Microsoft re-org rumored as Ballmer considers division shake-up

Microsoft is poised to announce a significant shake-up across its business, with CEO Steve Ballmer tipped to rework the organization into the “devices and services company” he discussed as part of his “fundamental shift” shareholder letter in 2012. A wholesale reworking of how Microsoft is arranged is in the pipeline, AllThingsD‘s sources claim, including pushing several of its executives further into the public spotlight as the company capitalizes on its investments in entertainment, communications, and more.

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Three executives are name-checked in particular: Servers and Tools division president Satya Nadella; Skype commis division president Tony Bates; and Interactive Entertainment division president Don Mattrick. However, they’re unlikely to be the only top-brass at Microsoft who will find themselves with more tasks on their respective plates.

Written last October, Ballmer’s letter to shareholders was seen at the time as a heavy-handed hint that more own-brand hardware was in the pipeline. Microsoft had not long revealed the Surface tablet, though the Windows 8 and Windows RT versions of the slate had yet to go on sale.

“Last year in this letter I said that over time, the full value of our software will be seen and felt in how people use devices and services at work and in their personal lives” Ballmer wrote. “This is a significant shift, both in what we do and how we see ourselves – as a devices and services company.”

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“There will be times when we build specific devices for specific purposes,” Ballmer concluded, “as we have chosen to do with Xbox and the recently announced Microsoft Surface.”

That push for more own-brand hardware has already seen another high-profile device, with the Xbox One unveiled a few weeks ago. However, the exact way in which Microsoft might restructure itself is unknown.

One possibility is a simplification of the by-now convoluted management levels and business units, to take into greater account the modern interplay of software, hardware, and the cloud. Microsoft currently has five key divisions – the Windows Division, Server and Tools, Online Services Division, Microsoft Business Division, and Entertainment and Devices Division – which it could remix so as to echo the way platforms like Windows, Windows Phone, and Xbox LIVE have become more interconnected with the cloud.

Exactly when the change might happen is unclear, and Microsoft has declined to comment on the rumors.


Microsoft re-org rumored as Ballmer considers division shake-up is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why I Love Xbox One’s Design

The Xbox One is under attack. Critics from all over the globe are saying that its “liquid black” finish and its boxy appearance make it a major design bore. Even the Kinect, they say, is too simple in its design to be worth putting in the average person’s entertainment center. All in all, it just doesn’t work.

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But I totally disagree. Without a doubt, this is the best looking Xbox Microsoft has ever launched. And for some to believe that it’s not as good looking as the first Xbox 360 model the company launched is pure nonsense.

I can’t help but wonder if the complaints about the Xbox One’s design have more to do with Microsoft than the actual look of the product. Microsoft has found a way to make the Xbox One take on a streamlined, simple look, and it won’t look or out of place in an entertainment center.

Even better, the Xbox One follows what is essentially the design playbook: keep it simple, keep it streamlined, and make it shine. The Xbox One delivers on all fronts. And it would seem, based on that, that the device would be thought of as a beauty.

“If Apple designed the Xbox One, would we be hearing the same complaints about what a bore the device’s design is?”

If Apple designed the Xbox One, would we be hearing the same complaints about what a bore the device’s design is? I can’t help but think not. Apple is considered the world’s best product designer. And yet, every device it sells is simple, just like the Xbox One.

I understand the issues people have with Microsoft, Windows, Office, and the countless other products the company sells. I also see where people might take issue with Microsoft’s seemingly interminable grip on the software market and its billions in cash that it hoards in its coffers. But I just don’t understand why so many people find it so difficult to give the company some credit where it’s due.

In the gaming space, Microsoft has done the impossible: come in late to the market, establish a high-end online-gaming service, and take on Sony. For that alone, the company should be commended. But the very fact that it’s now looking at the possibility of beating out Nintendo and possibly trumping Sony in the next generation is something that many – including myself – thought couldn’t happen.

