Samsung’s CTIA press conference posted online, skinny new Galaxy Tabs shown off (video)

We were there, talking you through the entire thing in our liveblog, but if you want a more personal taste of what Samsung’s CTIA Wireless 2011 keynote was like, the company’s thoughtfully put it up on YouTube for general consumption. It features the introduction of the audacious new Galaxy Tab 8.9 and 10.1 models, both ever so slightly thinner than Apple’s iPad 2, with the latter also claiming the title of being “the thinnest and lightest large-screen tablet in the industry.” You can see it above, right alongside the Galaxy S II, which is in itself one of the skinniest smartphones you can hope to buy. Make your way past the break for the full presentation.

Continue reading Samsung’s CTIA press conference posted online, skinny new Galaxy Tabs shown off (video)

Samsung’s CTIA press conference posted online, skinny new Galaxy Tabs shown off (video) originally appeared on Engadget on Fri, 25 Mar 2011 05:28:00 EDT. Please see our terms for use of feeds.

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Aircell announces world’s first ‘airborne smartphone’

No, you won’t be able to use it on your next flight, but if you’re lucky enough to have your own business jet, you will soon be able to get Aircell’s new Android-based smartphone designed for aircraft use. While the company’s staying fairly mum on specifics at the moment, the phone is said to pack a 3.8-inch capacitive display, and it’s designed to be backwards-compatible with all Aircell Axxess communications systems currently in production, as well as its forthcoming Gogo Biz Voice service. No word on pricing just yet, but Aircell is promising to reveal that sometime before the phone launches in “late 2011.” Head on past the break for the full press release.

Continue reading Aircell announces world’s first ‘airborne smartphone’

Aircell announces world’s first ‘airborne smartphone’ originally appeared on Engadget on Fri, 25 Mar 2011 02:39:00 EDT. Please see our terms for use of feeds.

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Nook Color getting Flash and apps in April update, according to Home Shopping Network (update: official)

The little e-reader that could is about to do even more — according to a listing on the Home Shopping Network, the Nook Color will get an update next month that brings Flash support and additional apps to the platform. That suggests that we’ll finally be seeing Android 2.2 and perhaps an app store of some sort, though HSN isn’t spilling the beans right now — the cable station wants you to tune in at 12AM, 5AM or 9AM (or 12PM, 5PM or 9PM) ET this Saturday to get an exclusive sneak peek at the goods. Yours for just four easy payments of $74.97… which must seem like a tremendous deal compared to HSN’s “retail value” of $504.

Update: Barnes & Noble has now made this completely official itself, and confirmed that the update will include email support among other “exciting new applications.” Press release is after the break.

Continue reading Nook Color getting Flash and apps in April update, according to Home Shopping Network (update: official)

Nook Color getting Flash and apps in April update, according to Home Shopping Network (update: official) originally appeared on Engadget on Thu, 24 Mar 2011 23:02:00 EDT. Please see our terms for use of feeds.

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Samsung Vibrant passes FCC again with AT&T 3G bands: a pre-acquisition tester? (updated)

This is out of left field, but bear with us — it all makes sense, in a creepy, business-y sort of way. First, the facts: a Samsung SGH-T959P just got FCC approval with 3G support on the 850 and 1900MHz bands (it might also support 2100MHz, but we can’t tell from the documents we’ve skimmed in the filing — and since it’s not a US band, the FCC doesn’t really care anyway). T-Mobile’s original Samsung Vibrant was the SGH-T959, and the Galaxy S 4G was the SGH-T959V — so you can imagine that this is another device in the same vein. Samsung SGH product codes that start with “T” and end with “9” are T-Mobile devices… but if this is for T-Mobile, where’s the AWS 3G support?

So here’s our wild theory: T-Mobile and AT&T may have fast-tracked a T-Mobile-branded device — in this case, an offshoot of the Galaxy S 4G — with HSPA+ for AT&T’s bands. AT&T has mentioned this week that one of the first fruits of its planned acquisition of T-Mobile USA will be a roaming agreement that allows T-Mobile customers to use AT&T’s network, and naturally, that would require devices that support AT&T’s spectrum; interestingly, this roaming agreement is going into effect whether the acquisition completes or not, so these guys have to deal with it. We’d doubt that either of these carriers would be keen on releasing yet another variant of the original Galaxy S as we move toward mid-2011 here, but it’s entirely possible that T-Mobile and AT&T employees could be getting these to test the network integration over the course of the year. Crazy, yes… but just crazy enough to be plausible.

Update: Here’s another thought. This could be an HSPA+ device (a la Galaxy S 4G) for a Canadian network, since several of those guys have also deployed Samsung devices that start with “T” and end with “9” — the model number exclusivity to T-Mobile is strictly within American borders. We’ll find out soon enough!

