Liquid-cooled Wii takes console mods to a ridiculous extreme

There are console mods and there are console mods… and then there’s this — a completely custom Nintendo Wii built from steel and cooled by two liquid-filled containers that would look more at home in a mad scientist’s laboratory. Not surprisingly, this mod took a long time to complete. Bit-tech forum member Angel OD began the so-called “UNLimited Edition” project way back in December, 2009 and, after a few diversions, finally finished it this past weekend. Be sure to hit up the links below for a look at the complete build process, and a few more shots of the finished product.

Liquid-cooled Wii takes console mods to a ridiculous extreme originally appeared on Engadget on Wed, 06 Apr 2011 05:17:00 EDT. Please see our terms for use of feeds.

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Refactr turns whiteboard into giant 3DS AR card, proves bigger is better (video)

If you haven’t already seen our demo of the 3DS’ rather impressive bag of augmented reality tricks, then let us take this opportunity to show you — once again — why we’re excited about the thing’s AR capabilities. The folks over at software development firm Refactr have done some tinkering and found that all you need to make your very own 3DS AR card is a white board, some dry erase markers, and a projector. By tracing the outlines of that mysterious question mark card on to a shiny white surface, they found that conjuring the device’s AR interface is actually quite simple, and mostly a matter of contrast. Going big, in this case anyway, not only makes for a good time — as evidenced by the video below — but it should also put to rest any questions about whether or not these things are sprinkled with pixie dust, Juju powder, or some other magical substance.

Continue reading Refactr turns whiteboard into giant 3DS AR card, proves bigger is better (video)

Refactr turns whiteboard into giant 3DS AR card, proves bigger is better (video) originally appeared on Engadget on Mon, 04 Apr 2011 09:12:00 EDT. Please see our terms for use of feeds.

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Nintendo teases next gaming console, says it probably won’t be 3D

Nintendo’s been denying rumors of a new home console for nearly as long as we can remember, but every so often those crafty execs slip — accidentally or intentionally letting us know that exciting things are in the works. Well, last we heard from Nintendo president Satoru Iwata, a stereoscopic 3D console was on the table, but Nintendo of America president Reggie Fils-Aime just swept that notion under the rug. “We’ve not said publicly what the next thing for us will be in the home console space, but based on what we’ve learned on 3-D, likely, that won’t be it,” he told CNN, prompting a legion of 3DTV owners to imagine that their favorite Nintendo characters cried out in terror and were suddenly silenced. Why would Nintendo dismiss 3D for home gaming on the very same day that its 3D handheld set a sales record? Simply put, the company doesn’t think the glasses-free 3DTV market is ready for such applications. Ah well — guess we’ll just have to settle for a Wii HD, then.

Nintendo teases next gaming console, says it probably won’t be 3D originally appeared on Engadget on Wed, 30 Mar 2011 01:36:00 EDT. Please see our terms for use of feeds.

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3DS owners reporting sporadic ‘Black Screen of Death,’ how is yours treating you?

3DS owners reporting sporadic 'Black Screen of Death,' how is yours treating you?

You’ve read our Nintendo 3DS review, where we found it to be a generally fun but still somewhat flawed handheld gaming experience. Now it’s been released to the world, and to the willing hands of Triforce Johnson, and we’re left wondering what all of you think. We’re also hearing scattered word of a supposed “Black Screen of Death,” where the system indicates “An error has occurred” while playing a variety of games and has to be rebooted. We saw no such glitches in our testing, but what about you?

View Poll

3DS owners reporting sporadic ‘Black Screen of Death,’ how is yours treating you? originally appeared on Engadget on Mon, 28 Mar 2011 11:03:00 EDT. Please see our terms for use of feeds.

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Nintendo 3DS review

Nintendo 3DS review

See that greenish blue thing up there? That might look like this greenish blue thing over here that we reviewed a few weeks back, but actually they’re not the same. No, sir. This thing up there is the genuine, guaranteed, red-blooded American version, ready to tear a $250 hole in your gaming budget and make you go all googly-eyed for 3D. Naturally there isn’t an awful lot different here compared to the Japanese version we already looked at, but we have had the opportunity to spend a good bit more quality time with this one than with the other one. Plus, being able to read all the manuals doesn’t hurt.

What you’ll find below is a full review of the American console including more game impressions, more in depth battery life tests, a dazzling demo of the thing’s augmented reality gameplay, and some surpring performance results with good ‘ol DS carts. So, join us, if you would, for a rather more in depth exploration of this, the next dimension in handheld console gaming.

Gallery: Nintendo 3DS

Continue reading Nintendo 3DS review

Nintendo 3DS review originally appeared on Engadget on Mon, 21 Mar 2011 14:00:00 EDT. Please see our terms for use of feeds.

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Nintendo Virtual Boy review

Nintendo Virtual Boy review

The 3DS is not Nintendo’s first foray into the world of 3D gaming. In fact, it’s not even the company’s second. First up was a 3D headset for the good ‘ol Famicom (NES in the US), but that never saw American shores and it wasn’t anything more fancy than a set of active shutter glasses anyway — the same sort HDTV manufacturers are trying to sell you today. However, the company’s second 3D offering did make it to the US, where it landed with a spectacular thud.

