Playstation 3D Display hits shelves November 13, Sony answers your burning questions

We’d imagine come November 13th, the above will be the scene inside many a PS3 owner’s house. That’s when Sony’s hot little 24-inch PlayStation 3D display will officially be available in the US, Canada, Europe and parts of Asia. Sony took to its US PlayStation Blog today with the news, along with a lengthy FAQ to keep your GAS at bay in the meantime. If you’ll recall, the 240Hz 1080p display packs a single set of component inputs, two HDMI 1.4 ports, stereo RCA outputs, a headphone jack, an integrated subwoofer, and of course, 3D-capability with supported titles. For five hundred bucks you’ll get the PS 3D Display, one pair of USB-rechargeable 3D Glasses ($70 for each additional pair), a copy of Motorstorm: Apocalypse and even an HDMI cable. Notably, its fancy (and exclusive) SimulView feature will let two sets of 3D shades grab either the left or right side feed in supported 3D games for a private 2D view. Disappointingly, this puppy isn’t wall-mountable, but hey, that 24-inch panel surely makes it ideal for a desktop setup, no? Full details at the links below, along with a refresher shot of those 3D specs just past the break.

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Playstation 3D Display hits shelves November 13, Sony answers your burning questions originally appeared on Engadget on Wed, 19 Oct 2011 18:59:00 EDT. Please see our terms for use of feeds.

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Console vs. PC redux: how mobile gaming will reshape the industry (again)

Console vs. PC redux: how mobile gaming will reshape the industry (again)

They’re a growing threat, these simple games with their simple designs, simple controls, and simple graphics. They don’t offer the full, premium experience that the real gamers want. They aren’t hardcore enough. They aren’t serious enough. They’re just too… casual.

In the ’90s these were all complaints used to describe the strengthening console menace. Back then, a younger me squandered his meager income at the local Babbage’s or Electronics Boutique, stores full of PC games in cardboard boxes — console titles relegated to a few little shelves. It wouldn’t take long for those consoles to take over those stores and, along the way, the entire industry. Between just 1998 and 2006 console software sales more than doubled, from $2.5 billion to $6.7 billion, while PC game sales dropped from $1.8 billion to $970 million. Even the FPS, once exclusive domain of the PC, is now a console enterprise, with Call of Duty: Black Ops launching on 4.9 million sales on the Xbox 360 and PS3. The PC version, meanwhile, sold less than 400,000 copies (the NPD lumped them in with sales of the Nintendo DS and Wii versions).

Who cares about ancient history? If you’re a gamer you should, because it’s happening again. This time, though, its console gamers lobbing the same lamentations at Angry Bird players, Words With Friends addicts, and ever-sneaky Fruit Ninjas. As smartphones and tablets get more powerful, the dedicated gaming machine looks more and more quaint. Where once software supported hardware in one big, happy family, it’s all becoming rather more… disjointed. For a gamer like me, that’s a little troubling. If app gaming does for consoles what those consoles did to the PC scene a decade ago, a lot of big game studios are going to be in trouble, and a lot of gamers are going to be pining for the good ‘ol days.

Continue reading Console vs. PC redux: how mobile gaming will reshape the industry (again)

Console vs. PC redux: how mobile gaming will reshape the industry (again) originally appeared on Engadget on Wed, 15 Jun 2011 12:00:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii U console shown off in its bright, minimalistic entirety

Nintendo hasn’t been too keen on letting us mere mortals stroke the Wii U, as no amount of coins could unlock the console’s cabinet at E3. Surprisingly though, Inside Games managed to get up close and personal to this white box outside its little cave, and then came home alive with a few clear shots. Mind you, there’s hardly anything exciting here: we’re just gazing at some air vents on the side and back, plus a few ports — including HDMI — on the latter. As pointed out by our brethren over at Joystiq, only time will tell whether this curvy Wii U will come with an attachment to imitate its predecessor’s vertical standing. Check out the backside after the break.

Continue reading Nintendo Wii U console shown off in its bright, minimalistic entirety

Nintendo Wii U console shown off in its bright, minimalistic entirety originally appeared on Engadget on Wed, 15 Jun 2011 01:12:00 EDT. Please see our terms for use of feeds.

