New iMacs with Quad-Core and Thunderbolt

The new iMac comes with Thunderbolt ports

The 3.2GHz Core i3 iMac on which I am typing this post is now an old, lumbering dinosaur thanks to an update by Apple. The new iMacs use nothing but Core i5 and i7 processors, pack new graphics chips, HD cameras and not one but two (on the 27-inch model) Thunderbolt ports.

The line now maxes out with a 3.1GHz quad-core Core i5 in the 27-inch iMac (the “slowest” model has a 2.5GHz quad-core Core i5). Graphics processors run from the AMD Radeon HD 6750M (512MB) up to the AMD Radeon HD 6970M (1GB), and you get one or two Thunderbolt ports depending on the size of your machine. These ports also act as a way to hook up an external display with a Mini DisplayPort cable (up to 30 inches at 2560 x 1600 pixels).

You also get the HD FaceTime camera already seen in the new MacBook Pro. I don’t really care for this as it benefits other people when they get to see my stubbly, haggard face in hi-def. I’d rather that they bought new HD computers instead.

Otherwise, things remain the same: 4GB RAM, 1TB hard drives on all but the baby of the bunch, SD slot, FireWire 800, 4 x USB and so on.

Prices run from $1,200 up to $2,000, with the 27-inch 2.7GHz quad-core i5 — the replacement for my machine — at a sweet $1,700.

I shall hopefully show more resolve than I did when upgrading from my perfectly good iPad 1 this weekend. For those weaker souls, the new iMacs are available now.

iMac product page [Apple]

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Commodore 64 Goes on Sale. Amiga, VIC-20 Coming Soon

The C64x is overpriced and underpowered, but still awesome

Just before Christmas, Commodore teased us with an Intel Atom-based Commodore 64 — a regular all-in-one Ubuntu PC in the shape of the classic C64 home computer, which could also boot into a game-playing C64 emulation mode. Now, finally, you can buy one, and you’ll soon be able to get the C64’s little brother, the VIC-20, in the shape of the VIC Pro and VIC Slim.

The C64x can be had in five confusing configurations. The Barebones model is nothing more than the case and keyboard with a card reader and costs $250. The cheapest working version is the C64x Basic at almost $600, and to get luxuries such as Wi-Fi and a DVD drive you’ll need to cough up $700. If you’re in for that much, then you may as well jump all the way and spend $900 on the Ultimate edition, which puts in a 1-TB hard drive, a Blu-ray drive and 4 GB RAM.

If you think that’s expensive, you’re dead right. Add on the price of an expensive dinner for two and you could buy a MacBook Air.

It’s a cute gimmick, to be sure, and one that would surely sell well if it didn’t cost so much. As it is, there must be a very limited set of customers willing to drop big money on a novelty Ubuntu box.

And anyway, the real nerds will be waiting for Commodore’s next big project: The resurrection of the majestic Amiga, albeit in the shape of a DVD player. These machines will use PC hardware but run “Commodore OS,” a mysterious operating system that will either be awesome or awful. I can’t wait.

C64x product page [Commodore USA]

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Commodore USA puts the new C64 up for pre-sales, unveils far-less-retrotastic VIC-Slim

Now that Commodore USA has sufficiently piqued your curiosity with a revamped Commodore 64 prototype, it’s ready to capitalize on the idea. Quite literally, we might add. $595 buys you the basic basic model with an 1.8GHz dual-core Intel Atom D525 chip, NVIDIA ION 2 graphics, 2GB of RAM and a 160GB hard drive — which it promises to deliver by “early June” — with hundred-dollar increments adding premium features like an additional 2GB of memory, a Blu-Ray drive, up to 1TB of storage, 802.11 b/g/n WiFi and Bluetooth. However, if you’re simply looking for a compact keyboard computer (rather than reliving 80’s nostalgia) there’s another option on tap — a likely rebadged thin wedge of a machine that Commodore’s calling the VIC-Slim. Even at just $395, though, something tells us it won’t be the “wonder computer” of 2011.

Continue reading Commodore USA puts the new C64 up for pre-sales, unveils far-less-retrotastic VIC-Slim

Commodore USA puts the new C64 up for pre-sales, unveils far-less-retrotastic VIC-Slim originally appeared on Engadget on Wed, 06 Apr 2011 20:43:00 EDT. Please see our terms for use of feeds.

