Ghostwire augmented reality game coming to your creepy motel room, DSi in 2010

Majesco’s just announced an augmented reality game for the DSi, Ghostwire: Link to the Paranormal. While the Ghostwire title had been previously unveiled, Majesco has apparently just signed on to publish it. The game makes use of the DSi’s camera and microphone so the player can hunt for ghosts in their surrounding, actual environment. Once the ghosts are detected, the player will have to track down objects to bribe them into peacefulness. Ghostwire is expected sometime in 2010, but until then, we’ll just keep walking with our own ghosts.

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Ghostwire augmented reality game coming to your creepy motel room, DSi in 2010 originally appeared on Engadget on Wed, 28 Oct 2009 13:45:00 EST. Please see our terms for use of feeds.

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Layar now adding layers of augmented reality to iPhone

Since your Android handset-owning friends and colleagues can’t have all the phone, Layar has finally made the leap to iPhone. It’s now available in the iTunes app store for the enticing price of nada, with its own third-party ecosystem to boot — only iPhone 3GS customers need apply, though, since without the magnetometer this is kind of a wash. We’ve only spent a few minutes with the new version, but it seems like much of our initial impressions from August seem to hold true, for better and for worse. But don’t take our word for it, download away! [Warning: iTunes link]

[Via Wired]

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Layar now adding layers of augmented reality to iPhone originally appeared on Engadget on Wed, 14 Oct 2009 22:21:00 EST. Please see our terms for use of feeds.

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Augment Your Reality With Layar for iPhone

hotelsLayar, which has been the poster child for augmented reality smartphone apps, just arrived in the iPhone’s App Store.

The Layar augmented reality browser looks at an environment through the phone’s camera and overlays data on top of points of interest such as restaurants, shops and tourist attractions.

The app retrieves information from third-party developers who contribute their “layers” to the Layar platform. For example, there’s a layer called iMetro, and when that’s selected and you’re standing outside, Layar will display digital overlays of nearby bus stops and the time the next bus is arriving.

Get what we mean? Layers are similar to plug-ins that customize desktop browsers. There are also layers for Yellow Pages, Las Vegas casinos and Wikipedia. The layers are free, as is the Layar app. Based in Amsterdam, Layar told Wired.com that after the platform generates enough interest, it might begin charging users for premium layers. For now, Layar appears to be in a stage of experimentation, and it’s a good start.

Wired.com’s Rose Roark last week wrote a hands-on about the Android version of Layar. Check that out for some more insight into the app.

Download Link [iTunes]

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Hands-On: Android App ‘Layar’ Brings Reality’s Unique Snowflakes to Your Phone

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Imagine if you could browse the web through your eye vision: A review of a restaurant when you stare at its sign, or the times that a bus will arrive while standing at a stop.

That’s the idea behind Layar, an augmented-reality browser available for Google Android smartphones. Layar allows a user to view their environment through their camera lens and see real-time Points of Interest (POIs) from the physical world, providing a mixed reality. In the Layar Reality Browser, you can discover and save specific POIs depending on what you are looking for.

Layar is a unique AR app because it allows third-party developers to contribute layers to their platform. Other AR apps pull their data from search engines, Wikipedia or review-based sites. As location-based features grow, such as Flickr and Twitter, allowing you to tag your location to your content, the ability to see how others are interacting around you in real-time is a compelling element in AR technology.

Layar provides an easy-to-use interface with four clear sections that list layers by name and description. For example, “i-Metro, locate the public transportation stations and stops around your area” allows you to judge its relevance without having to open it. You can sort the layers by popularity, search terms and favorites.

During my testing, I found many of the layers were well done and useful. However, the open platform of Layar has attracted some not-so-polished layers with kinks that need to be worked out, mostly involving usability. For example, BuildAR, a layer that allows you to create your own POIs, has a difficult account sign-up process: You need to type their domain into a separate browser, sign up, then return to BuildAR, and it’s not clear where you’re exactly putting your POI.

This small example could serve as a clue for Layar to implement a user-rating system to hold developers accountable and maintain a standard of experience. Personally, I wish I didn’t spend as much time as I did fiddling with BuildAR. The description made it sound interesting, and I initially thought I was doing something wrong; a rating system would have informed me that the problems were with the software.

In November, Layar will be further expanding their platform by incorporating a 3D grid into their layers. Developers will be able to build 3D objects and assign actions such as sounds or clicking on the object for a link.

Layar is a free application available in the Android Market.

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A Heads-Up Map Display for iPhone-Using Bicyclists

If the future could be somehow wrangled from an abstract concept and transformed into a city, that city would of course be Tokyo. And riding the streets of that future-tropolis would be a cyclist wearing the iPhone ARider Bicycle Navigation System, a helmet mounted display that hooks into the iPhone.

