Avegant Head-Mounted Display Beams Images Straight to Your Eyeballs: the Real Retina Display?

Here’s another device that could be vying for space on your face in the near future. A company called Avegant is making what they call a Virtual Retinal Display. The thing is, it doesn’t actually have displays. Instead, it uses “an array of two million micromirrors” to project light directly to the retinas of the wearer.

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Avegant hasn’t revealed a lot about its technology, but it did let journalists use some of its prototypes. Apparently, the Virtual Reality Display causes much less eye strain compared to LCD monitors and other head-mounted displays. As for how good it is, Engadget claims that wearing the display’s  image quality “blows everything else out of the water”, even though the prototypes max out at just 1280 x 768 for each eye. They said that it even made a 360 x 160 video “look great.”

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If it’s such a great way to show video, why have we not seen more of these “retinal displays”? According to CNET, other companies have indeed dabbled with the technology. Even Google tested it for Glass. But apparently the retinal displays need to be precisely aligned to the wearer’s face and eyes to work, which is why it’s not great for a one size fits all headset. To solve that problem, the Virtual Retinal Display will have highly adjustable frames and optics.

All these 3D and head-mounted displays coming out are making me hate my monitor. And my sunglasses. As Avegant CEO Ed Tang told CNET, the Virtual Reality Display should be available by the first quarter of 2014.

[via CNET & Engadget via Digital Trends]

This Crazy Program Turns Wikipedia Into 3D Models of the Real World

Google puts a lot of work into creating a virtual map of the world with Street View, sending cars and backpackers everywhere with huge cameras. But what if a computer program could do all that automatically? Well, there’s one that can. All it needs is Wikipedia and Google Images.

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Commercial Reality: Why the man behind EVE Online is betting on VR while others aren’t

DNP EVE Online boss on making the first game for Oculus Rift, and why soon everyone will want one

Hilmar Pétursson is convinced virtual reality gaming will be mainstream in 2014. It’s a bold claim to put to people who, by next year, will have been exhausted by next-gen console purchases. But Pétursson has already tasked 20 engineers at his company, CCP, with creating what looks set to be the first major game designed solely for the Oculus Rift VR headset. EVE Valkyrie is a high-profile commitment: a Wing Commander-esque dogfighting title, which will tie into the same universe as CCP’s main PC and console properties, EVE Online and Dust 514. The question is whether significant numbers of gamers will choose to spend an estimated $300 on a pair of Oculus goggles. For a number of reasons — some immediate, some futuristic and others downright outlandish — Pétursson believes they’ll come up with the money. They won’t be able to stop themselves.

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VorpX Stereoscopic 3D Driver Makes Windows Games Compatible with the Oculus Rift

New videogame systems all have one weakness: there are barely any games that come out at the same time as the hardware. The PS Vita and the Wii U are the most recent victims of this dilemma. Even though the Oculus Rift is a head-mounted display and not a console, it’s so different from other monitors that it’s going to have the same problem. But not if VorpX can help it.

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The VorpX stereoscopic 3D driver converts Windows games that make use of DirectX 9, 10 and 11 so that they’ll be compatible with the Oculus Rift. It currently works with 90 games, including Bioshock Infinite, Fallout 3 and Mirror’s Edge, all of which you’ll see in the demo below. You can read the full list of compatible games here.

Aside from converting games, the driver also has a number of features to make it easier to play today’s games with the next-generation display. Users can make a virtual keyboard pop up on the screen, which I assume they can then operate with a mouse, negating the need to see the keyboard that they’re using. Users can customize the virtual keyboard as they see fit. VorpX also has a feature called Edge Peek. Activated by pressing the mouse scroll wheel, Edge Peek lets you look at the edge of the screen.

Edge Peek may not be needed in future Oculus Rift-ready games, but it might be a requirement for games from the current generation or earlier. That’s because the headset crops what you’d normally see on a traditional display, which means anything that’s on the far edges of the screen won’t be visible. But many games place critical information like radar or items on the edges of the screen, hence the need for Edge Peek. It’s not an optimal solution, but it’s better than nothing. Another feature related to Edge Peek is the option to zoom out the view, which should come in handy for viewing cinematics.

VorpX also supports two 3D modes, one of which results in better graphics but is more resource-intensive than the other option.

The driver is currently in beta, but VorpX is already charging for it. If you want to take the plunge, head to Road to VR to order the software; $40 (USD) gets you two licenses. Check out Road to VR’s article to find out more about the driver.

[VorpX via Engadget]

Star Wars Death Star Trench Run on the Oculus Rift: Use the Headset Luke

We’ve seen the memorable ending scene of Star Wars Episode IV: A New Hope recreated with LEGO and in Minecraft, but YouTuber Boone Calhoun is working on a way to not just recreate but to experience the scene through Luke’s point of view as well: a 3D videogame version that’s meant to be played using the Oculus Rift.