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The Ultimate Antivirus Guide: 10 Top Programs Reviewed [Bestmodo]

In some ways, visiting cyberspace is kind of like entering a crowded subway car during the peak of flu season. You’re surrounded by all sorts of germs-in the form of trojans, spyware, viruses, rootkits, etc.-just looking for a vulnerable host to invade and feed on. Once you’re infected, these pests can wreak havoc on your system, swiping your personal information and passwords, annihilating your credit rating, and stealing your identity. To avoid a potentially virulent attack, you need to take precautions. More »

NZXT Bunker Protects Your USB Devices

USB Bunker

Afraid someone is going to run off with your mouse or keyboard, or perhaps that someone will find an unused USB port and plug in a keylogger? NZXT’s new USB Bunker is designed to give you a bunch of USB ports that are completely locked down and protected, and not using some fancy software – we mean lock and key. 
You’ll need an expansion bay in your desktop computer to install the bunker into, but once it’s in, you can swing it open to plug in your USB devices, and then shut the door over those devices to keep the USB cable in its port and in place so no one can snatch it. 
If you have a desktop computer and want to make sure no one has access to your precious USB ports, the USB Bunker can be yours for $24.99 retail price and will be available in March.

Xi3: Tiny Modular Desktop

IMG_2675.JPG

The xi3 made a big splash on the show room floor of the Las Vegas Convention Center yesterday–it’s definitely one of those product you’ve got to see to fully appreciate. The above unit was the first model I saw. It was strapped to the rear of a flat screen monitor, which dwarfed it by comparison.
The thing is tiny–palm-sized, in fact–far small than other compact desktops like Apple’s Mac Mini and Dell Zino HD. And unlike those systems, the xi3 is designed to be highly customizable–the “last system you’ll ever need,” says its manufacturer.
The system’s innards are divided into three sections–for RAM and two I/O boards, making it easy to quickly swap out components. The tiny system is also extremely efficient, using less than 20 watts to run.
The xi3 is arriving early this year, starting at $850 for a base unit.

C64x, A Commodore 64 with Blu-ray, USB, HDMI

A Commodore 64 with a dual-core Atom processor, 2GB memory, NVIDIA Ion2 graphics and a Blu-ray drive? Have I woken up in some fevered (but still awesome) alternative reality? Or is it nearly Christmas (wait…)?

In fact, this is the C64x, an updated version of the venerable 8-bit 1980s favorite. An array of USB and memory-card slots, along with HDMI, VGA and DVI-D ports round-out the specs. The body has been faithfully reproduced, and Commodore has even put proper Cherry-brand switches inside the keys for that old-style clackety-clack sound and super-positive key-clicks.

The C64x can be treated just like a regular (albeit retro-styled) PC, but there’s a hidden trick for nostalgia-freaks: in the boot menu, you can choose to boot the thing in C64 emulation mode, letting you play all the old games of your youth.

Commodore is just teasing us right now: the price and launch date have yet to be announced. Lets hope the answers to “when?” and “how much?” are “soon” and “cheap.”

C64x [Commodore]

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Mac App Store to Launch January 6

The Mac App Store will go live on Thursday, Jan. 6, 2011, ready to download for Mac users running Mac OS X Snow Leopard, available in 90 countries.

Coincidentally, that’s the same day that the Consumer Electronics Show kicks off, which probably indicates Apple’s intention to steal the spotlight from other tech titans.

More importantly for the rest of us, this will also mark the date when regular people start to buy third-party software.

The Mac App Store, to give it its stable name, will run on the same model as the iOS App Store: Sign in with your Apple ID and you can grab apps and have them charged straight to your credit card. And just like the App Store, updates will show up automatically, with just a click needed to get them.

Hard as it may be to believe, people still buy software on DVDs, in boxes, from stores. You or I might be happy buying shareware and paying for it with PayPal, but many people who are not as enthused about tech are terrified of buying anything on the internet.

It helps that the Mac ships with a great software suite, including iLife, but there is so much more great indie software out there that most people never see. The Mac App Store could solve that problem with the friction-free payment model that made the iOS App Store and iTunes so successful.

Developers can continue to sell the same apps on their own sites, and if they want to offer a trial version, they’ll have to — Apple won’t allow trials or betas in the store. On the other hand, new developers won’t have to bother setting up payment systems; they just let Apple take care of it in return for a 30-percent cut.

