up footage or slow it down, respectively.

Fans of the software will notice the pricing hasn’t changed: the two apps cost $100 each, or $150 as a bundle. Folks who are upgrading will pay $80 a pop, or $120 for both. Look for both on Adobe’s site today, with the old-fashioned boxed software hitting retailers soon.

Continue reading Adobe announces Photoshop and Premiere Elements 11 with new filters, more beginner-friendly UI

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Adobe announces Photoshop and Premiere Elements 11 with new filters, more beginner-friendly UI originally appeared on Engadget on Tue, 25 Sep 2012 00:01:00 EDT. Please see our terms for use of feeds.

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Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute

Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute

Adobe’s video editing application is already a lovely thing on the Retina MacBook Pro, but not visually — only in terms of its raw performance on that Core i7 CPU. Until today’s update — 6.0.2 — the software hasn’t actually been able to make use of HiDPI itself, and neither has it been able to exploit the performance-boosting potential of GPU compute on the laptop’s NVIDIA GTX 650M graphics card. If you’re lucky enough to own this combo of hardware and software, Adobe’s official blog suggests that you go ahead and check for the update or apply it manually following the instructions at the source link below (it’s actually within Bridge that you should check for the update, with other Adobe titles closed). We’re hopefully about to apply it ourselves and will report back on its impact.

Update on the update: As expected, video thumbnails look sumptuous in the absence of pixelation, making this a worthy revision. That said, software encoding of a short timeline was still faster with the Mercury Engine set to software mode rather than GPU compute. A 2:30 clip took 2:02 to encode with OpenCL, 2:00 to encode with CUDA, but just 1:42 to encode in Software mode. No doubt people who do multi-cam editing or need to render complex effects in real-time may see a benefit — please, let us know if you do!

Update: Just had word from NVIDIA that may explain what’s happening with our encoding times. We’re told it’s only if we enable “Maximum Render Quality” that GPU compute will shine through in terms of performance, because enabling max quality in software mode would slow it down. So far we’ve only tried with default settings, so clearly there’s room here for more experimentation.

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Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute originally appeared on Engadget on Thu, 06 Sep 2012 05:40:00 EDT. Please see our terms for use of feeds.

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Avid Studio for iPad gets renamed, free on the App Store for a limited period of time

Avid Studio for iPad gets renamed, free on the App Store for a limited period of time

Avid Studio for iPad arrived back in February, priced to coax iPad filmmakers away from Apple’s in-house iMovie. Since then, however, the company sold its consumer business arm to Corel, leading it to re-brand the package as Pinnacle Studio for iPad. The editing app has gained a bunch of features that users were clamoring for, including 1080p support, integrated uploads to Box and a raft of stability tweaks. As part of the change, it’s being offered free for a limited time, so if you own an iPad (or plan on getting one in the future), we suggest you jump-cut to the App Store pretty quickly.

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Avid Studio for iPad gets renamed, free on the App Store for a limited period of time originally appeared on Engadget on Tue, 04 Sep 2012 18:51:00 EDT. Please see our terms for use of feeds.

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YouTube video editing brings in real-time previews, trims UI down to the basics

YouTube video editing brings in realtime previews, trims UI to the basics

YouTube’s video editing suite is officially a toddler in human years, so it’s about time that it grew a little more beyond learning how to walk and talk. By far the most conspicuous sign of maturity is a new real-time preview that shows edits and filter options as you play — you’ll now know if that effects filter at 1:37 is festive or just gaudy. The overall interface is also a little more buttoned-down with a simpler interface that cuts back on unnecessary clutter. YouTube has been rolling out the editor update in recent hours and may have wrapped up by the time you’re reading this, which we’d take as a cue to start producing that streaming masterpiece.

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YouTube video editing brings in real-time previews, trims UI down to the basics originally appeared on Engadget on Thu, 09 Aug 2012 11:37:00 EDT. Please see our terms for use of feeds.

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Microsoft patent applications take Kinect into mobile cameras, movie-making

Microsoft patent applications take Kinect into mobile cameras, moviemaking

Microsoft has never been shy about its ambitions for Kinect’s depth sensing abilities. A pair of patent applications, however, show that its hopes and dreams are taking a more Hollywood turn. One patent has the depth camera going portable: a “mobile environment sensor” determines its trajectory through a room and generates a depth map as it goes, whether it’s using a Kinect-style infrared sensor or stereoscopic cameras. If the visual mapping isn’t enough, the would-be camera relies on a motion sensor like an accelerometer to better judge its position as it’s jostled around. Microsoft doesn’t want to suggest what kind of device (if any) might use the patent for its camera, but it’s not ruling out anything from smartphones through to traditional PCs.

The second patent filing uses the Kinect already in the house for that directorial debut you’ve always been putting off. Hand gestures control the movie editing, but the depth camera both generates a model of the environment and creates 3D props out of real objects. Motion capture, naturally, lets the humans in the scene pursue their own short-lived acting careers. We haven’t seen any immediate signs that Microsoft is planning to use this or the mobile sensor patent filing in the real world, although both are closer to reality than some of the flights of fancy that pass by the USPTO — the movie editor has all the hallmarks of a potential Dashboard update or Kinect Fun Labs project.

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Microsoft patent applications take Kinect into mobile cameras, movie-making originally appeared on Engadget on Thu, 02 Aug 2012 18:04:00 EDT. Please see our terms for use of feeds.

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