Google Rallies Android Troops at I/O Conference

Google’s Android mascot, flanked by phones running the popular platform. Photo by Jon Snyder/Wired.com

Google’s Android mobile platform is a force to be reckoned with. In the three years since the operating system first landed on a phone, Google booted top phone manufacturers RIM, Apple and Nokia from their resting places as market leaders. Two of every five phones sold in 2011 will be Android devices, according to estimates by IDC research.

Among other things, Android’s explosive growth is due to its enthusiastic community of developers. In part, they’re the ones who fuel platform growth by expanding the application ecosystem.

They inject apps like Angry Birds or Fruit Ninja into the Android Market, games which have superseded their place in the tech world and made their way into mainstream pop culture. Developers create the content we want, fueling the sales of new devices and furthering Google’s mobile platform.

And Google wants to take care of its own.

Google’s fourth annual developer conference, Google I/O, kicks off on Tuesday in downtown San Francisco. In its biggest I/O yet, the conference will feature 110 individual developer sessions with more than 250 speakers spanning two days. More than 5,500 developers are expected to attend.

Basically, it’s a coding geek’s Mardi Gras.

It’s also where we often get the first look at Google’s huge new product releases. At the first I/O in 2008, Google engineers demo’d a walk-through of the first smartphone ever powered by Google’s Android platform. Shortly thereafter, the G1 was released on T-Mobile.

According to Google’s blog post published Monday, this year’s keynotes will focus on two big areas of development for the company: the Android mobile platform, and the company’s Chrome browser.

This year’s hotly speculated Android announcement: “Ice Cream Sandwich,” the next generation of the software.

In February at the Mobile World Congress in Barcelona, Google executive chairman Eric Schmidt dropped hints of what was to come for the platform. Schmidt said that in the next release of the Android software, Google will combine features from the phone-based Gingerbread version and the tablet-optimized Honeycomb version.

Ever since Schmidt dropped the news that Ice Cream Sandwich would bring the two versions together, developers have eagerly awaited news of the latest iteration of the platform.

“I don’t necessarily expect a release of Ice Cream Sandwich,” software developer Chris Soyars told Wired.com, “but probably a time frame of what’s to be expected over the next few months.” Soyars is one of the top team members of CyanogenMod, a highly popular Android-modification software build.

Anticipation of the release has only been amplified by Google’s refusal to release the source code for its Honeycomb software. Google’s decision has been relatively unpopular in the developer community, which espouses “open” principles in regards to software source code.

But some think Google’s decision to hold Honeycomb was a good idea. “If you open up Honeycomb, it gives everyone the freedom to take it and make bad versions of it on phones,” Gartner analyst Ken Dulaney told Wired.com. “They’re doing the right thing by telling people to wait for Ice Cream [Sandwich],” Dulaney said.

Developers like Soyars are hoping that Google sticks to its tentative Android-software release cycle of 6 months between each major version, which would slot an Ice Cream Sandwich debut for sometime in August. Honeycomb, the most recent Android software distribution, first debuted on the Motorola Xoom in February.

Not all of Google’s big announcements have been successful ones. Google Wave was supposed to be the next big thing after its 2009 I/O debut, only to be killed by the company 15 months after its release.

Google TV was the star of last year’s I/O, but has gained only a lackluster following because of a lack of integration with Google apps, as well as problems with television networks blocking Google TV devices from delivering their content.

After its mediocre year on the market, Google may update us on its plans for Google TV at this year’s conference. “If there is an announcement related to Google TV,” said Soyars, “it is likely it would be to announce some type of refresh, including the market,” including possibly integrating the Android Market for phones into the Google TV platform. “I know it’s something they’ve been working on,” Soyars said.

Last year the company introduced a cloud-based music system, which would allow you to access your tracks from your phone, laptop or other web-connected device. If Google were able to launch this, it could put the company in a great position to take on Apple’s iTunes, which still requires you to physically connect your device for music syncing. But it’s been a year since Google demoed the product, and we haven’t heard much in the interim.