Designed by future-mongers Ubiquitous Entertainment, the ARider consists of a mount on top of the helmet for an iPhone 3GS, which keeps the handset horizontal and lets the compass-guided maps swing freely. The iPhone is connected to a flip-out display which puts the map in front of the cyclist’s eye: a safe, always available HUD.

The display itself is an off-the-shelf unit from the Scalar Corporation, and is small and light enough to simply be Scotch-taped to the helmet. A wire runs video from the iPhone, but as the built-in Maps application offers no video-out signal, the folks at Ubiquitous Entertainment wrote their own application which sends video to the HMD (Helmet Mounted Display). The result is an always visible map that, although not very sharp or of high enough resolution to replace the iPhone’s screen, will give enough directional and distance information to guide the rider along city streets.

I’d love to try this, and maybe we’ll see a real product in the future: Ubiquitous Entertainment is no tiny garage-band of a company. It does business with the likes of NTT DoCoMo and Konami.

Product page [Zeptotools via Zikkir and Core77]


Miruko wearable gaming eyeball robot turns the creep factor up significantly

Miruko is the creepiest gaming device we’ve seen in a while — but it’s also downright awesome. A robotic interface boasting WiFi and a built-in camera, it’s designed to be worn and used in augmented reality, real life gaming situations, able to detect things — like monsters — that are invisible to the human eye. Once the robot detects the presence of said monster (or zombie), it fixes its gaze on the object, allowing the gamer to follow its line of sight and then.. you know, destroy it — using an iPhone camera. It’s also capable of locating and locking in on specific objects and faces, making it really useful in hunting down whatever imaginary creatures that have been following you lately. Check the coolness in the video after the break, but keep in mind — we’ve been able to see the invisible monsters all along.

[Via Pink Tentacle]

Continue reading Miruko wearable gaming eyeball robot turns the creep factor up significantly

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Miruko wearable gaming eyeball robot turns the creep factor up significantly originally appeared on Engadget on Sun, 27 Sep 2009 11:28:00 EST. Please see our terms for use of feeds.

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Layar goes 3D, reality now more augmented than ever

The Layar Reality Browser for Android has already managed to stir up quite a bit of interest in its current state, but it looks like the mad geniuses behind it aren’t about to rest on their slightly augmented laurels just yet, and they’ve now announced that they’re adding full 3D capabilities to the app. That, of course, doesn’t mean you’ll have to start wearing goofy glasses every time you walk outside, but you will soon be able to tag real-life objects with 3D text, or place 3D objects in a real-world space (like the Pac-Man fever dream above, for instance). Of course, the potential uses for the upgrade are limited only by the developers working with it, and they’ll have a bit of time to toy around with things before the 3D-enabled version of Layer launches to the public in November. Head on past the break for a quick video, and hit up the link below for a closer look at what’s in store.

Continue reading Layar goes 3D, reality now more augmented than ever

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Layar goes 3D, reality now more augmented than ever originally appeared on Engadget on Wed, 23 Sep 2009 03:13:00 EST. Please see our terms for use of feeds.

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Sekai Camera Gets a Test Run

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We first talked about the augmented reality Sekai Camera app for the iPhone a while back, but now it’s gaining momentum in a real way. The innovative app allows users to view the real world through the lens of a mobile device to bring both digital and analog life together. Below is a test video of the app in action, and you won’t be disappointed.

Tonchidot, the company that created the app, clearly has eyes on a profitable retail application. BEAMS started experimenting with in-store navigation on the iPhone in their CULTuART shop, but augmented reality would allow a deeper experience that is brought to the user, rather than initiated by the user.

Point the camera at an item and get instant information about it: No QR Codes, RFID, or complicated interfaces to navigate. The integration with GPS makes even more possible with video/audio tours, neighborhood guides, and travel in general.

Augmented reality has been the buzzword of choice of 2009 for marketers everywhere, but most of the commercial uses so far (like, around 99%) have been pretty lame, but things are looking up, at least in Japan.

Video: The unsettling truth about our augmented reality future, starring Brad Pitt

With more and more phones featuring beefy processors, GPS, HSPA data, and compasses, augmented reality apps are ready to take off in a big way. Layar, in particular, is shaping up to be the platform of choice from which to overlay information onto the streets that surround you. This is great for serendipitous discovery of cafes, ATMs, real estate, and even jobs, but at what expense? Recently, we casually joked about the ability to “hunt down tweeps with cold, calculated precision.” Now a Dutch crew from Beste Product took up the task by giving Layar and its “Famous People Finder” feature a real-world test on the streets of Amsterdam with the help of Samsung’s i7500 Galaxy. The results are unsettling as demonstrated by the celebrities, including Brad Pitt’s, reaction to being discovered. Is our near-term future to be filled with people laughing maniacally while pointing their cellphones at each other? The video is in Dutch, but the reaction that unfolds at 2 minutes and 40 seconds is universally human. See it after the break.

