Engadget’s back to school guide 2012: gaming

Welcome to Engadget’s back to school guide! The end of summer vacation isn’t nearly as much fun as the weeks that come before, but a chance to update your tech tools likely helps to ease the pain. Today, we’re getting our game on — and you can head to the back to school hub to see the rest of the product guides as they’re added throughout the month. Be sure to keep checking back — at the end of the month we’ll be giving away a ton of the gear featured in our guides — and hit up the hub page right here!

DNP Engadget's back to school guide 2012 gaming

It’s time to balance out that daily grind at school with some well-deserved leisure. Fortunately, many of our choices walk that fine line between work and play — if you’re willing to stump up some more cash beyond a normal laptop, you could get something capable of handling the latest PC titles. Some of our other choices may be a harder sell in the education stakes, but we all need some stress relief, right? And with bigger consoles nearing the end of their life cycles, there’s never been a more wallet-friendly time to get involved. Jump in after the break for our favorite gaming choices. If all your money’s been earmarked for learnin’, then you should certainly enter our sweepstakes. Leave a comment after the break for a chance to win, and visit our giveaway page for all the details.

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Engadget’s back to school guide 2012: gaming originally appeared on Engadget on Mon, 13 Aug 2012 12:00:00 EDT. Please see our terms for use of feeds.

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NPD: Xbox 360 ruled a steadily declining video game empire in July

Xbox 360 slim review

Microsoft must sometimes feel like its lead in the game market is a Pyrrhic victory. The Xbox 360 once again topped the NPD Group’s hardware charts in July, claiming a near-majority 49 percent market share of consoles — but the 203,000 units sold were a steep drop from the 257,000 units that traded hands in June, and a far cry from the glory days that would have given a victory more meaning. Nintendo and Sony haven’t shared their own figures, although the analyst group notes that only Nintendo’s 3DS and DSi had any kind of increase in the month. The industry as a whole was unmistakably feeling the combined effects of the pre-holiday doldrums and a console generation that’s long in the tooth: hardware revenue was down 32 percent in the month to $150.7 million, while the games in question saw revenue dip 23 percent to $260.7 million. If you need a culprit, earlier reports for the second quarter had credited similar shifts to sales of physical game copies declining faster than digital sales could replace them. Hope remains in the usual fall spike; even so, the July figures suggest the big three platforms might be living on borrowed time.

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NPD: Xbox 360 ruled a steadily declining video game empire in July originally appeared on Engadget on Fri, 10 Aug 2012 16:26:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOfficial Microsoft Blog, Joystiq  | Email this | Comments

SlingPlayer survey hints at possible expansion to game consoles

We haven’t exactly been lacking in SlingPlayer-supporting devices as of late, but it looks like the placeshifting service could possibly be set to expand to an entirely new area: game consoles. That word comes from a new Sling survey obtained by Zatz Not Funny, which attempts to gauge customers’ interest in a SlingPlayer app for game consoles (it specifically asks if they own an Xbox 360, PlayStation 3 or Wii). As you might expect, however, details are light beyond that, with the survey only mentioning that such an app would let you watch video from your SlingBox in full HD, and that you’d naturally be able to control it with your console’s controller. Of course, while it does come directly from Sling itself, it is also still just a survey, so we wouldn’t recommend getting your hopes up too much for the time being.

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SlingPlayer survey hints at possible expansion to game consoles originally appeared on Engadget on Thu, 09 Aug 2012 21:31:00 EDT. Please see our terms for use of feeds.

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‘Just for Kids’ now available on the Xbox 360: Go, Netflix, Go!

'Just for Kids' now available on Xbox 360 Go, Netflix, Go!

