Force feedback controller allows you to “touch” CGI objects


We’ve seen interesting 3D peripherals like the Novint Falcon combine multi-axis movement and force feedback to create immersive experiences in the past, but a new research project called the H.VR Editor takes the idea to the next level, allowing you to “touch” and interact with CGI objects. Objects respond according to a pre-programmed graph of hardness values, and the system is capable of simulating texture and events like button presses. That should make the system a hit with product developers everywhere, but we’re waiting to see if the folks at DeviceAnywhere pick this up to build the ultimate cellphone testing lab. Video after the break.

Continue reading Force feedback controller allows you to “touch” CGI objects

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Force feedback controller allows you to “touch” CGI objects originally appeared on Engadget on Wed, 01 Jul 2009 13:41:00 EST. Please see our terms for use of feeds.

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Sony seeks official PlayStation peripherals — offers logo, good time

Do you dream of big plastic tennis-rackets and steering-wheel snap-ons for Sony’s upcoming motion controller? Yeah, then why not build them yourself? Sony Computer Entertainment has launched its Official Licensing Program that gives accessory and peripheral makers in Japan, Asia, North America, and Europe access to all the PS3, PSP, and PS2 tech documents and schematics required to qualify your product for an “Official Licensed Product” logo. Sure, you’ll likely have to hand over some cash for the privilege, but imagine the bank that awaits the person who converts the glowing orb atop Sony’s motion controller into the very first official PS3 lightsaber.

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Sony seeks official PlayStation peripherals — offers logo, good time originally appeared on Engadget on Tue, 30 Jun 2009 03:58:00 EST. Please see our terms for use of feeds.

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Xbox 360 Wireless Microphone ships this fall for $49.99

Remember that microphone that we peeked just before Lips hit and (subsequently fell off) the scene? Microsoft has just announced that a standalone version will soon be available sans a tether, giving owners of the aforesaid title, Guitar Hero Metallica, Rock Band 2, Disney Sing It: High School Musical 3: Senior Year and The Beatles: Rock Band the ability to carry a tune in a bucket right in the comfort of their living room. Too bad it’ll run you $49.99 when it ships in the fall, but who knows, maybe there’s some sweet Sennheiser diaphragm in there that we’re not aware of.

[Via Joystiq]

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Xbox 360 Wireless Microphone ships this fall for $49.99 originally appeared on Engadget on Tue, 23 Jun 2009 17:05:00 EST. Please see our terms for use of feeds.

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Hori’s Tekken 6 Xbox 360 / PS3 joystick ain’t a bad way to burn $150

Got a knack for fighting titles? Have a particular fondness for Tekken? If so, you definitely shouldn’t be playing with a stock controller, and that’s exactly why Hori has crafted the beauty you’re inevitably peering at above. The stick, which will ship as part of a Tekken 6 Wireless Fight Stick Bundle bundle, will be made available soon for the Xbox 360 and PlayStation 3 (shown after the break), and according to our pals over at Joystiq, it’ll be on sale at a variety of respected retailers for $150. Said MSRP also includes a collectible art book and a pinch of pride, which totally justifies the somewhat steep asking price. Right? Right.

Continue reading Hori’s Tekken 6 Xbox 360 / PS3 joystick ain’t a bad way to burn $150

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Hori’s Tekken 6 Xbox 360 / PS3 joystick ain’t a bad way to burn $150 originally appeared on Engadget on Tue, 23 Jun 2009 08:42:00 EST. Please see our terms for use of feeds.

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Sonos CR200 controller outed by the FCC

Without a doubt, Sonos makes an excellent wireless distributed audio system. If we had to nit pick (and we do), then its massive controller, the CR100 is easily the first thing to complain about. For starters it’s a $400 remote control that does one thing, it controls your Sonos audio system. Granted, the CR100 is rugged, splashproof, and turns on in an instant thanks to a built-in accelerometer; features that can’t justify the price, however, in light of the solid Sonos did its user base when it released a free Sonos controller app for the iPhone and iPod touch. The app even one-ups the CR100 with its on-screen QWERTY since the CR100’s scrollwheel isn’t exactly the best interface for typing out the name of an artist search. So imagine our intrigue when we saw a new CR200 Sonos Controller pass through the FCC. The new controller appears to prefer a portrait orientation (instead of landscape like the CR100) and was tested across 802.11g WiFi frequencies with a 24Mbps fixed data rate. While that doesn’t give us much to go on, at least it passed the tests meaning we could be close to an official announcement. Considering the controller’s physical design hasn’t changed since its launch in January of 2005, a few more days or weeks of waiting shouldn’t be a problem.