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Microsoft is, believe it or not, a hardware and entertainment company. And surprisingly, it’s pretty darn good at it.

So, let’s stop the nonsense and give Microsoft some credit where it’s due. The Xbox One is not ugly, it’s not boring, and it’s certainly not something that people won’t buy because of its design. The Xbox One will look nice in any entertainment center and has a design that I’d say the vast majority of average consumers will find quite nice.

Hating on Microsoft for its many flaws is one thing. But taking shots at its product design because it has a Microsoft logo on it doesn’t make much sense.

The Xbox One’s design is just fine.


Why I Love Xbox One’s Design is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One E3 event won’t focus on TV

Microsoft talked about the television capabilities of the Xbox One during the console’s unveiling last week, and there weren’t that many games shown off, putting fear into many Xbox loyalists that Microsoft was focusing more television and home entertainment rather than the console’s main purpose. However, when the company discusses the Xbox One at E3, TV talk will be off the table.

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Microsoft’s Xbox Live boss Larry Hyrb confirmed the news on Twitter, saying that the company’s press event at E3 “will have TV’s (or similar) on stage to show the games,” but “that should be the extent of TV talk in your #E3.” Hyrb confirms two things mostly: that there won’t be much TV talk, and games will be a big focus from the looks of it.

GTTV host Geoff Keighley also says that the E3 press events by both Microsoft and Sony will be filled with “lost of games and surprises.” He continues by saying that both press conferences by the two companies “will be the strongest in years.” This certainly makes sense, as this is the first E3 in years where Microsoft and Sony are showing off new gaming consoles.

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During Microsoft’s reveal event for the Xbox One, the company talked a lot about new features that had nothing to do with gaming, such as watching TV and sports, thanks to that fancy NFL partnership. They also talked a lot about the Kinect and the different features that it has, most of which don’t even deal with gaming from what Microsoft showed off last week.

E3 starts next month, but seeing as it’s the last day in May, the gaming expo is just ten short days away. Apple’s WWDC is taking place the same week, with their keynote occurring during the same time as Microsoft’s press conference. Whether or not Apple is testing the loyalty of mobile game developers remains to be seen, but we can’t say that the overlapping events is a coincidence.

VIA: Kotaku


Xbox One E3 event won’t focus on TV is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One Design Choices Defended By Microsoft

Microsoft defends the choices its made in designing the Xbox One.

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Microsoft defends Xbox One design

Just as vocal as the enthusiasm around the new Xbox One reveal were those who thought the console looks like an old VCR; now, Microsoft is fighting back with an explanation as to why, exactly, the next-gen hardware is designed the way it is. Billed as “a new approach to design“, the process of crafting the Xbox One, the matching Kinect, and the wireless controller involved 200 gamepad models, over a hundred sensor-bar mock-ups, and “dozens and dozens” of console prototypes, before the so-called “liquid black” finished product was arrived at.

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“Liquid black” sounds like marketing-speak at its finest, but Microsoft argues that it’s a legitimate color scheme strategy. Although the Xbox One has been accused of being slab-sided and drab – especially compared to the stealth-bomber aesthetic of its predecessor, the Xbox 360 – that aesthetic is actually intentional so that the hardware blends in and lets the gaming and entertainment experiences take the fore, Microsoft says.

“The console and Kinect sensor are liquid black so they melt into the background when being used, allowing the content on your TV to dominate the living room. The user interface is overlaid on the same shade of deep black so that the content tiles on the dashboard are more vivid and easier to navigate and interact with” Microsoft

It also echoes the squared-off and crisp-edged design of the Metro-influenced Xbox software, complete with the Live Tiles familiar from Windows 8 and Windows Phone. There, Microsoft’s team took the 16:9 widescreen aspect ratio as its guiding light, making sure that buttons and graphics all “derive their size and shape from various fractions of a 16:9 space” just like the console itself has its own symmetry.

