Plex Media Center App comes to Android, Windows server available

Everyone’s other favorite spinoff from the XBMC family tree has some major news this week, as Plex has released a Media Center app for Android that mirrors most of the functions already available for iOS devices. Available now on the Android Market for $4.99, it brings local and streaming media to the phone over WiFi, or 3G from a Mac (and now, Windows PC) running the server software, but users will have to wait a few weeks for an upgrade adding remote functions (or use any of the 3rd party apps already on the Market.) With plugins for apps like Netflix, Hulu and BBC iPlayer it’s a formidable competitor in the mediastreamer market out of the gate; throw in support for PCs plus integration into LG’s 2011 HDTVs and Blu-ray players and we’re ready to pick Plex as the platform to keep an eye on this year. Check out the details in the press release after the break, we’ll toss in a link to the Windows server once we find it / it’s posted. (Update: The link is down there but it’s still delivering a dmg instead of an exe, we’ve been told it should be up later this afternoon. Thanks, Chris!)

Continue reading Plex Media Center App comes to Android, Windows server available

Plex Media Center App comes to Android, Windows server available originally appeared on Engadget on Wed, 16 Feb 2011 12:59:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceAndroid Market, Plex Blog, Media Server for Windows  | Email this | Comments

DoubleTwist for Android adds AirTwist, streams media to Xbox 360, PS3 and more

Building on its Airsync feature that lets users wirelessly keep their media (pictures, music, movies) library synced between computer and mobile device, DoubleTwist’s new AirTwist feature lets your Android powered phone stream them to any Xbox 360 or PlayStation 3. Assuming you’ve already paid for the $4.99 AirSync add-on, all users need to do is get the most recent version of the app from the Android market, join the same network as one of the consoles wirelessly and authorize it within the app. While PS3 and Xbox 360 are the only devices officially listed, we didn’t have any problem pulling in a few songs on a connected Google TV device since it’s built on DLNA and should work with any device using the standard. Of course, Skifta does pretty much the same thing (with the exception of streaming to the Xbox 360) and it’s free, so choose carefully.

Continue reading DoubleTwist for Android adds AirTwist, streams media to Xbox 360, PS3 and more

DoubleTwist for Android adds AirTwist, streams media to Xbox 360, PS3 and more originally appeared on Engadget on Tue, 15 Feb 2011 17:32:00 EDT. Please see our terms for use of feeds.

Permalink DownloadSquad, TheNextWeb  |  sourceAndroid Market  | Email this | Comments

Android In-App Payments Begin With Angry Birds

Angry Birds, the insanely popular multiplatform game, is introducing a new payment system to some Android customers for purchasing in-game content.

Angry Birds players will be able to use their real cash money to pay for virtual goods existing only within the game’s ecosystem. It’s like buying a shovel for your plot on Farmville with your MasterCard.

The title? “Bad Piggy Bank.”

Yes, it has a stupid name. And yes, it’s only for Android/Angry Birds customers on the Elisa mobile carrier network in Finland. But it’s more significant than you might think.

Now, users won’t have to whip out the plastic every time they want to buy that shovel. Instead of typing in your 16-digit number when you want to purchase an item, you select content you want to purchase in the game, and select the Bad Piggy Bank icon (above), according to Rovio’s blog post. The charges are made via your phone’s text messaging system, and the cost will appear in your phone bill.

The introduction of in-app payments is a step towards solving a big problem in dealing with virtual economies — how to get players to pay real dollars for non-real items. With in-app payments, developers reduce what is called the “friction” within app ecosystem purchases. That is, it’s much easier to fork over your cash when all it takes is a single click. And developer studios like Rovio want to make it as easy as possible on their customers.

Until as recently as last Wednesday, Android users were bound to certain payment methods like Google Checkout, a service with a history plagued by user complaints. Direct carrier billing — which bills your mobile service provider for the app purchases you make — has been available since 2009, but only to T-Mobile customers using Android devices. A second carrier, AT&T, was added as recently as December.

Needless to say, payment options for Android OS devices have moved sluggishly forward over the past two years.

“This is one of the bigger issues that all the developers have with Android,” said Rovio CEO Mikael Hed in a previous interview with Wired.com. “It doesn’t have iTunes.”

Like Hed says, Apple hasn’t faced the payment issues in the same way. Each and every customer accessing the iOS App store is required to have an iTunes account, which is linked to an existing credit card account. With the Android Market, not all users even have Google Checkout.

That type of non-straightforward payment system seems to have led to a culture of freeloading on Google’s ecosystem.

“Nobody pays on Android,” says Rovio’s Mighty Eagle Peter Vesterbacka.

