Unreal Engine 3 adding Oculus Rift support this April, Epic Citadel demo packed in

The engine that powered the vast majority of the Xbox 360 and PlayStation 3’s hit games, Unreal Engine 3, is getting a development kit update to support the soon-to-be-released Oculus Rift VR headset. Of course, the model of the Rift that’s soon-to-be-released is intended for developers, so the Unreal Engine 3 UDK update is right on time; it arrives at some point in “early April,” soon after the headset itself arrives for Kickstarter backers. Beyond UDK integration, full UE3 licensees will also get an update for integrating the headset into their games.

That said, if you snagged yourself a Rift dev kit and have no intention of actually developing games with it, the upcoming UDK release also includes a “VR Mode” version of the software’s sample Unreal Tournament game, as well as a summer version of the Epic Citadel demo we were shown at CES 2013. Paired with Valve’s offering of Team Fortress 2 VR Mode, that brings the grand total of playable things with the Rift headset to … five or six (depending on what you define as a “demo”). Upcoming PC mech shooter Hawken is also promising Rift support, though it won’t launch until mid-December. The Oculus folks are saying that Rift dev kits will begin shipping to Kickstarter backers this month, with orders fulfilled by mid-April.

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Valve’s Team Fortress 2 is Oculus Rift’s first game, free ‘VR Mode’ update coming soon

Valve's Team Fortress 2 is Oculus Rift's first game, free 'VR Mode' update coming soon

We’ve known for some time now that Valve was working on virtual reality support for its perpetually updated free-to-play shooter, Team Fortress 2. The company’s even giving a duo of talks at the upcoming Game Developer’s Conference on the difficulties of game development for virtual reality. What we didn’t know, however, is that said support is also headed to consumers as “VR Mode,” and it’ll get pushed to PC Team Fortress 2 players “sometime within the next couple of weeks.” But how will you play it? Simple: Team Fortress 2 is the Oculus Rift‘s first official game.

Valve programmer Joe Ludwig revealed as much during a recent visit Engadget paid to the Bellevue, Wash.-based game company. “This is a mode that everybody who has a Rift dev kit and access to Team Fortress 2 will be able to play, just on public and in the same servers that everybody else is playing in,” Ludwig said. Of course, “everybody” doesn’t include Mac or Linux TF2 players just yet. “We don’t have a Mac or Linux SDK from Oculus quite yet, but once we get those, we’ll get it ported over to those other platforms,” he explained. Oculus tells us those SDKs are coming. “The Oculus SDK will only support Windows at launch, but we plan to add support for OS X and Linux as quickly as possible. It’s just a matter of time,” Oculus VP of product Nate Mitchell says.

We’ll have more from our visit to Valve in the coming hours, so keep an eye out!

[Image credit: Michael Clinard]

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Oculus VR’s Nate Mitchell backstage at Expand (video)

DNP Oculus Rift's Nate Mitchell backstage at Expand video

Nate Mitchell, vice president of product for Oculus VR, was in the spotlight here at Expand discussing gaming hardware, such as the firm’s VR headset, and what it means for the future with folks from NVIDIA and Razer. Mitchell found his way backstage and we asked him about the largest challenges the headset is facing, how Oculus is supporting developers and creating standards for VR games and when an immersive holodeck experience might finally arrive. Take a leap past the break to catch the full interview footage.

Follow all of Engadget’s Expand coverage live from San Francisco right here

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USC starts a web hub for DIY, open source virtual reality projects

USC starts a web hub for DIY, open source virtual reality projects

For the sheer variety of virtual reality headsets available, there’s been few resources available for those who want to craft their own devices. USC wants to save us the effort of searching around. Its MxR Lab has just launched a showcase of creations and modifications that DIY enthusiasts can build, including open source code for both the devices and integrating full-body motion control through Kinect for Windows or OpenNI. The most ambitious is Socket HMD, a complete 1,280 x 800 headset that involves a 3D-printed shell and custom-assembled electronics. If your own ambitions don’t stretch that far, you can still build the VR2GO viewer, which uses iPhones and iPod touch players as the eyepieces, as well as mods for the Oculus Rift developer kit that add stereo cameras or increase the field of view. Yes, you’ll need a 3D printer and a knack for programming to get most of these projects going, but you won’t have to wait for someone to make them for you — a big help when many ready-made VR displays are either in development or priced out of reach for the average person.

