Thunderbolt Cable Teardown Reveals Enough Chips to Make a Computer

The 12 chips inside Apple’s Thunderbolt cable might justify its high, high price. Photos iFixit

It might not mitigate the ridiculous $50 price-tag, but iFixit’s teardown of Apple’s “lightning fast” Thunderbolt cable at least goes some way towards showing why it doesn’t cost the same as any other dumb cable.

After picking up the new wonder-cable and digging into its “suspicious” looking sturdy plastic sleeve, iFixit’s Miroslav Djuric was confronted with a lot of hefty metal shielding. One soldering iron and a bit of chopping later and he was in.

So what’s inside: The cable contains 12 individual chips, almost as many chips as the Smart Cover has magnets, plus a (small) handful of sundry resistors and other electronic-y type bits. The main brains seem to be in the two Gennum GN2033 chips, one in each end. The GN2033 is the “[i]ndustry’s first in-connector 10Gb/s transceiver chip for Thunderbolt.”

It would seem that a Thunderbolt cable is in fact a tiny computer.

So that, I’d guess, is where your money is going. Apple has actually been cutting the costs of cables recently, most famously with the $20 HDMI cable which managed to undercut pretty much everyone else when it was introduced. I’m not saying there isn’t a decent profit margin on the Thunderbolt cable — there surely is — but at least you’re getting something other than copper strands and plastic for your cash.

What Makes the Thunderbolt Cable Lightning Fast [iFixit]

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MacBook in short supply, stirs rumors of imminent refresh, rebirth of white plastic?

MacBook in short supply, stirs rumors of imminent refresh, rebirth of white plastic?

We’ve already seen the MacBook Pro sporting new specs, and heard rumblings of a MacBook Air refresh coming soon, and now reports of dwindling supplies of Apple’s great white hope have the internets abuzz over a possible MacBook upgrade. AppleInsider did a little digging earlier today, and found that major online retailers, including Amazon, and at least one brick and mortar store were either running low or completely out of the last of the MacBooks. A similar fate has befallen stock of the Mac mini, inviting speculation that both machines will likely pop up post-Lion. We suppose there’s also a possibility that Apple’s ready to send the old workhorse to the glue factory, but we’d prefer a happy ending.

MacBook in short supply, stirs rumors of imminent refresh, rebirth of white plastic? originally appeared on Engadget on Thu, 30 Jun 2011 06:51:00 EDT. Please see our terms for use of feeds.

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Best Buy sucks at product recognition: Wireless Keyboard for TouchPad, iPad sold separately

Oh, really Best Buy –you don’t say? Too bad… that $69.99 price tag would be so much easier to swallow if you threw in the whole kit and kaboodle.

[Thanks, Kevin]

Continue reading Best Buy sucks at product recognition: Wireless Keyboard for TouchPad, iPad sold separately

Best Buy sucks at product recognition: Wireless Keyboard for TouchPad, iPad sold separately originally appeared on Engadget on Thu, 30 Jun 2011 02:35:00 EDT. Please see our terms for use of feeds.

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Clash of the Tablets: From iPad to TouchPad, 6 Slates Compared

These six tablets span four operating systems, multiple screen sizes and a range of connectivity features. (Photo: Jon Snyder/Wired.com)

In today’s crowded market, looking for a tablet is like buying a new car. Everything looks great when it’s slick, polished and sitting on the lot. The hard part is keeping track of what’s under the hood.

Wired.com took some of the front-runners from the current tablet field — the brand-new HP TouchPad, Apple’s iPad, Samsung’s Galaxy Tab and others — and stacked up their features side by side in the chart below.

In the wake of Apple’s iPad, which released April 2010, technology manufacturers are quickly churning out competing slates in hopes of luring customers into the new product category with fancy hardware and flashy apps. The tablet market is quickly gaining momentum with a new slate hitting stores every month.

(Speaking of apps, don’t miss our breakdown of software ecosystems, explaining the pros and cons of the app stores on each mobile operating system.)

