Killzone Shadow Fall PS4 tech demo shows potency of next-gen console

Jaws dropped during Sony’s demonstration of Killzone Shadow Fall for the PlayStation 4 back in February, and now new information from developers Guerrilla Games gives some technical insight on how the next-gen console runs, what coding for it is like, and just what sort of step up from the PS3 is on offer. The tech demo – which you can see after the cut – shows how the new Killzone title was running on Sony’s demo hardware, while a “postmortem” of the event by Guerrilla Games runs down the improvements of the incoming hardware.

Valient_Killzone_Shadow_Fall_Demo_Postmortem 55

Much of the summary is dedicated to how much more straightforward it is to develop titles for the PS4. The console uses the same concurrency model as the PS3, for instance, with a main “orchestrator” thread and then the rest of the code running in jobs across all the cores; on the PS4, though, Guerrilla found that 80-percent of all code could now be run in jobs, versus 20-percent on the current-gen console.

Valient_Killzone_Shadow_Fall_Demo_Postmortem 34

To show how well the game ran, the developers had to cook up their own CPU and GPU profilers, since the official tools still aren’t quite ready. On-screen, there’s a physically-correct lighting model and volumetrics supported on every light, along with real-time reflections. Some of the most obvious improvements are in characters, with far greater detail allowed.

Killzone Shadow Fall PS4 tech demo:

“Our aim for [the] announcement event was to run on PS4 hardware” Guerrilla writes, meaning “1080p, solid 30FPS, [and] no cheats.” The latter is presumably a reference to the Killzone 2 for PS3 demo gaffe, where what was later revealed to be rendered game footage was initially portrayed as running on the console itself.

Killzone Shadow Fall PS4 gameplay demo:

“PS4 is really easy to program for!” lead tech Michal Valient concludes, and the “GPU is really fast” while “GDDR5 bandwith is awesome” assuming you handle the memory mapping properly. “We’ve only scratched the surface” he says.

Sony didn’t show off the final hardware at its PS4 launch event, only the peripherals and some game demos. It did, however, confirm the core specifications: 8GB of GDDR5 RAM, an x86 CPU, an enhanced PC GPU, and a hard-drive; there’s also WiFi b/g/n and Bluetooth, USB 3.0, gigabit ethernet, and a Blu-ray drive.

Thanks Zak!

Valient_Killzone_Shadow_Fall_Demo_Postmortem 55
Valient_Killzone_Shadow_Fall_Demo_Postmortem 2
Valient_Killzone_Shadow_Fall_Demo_Postmortem 4
Valient_Killzone_Shadow_Fall_Demo_Postmortem 5
Valient_Killzone_Shadow_Fall_Demo_Postmortem 6
Valient_Killzone_Shadow_Fall_Demo_Postmortem 7
Valient_Killzone_Shadow_Fall_Demo_Postmortem 8
Valient_Killzone_Shadow_Fall_Demo_Postmortem 9
Valient_Killzone_Shadow_Fall_Demo_Postmortem 10
Valient_Killzone_Shadow_Fall_Demo_Postmortem 11
Valient_Killzone_Shadow_Fall_Demo_Postmortem 12
Valient_Killzone_Shadow_Fall_Demo_Postmortem 28
Valient_Killzone_Shadow_Fall_Demo_Postmortem 30
Valient_Killzone_Shadow_Fall_Demo_Postmortem 31
Valient_Killzone_Shadow_Fall_Demo_Postmortem 32
Valient_Killzone_Shadow_Fall_Demo_Postmortem 33
Valient_Killzone_Shadow_Fall_Demo_Postmortem 34
Valient_Killzone_Shadow_Fall_Demo_Postmortem 35
Valient_Killzone_Shadow_Fall_Demo_Postmortem 36
Valient_Killzone_Shadow_Fall_Demo_Postmortem 37
Valient_Killzone_Shadow_Fall_Demo_Postmortem 54
Valient_Killzone_Shadow_Fall_Demo_Postmortem 55
Valient_Killzone_Shadow_Fall_Demo_Postmortem 56
Valient_Killzone_Shadow_Fall_Demo_Postmortem 57
Valient_Killzone_Shadow_Fall_Demo_Postmortem 58
Valient_Killzone_Shadow_Fall_Demo_Postmortem 59
Valient_Killzone_Shadow_Fall_Demo_Postmortem 60
Valient_Killzone_Shadow_Fall_Demo_Postmortem 62
Valient_Killzone_Shadow_Fall_Demo_Postmortem 63
Valient_Killzone_Shadow_Fall_Demo_Postmortem 64
Valient_Killzone_Shadow_Fall_Demo_Postmortem 66
Valient_Killzone_Shadow_Fall_Demo_Postmortem 67
Valient_Killzone_Shadow_Fall_Demo_Postmortem 68
Valient_Killzone_Shadow_Fall_Demo_Postmortem 69
Valient_Killzone_Shadow_Fall_Demo_Postmortem 70
Valient_Killzone_Shadow_Fall_Demo_Postmortem 74
Valient_Killzone_Shadow_Fall_Demo_Postmortem 75
Valient_Killzone_Shadow_Fall_Demo_Postmortem 76
Valient_Killzone_Shadow_Fall_Demo_Postmortem 78
Valient_Killzone_Shadow_Fall_Demo_Postmortem 79
Valient_Killzone_Shadow_Fall_Demo_Postmortem 80
Valient_Killzone_Shadow_Fall_Demo_Postmortem 84
Valient_Killzone_Shadow_Fall_Demo_Postmortem 85
Valient_Killzone_Shadow_Fall_Demo_Postmortem 86
Valient_Killzone_Shadow_Fall_Demo_Postmortem 87
Valient_Killzone_Shadow_Fall_Demo_Postmortem 88
Valient_Killzone_Shadow_Fall_Demo_Postmortem 89
Valient_Killzone_Shadow_Fall_Demo_Postmortem 92
Valient_Killzone_Shadow_Fall_Demo_Postmortem 93
Valient_Killzone_Shadow_Fall_Demo_Postmortem 94
Valient_Killzone_Shadow_Fall_Demo_Postmortem 95
Valient_Killzone_Shadow_Fall_Demo_Postmortem 96
Valient_Killzone_Shadow_Fall_Demo_Postmortem 101
Valient_Killzone_Shadow_Fall_Demo_Postmortem 102


Killzone Shadow Fall PS4 tech demo shows potency of next-gen console is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

No Responses to “Killzone Shadow Fall PS4 tech demo shows potency of next-gen console”

Post a Comment