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Boone hasn’t released the game yet, but if you have the Oculus Rift you can check out how it will look in the video below:

I wonder if Desert Bus will be more fun or more excruciating with the Oculus Rift.

[via I Heart Chaos]

3D Scanning Turns a Subway Ride Into a Glitchy Virtual Acid Trip

You can run into some weird dudes on the subway, but for the most part it’s a pretty normal experience. That is, unless you record it with a digital scanner; then it turns into a glitched-out digital funhouse. On acid.

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Exploring the Prehistoric World, By Way of Virtual Reality

Exploring the Prehistoric World, By Way of Virtual Reality

For most history students, "exploring the past" means sifting through mountains of data. But digital archaeologist Marcus Abbott wants to make early human civilization—or its digital simulacra—freely accessible to anyone who wants to explore it. His first prehistoric VR environment? A 3,000-year-old spiritual site in the East Anglian fens.

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Intel acquires Indisys for universal Natural Language Recognition

Intel continues to expand into the always-on universe of computing, having made public their acquisition of Spanish startup Indisys today. This acquisition was completed all the way back in May of this year, but for whatever reason was only revealed here in September – it’s possible that Intel was waiting to let this rain of […]

PrioVR Full Body Sensor: Mo Sensors, Mo Capture

Last year when I saw YEI Technology’s Unreal Engine demo of their 3-Space Sensors, I mentioned how it might be able to integrate with the Oculus Rift for a more immersive virtual reality experience. Turns out the company had the same plan all along. YEI recently launched a Kickstarter fundraiser for PrioVR, an improved and affordable version of the 3-Space Sensors.

priovr full body sensors motion capture virtual reality by yei technology

The PrioVR sensors are significantly smaller than the 3-Space Sensors and will also include an input unit. The latter is for plugging in additional external input, i.e. physical controllers such as a joystick or a gamepad. Data from sensors and input units will be sent to a “centralized wearable wireless hub architecture”, which in turn will beam the data to a base station that has a USB output.

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PrioVR currently comes in two developer kits: PrioVR Lite includes 11 sensors, 1 input unit, the wireless hub, the base station plus the straps needed to wear all of the electronics. The PrioVR Pro kit adds 6 more sensors and 1 more input unit to the Lite kit. As expected, the kits will come with SDK and API so developers can adapt or build games around PrioVR. YEI Technology also said that “major game engines will be supported” and that they will also release “demo projects and open source code examples.”

Pledge at least $450 (USD) on Kickstarter to get a PrioVR dev kit as a reward. I wonder what gaming companies and console makers think of all these virtual reality hardware. The Omni VR treadmill in particular seems to be in direct competition with the PrioVR. I also find it hilarious that Nintendo, Sony and Microsoft seem to have given up on motion-controlled gaming when in fact they popularized it with their respective efforts, especially with the Wii and the Kinect. I guess they weren’t able to connect the dots to virtual reality. Perhaps no one really did until the Oculus Rift hit the scene.

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However, while the PrioVR and other VR hardware have immense potential, I think it’s safe to say that we’re still years away from seeing consumer versions of any of them. I think the manufacturers need to sort out who their partners will be and eventually release a complete package for consumers and game developers alike. They can’t expect us to buy various VR hardware separately without knowing which games they’ll work with. Remember, as of now these sensors and headsets are separate from PCs and consoles – you know, the machines that actually run games. If folks are already balking at the Xbox One’s price, imagine how they’ll react when they find out you have to shell out hundreds of dollars for a console or a gaming PC, $300 for the Oculus Rift and then $450 more for the sensors. Holy crap. A subscription-based cloud gaming setup – with free-to-play games – almost makes sense from my wallet’s perspective.

[via PrioVR]

PS4 Virtual Reality Headset Rumored To Be Unveiled At TGS

PS4 Virtual Reality Headset Rumored To Be Unveiled At TGS

Rumor has it that Sony might unveil a PS4 virtual reality headset at the Tokyo Games Show which takes place later this month. Apparently the company was going to make the announcement at Gamescom but they decided against it at the last minute, reason behind the decision is not known. According to one developer who has reportedly seen the headset, it looks much like Sony’s 3D HMZ headset which was unveiled back in January 2011, it was showcased at TGS last year.

The headset will reportedly work similarly to Oculus Rift VR. Sony is said to have demonstrated it internally with DriveClub, Evolution Studios’ new title for the PS4. Apparently the headset allows players to look around in the cockpit of a car. Another report suggests that Sony executives are pondering over the marketing aspects, they’re trying to decide whether to term the VR headset as an optional “add on” or an essential component of the PS4 that sets it apart from its main rival, the Xbox One. There are conflicting reports about the announcement, there’s one side that claims it will be unveiled at TGS, whereas the other says the headset won’t be unveiled until next year. Sony hasn’t commented on the rumor as yet.

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  • PS4 Virtual Reality Headset Rumored To Be Unveiled At TGS original content from Ubergizmo.