Samsung Vibrant passes FCC again with AT&T 3G bands: a pre-acquisition tester? (updated) originally appeared on Engadget on Thu, 24 Mar 2011 19:38:00 EDT. Please see our terms for use of feeds.

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Google Nexus S 4G for Sprint hands-on (video)

We finally got our hands on the elusive Samsung Nexus S 4G for Sprint at CTIA here today and it’s pretty much what you’d expect: a Nexus S with its GSM / HSPA radio swapped for a set of Sprint-compatible CDMA / EV-DO and WiMAX radios. While the Nexus S 4G lacks a SIM slot, it’s actually 0.3mm thicker than the Nexus S — that’s the thickness of a business card, and is meaningless for all practical purposes. The phone also features a 4G signal indicator in the status bar, along with a 4G sub-menu in the wireless settings. Our demo unit was running Android 2.3.4 (!) — a version we have not yet come across — but we were told that neither the hardware nor the software are final at this point. So don’t be surprised if the production model receives a few tweaks before launch. Perhaps a Sprint logo? Enjoy the gallery below, and hop past the break for our hands-on video.

Continue reading Google Nexus S 4G for Sprint hands-on (video)

Google Nexus S 4G for Sprint hands-on (video) originally appeared on Engadget on Thu, 24 Mar 2011 18:28:00 EDT. Please see our terms for use of feeds.

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Google keeping Honeycomb source code on ice, says it’s not ready for other devices

Itching to put some sweet, crunchy AOSP Honeycomb on your hardware of choice? You might have quite a wait, as BusinessWeek reports that Google will not release the Android 3.0 source code in the near future, and we just received confirmation of the same. Google forwarded us the following statement, which pretty much says it all:

Android 3.0, Honeycomb, was designed from the ground up for devices with larger screen sizes and improves on Android favorites such as widgets, multi-tasking, browsing, notifications and customization. While we’re excited to offer these new features to Android tablets, we have more work to do before we can deliver them to other device types including phones. Until then, we’ve decided not to release Honeycomb to open source. We’re committed to providing Android as an open platform across many device types and will publish the source as soon as it’s ready.

It’s fairly clear that the company’s motivation here is the same as it’s been all along — Google wants to restrict Android to the devices it was designed for. Though the company long insisted that earlier versions of Android were not for tablets, manufacturers quickly adapted the source code to slates anyhow, and we can imagine the company wasn’t thrilled some of the middling results. At that time, Google’s only weapon was to deny access to Gmail, Maps and Android Market, which it did liberally (with a few exceptions to the rule) but this time it sounds like it’s simply withholding the “entirely for tablet” source code instead of sending cease-and-desist letters out. Another explanation, however, could just be that Honeycomb’s not ready for primetime without some OEM help — last we checked, smartphone support was a far cry from final, and even the finished Motorola Xoom still has a few software kinks to work out. Here’s hoping a nice cold bowl of Ice Cream will smooth things over with the open source community before long.

Google keeping Honeycomb source code on ice, says it’s not ready for other devices originally appeared on Engadget on Thu, 24 Mar 2011 17:56:00 EDT. Please see our terms for use of feeds.

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RIM adds Android app support to BlackBerry PlayBook via ‘optional app player’

You read that right — RIM just announced that its forthcoming BlackBerry PlayBook will support both BlackBerry Java and Android apps. That includes native C/C++ development support, HTML5, Flash and AIR support, not to mention game engines from Ideaworks Labs (AirPlay) and Unity Technologies (Unity 3). That means that you’ll have access to over 200,000 Android apps should developers choose to “quickly and easily” port them over, and assuming you dive into one of two optional “app players” in order to do so. It’s also worth noting that RIM’s presser only focuses on Android “2.3 apps,” and while we’re assuming Honeycomb apps will eventually be supported, there’s no mention of Android 3.0 just yet. Furthermore, devs can look forward to an imminent release of the native PlayBook SDK, which will specifically enable C/C++ application development on the BlackBerry Tablet OS. So, now that you can look forward to digging into the near-limitless Android Market via BlackBerry wizardry of some sort, are you actually considering picking up a PlayBook on April 19th? Let us know in comments below!

Continue reading RIM adds Android app support to BlackBerry PlayBook via ‘optional app player’

RIM adds Android app support to BlackBerry PlayBook via ‘optional app player’ originally appeared on Engadget on Thu, 24 Mar 2011 17:12:00 EDT. Please see our terms for use of feeds.