  • Device
  • Hardware
  • Software/Connectivity
  • Performance
  • HP TouchPad
    $500-$600
  • Processor: 1.2-GHz dual-core Qualcomm Snapdragon
    Storage: 16 or 32 GB
    RAM: 1GB
    Cameras: 1.3-megapixel front-facing, no rear camera
    Dimensions: 9.45 by 7.48 by 0.54 inches
    Weight: 1.6 pounds
  • OS: webOS 3.0
    DLNA: No
    Wi-Fi/3G/4G: Wi-Fi only, AT&T version coming soon
    Bluetooth: Yes
    Ports: micro USB, no SD card slot
  • Battery Life: Approximately 8 hours under heavy use; closer to 9 or 10 hours under casual use conditions.
    Javascript Test Results Average: 4128.47 ms
  • Motorola Xoom
    $600-$800
  • Processor: 1-GHz dual-core Nvidia Tegra 2
    Storage: 32GB
    RAM: 1GB
    Cameras: 2-megapixel front-facing; 5-megapixel back-facing camera
    Dimensions: 9.8 by 6.61 by 0.51 inches
    Weight: 1.56 to 1.6 pounds (depending on version)
  • OS: Android 3.1 (Honeycomb)
    DLNA: No
    Wi-Fi/3G/4G: Wi-Fi, Verizon 4G (eventually)
    Bluetooth: Yes
    Ports: micro USB, HDMI-out, microSD
  • Battery Life: Approx. 8 to 8.5 hours
    Javascript Test Results Average: 2170.6 ms
  • Apple iPad
    $400-$730 (where available)
  • Processor: 1-GHz Apple A4
    Storage: 16, 32 or 64GB
    RAM: 256MB
    Cameras: None
    Dimensions: 9.56 by 7.47 by 0.5 inches
    Weight: 1.5 to 1.6 pounds
  • OS: iOS 4.3
    DLNA: No
    Wi-Fi/3G/4G: Wi-Fi, 3G (AT&T)
    Bluetooth: Yes
    Ports: Proprietary
  • Battery Life: Approx. 10 hours
    Javascript Test Results Average: 3305.9 ms
  • Apple iPad 2
    $500-$830
  • Processor: 1-GHz dual-core Apple A5 custom-designed
    Storage: 16, 32 and 64GB
    RAM: 512MB RAM
    Cameras: front and back-facing
    Dimensions: 9.5 by 7.34 by 0.34 inches
    Weight: 1.33 to 1.35 pounds (depending on model)
  • OS: iOS 4.3 (iOS 5 coming fall 2011)
    DLNA: No
    Wi-Fi/3G/4G: Wi-Fi, 3G (AT&T or Verizon)
    Bluetooth: Yes
    Ports: Proprietary
  • Battery Life: Approx. 10 hours
    Javascript Test Results Average: 2163.3 ms
  • RIM BlackBerry PlayBook
    $500-$700
  • Processor: 1-GHz dual-core Texas Instruments OMAP
    Storage: 16, 32 or 64GB
    RAM: 1GB
    Cameras: 3-megapixel front-facing, 5-megapixel back-facing
    Dimensions: 7.6 by 5.1 by 0.4 inches
    Weight: 0.9 pounds
  • OS: PlayBook OS (QNX)
    DLNA: No (RIM claims it’s coming soon)
    Wi-Fi/3G/4G: Wi-Fi, 4G versions to come (though some carriers are backpedaling)
    Bluetooth: Yes
    Ports: micro USB, HDMI
  • Battery Life: Approx 7.5 to 8 hours
    Javascript Test Results Average: 2362.6 ms
  • Samsung Galaxy Tab 10.1
    $500-$600
  • Processor: 1-GHz dual-core Nvidia Tegra 2
    Storage: 16, 32 and 64GB
    RAM: 1GB
    Cameras: 2-megapixel front-facing, 3-megapixel back-facing;
    Dimensions: 10.1 by 6.9 by 0.338 inches
    Weight: 1.25 lbs
  • OS: Android 3.1 (Honeycomb)
    DLNA: Yes
    Wi-Fi/3G/4G: Wi-Fi only (AT&T 3G coming soon)
    Bluetooth: Yes
    Ports: Proprietary; no SD card slot
  • Battery Life: Approx. 9-10 hours
    Javascript Test Results Average: 2188.9 ms