“The console is evenly divided between the matte and gloss –the front in particular clearly reflects this symmetry– and the top brings together two even rectangles, where the vent panel’s edge detail matches the appearance of a selected tile in the user interface” Microsoft

Some of the details may have to wait until the console is on the market to actually be appreciated fully. Microsoft is particularly proud of its injected-resin A/B/X/Y buttons, which have high-contrast colored material pumped into them to mark out their function.

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This renewed focus on design borrowed some of the processes Microsoft had already used for its Surface tablet, including heavy use of 3D printing and rapid prototyping. In fact, Microsoft says, the design team was able to cook up a 3D model in the modeling shop and then send it next door, where the engineering team could give feedback on how practical it was.

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Even with all Microsoft’s focus on how the hardware looks, it’s unlikely to satisfy all of the company’s critics. The discussion will only get louder when Sony finally shows off what the PlayStation 4 looks like. Still, whether gamers will end up noticing the hardware once they have everything plugged in and are getting to grips with shouting at their Xbox One, battering the control pad, and waving their arms around in front of the Kinect remains to be seen.

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Microsoft defends Xbox One design is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One 3D render gives you a closer look at the console

You’ve mostly seen photos of the new Xbox One, but those can seem rather 2D. To remedy that, a 3D render is available to look at, which allows you to get a 360-degree view of the console from any angle by clicking and dragging around the screen to turn the console every which way imaginable.

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The 3D rendering comes from Sketchfab, which is a website that makes similar renderings for other popular products, like the Pebble smartwatch, the OUYA portable gaming console, and even Google Glass. Obviously, all of these renderings (including the Xbox One) are completely unofficial, but it’s legitimacy is probably pretty good, as Xbox Live chief Larry Hyrb linked to it himself, calling it “very cool.”

The rendering also gives users a chance to check out the connectivity options on the back, which weren’t shown during the unveiling event (we heard what it includes, but weren’t shown the back of the console). You’ll notice the two HDMI ports for passthrough video, as well as two USB 3.0 ports. There’s also ethernet, optical audio, and what looks to a proprietary port for the Kinect sensor.

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The Kinect sensor itself also looks to have a built-in cooling fan on the back, suggesting that there’s some powerful components on the inside that need careful attention so as not to overheat during long gaming sessions off the couch. There’s also a USB port of the left side of the console for easy access, since there don’t seem to be any on the front side.

The Xbox One was announced last week to much fanfare, but since then there’s been a lot of grief as far as the console’s used game policy, as well as whether or not the Xbox One needs to have an active internet connection at all times. Multiple Microsoft reps have said different things about these issues, so there still seems to be a bit of confusion, even on the company’s end. Hopefully, they’ll get it straightened out sooner or later.

VIA: Major Nelson


Xbox One 3D render gives you a closer look at the console is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mirror’s Edge 2 leaks again: Tipped for Xbox One E3 2013 reveal

Much-rumored EA game Mirror’s Edge 2 seems to have been prematurely given the official nod today, with a listing for the unannounced title spotted at EA’s help site. Swiftly pulled – though not before a screencap could be taken – the listing didn’t actually have any details of the game, but its existence alone is enough to seemingly confirm that it’s in the pipeline, potentially for the Xbox One among other consoles.

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The EA help page blunder isn’t the only Mirror’s Edge 2 tidbit we’ve seen lately. Listings for the game showed up briefly on both Amazon Germany and Amazon Italy, Eurogamer reports; one page suggested it was for the Xbox 360, while the other used a mock-up of the Xbox One box-style.

EA is playing it coy, meanwhile. “We appreciate fan enthusiasm for Mirror’s Edge, especially fans throughout the retail channel” the company told IGN UK in reference to the Amazon pages. “This is not official EA material. We have nothing to announce at this time.”

Microsoft has already said that it will have fifteen titles to discuss for the new Xbox One at E3 next month, with at least one from EA (FIFA 2014). Mirror’s Edge 2 would seem like a good addition to that line-up, having been hotly anticipated over the past few years.