Also possible are updates on Google’s social initiatives, though reports suggest that we won’t be hearing much on this front. According to sources speaking to AllThingsDigital, all we may see is a bit of info on Google’s “+1″ button, a feature similar to the Facebook “Like” button. Google has been criticized in the past for being behind in developing social applications, losing out to competitor Facebook.

Tickets to the conference went on sale in early February at $450 a pop. Despite the high entrance fee, the conference sold out in 59 minutes. Aftermarket prices on eBay have reached upward of a grand.

Those who missed out on tickets and don’t want to pay the eBay premium can watch a live stream at Google’s I/O Live web site.

Soyars won’t be in attendance: On the day tickets were released, he got shut out. “I’m hoping to go next year,” Soyers said. “There’s just so many workshops and talks that are great for developers like me.”

Google I/O takes place Tuesday, May 10, and Wednesday, May 11, at Moscone West in San Francisco. Watch for coverage on Webmonkey, here on Gadget Lab and across Wired.com.


The Big Google News We Expect Today [Google]

Google is kicking off its I/O developers conference Tuesday and the search giant is gearing up for a rousing keynote and a two-day conference filled with hardware and software announcements. More »

Microsoft launches API Mapping tool to help devs point iPhone apps at WP7 libs

Microsoft launches API Mapping tool to help iPhone devs point their apps to WP7 libraries

If you’ve spent much time coding in a development environment that has buttons, you know that Microsoft’s tools are among the best. In the spirit of helping developers (developers, developers) find their way to its mobile platform of choice, the company has launched the API Mapping tool for iPhone. Basically, it’s a utility that will look at the calls your iOS app’s code is making and help you find a new home for them in .Net’s ample libraries. Microsoft is also providing documentation to help with the porting and, we hear, asking really, really nicely that you consider Windows Phone for your next project.

Microsoft launches API Mapping tool to help devs point iPhone apps at WP7 libs originally appeared on Engadget on Fri, 29 Apr 2011 14:11:00 EDT. Please see our terms for use of feeds.

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Windows Phone and BlackBerry struggle to attract developer attention

Developer Interest Chart

We’re taking this with a grain of salt, since it applies only to users of the cross-platform Appcelerator Titanium development environment, but it appears that Windows Phone 7 is facing an increasingly uphill battle for mobile mind-share. At this point it should go without saying that a platform lives and dies by its developers and, according to Appcelerator, they’re growing less and less interested in creating apps for Microsoft’s smartphone OS. Only 29-percent of devs responded to the company’s quarterly survey that they were “very interested” in putting their wares on WP7, a fall of 7 points from last quarter and far less than market leaders Android and iOS. News is even worse for RIM, which saw a fall of 11-points in developer interest for BlackBerry, and now trails the folks from Redmond. Again, this survey is based only on the responses of 2,760 developers using a particular product, so we’d refrain from calling the results incontrovertible. Still, it reinforces something that even a casual observer could discern: BlackBerry and Windows Phone 7 have a tough row to hoe. Two more charts after the break.

Continue reading Windows Phone and BlackBerry struggle to attract developer attention

Windows Phone and BlackBerry struggle to attract developer attention originally appeared on Engadget on Tue, 26 Apr 2011 18:11:00 EDT. Please see our terms for use of feeds.

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HP planning Veer launch party for May 2nd, AT&T brings cake for webOS 3.0 devs

We still don’t have a solid release date for HP’s tiny Veer — we’ve been told it’s “coming around the corner” and will be here “soon” — but if we were the guessing type, we’d say that the pint-sized webOS 2.2 smartphone will hit the market on or about the 2nd of May. That’s because a PreCentral reader stumbled across what looks like an official invitation to an “HP Veer Launch Party Event” in Los Angeles on that very date, and it’s typically fairly difficult to launch a handset without a handset to launch, if you know what we mean. Still, this looks like a business-to-business event, so we wouldn’t circle your calendar quite yet — but if you’ve already got that red marker out, you might want to put a X over May 12th instead. That’s the day that AT&T is hosting a webOS 3.0 developer webcast — which might be worth attending in and of itself — but is particularly noteworthy given that HP hasn’t announced carriers for the Veer or SIM-slot packing HP TouchPad just yet.

