DARPA, the US government’s R&D arm, is looking to Oculus Rift to make cyber-warfare more approachable to the American military, immersing the military in 3D representations of target networks. Part … Continue reading
Samsung is prepping an Oculus Rift competitor of its own, according to a new report by Engadget. The Korean electronics giant is no stranger to stepping into emerging market categories, and virtual reality appears to be next on the docket, as Samsung is said to be currently building a VR headset with a planned announcement date of this year. The hardware is already with a group of early… Read More
The second annual NeuroGaming Conference and Expo will be held in San Francisco on May 7-8, 2014. The NeuroGaming Conference focuses on the convergence of mind and body with game play; using virtual reality, neurosensing, motion and gesture control, augmented reality, haptics, eye tracking, facial recognition and more cutting edge sensor technologies.
The two-day event brings together nearly 50 CEOs and executives speaking across twelve panels to share best practices, showcase new products and ideas, inspire each other and build new networks to help accelerate this rapidly emerging gaming sector.
Ubergizmo readers will get a $100 discount on tickets using the “Ubergizmo” code.
The NeuroGaming Conference and Expo will showcase top experts, leading companies, and new technology for engaging and entertaining – including:
· Palmer Luckey, Founder, OculusVR the future of virtual reality play
· Ed Fries, Co-creator of the Xbox on secrets from the future
· Stanley Yang, CEO and Founder, NeuroSky on entertainment neurogaming
· Robin Hunicke, Founder, Funomena on emotional game design
· Mike Ambinder, Valve on emotional gaming technologies
· Tan Le, CEO and Founder, Emotiv on neurosensing for wellness
· Tim Chang, Managing Director, Mayfield Fund on investing in neurogaming
Neurogaming companies are integrating new inputs like player heart rate, brain waves, pupil dilation, hand and body gestures, and changing emotional state to drive rich game play. Neurogaming is ideally suited to take advantage of output technologies like augmented reality, virtual reality and haptic sensation systems to make entirely new gaming experiences possible.
Many of the enabling technology companies will have their technology on display in the conference expo including: Emotiv, ViviTouch, Advanced Brain Monitoring, NeuroSky, Mindo, Throw Trucks with Your Mind, Intific, Leap Motion, faceshift, DAQRI, Blue Marble Brain Company, MindLight, Briim, Ontario Brain Institute, NeuroElectrics, Interaxon, Melon, Squag, NeuroGaming, Puzzlebox, iMotions, Sixense and many more.
Co-hosted by NeuroInsights, the neurotech market authority; the NeuroGaming Conference will take place on May 7-8 at City View at Metreon, located at 135 Fourth Street, San Francisco. A neurogaming hackathon is scheduled for the weekend prior to the main conference on May 3-4 in San Francisco, with up to $50,000 in prizes available for winning. See the website for more details and to register: www.neurogamingconf.com
NeuroGaming Conference And Expo Takes Gaming To The Next Level , original content from Ubergizmo, Filed in Events, Featured, virtual reality,
“It is reality!” this very jubilant expression is what cancer patient Roberta Firstenberg had to say about her first Oculus Rift experience. Grandmother of game artist Priscilla Firstenberg, Roberta was … Continue reading
Microsoft has given its IllumiRoom concept a makeover, with the immersive projected gaming experience evolving to deliver interactive web content that fills the living room and engages with Xbox One, … Continue reading
Facebook Acquisition Will Make Sense In A Year, According To Oculus VR’s Founder
Posted in: Today's ChiliWhen Facebook announced their acquisition of Oculus VR, we’re sure the company was not expecting such a huge amount of backlash for both developers and consumers alike. Oculus VR has reassured gamers that Facebook will be allowing them autonomy and given Facebook’s previous acquisitions such as Instagram, we have no reason to believe Facebook has any intentions of meddling.
In a recent video interview (transcribed by the folks at GameSpot), Oculus VR’s founder, Palmer Luckey, stated that the acquisition by Facebook will make sense to its critics a year from now. “Knowing behind the scenes what’s going on and what we need money to do and what we’re going to be able to do with this deal, I know for myself that it’s the best that we could possibly do.” (more…)
Facebook Acquisition Will Make Sense In A Year, According To Oculus VR’s Founder original content from Ubergizmo.