If the game is real and indeed fast-incoming – and all signs point to “yes!” – then EA will likely detail it properly at its EA 2013 press conference. That’s due to take place on June 10, leaving plenty of time for more inadvertent leaks and listings.

VIA: Joystiq; NeoGAF


Mirror’s Edge 2 leaks again: Tipped for Xbox One E3 2013 reveal is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One exclusives getting $1 billion investment from Microsoft

One thing’s for sure with the Xbox One: Microsoft is spending a lot of money on it. We previously heard that the deal with AMD for the Xbox One’s processor was said to be upwards of $3 billion. Now, it’s reported that Microsoft is spending $1 billion to finance in-house games, and also to secure exclusive titles for the new console.

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In an interview with the Official Xbox Magazine, Microsoft’s Don Mattrick and Phil Spencer discuss the investment that Microsoft is putting in to get exclusive games for the Xbox One. The company is planning 15 exclusive games for the Xbox One’s first year at retail, including eight new intellectual properties.

And if anyone’s surprised by these figures, Mattrick believes that “people are way, way under-indexing how hard we’re punching.” With E3 coming up next month, Microsoft says that its presentation will focus mostly on games, but they didn’t disclose any further details as far how many our developed in-house, and how many are developed by other studios.

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Mattrick says that Microsoft is going all-in with its new console, saying that “there are great hits, there’s innovation, and there are world class creators plugged in. He continues by noting that he keeps “track of it all…and we kind of look back at all the different years and at what we shipped, how many units have sold. There’s a lot of hyperbole about things, but I think we’re going to deliver.”

Microsoft already showed off a handful new games coming to the Xbox One during the revealing last week, including a new Call of Duty title, Forza Motorsports 5, Quantum Break, and a slew of EA Sports titles like FIFA 14, UFC, and Madden NFL. If this is only the tip of the iceberg, we should be seeing a ton of games get released for the new console in no time.

VIA: GamesIndustry.biz

SOURCE: Official Xbox Magazine


Xbox One exclusives getting $1 billion investment from Microsoft is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One Controller Will Last 10 Years Or More Of Punishment

Microsoft reports its Xbox One controller will last for 10 or more years of your button-mashing abuse.

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Xbox One can shut down entirely to prevent always-listening Kinect

There has been a lot of confusion surrounding the various new features of the Xbox One, but one of those features seems to have been settled. The Kinect sensor that many people feared would always be listening to your conversations can actually be turned off when not needed. Otherwise, you can use the Kinect to tell it to turn on your fancy new console.

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According to Kotaku, a Microsoft rep confirmed that the Kinect sensor “is not always watching or always listening,” and users will be able to “turn the system completely off.” During the unveiling of the new console, Microsoft said that you can turn on the console using a voice command, which proves that the console isn’t actually completely off, but more in a stand-by mode listening for such voice commands.

Of course, this stirred up some big controversy about privacy issues, and that the console would always be listening to your conversation to hear for an “Xbox on” command that would turn on the console. It wouldn’t be listening in on your living room conversations just for the fun of it, but enough people have been worried that there could be a secondary use for the listening-in.

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Microsoft says that they’ll have more information in the future as far as different methods for turning off the Xbox One, but we’re guessing that — as most people would suspect — that the power button on the console will actually shut down the Xbox One completely, while shutting down the console using the controller or sensor through the software will only shut it down partially, where at that point the Kinect would be on and listening for voice commands.

However, it seems Microsoft says that users have no reason to be concerned. The company notes that they are “designing the new Kinect with simple, easy methods to customize privacy settings, provide clear notifications and meaningful privacy choices for how data will be used, stored and shared.” Of course, though, if you’re really concerned about Microsoft spying on you while you’re not playing games, there’s always the power cord that you can rip from the wall.

SOURCE: Kotaku


Xbox One can shut down entirely to prevent always-listening Kinect is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.