That’s a lot of info to digest, right? Fret not, tablet shoppers: Here’s some of that info broken down across seven categories.

Body

Essentially, choosing a piece of hardware that works for you boils down to taste and utility. Want something light and airy that won’t wear your arm out while e-reading? Samsung’s Galaxy Tab 10.1 has everyone beat; It’s the thinnest, lightest 10-inch tablet out to date, even besting the super-svelte iPad 2.

Maybe you want something smaller, or with a rubberized backing to combat your butterfingers. Almost the size of a trade paperback, BlackBerry’s seven-inch PlayBook would best suit your needs.

Tablets like the TouchPad, Xoom and first-gen iPad all weigh and measure in at approximately the same range, but with some of the recent slimmer releases, they’re starting to look positively bulky.

Power

In this generation of tablets, you aren’t going to see any chips backed by less than 1 GHz of processing power. Our two Android tablets run on Nvidia’s powerful Tegra 2 processor, while Apple’s iPads are powered by the custom-made A4 and A5 series chips. RIM decided to go with a Texas Instruments OMAP, which Palm used in its Pre smartphones. Only the TouchPad clocks in at 1.2 GHz, running on a dual-core Qualcomm Snapdragon APQ 8060 CPU.

Most of these tablets come with 1GB of RAM to keep things running smoothly, save Apple’s offerings — the iPad 1 comes with a paltry 256MB, while its successor doubles that amount.

It’s difficult to run a consistent processing benchmark across three different platforms, so we’re not going to give the edge to any one tablet quite yet. Still, Qualcomm’s next generation Snapdragon chip ran smooth as silk in the TouchPad — especially while multitasking — so we’re inclined to give it props.

Frontrunner: HP TouchPad

Cameras

We’ve said it before and we’ll say it again: Shooting photos on a tablet is just weird. Like, “defending yourself in a food fight with a cafeteria tray” weird. Still, we’re all about choice here at Wired.com, and if you want to shoot photos on your tablet, some of these slates can accommodate.

Except for the first-gen iPad, which lacks any cameras at all. Similarly, the TouchPad comes with a front-facing camera for the Skype-loving crowd, but no rear camera for the shutterbugs.

All the rest come with front and back-facing cameras of variable quality, the iPad 2’s being the poorest of them all. The PlayBook has the highest resolutions on both front and back cameras, but you’ll lose viewfinder real estate with the device’s smaller screen. Conversely, the Xoom dips a touch in front-facing camera resolution while bumping up your screen size considerably.

Edge: Motorola Xoom


Platform Wars: How Competing App Stores Stack Up

As app stores proliferate with the rise of multiple mobile platforms, one question remains: Which one will you choose? (Photo: Jon Snyder/Wired.com)

In the mobile world, tablets and smartphones are only as good as the apps they’ll run. Besides, what’s a tablet without apps? A fancy digital photo frame.

There’s no dearth of choice in hardware out there, and considering the pros and cons of a mobile platform’s application ecosystem is equally important to purchasing the device itself. From “open” to closed, sprawling to sparse, each platform’s parent company has a different philosophy when it comes to delivering apps.

Over the past few years, application markets have been popping up hand in hand with new hardware releases, all in varying states of maturity. Some, like Apple’s iOS devices, have flourished. Others, like Android devices, have seen tremendous growth and promise. And still others, like RIM’s BlackBerry products, have dwindled. But whatever the case is with the hardware, half the battle lies in figuring out how to beef up an app ecosystem properly, and how to catch on with consumers.