Google wants to change that. Last week’s rollout of the Android Market web store brought users the chance to download apps from their desktop browser and “push” the apps to their Android mobile devices, easing the browse-ability of Android’s app catalog while hopefully increasing app sales.

Trying to lure in more Android app developers as well, app vendors are now able to specify the cost of each app in multiple currency amounts, saving users the time they spent doing the math on currency conversion themselves.

As mentioned before, Angry Birds is only allowing in-app payments for those on the Elisa mobile carrier network in Finland, but Google expects in-app payments to be available to all Android users before the end of spring. With that sort of time frame and the biggest app across all platforms already featuring the method of payment, we’ll have to wait and see if Android users start to pony up more dough.

Brian X. Chen contributed to this report.

Image: Bad Piggy Bank (Rovio)

See Also:


Samsung Smart Touch Android remote app is now available for download

Great news, channel surfers — Samsung’s Smart Touch Android remote application is now finally available in the Android Marketplace as a free download nearly nine months after originally launching on iOS. If you dropped a hefty quantity of cheddar on a new model C Samsung Internet TV in 2010 (those with older models are out of luck) and can’t wait for your Android handset to assimilate yet another life-task, today could be momentous. We say ‘could’ simply because our CES hands-on with the software wasn’t exactly swell — but then again, a massive trade show floor isn’t exactly the best WiFi testing environment. Currently, the application has an average of four stars from 25 people, but it’s not completely free from a smattering of crash and error reports. Feel free to give it a whirl if you’ve got the necessary gear, and if that match made in couch-potato heaven feeling doesn’t come… well, don’t give up hope, because that dual-sided QWERTY remote could save the day soon.

Continue reading Samsung Smart Touch Android remote app is now available for download

Samsung Smart Touch Android remote app is now available for download originally appeared on Engadget on Fri, 04 Feb 2011 16:57:00 EDT. Please see our terms for use of feeds.

Permalink Phone Scoop  |  sourceAndroid Market  | Email this | Comments

Does Google’s new Android Market website ignore custom ROMs?

Now that the Android Market website has finally launched (and stabilized) we’re beginning to see reports of rooted devices, and some running custom ROMs, not being recognized by the website. We’re having the very same issue ourselves, where a pristine Desire Z running a factory installed copy of Android 2.2 Froyo is listed on the “My Device” page while an old HTC Hero hacked to run Froyo courtesy of FroydVillain ROM does not, even though it’s logged in and syncing using the same Google login ID and the Android Market has been recently used from the device (as Google recommends on the “Trouble Downloading” help page). So what about you oh reader, oh rooter… what are you experiencing?

View Poll

[Thanks, Florian]

Does Google’s new Android Market website ignore custom ROMs? originally appeared on Engadget on Fri, 04 Feb 2011 05:57:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Watch Google’s Android event in full: Honeycomb on the Xoom, Android Market website, in-app purchases, and Cee-Lo Green

There was plenty about yesterday’s Android event that didn’t make headlines but was worth noting. Hardware acceleration of both 2D and 3D UI elements — shown off to great effect by Google’s Hugo Barra, who managed to scroll through three lists simultaneously without inducing any lag on the Motorola Xoom — should make Honeycomb as delicious to look at as it sounds, while our personal favorite, the new tablet-specific email interface, should be part of Gmail yesterday. The email UI is built out of elements Google calls fragments, which will supposedly be easy to transition down to smartphones, so thumbs up all around. The video above also runs you through the big news of the day, namely that Android Market can now be accessed via a dedicated website and apps downloaded to your device remotely, along with the equally important (for devs) addition of in-app purchases. Finally, Cee-Lo Green pops in for a video chat session from wherever he is on the internets, and we’re all treated to an exhibition of lag-afflicted, awkward conversation. What’s not to love?

Watch Google’s Android event in full: Honeycomb on the Xoom, Android Market website, in-app purchases, and Cee-Lo Green originally appeared on Engadget on Thu, 03 Feb 2011 02:46:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Google Launches Android Market Web Store, Improves Payment System

MOUNTAIN VIEW, California — Google is tired of Apple luring all the mobile developers away.

To fight back, the company is trying to make it easier for customers to purchase and install Android apps.

At company headquarters here this morning, Google unveiled its Android Market web store, a web portal that lets users browse and purchase apps from the Android Market without requiring a smartphone.

Google announced the new web site in an on-campus event showcasing the new Android version 3.0, aka Honeycomb, which is yet to be released.