Late last year, Netflix kicked off its plans to specifically cater the young crowd with its ‘Just for Kids’ entertainment section — which, at that point, was nothing but a mere experiment. Still, the toons-filled project quickly found success amongst subscribers, and shortly thereafter it had made its way onto other platforms like the Nintendo Wii and PlayStation 3. Today, the Xbox 360’s the latest gaming system to join the fun, as Netflix’s announced the kids-only section is now available on Microsoft’s popular console. Obviously you’ll need both a Netflix and Xbox Live account prior to entering the hub and start streaming some Go, Diego, Go! — otherwise all that’s left to do is download the updated app before you (or your kids) can check it out.

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‘Just for Kids’ now available on the Xbox 360: Go, Netflix, Go! originally appeared on Engadget on Thu, 09 Aug 2012 04:32:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceThe Official Netflix Blog, Major Nelson  | Email this | Comments

Tritton Warhead 7.1 Wireless Surround Sound Headset for Xbox 360 review

DRAFT Tritton Warhead 71 Wireless Surround Sound Headset for Xbox 360 review Boom!

This is for sure: if you’re a gamer seeking a primo wireless surround sound headset, now is a very good time to buy. It’s been less than two weeks since Astro Gaming’s A50 wireless surround headset impressively traversed the Engadget review gauntlet, and now the crazy kitties that are Mad Catz and Tritton are up for a turn. It’s taken the duo well over a year and a half to get its full range of Microsoft-licensed Xbox 360 headsets off the ground, with the flagship Warhead 7.1 Wireless Surround Sound Headset set to hit shelves in just a few days.

Aside from packing some innovative and exclusive features for Xbox 360 users, it stands as the only totally integrated wireless headset for the system — for the first time you won’t need a pesky controller-to-headset cable or a controller-mounted Bluetooth dongle for voice chat. We’ve been fortunate enough to get an early look at this $300 Dolby Headphone-enabled headset, so join us past the break and we’ll let you know whether it’s been worth the wait — or whether it’s too much, too late.

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Tritton Warhead 7.1 Wireless Surround Sound Headset for Xbox 360 review originally appeared on Engadget on Fri, 03 Aug 2012 09:00:00 EDT. Please see our terms for use of feeds.

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Microsoft patent applications take Kinect into mobile cameras, movie-making

Microsoft patent applications take Kinect into mobile cameras, moviemaking

Microsoft has never been shy about its ambitions for Kinect’s depth sensing abilities. A pair of patent applications, however, show that its hopes and dreams are taking a more Hollywood turn. One patent has the depth camera going portable: a “mobile environment sensor” determines its trajectory through a room and generates a depth map as it goes, whether it’s using a Kinect-style infrared sensor or stereoscopic cameras. If the visual mapping isn’t enough, the would-be camera relies on a motion sensor like an accelerometer to better judge its position as it’s jostled around. Microsoft doesn’t want to suggest what kind of device (if any) might use the patent for its camera, but it’s not ruling out anything from smartphones through to traditional PCs.

The second patent filing uses the Kinect already in the house for that directorial debut you’ve always been putting off. Hand gestures control the movie editing, but the depth camera both generates a model of the environment and creates 3D props out of real objects. Motion capture, naturally, lets the humans in the scene pursue their own short-lived acting careers. We haven’t seen any immediate signs that Microsoft is planning to use this or the mobile sensor patent filing in the real world, although both are closer to reality than some of the flights of fancy that pass by the USPTO — the movie editor has all the hallmarks of a potential Dashboard update or Kinect Fun Labs project.

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Microsoft patent applications take Kinect into mobile cameras, movie-making originally appeared on Engadget on Thu, 02 Aug 2012 18:04:00 EDT. Please see our terms for use of feeds.

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Microsoft kicked off public beta for 2012 Xbox Live update, but quickly ran out of space

Microsoft kicked off public beta for 2012 Xbox Live update, but quickly ran out of space

And just like that, it was all over. Shortly after the well-known, always-informative Major Nelson announced that this year’s upcoming Xbox Live update had officially opened its beta doors to the public, he soon followed up with a note saying it was already “full and no longer accepting sign-ups.” For the lucky ones, though, the public beta will give them early access to a slew of anticipated Xbox Live features, such as personalized dashboard recommendations, improved category / discovery features and, best of all, a look at Internet Explorer on Microsoft’s entertainment console. Sadly, Major Nelson didn’t say whether or not there’s going to be more spaces opening up soon, but we’ll keep you in the loop if anything changes.