[Thanks, Brian L.]

HP planning Veer launch party for May 2nd, AT&T brings cake for webOS 3.0 devs originally appeared on Engadget on Sun, 17 Apr 2011 17:07:00 EDT. Please see our terms for use of feeds.

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This is Windows Phone Next — developers take notes (video)

Microsoft delivered a big batch of mobile happiness at its annual MIX developers’ conference this morn, promising a host of major features including multitasking, background audio, push notifications and raw sensor data (not to mention over 1500 new APIs) in the next version of Windows Phone. Of course, it’s one thing to tell you how pumped attending developers might be to bite into a nice juicy mango next month and another to see for yourself, so feast your eyes on the best of Windows Phone Next in the video above. Not bad, eh?

Sean Hollister contributed to this report.

This is Windows Phone Next — developers take notes (video) originally appeared on Engadget on Wed, 13 Apr 2011 22:16:00 EDT. Please see our terms for use of feeds.

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Pieceable Viewer lets devs share iOS apps, personal feelings through a browser

For developers not quite ready to offer their iOS creations in the App Store, a new service promises to suck the grunt work out of bouncing works-in-progress off others. Pieceable Viewer is the magical program in question, launching today to let devs publish a copy of their apps to a private website, whose link they can share with beta testers, clients, and fellow code monkeys. Viewer generates a single line of code for sharing and, irony of all ironies, uses Flash to simulate apps inside the browser. It could be compelling for freelancers working with clients who don’t happen to own an iPhone, and, adds the company’s CEO, it helps devs circumvent Apple’s 100-device limit. All this from a company whose existing product enables people with no coding experience to build apps.

You can try it for free, with one person able to view one app, and a link that expires after an hour. Upgrade to a $30-a-month plan for three simultaneous views of up to five applications, and links that don’t expire. (For unlimited apps, you’ll have to spring for the $60 monthly plan, which lets up to ten people peep at once.) As for all you Android enthusiasts, your version is up next (surprise, surprise).

Pieceable Viewer lets devs share iOS apps, personal feelings through a browser originally appeared on Engadget on Tue, 12 Apr 2011 17:28:00 EDT. Please see our terms for use of feeds.

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B&N accepting Nook Color app submissions, because you can never have too many app stores

The upcoming firmware update for the Nook Color is shaping up to be a hefty one for the e-reader-turned-Android tablet. Barnes & Noble has now announced that it’s officially opening up the device to developers, and will be taking app submissions through its developer site effective immediately. The Nook has long been one of the best bangs for your buck in the ever-expanding world of Android tablets, and all that’s left now is Honeycomb — and no, the hacked port doesn’t count.

B&N accepting Nook Color app submissions, because you can never have too many app stores originally appeared on Engadget on Thu, 07 Apr 2011 15:16:00 EDT. Please see our terms for use of feeds.

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Mozilla shames developers with list of slow performing Firefox add-ons

We know how Mozilla must feel. It spends every waking hour tweaking and perfecting Firefox to eke out as much performance as possible, only to see it all ruined by lousy add-ons that weigh the browser down like a block of cement. It’s apparently now had enough, however, and has gone as far as to publish a list that exposes the worst offenders. As of this writing, the two biggest drags on the browser by far are the FoxLingo translator / dictionary and Firebug developer tool add-on which, according to Mozilla, each make the browser 74 percent slower to start up. That list is just part of a broader crackdown on poor performing add-ons. Mozilla says it’s also instituting automated performance testing of the top 100 add-ons in its gallery, and that it will begin reaching out to developers directly to get them to improve performance (and even provide them with some new tools to help out). Hit up the link below to see how some of your favorite add-ons stack up.