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Sony PlayStation Vita’s removable memory looks like it’s an SD card, but it isn’t

Sony’s seen fit to tell us many of the PlayStation Vita’s specs, how much it’ll cost ($249 for WiFi, $299 for 3G), and who gets it (everyone). Amidst all the hullabaloo at E3 2011, however, we missed seeing that Sony was showing off the new handheld’s internal memory cards. Good thing an eagle-eyed member of the public snapped a pic of the 4, 8, 16, and 32GB cards on the show floor. They look awfully similar to garden variety SD cards, only there’s a little notch in the side confirming they hew to Sony’s unfortunate habit of using proprietary storage formats. The cost of the cards remains shrouded in secrecy, but life’s more fun when a little mystery’s involved, right?

Sony PlayStation Vita’s removable memory looks like it’s an SD card, but it isn’t originally appeared on Engadget on Tue, 14 Jun 2011 05:01:00 EDT. Please see our terms for use of feeds.

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Nintendo 3DS has resistive touchscreen for backwards compatibility, what’s the Wii U’s excuse?

In case it somehow snuck in under your radar, E3 just happened. The LA-based gaming extravaganza is where Nintendo introduced its next generation of home console, the Wii U, also served as the location where our buddies from Joystiq caught up with Hideki Konno, the company’s 3DS hardware chief. When queried as to why the 3DS uses the same, nowadays archaic, resistive touch technology as in the original DS, Mr. Konno answered candidly that “it’s all about the backwards compatibility. We have to play DS games on this and we want to make sure they work.” Not an unreasonable assertion by any means, however those same Joystiq sleuths also determined pretty conclusively that the Wii U’s bodacious 6.2-inch controller also uses a resistive touchscreen — could the primeval tech be getting recycled again for similar reasons? Nintendo’s made no announcements about game compatibility on the Wii U beyond confirming that it’ll play all Wii titles, but this at least it gives us some extra food for rumination (and speculation) while we wait for the new console’s 2012 release.

Nintendo 3DS has resistive touchscreen for backwards compatibility, what’s the Wii U’s excuse? originally appeared on Engadget on Mon, 13 Jun 2011 07:20:00 EDT. Please see our terms for use of feeds.

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Microsoft talks Xbox Live integration in Windows 8, says service will be ‘pervasive’ across devices

Microsoft’s already brought Xbox Live integration to Windows Phone 7, and it looks like you can count on some similar, if not deeper, integration in Windows 8 as well. Speaking to The Seattle Times, Microsoft VP Mike Delman said that “Live has been successful on the Windows Phone,” and that “Live will be built into the PC. It will be the service where you get your entertainment.” Delman went on to add that “Xbox Live will the pervasive media service across devices,” and that “whether it’s us or Apple or anybody else, people want to be able to navigate through multiple devices in a certain ecosystem very seamlessly so we’re committed to that.” As you might expect, however, he was still fairly light on any further specifics, but he did say that assets like Live and SkyDrive will be unified, and he promised that Microsoft will have plenty more to show at next year’s E3 — according to Delman, “you will not just see consoles and handhelds at this show next year, this show’s going to morph into other devices.”

Microsoft talks Xbox Live integration in Windows 8, says service will be ‘pervasive’ across devices originally appeared on Engadget on Fri, 10 Jun 2011 14:43:00 EDT. Please see our terms for use of feeds.

Permalink WinRumors  |  sourceSeattle Times  | Email this | Comments

E3 2011 wrap-up: Wii U, PS Vita, and a whole lot of motion gaming

E3 2011 wrap-up: Wii U, PS Vita, and a whole lot of motion gaming

This year’s Electronics Entertainment Expo was pretty amazing, featuring plenty of fresh new hardware and some… innovative titles for serious consoles. Sony renamed its NGP to PlayStation Vita, while Nintendo unveiled its Wii successor, designated only by an extra vowel: U. Despite the (now even more) goofy name, the Wii U stole the show, its 6.2-inch touchscreen controller opening the door to a world of potentially awesome games — and to what will surely be a whole new generation of shovelware. The show may be over, but the our coverage still burns — just like our hearts after one last night at Daikokuya.

Liveblogs

Major announcements

Impressions

But that’s only the beginning! Be sure to check out our E3 2011 event page for the full suite of news.

E3 2011 wrap-up: Wii U, PS Vita, and a whole lot of motion gaming originally appeared on Engadget on Fri, 10 Jun 2011 10:07:00 EDT. Please see our terms for use of feeds.

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SteelSeries Diablo III headset and mouse: demon slaying flair for your skull and desktop

Sure, there are plenty of great gaming goodies to be found on the floor at E3, but some of the best stuff is much harder to find. For example, SteelSeries’ new Diablo III Mouse and headset, which were revealed to us when the prototype devices were pulled from a backpack. The headset packs the same 50mm drivers, retractable boom mic, and overhead suspension design of its Siberia V2 stablemate, but adds some sinister-looking design tweaks. These cans come murdered out in matte black with lava red accents (which can be turned off) courtesy of 18 LEDs, plus matching red external speaker grilles. There’s also a braided cord that plugs into your Mac or PC via USB.