Previously only accessible by using an Android smartphone, you can now access the Android Market site through a web browser on other devices, such as desktop computers, laptops, netbooks or — as we saw today on the Honeycomb-fueled Motorola Xoom — tablet. After accessing the site and signing in to your Google account, you can search the 200,000-plus apps featured on the official Android Market, and make app purchases on your browser.

After purchasing, apps will install directly to the specified smartphone device of your choosing via Wi-Fi or 3G connectivity.

In other words, you still need an Android device to run the apps, but you can “push” them to your device, using a browser.

Google also announced improved payment options as a supplement to the web-store launch. Credit card numbers and other personal payment information is stored in your individual Google account. After choosing an app, you can make a payment using a one-click purchase system.

Google is also giving developers more control on the backend. In the developer console, Android app developers will now be able to set the price of an app in different currencies specifically supported by the Android Market. So what may cost an American user $5, a developer can also specify the cost of the app to a European user paying with the euro.

Finally, in-app payments will soon be coming to the Android Market, letting users purchase things like virtual currency, additional levels or in-game consumables without leaving the app environment. The developer documentation for in-app payments is being released today. Google expects in-app payments to be available to Android users before the end of spring.

It’s a long overdue move by Google, as Apple has had app-store-directory access available to customers by browser since 2007. And Android Market users have complained about payment systems.

Apple’s app store contains 400,000-plus applications, over twice that of Android’s.

“I think Android has a history of performing well despite having a late start,” user interface director Matias Duarte told Wired.com in an interview. “We’re pretty excited about it.”

Although Google showed all the new Android Market developments on its new new Honeycomb Android update, the company gave no details as to when the update will be launched.

Photo: Andy Rubin, Google VP of Engineering (Mike Isaac/Wired.com)

See Also:


Android Market web store hands-on

Google’s new Android Market web store is a pretty awesome and simple idea in theory — browse and buy apps through the web, hit install, and watch them appear on your Android phone or tablet. Of course, there are a lot of things that could go wrong along the way, but that’s certainly not what we’re finding in our early use. Sure, it took Google some time to turn on the login function after opening up for business this afternoon, but once we were finally able to log in, we were installing apps right and left, and then watching them almost instantly “or automagically” pop up on our Motorola Droid 2 Global and Dell Streak 7. (You can actually select which device you’d like to download the app to.) Yep, it’s pretty convenient stuff.

The web store interface itself is simply laid out, and just like the mobile app, it’s easy to find apps by searching or just browsing the categories listed on the left rail. However, there’s no doubt that selling apps is top of mind now for Google — it’s no coincidence that in each category, the Market defaults to showing paid apps on the first tab and free ones the second. In addition, Games has been moved up to the top of the category list, and considering games are one of the most popular paid app categories, it clearly makes those racing and arcade titles hard to pass by. Speaking of forking over money for apps, you can do just that through the web store checkout process — put in your credit card right on your computer screen, save for later use (if that’s your thing), and you’re good to go shopping. Now just give us carrier billing and we’ll be all set. We could go on and on, but that would just be boring — try it out for yourself and let us know in the comments if you encounter any glitches.

Android Market web store hands-on originally appeared on Engadget on Wed, 02 Feb 2011 16:20:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceAndroid Market web store  | Email this | Comments

Android Market gets a web store with OTA installations, in-app purchases coming soon

Google’s Android Market now has a web client. Finally! And guess what else, it’s already live. Hit the source link below to get exploring. It’s very simple, really, you can browse the entire Market catalog on your desktop or however else you’re accessing the web, you can purchase anything that takes your fancy, and then — via the magic of over-the-air transfers — it downloads and installs onto your Android handset. A neat My Market Account section will let you nickname your registered devices to make them more recognizable as well.

Google has also just announced that Android will soon support in-app purchases. Widespread developer interest has been cited as the major reason for doing it, so you’ve got those lovable coders to thank for the oncoming wave of micropayments you’ll have to deal with in your Android apps. The in-app purchasing SDK is releasing to devs today and will be “live to users prior to the end of this quarter.”

Update: Invalid request. Yep, that’s the message we keep getting when we try and download an app. Google promises that it should be working soon…

Update 2: And now it appears to be working!

Android Market gets a web store with OTA installations, in-app purchases coming soon originally appeared on Engadget on Wed, 02 Feb 2011 13:33:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourcemarket.android.com  | Email this | Comments

Android Market gets a web store

Google’s Android Market now has a web client. Finally! And guess what else, it’s already live. Hit the source link below to get exploring.

Developing… check out our liveblog of Google’s Honeycomb event for the latest.

Android Market gets a web store originally appeared on Engadget on Wed, 02 Feb 2011 13:33:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourcemarket.android.com  | Email this | Comments