What I’m most looking forward to are cheap, $1 apps that do something simple. Right now, it’s not viable to sell a Mac app for a buck, but with the App Store, I’ll bet we’ll see a lot of them.

Apple’s Mac App Store to Open on January 6 [Apple Press Release]

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Aluminum Tray Turns Desktop Keyboard into Laptop Keyboard

I have been looking for something like the BulletTrain Express Keyboard Platform for years. It is little more than a mock lower laptop-case into which you slot your Apple bluetooth keyboard and Magic Trackpad. Thus appointed, you now have yourself a rather comfortable, notebook-like setup.

I find a notebook layout way more comfortable than the standard desktop layout. The trackpad is always ready to hand below the keyboard, so you aren’t forever reaching off to the right or left to mouse around. I actually tried to use my Magic Trackpad below my keyboard in this manner but it just gets in the way of the spacebar.

The Express has a hole for the trackpad and a cutout for the battery-holding cylinder at the back of Apple’s keyboard. In this picture you can see how much it resembles the top of a MacBook Pro, only with a way bigger trackpad:

It does add some thickness to the keyboard, but no more than a laptop does already. Hell, you could even lean back and use this in your lap.

The only thing putting me off is the price: It costs $100, enough to buy a second Magic Trackpad and let me double-fist my mousing setup to bet RSI. Well, there’s one more thing: Unlike the MacBooks, there is no option on the desktop to ignore the trackpad while you type. That could get old, fast.

BulletTrain Express Keyboard Platform [BulletTrain]

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Will Resolution Independent Interfaces Ever Come to the Mac?

Resolution independence, or the lack of it, is one of those nagging problems most users don’t even realize have a name. But the concept is simple: user-interface elements like icons, buttons and window borders on the same OS should be the same physical size no matter what screen you’re using.

From the 1980s until just a few years ago, the gold standard for computer screen resolution was 72 dots per inch (dpi). This wasn’t an accident.

“When the Mac first came out, one of its great WYSIWYG features was that a pixel on the screen was supposed to be equal in size to a printer’s point: 1/72″,” says Mac blogger Dr Drang. “Back then, onscreen rulers matched up quite well with physical rulers, and 12-point type on the screen looked to be the same size as 12-point type on the printed page. But those days are long gone.”

Manufacturers can fit an ever-larger number of pixels onto screens. This is generally a good thing, as it makes images sharper, clearer and more like physical objects. But it also makes anything defined by its pixel-count resolution smaller.

Operating systems, including Mac OS X, began to move away from 72dpi in the middle of this decade. “The old assumption that displays are 72dpi has been rendered obsolete by advances in display technology,” Apple said in 2006, in a developer overview of OS X 10.5 Leopard. “But it also means that interfaces that are pixel-based will shrink to the point of being unusable. The solution is to remove the 72dpi assumption that has been the norm.”

Leopard and then Snow Leopard were supposed to do away with pixel-defined resolutions, allowing developers to draw user interface elements using a scale factor. But while screen resolutions kept getting sharper, resolution independence never quite came.

That is, it never quite came for the desktop. For iOS, resolution independence is essential, mostly because the UI elements need to match our bodies. On the desktop, if icons get smaller, well, pointers and cursors get smaller too. Your fingertip is always the same size.

But even on the iPhone and iPad, resolution-independence is only partial. Yes, icons might register at the same size, but images within the application don’t. Developers who built a pixel-defined app for an older model iPhone find those apps not looking quite so sharp on the higher resolution of a retina-display iPhone 4 or blown up onto the larger screen of an iPad.

For Dr Drang, the absolute size of interface elements matters less than their variability. “On an 11-inch MacBook Air, a 72-pixel line—which would measure 1 inch long against an onscreen ruler—is just 0.53 physical inches long. On a 21.5-inch iMac, that same line is 0.70 inches long. User interface items, like buttons, menu items, and scroll bars are 30 percent bigger on the iMac than on the Air.”

Application developers are necessarily conflicted. Keeping UI tied to pixel counts saves them work rewriting their apps. On the other hand, they can’t count the physical uniformity of experience across every device. Desktop publishing and design pros also have to factor in differences in size from the screen to the page, or one screen to the next. Images and text all materialize differently.

“Microsoft has universal settings to change the size of UI elements,” Dr Drang adds. “Even X Windows allows you to set a screen dpi for fonts. Apple has nothing. With screen resolutions increasing at an accelerating pace, this has to be addressed soon.”

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