Why is an app store so important? In today’s app-obsessed age, a software ecosystem defines a gadget’s longevity as an investment. Customers get more value from their hardware if they have access to the latest and greatest apps. And programmers will make software for app stores that have a large audience and a viable future.

We took a look at some of the most prominent mobile-application ecosystems out there today, comparing the benefits and drawbacks of each. Before buying that next tablet or smartphone, we suggest you take a look.

Apple’s App Store

For better or for worse, Apple’s approach is clear: We’re in control.

Well known by now as the “walled garden,” Apple reviews every app submitted to its App Store. Developers are required to follow a seven-page list of strict guidelines in order for their app to be approved.

But the vetting process has its upside. Official reviews from Apple employees means an average of higher quality apps — more wheat, less chaff.

The Good:
Apple worked extensively with developers from the beginning, and it shows. As of late May, the App Store is host to more than 500,000 approved applications, with over 85,000 registered developers creating apps for the platform. The iPad alone has over 90,000 native applications available for download.

If your app is featured on the App Store’s front door, you’ve got a chance at striking it rich. Steve Demeter made $250,000 in just two months after releasing his application. The creators of MacHeist, another popular iOS game, have raked in millions.

The Bad:
With such a large ecosystem, it’s difficult not to get lost in Apple’s sea of apps. That’s hard on developers — who want to be seen, and want their apps downloaded — as well as customers who just want to find a cool app. Despite Apple’s careful curating and centralized location for apps, it’s nearly the same amount of work as finding an independently distributed web app.

Apple’s wait time to approve your app is also uncertain, ranging anywhere from two days to two weeks, according to independent app developer Ralph Gootee.

And of course, Apple maintains complete editorial censorship control over any and all apps submitted. So if your ideas are too racy, twisted or politically incorrect, you’re probably susceptible to Apple’s axe.

Android Market

Even though the gradual development of iTunes gave Apple’s App Store a 10-year head start, Google’s platform growth is a force to be reckoned with.

As the second biggest player in the mobile app space, Android has made staggering gains in the two-plus years it’s been publicly available. In May, Google announced that the platform surpassed 200,000 apps in the Android Market, and a recent tweet from Android chief Andy Rubin claims 500,000 new device activations every single day.

The Good
Google’s main draw rests on its heavily-marketed “open” approach. Although this mainly applies to the open source principles of the Android platform code itself, some of this openness ideal has spilled over into the Android Market. Unlike Apple, for instance, there’s absolutely no vetting process for developers who want to submit apps to the Market. As long as developers follow the relatively lax rules Android has in its submission agreement — no malware, no porn — many types of apps make it in to the store that you wouldn’t otherwise be able to find with Apple. Upload the app and boom — it’s available for download almost instantaneously, no waiting period required.

Not to mention the other open aspect of Android apps: alternative markets. Unlike Apple, which only lets you download applications from its official App Store — unless your iPhone is jailbroken, of course — Android allows the existence of app markets outside of its own. By authorizing installations from “unknown sources,” you can install an app store provided by someone else, right on the phone. And through a process called sideloading, you can transfer apps you download from a website to your Android device either via USB, or by downloading the .APK file independently. Although you run the risk of installing malicious code, it’s far more choice than you’d otherwise get with an iOS device.

The Bad
Despite the burgeoning platform’s promise, developers still have problems making money on their apps. Eighty percent of all paid applications in the Android Market are downloaded less than 100 times, according to a study published by Destino in May.

And even with the flood of Android-powered tablets hitting the market this year, relatively few native tablet apps populate the Android Market. As of early June, only 232 apps created specifically for Honeycomb are available for download through Google’s store.

The Android Market web-based presence isn’t as mature as that of its main competitor. Unlike Apple, which has allowed access to its App Store via desktop or laptop since 2007, Android launched its web store in February of this year.