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Sonos CR200 controller outed by the FCC originally appeared on Engadget on Sat, 20 Jun 2009 02:40:00 EST. Please see our terms for use of feeds.

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Hillcrest Labs Loop combines Wiimote, mouse, and Ouroboros

Hillcrest Labs Loop combines Wiimote, mouse, and Ouroboros

Hillcrest Labs has taken a few moments away from its bitter patent dispute with Nintendo to finally release its $99 Loop controller, a Freespace mouse intended primarily for use by those with some sort of HTPC setup. It’s the latest in bangle-inspired design, sporting four buttons and a scroll wheel, compatibility with Windows, Mac, and Linux operating systems, and lacking any sort of chunky sensor bars or the like, detecting hand movements to glide the cursor across the screen. We hear it also makes a great accessory for geek-chic parties.

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Hillcrest Labs Loop combines Wiimote, mouse, and Ouroboros originally appeared on Engadget on Mon, 15 Jun 2009 08:13:00 EST. Please see our terms for use of feeds.

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Another look at Nintendo’s kuro Wii, jet black Classic Controller Pro

We know, it’s just another angle — and one that we’re not quite sure the origin of — but considering just how many years we’ve been waiting for the Wii to be anything other than glossy white, we’ll take every opportunity we can to relish this moment. Hop on past the break for a more official look at the jet black controllers. Hey Nintendo, you do realize that North Americans love new hues too, right? Cool, just checking.

[Thanks, Craig]

Read – Kuro Wii
Read – Black controllers

Continue reading Another look at Nintendo’s kuro Wii, jet black Classic Controller Pro

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Another look at Nintendo’s kuro Wii, jet black Classic Controller Pro originally appeared on Engadget on Fri, 05 Jun 2009 10:27:00 EST. Please see our terms for use of feeds.

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Logitech’s high-end Flight System G940 hands-on

Lots of people have Chuck Yeager aspirations but Joe Schmoe opportunities for flight time. For them there’s the flight sim. Titles like Microsoft Flight Sim and Falcon are some of the earliest to popularize PC gaming, and since the beginning they’ve been accompanied by high-price controllers that replicate the experience of flying. Logitech’s Flight System G940 is the latest. We spent a little bit of time with it in the company’s cramped meeting room on the show floor to see if it’s worth adding to your virtual hangar.

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Logitech’s high-end Flight System G940 hands-on originally appeared on Engadget on Thu, 04 Jun 2009 05:38:00 EST. Please see our terms for use of feeds.

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Classic Controller Pro appears at E3, unbeknownst to Nintendo

Well, here’s a curious one. Those eagle-eyed folks at Joystiq caught sight of a pair of Classic Controller Pros for the Wii at Nintendo’s E3 booth, which wouldn’t be so unusual if not for the fact that it still hasn’t been announced for release outside of Japan. Adding to the intrigue, the Nintendo reps at the booth apparently know nothing (or weren’t talking) about a planned release, and there’s no official word to speak of on the E3 press site either. Yet the controllers were there for all too see, which leads Joystiq to rightly speculate that a release ’round here is now decidedly more likely than not.

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Classic Controller Pro appears at E3, unbeknownst to Nintendo originally appeared on Engadget on Wed, 03 Jun 2009 14:46:00 EST. Please see our terms for use of feeds.

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Nintendo Wii Vitality Sensor detects your pulse

And it looks like Nintendo’s answer to Microsoft’s Project Natal is… a pulse detector. Yep, Ninty’s just announced the Wii Vitality Sensor, a finger sensor which attaches to the Wiimote to read your pulse. Details on how the accessory is going to be used in games are pretty vague, but it appears the idea is to check stress, help you relax, and just generally chill out and be groovy. That won’t happen for a while yet, though: the Vitality Sensor was described as a “look into the future,” so we’re guessing we’ve got a wait in store.

Update: Check out the full press release here.

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Nintendo Wii Vitality Sensor detects your pulse originally appeared on Engadget on Tue, 02 Jun 2009 12:03:00 EST. Please see our terms for use of feeds.

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