Project Natal ‘experience’ to premiere at E3 on June 13th

No big surprise here, but Microsoft is bringing its full Project Natal setup to the E3 games show in LA this year, with a “world premiere” event on Sunday, June 13th, followed by a media briefing on Monday the 14th. It’s good to know they’re on track for showing this off, after a no-show at the PlayStation Move-dominated GDC, and we’ll of course be there in force, waving our arms around like we just don’t care. From the looks of our invite, which puts the name “Project Natal” in quotes, we’re not convinced that’s even the final name for the device, but we suppose we’ll find out for sure in June. Microsoft promises this will be our “first look at the future of fun,” and we imagine some near-final hardware and beta game experiences will be on display as well. No word in the invite, but we imagine a Fall launch is still in the cards, with Jonathan Ross’s “October” tweet as the most recent morsel on that front.

Project Natal ‘experience’ to premiere at E3 on June 13th originally appeared on Engadget on Thu, 25 Mar 2010 14:24:00 EST. Please see our terms for use of feeds.

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Nintendo announces 3DS — the glasses-free 3D successor to the DS

Whoa, now this is a whopper coming (almost) out of nowhere. Nintendo has just slipped out a press release in Japan informing the world that all-new 3D-capable portable hardware is coming, with a full unveiling set for E3 2010 this June. Tentatively titled the 3DS, this glasses-free 3D wonder is pitched as the successor to both the DS and DSi, and will use a “compatible cart” that should ensure backwards compatibility with your vast library of favorites from the older consoles. Nintendo expects to launch the 3DS into retail “during the fiscal year ending March 2011.”

Update: Unofficial reports from Japan suggest the 3DS will have a parallax barrier 3D LCD from Sharp, a vibration function, and a “3D control stick.” Read about it all here.

Nintendo announces 3DS — the glasses-free 3D successor to the DS originally appeared on Engadget on Tue, 23 Mar 2010 03:44:00 EST. Please see our terms for use of feeds.

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Rumor mill says Nintendo DS2 might be headed for E3 unveiling

Hot on the heels of the recent DSi XL appearance, rumors are swirling that Nintendo is preparing to announce a second version of the DS — the DS2, if you will — at E3 in June. Over on RPad they’re spilling the beans about the supposed device, including the fact that it’ll boast two larger, higher resolutions screens, an accelerometer, and it will also supposedly run on an NVIDIA Tegra chip. Finally, RPad is also reporting that they spoke with developers who say their games will be finished by the end of the year… leading us all to speculate the unannounced successor could, possibly, be announced at E3, then available by the end of the year. Of course, this info’s all 100 percent unofficial, so take everything with a grain of salt, relax, and we’ll let you know as soon as we hear something more solid.

Rumor mill says Nintendo DS2 might be headed for E3 unveiling originally appeared on Engadget on Tue, 16 Mar 2010 10:41:00 EST. Please see our terms for use of feeds.

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Johnny Chung Lee joins Project Natal team, puts Wii hacking experience to good use

In this time of economic hardship, it warms the heart just to hear that someone’s found any job. But when our main man Johnny Chung Lee lands a position on Microsoft’s Project Natal team, it’s high fives and handshakes all around. And really, it’s a perfect fit — among the many hacks of his illustrious career, he’s put together a VR head tracker (and utilized it in a first-person shooter) for the Wii game console. Apparently, Lee’s part of the group that is taking the tech we saw at E3 and getting it ready for prime time. As you’d expect, the man is pretty stoked to have landed his dream job. “The 3D sensor itself is a pretty incredible piece of equipment, he says, “similar to very expensive laser range finding systems but at a tiny fraction of the cost.” Congratulations, Johnny! If you should feel the need to leak any product pics, you have our email address.

[Via Joystiq]

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Johnny Chung Lee joins Project Natal team, puts Wii hacking experience to good use originally appeared on Engadget on Fri, 12 Jun 2009 11:04:00 EST. Please see our terms for use of feeds.

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PCMag After Hours: Gaming!

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Host Kyle Monson has guest gamers Dan Evans and Whitney Reynolds talking about E3 and, well, gaming. Other host, Brian Heater, joins the crew in spirit and interviews while covering the Entertainment Expo in L.A.

The crew covers recently released game, Sims 3, and speculates if Last Guardian (from makers of Shadow of the Colossus) will be a hot title.

Brian takes us to the show floor where he discusses booth babes with Jordan Morris and how they’ve changed over the years. He also takes us to an exclusive interview with pro gamer, Fatal1ty.

Tune in by going to the PC Mag After Hours site or download the show off iTunes.

EA VP says the Xbox 360 is “maxed out”

Microsoft might be busy extending and building on the Xbox 360’s capabilities with Project Natal and all manner of NXE and Live updates, but it sounds like some of their third-party devs think they’re running out of headroom — in an interview with the Official Xbox Magazine, EA senior VP Patrick Soderlund said that “we’ve maxed out the 360 but we haven’t maxed out the PS3.” That’s an interesting parallel to what Miyamoto was just saying about the Wii, of course, but it doesn’t seem like the situation is entirely dire: Soderlund also said that he’s “truly impressed” with the 360 and that he “would have a headache” if he were running Sony. Still, that doesn’t bode well for Microsoft’s planned 10-year 360 lifecycle if it’s true — we’ll see if Redmond has something new for us before 2015 after all.