We got to see the Diablo III mouse as well, and found it sports an ambidextrous design similar to the SteelSeries Xai. Its inky exterior is cloaked in smooth, soft touch plastic sporting silvery tribal accents, and a glowing ember Diablo III logo and trim around the scroll-wheel. Given Diablo’s click-happy gameplay, Steelseries gave the mouse beefy Omron switches that are good for 10 million presses (which are backed by a five year warranty). All those clicks are tracked by custom driver software that also lets users tailor the pointer’s button layout by dragging and dropping character-specific commands to the button of your choosing. Now that your appetite has been whetted with the design descriptions, here are the details that matter most: the mouse will cost $69 and the headset $119 when SteelSeries starts selling ’em at BlizzCon in October.

Continue reading SteelSeries Diablo III headset and mouse: demon slaying flair for your skull and desktop

SteelSeries Diablo III headset and mouse: demon slaying flair for your skull and desktop originally appeared on Engadget on Fri, 10 Jun 2011 02:29:00 EDT. Please see our terms for use of feeds.

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Xbox 360 Wireless Speed Wheel hands-on

Xbox 360 Wireless Speed Wheel hands-on

Okay, so the U-shaped contraption you see above won’t get a motorsports enthusiast’s blood boiling quite like the Fanatec CSR Elite wheel we tested earlier, but for a lot of gamers the CSR is a bit too much. The Xbox 360 Wireless Speed Wheel, on the other hand, is rather more manageable — and affordable, with a $59.99 price. It’s a simple, lightweight thing, with an over-sized trigger on the back of each grip. These have very low resistance, so they tend to clap against the back when you mash the throttle, but this plus a long throw means it’s easy to be precise on the gas or brake. And that, of course, is what they’re intended to be used for. On the right prong are the four face buttons, on the left a D-pad. Start and Back are in the middle along with the Guide button, but sadly the L and R shoulder buttons didn’t make the start.

That’s a mighty shame, making us wonder what compatibility will be like for racers that use those for up- and down-shifting. Regardless, with Forza Motorsport 4 the wheel works like a charm. There’s an almost imperceptible amount of lag between you turning the thing in air and your reaction being conveyed on screen, but it’s not a problem. The triggers feel great and, while shifting using the D-pad is a little clumsy, it works. Ultimately and predictably the Speed Wheel doesn’t deliver the most hardcore of racing experiences, but it’ll be a lot more couch-friendly than your average wheel and pedal setup when it ships this October.

Xbox 360 Wireless Speed Wheel hands-on originally appeared on Engadget on Thu, 09 Jun 2011 20:58:00 EDT. Please see our terms for use of feeds.

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Kudo Tsunoda doesn’t tell us a thing about Windows 8 support for Kinect

Microsoft asked us to drop by at E3 to chat up a generically identified “Xbox executive,” imagine our surprise when we found Kudo Tsunoda hiding behind door number six. Wearing his signature shades, Kudo gave us a brief primer on what makes Kinect great, or at least a heavy endorsement of Kinect Fun Labs. While we can certainly dig the bit-sized gadgetry Fun Labs has to offer, we like to dig deeper — will the Kinect hardware ever be integrated into other devices? Any plans for Microsoft’s 3D tracking camera and Windows 8? Kudo did his best to feed our ravenous appetite for answers.

It wasn’t easy on poor Kudo, of course — more than once we saw him glance longingly at his wrangler, a friendly PR rep keeping him from spilling the beans on anything too awesome. Probing about Windows 8 and Kinect produced one such look, and while our man very lightly suggested that Microsoft does more than games — and that the dual-camera device might start showing up on other devices — the big M had nothing to announce at that time. Kudo did go on to say, however, that we can expect to see new, innovative, “oh my gosh, I can’t believe Kinect can do that” experiences at E3 year after year, citing this year’s keynote for some recent examples. While we couldn’t coax any leaks about Xbox or Kinect successors out of the man, it’s good to see Microsoft’s continued dedication to improving the platform.

Kudo Tsunoda doesn’t tell us a thing about Windows 8 support for Kinect originally appeared on Engadget on Thu, 09 Jun 2011 19:04:00 EDT. Please see our terms for use of feeds.

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