The two much-anticipated gaming consoles, Microsoft’s Xbox One and Sony’s PlayStation 4, have appeared in a listing over at Toys R Us with availability dates attached. Although not confirmed and accompanied by statements that the information is subject to change, the toy store’s listing shows the Xbox One as set for November 29, and the […]
There’s no doubt that on paper, the way Sony’s designed the PS4 and the AMD components it’s selected offer 50 per cent more power in the GPU department over the Xbox One. But does it really make any difference when you get down to playing a game?
Xbox One Could Run Windows RT Apps
Posted in: Today's ChiliThere were game files of the Xbox One which were leaked in February earlier this year, and apparently, those files could very well have been depicting the Xbox One’s capability of playing nice with Windows RT apps. An alleged screenshot of Homefront 2 files do point to the launcher executable that is accompanied by a Windows RT AppsManifest.xml file. While the news feeds should not burn up in excitement upon hearing that Xbox One games can be built as Windows 8 apps, as well as run on Windows as a platform, the possibility of the Xbox One running Windows RT apps would make life easier for developers to port games over from one platform to the other.
After all, Microsoft did drop hints of support for Windows 8 apps at Build 2013. Needless to say, a screenshot that you see above could very well be forged, which was why we said that it is an alleged screenshot of the real deal, but the original source, SuperDaE, has been pretty reliable in the past where such similar leaks are concerned.
Like It , +1 , Tweet It , Pin It | Xbox One Could Run Windows RT Apps original content from Ubergizmo.
Everything has been said and done now. Microsoft’s hotly anticipated next generation gaming console has finally been revealed to the public, though the company is yet to confirm exactly when it will release the Xbox One. For now, it is believed that the release will take place around the holiday season. Major retailers are currently accepting pre-orders for the Xbox One. The console will ship with one controller, which is obviously not going to be enough for a vast majority of customers. Microsoft has priced the new controllers for Xbox One at $60.
If customers opt for the Play and Charge kit, which comes with a battery that integrates in the controller and a cable that charges it during gameplay or on standby, they will have to part with $74.99 for one controller. The Xbox One Chat Headset will cost $24.99. The console itself has been priced at $499.99 whereas its nearest competitor, Sony’s PlayStation 4, is priced at just $399. It is only after the release will we be able to gauge if Sony’s generous price cut will affect Xbox One sales. For now, both consoles seem to be raking in a respectable number of pre-orders.
Like It , +1 , Tweet It , Pin It | Xbox One Controller And Chat Headset Prices original content from Ubergizmo.
You might have already pre-ordered your fancy new Xbox One or PlayStation 4 console, but seeing as how the contents only contain a certain number of controllers, you might want a few more for when you have a lot of friends over for game night. Luckily, neither Microsoft nor Sony want you to be short on controllers come launch day, so they’ve opened up pre-orders for purchasing individual controllers.
With that, we now know the price of both the Xbox One controller and the PS4 DualShock 4 controller. Both are priced at $60, which is the same price that you pay for a single game. Furthermore, Microsoft has also revealed pricing for other accessories as well, including the Xbox One headset.
The headset will cost $25, while the Play and Charge kit for the Xbox One controller will cost $25 as well. You can also grab both a controller and a Play and Charge kit in a bundle for $75, which will save you $10 compared to if you bought the two items separately.
All of these items are available for pre-order on Amazon, or you can visit GameStop, Best Buy, or a Microsoft Store (for Xbox One items) to reserve your own units for launch day. If you’re not aware, the PS4 console does come with a headset, so if you’re thinking about going with the Xbox One, be aware that you’ll have to get the headset separately.
The Microsoft Store also is listing a “Day One” 12-month Xbox Live membership for $60, which is the same price it is currently on the Xbox 360. We’ve heard in the past that Microsoft was changing the system up slightly, but price wasn’t yet disclosed. It seems that it’ll cost the same amount as previously for the time being. There’s also no sign of a family sharing package yet, but we’ll probably hear about that soon.
Xbox One and PS4 controller pre-orders now live is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.
Xbox One Wireless Controller, Play and Charge Kit and Chat Headset available for pre-order
Posted in: Today's ChiliAlready locked down your Xbox One Day One Edition order? Now’s your chance to also reserve its initial batch of accessories (including that mono Chat Headset, which isn’t included with the console). The Wireless Controller ($60), Play and Charge Kit ($25) and Chat Headset ($25) for the Xbox One have all popped up for pre-order at the Microsoft Store. The One’s gamepad rings up at five bones more than the 360 variant, but it’s also available as a $75 bundle with the Play and Charge Kit (roughly 10 dollars in savings). Joystiq notes that Gamestop and Amazon are also options, albeit only for the controller itself. If you plan to reserve any of the accessories, we’d suggest taking Microsoft’s Dec 31st arrival date as a loose estimate — the One releases in November and Amazon is pegging the controller for November 27th.
Filed under: Gaming, Microsoft
Via: Joystiq
Source: Microsoft Store
While it was reported back in May that indie developers wouldn’t be able to self-publish on the Xbox One, Microsoft has come back and confirmed that this is not the case. In fact, the Xbox One will indeed support indie game developers to self-publish their work, and the company is starting up its own program for just that.
Microsoft’s vice president of Xbox, Marc Whitten, confirmed the news said that “every person can be a creator,” and the company wants “every game and experience to take advantage of all of the features of Xbox One and Xbox Live.” This includes self-publishing, as well as Kinect, cloud abilities, and achievements.
Whitten said that more details about self-publishing would be revealed at Gamescom in August, where Microsoft has been scheduled to appear and reveal even more details about the Xbox One. Previously, the Xbox 360′s Arcade section was most made up of smaller games by larger publishers and there was hardly any room for small indie devs to make a difference.
That’ll no longer be the case this time around with the Xbox One. Whitten also revealed that “every Xbox One can be used for development,” which means that when you buy an Xbox One at launch, it will also be able to run game code and debug it. This is huge, as debug versions of consoles can usually cost way more than their retail counterparts.
This is another huge win for gamers, as they’ll be able to play the latest and greatest indie games on the cheap. By now, Microsoft has pulled a reversal on all of their previous policies that went unliked, which is good, but will gamers still hold resentment toward Microsoft at launch, considering that the company tried to get away with these new policies?
SOURCE: Major Nelson
Xbox One indie self-publishing on the way is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.
Every single Xbox One can be used to make games, Microsoft says—in other words, you can use the next-gen console as your very own development kit.