Google is still working out the web store kinks, too. In May, Android drastically revamped the Market’s front page, highlighting top paid, free, grossing and trending app downloads, among other categories. By contrast, Apple has had much more time to mature its landing page with a three-year head start.


Apple’s Secret Cloud Weapon Is Already Inside Your Phone

The battle for the cloud. That’s what keeps Google, Amazon, and Apple execs and engineers up at night. That’s where the next generation of tech dominance is going to be won or lost. Unless, as the WSJ suggests today, Apple’s already won. More »

Symantec report on mobile security concludes iOS and Android both vulnerable to attacks

In Symantec’s bleak, dystopian world, it doesn’t matter whether you choose Android or iOS — you’ll be making yourself vulnerable to attacks regardless of the camp you’re in. The company just concluded a study pitting iOS’s security against Android’s — an undertaking intended mainly for corporate IT staffs trying to figure out which devices they can safely issue to employees. (Curiously, despite the enterprise focus, you won’t find a single comparison against BlackBerrys.) Although iOS won higher marks when it came to thwarting traditional malware and showed a more modest advantage in terms of data loss, data integrity, and service attacks, the two platforms proved equally adept at preventing web-based attacks — and equally powerless to catch socially engineered ones. And when it came to implementing certain security measures, such as permissions-based controls, Android pulled ahead.

Ultimately, Symantec (which sells mobile security software of its own, by the by) concluded that both “are still vulnerable to many existing categories of attacks,” not least because both platforms allow users to sync with third-party apps or web services that may or may not be secure themselves. Indeed, Symantec’s thesis is that Apple’s App Store approval process helps explain its lead in the malware-blocking department. Also, in shocking news, Symantec adds that people using jailbroken are especially attractive targets for attackers, and that these devices are as vulnerable as computers. Don’t say no one warned you. Head past the break for a press release with a summary of the findings or, if you’re curious, hit the source link for a PDF version of the full report.

Continue reading Symantec report on mobile security concludes iOS and Android both vulnerable to attacks

Symantec report on mobile security concludes iOS and Android both vulnerable to attacks originally appeared on Engadget on Wed, 29 Jun 2011 17:00:00 EDT. Please see our terms for use of feeds.

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All iPhone 4s Should Have Handmade Wood JackBacks

I’ve argued this before: Apple needs to explore new iPhone materials because the current glass back sucks. It gets dirty too easily. It’s Russian-hooker naff. And it’s way too fragile. Thankfully, there’s a fix for that: JackBacks. More »

Apple posts Final Cut Pro X FAQ following backlash, promises multicamera support and other updates

Though Apple took to the pages of The New York Times last week to respond to a chorus of criticism about Final Cut Pro X, it’s clear the company is going to have to go a little further in assuaging videographers who were alarmed to learn that the built-from-the-ground-up software omits certain key features found in Final Cut Pro 7. The outfit has posted an FAQ page on its site, which answers oft-repeated questions, yes, but also reassures users that some — but not all — of these features are on the way. Specifically, Apple promised that multicamera editing is coming as part of the “next major release” and that XML exporting is on the agenda, too. Additionally, volume licensing for orders of 20 or more will be available “soon,” while an update this summer will allow you to use metadata tags to categorize audio tracks by type and then export them from Final Cut Pro X. Still, you’re going to have to get used to the fact that you can’t import old FCP files without data loss– and don’t expect updates for tape-based editing, either. As always, hit that source link for the full spill.

Apple posts Final Cut Pro X FAQ following backlash, promises multicamera support and other updates originally appeared on Engadget on Wed, 29 Jun 2011 16:20:00 EDT. Please see our terms for use of feeds.

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I Wouldn’t Be Surprised If the iPhone 5 Looked Like This

This isn’t the iPhone 5. But it wouldn’t surprise me if, come this fall, it looks very similar to this prototype created by Antoine Brieux. It feels to me like a natural evolution. Check the gallery. More »