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Senator Harry Reid calls for DUI checkpoint app removal: RIM’s game, Google isn’t, Apple’s undecided

There’s a lot of folks out there drinking and driving, and Congress sees DUI checkpoint location apps as enablers of all that cruising and boozing. Senate Majority leader Harry Reid and his fellow Democrats have decided to use their powers of political persuasion to address the issue and ask Google, Apple, and RIM to pull such apps from their respective stores. The letter didn’t name names, but Reid and co. want offending software yanked or “altered to remove the DUI checkpoint functionality” to prevent checkpoint circumvention. Of course, the creators of one such app, PhantomAlert, claim it provides such information to deter drunk driving by letting users know the risk of getting caught (yeah, right). RIM agreed to comply with the congressional request while Google said no thanks, but mum’s the word out of Cupertino — time will tell if Apple gets on the banning bandwagon too.

Senator Harry Reid calls for DUI checkpoint app removal: RIM’s game, Google isn’t, Apple’s undecided originally appeared on Engadget on Thu, 24 Mar 2011 16:44:00 EDT. Please see our terms for use of feeds.

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A Few Android App Developers Rake in Millions

The iOS platform isn’t the only way to make money on the mobile apps scene.

Tech news site Electricpig took a look at eight groups that have made it big — more than six-digits big — with hit Android apps.

Better Android Apps, for example, has made approximately $1.34 million from purchases of its hits Better Keyboard and Open Home. Yongzh created emulators for the PlayStation, Sega, Nintendo and Atari systems, and gathered about $1.81 million from sales of these apps.

“Conventional wisdom told us that to be successful, we had to focus on iOS. Conventional wisdom was wrong,” said Gary Gattis, CEO of Spacetime Studios.

That certainly seems to be true with the tower-defense game Robo Defense. It has also been a big winner, netting creator Lupis Labs more than $2.09 million.

An estimated 3.7 billion Android apps have been downloaded to date, according to AndroLib. Many developers wish that number would rise at a faster rate and are counting on tools like in-app payments to spur app purchases and developer earnings. However, that hasn’t stopped developers such as Eddie Kim, creator of Car Locator, or almost anyone else on this list, from netting big profits.

These high sales figures illustrate that Android’s app market is finally coming to fruition as a solid distribution platform, where software programmers can make good money. Within months of the opening of Apple’s App Store in the summer of 2008, a few lucky programmers quickly struck gold with hot sales of their apps.

Android has been around for about the same time, and only now are we beginning to see comparably high sales figures for Android app makers. Though Google’s app market has been slower to mature, these success stories should give programmers more incentive to make killer apps for Android-powered tablets and smartphones.

Beautiful Widgets netted its maker, LevelUp Studio, more than $934,000. Halfbrick Studios (maker of Fruit Ninja) has netted more than $242,000 after porting its iOS favorite to Android.

Other big winners, thanks to pop-up advertising, include Rovio, for (what else?) Angry Birds, and Arron La for Advanced Task Manager.

Spacetime StudiosPocket Legends, a 3-D MMO, has managed to garner profits of $8,000 per day from in-app payments, making it a shoo-in for six-figure earnings in the not-too-distant future.

“The Android platform has seen phenomenal growth, and it’s great that new avenues for app distribution are opening up,” Rovio CEO Mikael Hed said in a recent news release.

The addition of new marketplaces like Amazon’s App Store is proof, showing that Google’s OS has the potential to be just as lucrative as Apple’s, and companies want to get in on the action.

Spacetime’s Gattis summed up the Android app scene pretty nicely: “In some ways, it’s kind of like the wild, wild West,” he said, “but that’s where the Gold Rush people made their claim.”

Image: Bad Piggy Bank (Rovio)

Meet The Android App Millionaires [Electricpig via Android Guys]


AT&T planning access to Amazon Appstore, sideloading still an open question

Angry Birds developer Rovio announced on its Facebook account a few hours ago that “AT&T is also working on enabling purchases from the Amazon Appstore soon,” which would mark a pretty big move on AT&T’s part since they’ve been firm in their resolve to keep apps from outside the Android Market ecosystem off their branded Android devices — a frustrating (and arguably illogical) stance, to say the least. Well, first the good news — AT&T has confirmed to us that they are, in fact, setting up access to Amazon’s store:

“We’re working to give our Android customers access to third party application stores. This requires updates to our systems and finalizing arrangements with Amazon. We will share more info with our customers in the near future.”

The bad news is that AT&T’s having any discussions with Amazon about this at all, which would seem to indicate that they’re planning on making an exception to their Android Market policy for the Amazon Appstore rather than simply enabling sideloading on devices altogether and calling it a day. We suppose this could involve a round of firmware updates that drops the Appstore in ROM, but that seems like an awful lot of work considering how much red tape is involved in pushing even a single update for one handset on a major carrier. More on this as we get it; hopefully, AT&T subscribers will have their Angry Birds Rio fix soon enough.

[Thanks, Thomas]

AT&T planning access to Amazon Appstore, sideloading still an open question originally appeared on Engadget on Thu, 24 Mar 2011 11:50:00 EDT. Please see our terms for use of feeds.

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