Mozilla shames developers with list of slow performing Firefox add-ons originally appeared on Engadget on Tue, 05 Apr 2011 23:59:00 EDT. Please see our terms for use of feeds.

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App-Powered Car Service Leaves Cabs in the Dust

Uber CEO Travis Kalanick has a plan to make it easier to get a ride. Photo: Jon Snyder/Wired.com

It’s pouring outside, I have an appointment across town in 30 minutes, and my car’s in the shop. To make matters worse, the rain means all the cabs near me are already taken.

Desperate to hitch a ride, I launch the Uber app on my iPhone and tap a button to track my location. In four minutes, a black sedan pulls up to my house, and a driver opens the rear door, welcoming me in.

Fifteen minutes later, I arrive at my destination and step out of the car. I don’t have to hand over the $25 fare or tip, because I’ve already paid through the app. Yes, it was pricey, but it was worth it.

For me, Uber was simple: Request a ride, get in a car and go. But to get the car to my door, Uber’s system first had to crunch through an array of complex mathematical formulas created by its team of computer scientists, all in an attempt to solve a decades-old economics problem plaguing the cab industry: how to optimize driving routes — and provide enough cars — to pick up the most customers in the least amount of time.

“It’s really fun, sexy math,” says Travis Kalanick, Uber’s fearless CEO. He sounds cocky and self-assured, but without giving the impression that he’s trying to sell something. It’s math with real-world benefits, he explains.

“We are not just moving bits,” Kalanick said. “We’re moving people.”

Uber is not a cab business — the app hires luxury sedans — but it offers a compelling alternative to the traditional cab. The cab business is ruthless for everyone, especially the drivers. In order to legally drive a cab, every driver in most American cities must display a “medallion,” a city-issued badge that permits him or her to pick up people on the street when they wave their hands.

For about 80 years, cities’ transportation agencies have enforced the medallion system to regulate the quantity and quality of cabs zooming up and down the streets. The problem is, in most cities, the number of medallions has remained stagnant even as human population and traffic balloon.

Because of the limited number of medallions, the competition among drivers for obtaining a medallion is fierce. Cab drivers camp on waiting lists for nearly 20 years just to grab a badge. Once you’ve got one, the potential payoff is big: Some medallion owners auction off their badges for as much as $600,000 apiece, while others lease their medallions to cab drivers for $100 to $200 per shift.

And because a city’s cab supply is scarce, the competition for hailing a cab on the street is likewise intense, especially on a night like New Year’s Eve, or the minute the bars shout, “Last call!”

With technology, Uber offers an app-powered car service that helps drivers earn money outside the medallion system, which amounts to more vehicles to fill more people.

A startup based in downtown San Francisco, Uber launched in June 2010. The startup has partnered with dozens of sedan services to hire their drivers and hook them up with iPhones containing the Uber drivers’ app. Uber customers can hire drivers using the Uber app available on both iPhone and Android, or anybody with a cellphone can hail an Uber car by sending a text message containing the pick-up address to Uber’s number. Once riders make a request, they receive an ETA from the driver.

When a driver receives a request, it appears on his iPhone, along with GPS coordinates of the rider. From here on, riders can call the driver if they need to make any special requests. Customers are required to enter their credit card information through the Uber app or website prior to requesting a car, so when they step out, there’s no need to yank out their wallets. Riders can rate their drivers with a rating of 1 to 5, so if someone reports a negative experience, Uber can discipline (or fire) delinquent drivers.

Uber so far is only deployed in San Francisco, but over 10,000 customers have registered for the service already. The service will become available in New York “very soon,” according to Kalanick.

There’s no charge for the app, but customers pay a premium each time they book an Uber car — about 40 percent more than a regular cab fare.

To justify the premium, Uber guarantees that anybody who asks for a ride will get a car in a timely manner no matter what. Morevoer, Kalanick promises, the entire experience will be “über.”

“We want a more über experience,” Kalanick said. “Giving somebody you don’t know your credit card is not uber.”

The trick is, it’s not easy being “über.” It takes some really complicated math.