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Via: Road to VR

Source: USC

Oculus, Cliff Bleszinski and more talk VR at SXSW, watch live here at 7PM ET

Virtual Reality is one of this year’s big would-be comeback stories, led largely by the runaway success of the Oculus Rift Kickstarter and Valve’s recent rumblings on the matter. Not surprisingly, that talk is set to continue at South by Southwest Interactive this week, where Oculus Rift vice president of product Nate Mitchell will be moderating a panel discussing virtual reality as the “holy grail of gaming.” The panelists? Oculus VR’s Palmer Luckey, as well as former Epic Games design director Cliff Bleszinski and Wing Commander creator Chris Roberts. We’d say this is one worth watching, and you’ll be able to do just that today at 7PM Eastern (4PM Pacific) courtesy of the livestream after the break. We’re also live at SXSW ourselves, and will of course bring you any news that may come out of the event if you happen to miss it.

Update: Please excuse us, as we were misinformed of the panelists participating (this piece originally stated that John Carmack and Gabe Newell would both be involved). We’ve updated the post above to reflect the actual lineup.

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Source: Ustream

NTT Demos Visually and aurally accurate virtual communication system

NTT is developing technology that faithfully reproduces pictures and sound from distant locations, creating a natural sense of distance and position, as if both people are in the same room.
“Regarding the picture, this system includes technology that uses 3D video. It continually generates pictures from such a viewpoint that, the other person seems to be right in front of you. Regarding the sound, the system uses technology that reproduces the sound wave-front, so you can hear the other …

LG Electronics – Optimus G Pro – 5.5 inch, first Full HD smartphone will launch in Korea

This Augmented-Reality Robot Is The Closest Thing You Can Get To A Real-Life Hologram

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Ready to have your brain blasted to bits? U-Tsu-Shi-O-Mi is a “virtual assistant” that is actually a green-clad humanoid robot. Users look at her using virtual reality goggles and instead of seeing a mildly creepy, ninja-like blog they see an actual face and body. You can reach out, touch the body, and even shake hands with your robotic pal.

Made by a Japanese company called Different Dimension Inc., the robot uses a program called MMDAgent to interact with users. An initial prototype looked like a ‘tween in footie pajamas and a full-face hood. The newest version consists of half of a body and a much smaller profile. The pre-order price will be about $5,000.

Unfortunately the system still requires a VR headset and some solid computing power. However, because the entire package is so compact, you could imagine approaching a little green figure while wearing smaller VR glasses and interacting without much fuss. Interacting with a tiny green figure is obviously quite creepy – especially if passers-by don’t know what’s up – but what did Clarke say about technology and magic?

via Gizmag

Project Holodeck gets a virtual hands-on ahead of launch (video)

Project Holodeck gets a virtual handson ahead of launch video

The team behind Project Holodeck has a daunting task ahead: it has to combine a virtual reality headset, two PlayStation Move controllers and a Razer Hydra into a unified VR input system that somehow feels natural. From what we’ve seen in Road To VR‘s hands-on with the system, the group might just pull that off. There’s no mistaking the sheer amount of equipment strapped to your head — not to mention the Lenovo laptop on your back — but the effort does create an immersive virtualization of the player’s body where walking, arm movements and body lean all work more or less as you’d expect. Although significant stretches of development lie ahead, including fully fleshed-out games and the eventual use of an Oculus Rift, there’s already teases of potential commercialization and a second generation that would include lighter, sleeker components. Those curious enough to watch two grown men stage a living room swordfight (and provide insightful answers afterwards) can watch the battle after the break, and head to the source for more details.

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Source: Road To VR

Nikon announces the AW110, a new rugged and outdoor ready Camera

Nikon introduced this morning in Japan and USA the the COOLPIX AW110. Waterproof, shockproof and freezeproof, the rugged AW110 is built to handle the elements, whether hiking up a mountain, hitting the slopes or riding the surf. Nikon’s newest tough camera also offers built-in Wi-Fi connectivity for sharing, Full HD 1080p video capabilities and a slew of advanced features that adventurers covet, including GPS and underwater shooting modes.
The COOLPIX AW110 is the ultimate point-and-shoot …