It was the Virtual Boy, a 32-bit portable console powered by six whole AA batteries and remembered by many for its ability to inspire more headaches than excitement in the gamers who tried it. It was released in the US in August of 1995 for $180 and was discontinued less than a year later. With the 3DS sitting now in back rooms of videogame and electronics stores nation-wide, waiting to spring into availability on March 27th, we thought this would be a good time to look back and give the Virtual Boy the full review it has always deserved but has never received.

Continue reading Nintendo Virtual Boy review

Nintendo Virtual Boy review originally appeared on Engadget on Mon, 21 Mar 2011 10:01:00 EDT. Please see our terms for use of feeds.

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Nintendo posts first 3DS advert for the US, whets growing appetites (video)

For the last few remaining souls in North America not aware that the Nintendo 3DS is coming later this month, the Japanese company has rolled out its first US commercial. Shockingly enough, it doesn’t display anything not already announced, but now would be kind of late to be springing surprises on us anyhow, right? It’s a portable console with glasses-free 3D — that works reasonably well — and it’s made by Nintendo, which means half the people on your street will probably own one by this time next month. Jump past the break to see the American commercial and its earlier-released UK sibling — you’ll find a fun juxtaposition of presentation styles when comparing the two.

Continue reading Nintendo posts first 3DS advert for the US, whets growing appetites (video)

Nintendo posts first 3DS advert for the US, whets growing appetites (video) originally appeared on Engadget on Tue, 15 Mar 2011 12:52:00 EDT. Please see our terms for use of feeds.

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Microsoft goes on a hiring spree for new Xbox hardware devs, staffing up for next console push?

Before you go leaping to any conclusions, do remember that Microsoft plans on keeping the Xbox 360 going until at least 2015 so we’re not really talking imminent changes here. Nonetheless, the software giant has listed a plethora of new job openings, with the most interesting ones being at its Mountain View research campus, where a team responsible for “defining and delivering next generation console architectures” is looking for fresh blood. A graphics hardware architect is sought to ensure that the next Xbox strikes the optimal balance between the awesome and affordable, while a design verification engineer and a few others will be hired to test and help develop prototypes. This bolstering of numbers seems to indicate Microsoft is starting to ramp up research and development on its next-gen home entertainment linchpin, and while nothing’s likely to emerge from those Mountain View labs in the short term, the mere sound of clanking tools and buzzing electrons is getting us excited already.

Microsoft goes on a hiring spree for new Xbox hardware devs, staffing up for next console push? originally appeared on Engadget on Tue, 08 Mar 2011 04:50:00 EDT. Please see our terms for use of feeds.

Permalink Beyond3D Forums  |  sourceLinkedIn (1), (2), (3), (4)  | Email this | Comments

Sony’s NGP at GDC 2011: more video of the quad-core marvel in action


The headline just about says it all — we’ve got some new footage (as opposed to what we’ve seen before) of Sony’s NGP for all you gamers to drool over. Today at GDC 2011, we saw a live demo of Uncharted, Little Deviants, and the NGP’s augmented reality capabilities. We were, once again, impressed by Sony’s latest piece of gaming hardware, but don’t take our word for it, see for yourself in video footage above and after the break. And, oh-by-the-way, we gleaned a few new tidbits about the handheld powerhouse that developers may want to know — retail game cartridges will be only 2GB or 4GB in size (notable because the average PS3 title is 9GB), and Sony recommends that devs looking to port PS3 titles to the NGP should simplify their models, shaders and textures to make them work. Now if only Sony would spill the beans about how much the thing’ll cost.

Update: We didn’t completely care for how our original Uncharted footage looked, so we uploaded a slightly higher-quality version. Enjoy!

Continue reading Sony’s NGP at GDC 2011: more video of the quad-core marvel in action

Sony’s NGP at GDC 2011: more video of the quad-core marvel in action originally appeared on Engadget on Wed, 02 Mar 2011 23:36:00 EDT. Please see our terms for use of feeds.

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Arcade Table’s Stealth brings high design, crazy price tag to tabletop arcade

The tabletop arcade market isn’t exactly a crowded one these days, and for the most part we’d say that’s for good reason — remember those Pac-Man-induced neck spasms? Then again, most arcade tables don’t look like this. The Stealth console system from the aptly-named Arcade Tables offers 60 classic games, including Pac-Man, Donkey Kong, and Galaga, in a high gloss cocktail table, sporting an HD LCD screen with an 89-degree viewing angle, built-in speaker system, and two-player controls. Okay, so the thing costs $3,300, which is more than a touch too rich for our blood, but wouldn’t it be nice if more throwback consoles looked a little more, well, Stealth-y.

Arcade Table’s Stealth brings high design, crazy price tag to tabletop arcade originally appeared on Engadget on Wed, 23 Feb 2011 07:57:00 EDT. Please see our terms for use of feeds.

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