While virtual reality technology has been around for a while now, it’s safe to say that things really started to catch on with the development and the release of the Oculus Rift virtual reality headset. This is probably thanks to developers who have been making efforts to port games onto the device, thus giving older games a new lease on life in a more immersive environment.
Now the Oculus Rift isn’t exactly available for mass consumption yet but there are units being sold to those looking to help develop games for it and experiment, but exactly how many of such units have been sold so far? Well according to Oculus VR, it seems that they have managed to sell around 85,000 Oculus Rift units to date, which we have to say is mighty impressive.
This is according to the company who revealed to TechCrunch that they managed to sell 25,000 units of the second-gen Oculus Rift kit which was revealed at CES 2014 and went on sale on the 19th of March. This is then combined with sales of the first-gen kit which has managed about 60,000 units until the announcement of the second-gen kit.
Given that these units are aimed at developers and not end-users, we have to say that this is setting a pretty good precedent, and might even explain why Facebook was so interested in the company and offered to acquire the company for a whopping $2 billion. The move was not well-received by many who voiced their displeasure at the acquisition, but hopefully with Facebook’s backing and resources, the development of the device and its technology will move at a faster pace.
80,000 Oculus Rift Devices Have Been Sold to Date , original content from Ubergizmo, Filed in Gadgets, Oculus Rift, virtual reality, Wearable Tech,
Every year at CES, we look forward to tech companies making television-related announcements. After all with all sorts of media content being available on the television, we’re sure customers are looking for something amazing to watch it on, right? However the question is, will this trend continue in the next couple of decades?
Speaking to the folks at Maximum PC, Oculus VR’s founder, Palmer Luckey, shared his thoughts on the traditional television and believed that in the next couple of decades, the television could eventually be deemed irrelevant. Instead he believes that virtual reality headsets, such as the Oculus Rift will be one of the ways consumers could consume content in the future.
“Why in the world would you buy a 60-inch TV that, even if it worked dirt cheap for that it’s still gonna cost a lot to ship it, to make it from raw materials. Yeah, I mean a VR headset is gonna be much better and much cheaper and you can take it anywhere.” Luckey’s statements seem to line up nicely with reports that a nature documentary is currently being filmed with the Oculus Rift in mind.
The documentary will allow users to take in the sights of Borneo in a field of view that they might not be able to experience if they were watching it on a regular television. While the Oculus Rift has been primarily thought of as a gaming accessory, its potential to replace television as a source of entertainment is there as well. What do you guys think? Do you agree that one day we’ll all be wearing virtual reality headsets and watching our shows through it instead of the television?
Oculus VR Founder Thinks Television Will Be Irrelevant In The Future , original content from Ubergizmo, Filed in Gadgets, Oculus Rift, virtual reality, Wearable Tech,
It would appear that the wearable trend in smart devices is being skipped over by an especially immersive re-birth of a technology of sorts. Virtual Reality through devices like Oculus … Continue reading
One of the perks of the Oculus Rift virtual reality headset is that it can immerse the wearer in whatever it is that they’re doing, whether it be for gaming or for video watching. Now for those who own the Oculus Rift device, you might be interested to learn that Sir David Attenborough is working on a new nature documentary that has been designed to be viewed on the Oculus Rift.
The programme will be titled “Conquest of the Skies” and is currently in the process of being filmed by Atlantic Productions. According to the programme, it should allow viewers to immerse themselves in a full 360-degree view of Borneo. According to Atlantic’s commercial director, John Morris (via realscreen), “We’re now filming for the Oculus Rift, so when we filmed our recent flight in Borneo, we filmed with an eight-camera rig, so you got the full 360° experience.”
It sounds like a pretty cool idea and Morris even expects that such films could be one of the ways that the Oculus Rift could appeal to non-gamers. In a way that makes sense because as it stands, the Oculus Rift is primarily seen as a gaming device and has been mostly used in conjunction with video games to make them seem more real and immersive.
However by using it to view movies, it could offer up an entirely brand new experience, not to mention with the screens right before your eyes, you might not even need a large screen TV anymore. Facebook announced last month that they would be acquiring Oculus VR, the company behind Oculus Rift. While it’s good news for the company and the technology, since Facebook has the resources to help them progress, not every was smitten by the deal.
Nature Documentary Being Filmed Specifically For The Oculus Rift , original content from Ubergizmo, Filed in Gadgets, Oculus Rift, virtual reality, Wearable Tech,