[Via @Dutchcowboy]

Continue reading Video: The unsettling truth about our augmented reality future, starring Brad Pitt

Video: The unsettling truth about our augmented reality future, starring Brad Pitt originally appeared on Engadget on Fri, 11 Sep 2009 07:50:00 EST. Please see our terms for use of feeds.

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Digital Contacts Will Keep an Eye on Your Vital Signs

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Forget about 20/20. “Perfect” vision could be redefined by gadgets that give you the eyes of a cyborg.

The tech industry calls the digital enrichment of the physical world “augmented reality.” Such technology is already appearing in smartphones and toys, and enthusiasts dream of a pair of glasses we could don to enhance our everyday perception. But why stop there?

Scientists, eye surgeons, professors and students at the University of Washington have been developing a contact lens containing one built-in LED, powered wirelessly with radio frequency waves.

Eventually, more advanced versions of the lens could be used to provide a wealth of information, such as virtual captions scrolling beneath every person or object you see. Significantly, it could also be used to monitor your own vital signs, such as body temperature and blood glucose level.

Why a contact lens? The surface of the eye contains enough data about the body to perform personal health monitoring, according to Babak Parvis, a University of Washington professor of bionanotechnology, who is working on the project.

“The eye is our little door into the body,” Parvis told Wired.com.

With gadgets becoming increasingly mobile and powerful, the technology industry is seeing a steady stream of applications devoted to health. A few examples include a cellphone microscope used to diagnose malaria, surgeons honing their skills with the Nintendo Wiimote, and an iPhone app made for diabetes patients to track their glucose levels.

A contact lens with augmented-reality powers would take personal health monitoring several steps further, Parvis said, because the surface of the eye can be used to measure much of the data you would read from your blood tests, including cholesterol, sodium, potassium and glucose levels.

And that’s just the beginning. Because this sort of real-time health monitoring has been impossible in the past, there’s likely more about the human eye we haven’t yet discovered, Parvis said. And beyond personal health monitoring, this finger-tip sized gadget could one day create a new interface for gaming, social networking and, well, interacting with reality in general.

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Parvis and his colleagues have been working on their multipurpose lens since 2004. They integrated miniature antennas, control circuits, an LED and radio chips into the lens using optoelectronic components they built from scratch. They hope these components will eventually include hundreds of LEDs to display images in front of the eye. Think words, charts and even photographs. (The illustration above is a concept image showing what it would look like with the lens displaying a digital overlay of the letter E.)

Sounds neat, doesn’t it? But the group faces a number of challenges before achieving true augmented eye vision.

rabbiteyeFirst and foremost, safety is a prime concern with a device that comes in contact with the eye. To ensure the lens is safe to wear, the group has been testing prototypes on live rabbits (pictured to the right), who have successfully worn the lenses for 20 minutes at a time with no adverse effects. However, the lens must undergo much more testing before gaining approval from the Food and Drug Administration.

A fundamental challenge this contact lens will face is the task of tracking the human eye, said Blair MacIntyre, an associate professor and director of the augmented environments lab at Georgia Tech College of Computing. MacIntyre is not involved in the contact lens product, but he helped develop an augmented-reality zombie shooter game.

“These developments are obviously very far from being usable, but very exciting,” MacIntyre said. “Using them for AR will be very hard. You need to know exactly where the user is looking if you want to render graphics that line up with the world, especially when their eyes saccade (jump around), which our eyes do at a very high rate.”

Given that obstacle, we’re more likely to see wearable augmented-reality eyeware in the form of glasses before a contact lens, MacIntyre said. With glasses, we’ll only need to track where the glasses are and where the eyes are relative to them as opposed to where the eyes are actually looking.

And with a contact lens, it will be difficult to cram heavy computational power into such a small device, even with today’s state-of-the-art technologies, Parvis admits. There are many advanced sensors that would amplify the lens’ abilities, but the difficulty lies in integrating them, which is why Parvis and his colleagues have had to engineer their own components. And when the contact lens evolves from personal health monitoring into more processor-intense augmented-reality applications, it’s more likely it will have to draw its powers from a companion device such as a smartphone, he said.

Layar, an Amsterdam-based startup focusing on augmented reality, shares University of Washington’s vision of an augmented-reality contact lens. However, Raimo van der Klein, CEO of Layar, said such a device’s vision would be limited if it did not work with an open platform supporting every type of data available via the web, such as mapping information, restaurant reviews or even Twitter feeds. Hence, his company has taken a first step by releasing an augmented-reality browser for Google Android smartphones, for which software developers can provide “layers” of data for various web services.

Van der Klein believes a consumer-oriented, multipurpose lens is just one example of where augmented-reality technology will take form in the near future. He said to expect these applications to move beyond augmenting vision and expand to other parts of the body.

“Imagine audio cues through an earpiece or sneakers vibrating wherever your friends are,” van der Klein said. “We need to keep an open eye for future possibilities, and I think a contact lens is just part of it.”

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Photos: University of Washington