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Microsoft kicked off public beta for 2012 Xbox Live update, but quickly ran out of space originally appeared on Engadget on Thu, 26 Jul 2012 17:16:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceMajor Nelson  | Email this | Comments

Droid X360 goes for the KIRF prize, antagonizes Microsoft, Motorola and Sony at the same time (video)

Droid X360 PS Vita clone goes for the KIRF prize, antagonizes Microsoft, Motorola and Sony at the same time

Can we establish a KIRF award for Most Likely to Invite Multiple Lawsuits? If so, Long Xun Software would have to claim the statuette for its Droid X360, at least if it dared set foot in the US. This prime example of keepin’ it real fake is even more of a PS Vita clone than the Yinlips YDPG18, but goes the extra mile with a name that’s likely to irk Microsoft, Motorola, Verizon and George Lucas all at once. That’s even discounting the preloaded emulators for just about every pre-1999 Nintendo, Sega and Sony console. Inside, you’ll at least find a device that’s reasonably up to snuff: the 5-inch handheld is running Android 4.0 on a 1.5GHz single-core Quanzhi A10 processor, 512MB of RAM, 8GB of built-in space, a 2-megapixel camera at the back and a VGA shooter at the front. If the almost gleeful amount of copyright and trademark violation isn’t keeping you from wanting this award-winner, you’ll have to ask Long Xun for pricing and availability.

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Droid X360 goes for the KIRF prize, antagonizes Microsoft, Motorola and Sony at the same time (video) originally appeared on Engadget on Tue, 24 Jul 2012 15:44:00 EDT. Please see our terms for use of feeds.

Permalink MIC Gadget, Talk Android  |  sourceShanzhaiben  | Email this | Comments

AMD exec behind Wii and Xbox 360 graphics jumps the fence to NVIDIA

Xbox 360 Valhalla teardown

AMD has been suffering a conspicuous brain drain, with executives like ATI veteran Rick Bergman and CTO Eric Demers crossing over to tangentially or directly competitive companies like NVIDIA and Qualcomm. Chalk up another one for the list — strategic development VP Bob Feldstein has bounded towards NVIDIA’s (literally) greener pastures. The blow cuts deeper than usual through Feldstein’s responsibility for graphics in most of the consoles from the past few years: he headed up work behind the Xenos chip in earlier Xbox 360s and the Hollywood core in the Wii, and he likely had some say in the Wii U’s video hardware as well. While the staff shuffle won’t directly affect AMD’s Fusion processors or Radeon cards, it’s hard to see much of a positive for AMD’s future in video gaming, even in the light of rumors that the next PlayStation and Xbox might use some of Feldstein’s work.

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AMD exec behind Wii and Xbox 360 graphics jumps the fence to NVIDIA originally appeared on Engadget on Tue, 24 Jul 2012 15:14:00 EDT. Please see our terms for use of feeds.

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Nike+ Kinect Training arrives October 30th, looks to whip you into shape for $50

Nike Kinect Training arrives October 30th, looks to whip you into shape for $50We caught a glimpse of that Nike+ Kinect Training had to offer back at E3. Now, we’ll all be able to give it our best shot just before the holiday season. The Kinect exercise title for the Xbox 360 is set to hit shelves on October 30th and will carry a $49.99 price tag. Claiming to make us “athlete-fit”, the software will offer constant tips on form and technique while monthly reports will display progress along the way. Still no word on companion apps for mobile platforms, but the kit is expected to play nice with Windows Phone devices at launch for session reminders and sharing achievements with training mates.

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Nike+ Kinect Training arrives October 30th, looks to whip you into shape for $50 originally appeared on Engadget on Tue, 24 Jul 2012 10:07:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceMajor Nelson  | Email this | Comments