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EA VP says the Xbox 360 is “maxed out” originally appeared on Engadget on Tue, 09 Jun 2009 01:26:00 EST. Please see our terms for use of feeds.

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Project Natal Won E3, and Maybe the Motion Control Wars

Wii MotionPlus will make the Wii better. Sony’s very impressive motion control demo will be better than Wii MotionPlus. But Microsoft stole E3 and may have already won the motion control wars with the announcement of Project Natal.

Keep in mind, the name “Natal”—referring to a city in Brazil—doesn’t really do the platform’s infancy any justice. It should really be called “Project Prenatal,” as the peripheral’s dev kits just shipped to the first set of developers this week.

But after testing the system and getting a good look at what makes its motion tracking tick, I’m going to fanboy out a bit on the platform, as responsibly and logically as I can. Here’s why I think Natal is a watershed in motion controls.

For a Motion System It Facilitates Passive Entertainment
People are lazy. If we can use a remote instead of changing a channel on the television five feet away, we’ll use a remote. And I’d argue that if we can login to our preferred entertainment by just sitting on the couch (through Natal’s facial recognition), we’ll do that next. Is talking or gesturing more simple than channel surfing on a remote? Not necessarily, but…

Voice Recognition Is Still Promising Technology
Just because we haven’t managed to perfect voice recognition doesn’t mean we should write it off in every product into the future. It’s getting better all the time, helped by increased processing power, and once you integrate voice into a system, it allows you to jump deeper into any tree of menus than most UIs allow. For instance, on an iPod, you have to navigate through a handful of separate screens to get to a particular artist. With voice recognition, you’d just say that artist’s name.

Natal Can Support Peripherals Too, You Stupid, Stupid Idiots
If there was one thing I couldn’t stand hearing again and again at E3, it was that Natal would force all gamers to mime controls in every game. Not true—at least, not for any reason made clear to me. Programmers would be free to include all kinds of controllers should they chose to. And if Natal’s cameras are tracking 48 points on your body in 3D space, and its software can distinguish you from various non-human objects, I find it hard to believe that you couldn’t hold an actual steering wheel to play a racing game, if you wanted to. Personally, I’ve grown a bit sick of tripping over plastic controllers in my living room, but I’m sure that third-party devs and hardware manufacturers will be happy to integrate and sell all the acrylic modular baseball bats you can stand.

Natal Can’t Cost More Than a Party’s Worth of Wiimotes
No one knows what Natal will cost. But you know what? I doubt it will cost more than $242, the amount a Wii owner needs to spend to outfit their console with controllers for four people. Microsoft was not specific as to the number of gamers supported simultaneously in Natal’s multiplayer (to be fair, we haven’t seen the system fully tracking wireframes beyond two people at a time). But a future in which a console’s price isn’t doubled by its peripherals sounds pretty appealing to us.

Natal Tracks 48 Points, Nintendo and Sony Track 1, Maybe 2 Points
Sony’s Wiimote-like demo was the best physically-based motion tracking I’d ever seen. It was pretty freaking impressive to watch augmented reality replaced Sony’s controller with a sword, whip and even bow and arrow. But even with two controllers, Sony and Nintendo’s systems are really only tracking two single objects (perfectly) in space. So when you are swinging that sword with so much flourish, the human figure is just an arbitrary placeholder. How will you dodge? Or should I say, how will you feel like you’re dodging? The D-pad, I can almost guarantee. OK…so how will you kick?

Natal Would Be Too Good To Be True…In Nintendo or Sony’s Hands
Other companies could (and have) made infrared body-tracking cameras. Why are we so confident in Natal? Aside from our positive hands-on experience, Natal has Microsoft middleware/dev tools behind it. Where few third parties have wielded the Wiimote with as much finesse as Nintendo, and Sony is traditionally mute on how companies can unlock the power of their complicated hardware architecture, Microsoft launches Xbox products with the software necessary to make them work. Oh, and Microsoft is approaching Natal with 100% earnestness, calling the platform “the endgame.” Sony’s motion control, according to Sony, is less important.

The Coolest Mind In Motion Controls Says It Exceeds Anything He’s Seen
Johnny Chung Lee, the same guy behind those crazy-awesome Wiimote mods, is working on the project. And he says this about it:

The human tracking algorithms that the teams have developed are well ahead of the state of the art in computer vision in this domain. The sophistication and performance of the algorithms rival or exceed anything that I’ve seen in academic research, never mind a consumer product. At times, working on this project has felt like a miniature “Manhattan project” with developers and researchers from around the world coming together to make this happen.

That quote’s more than just hype—it’s educated hype.

Also, if you haven’t seen Lee’s video showing off the potential of headtracking in displays, do so right now. Why? Because I’m all but positive that headtracking is one of many unannounced features in Natal that will change the way we think of 3D, without a 3D display.

I don’t know that Natal will render the PS3’s motion controls (or Nintendo’s new Wii MotionPlus) completely worthless overnight. I do think there’s a level of speed and accuracy (60 fps!) with which Sony will be able to duplicate a good old blunt instrument, possibly even better than Natal. (Then again, no one has actually played Sony’s prototype.)

But an idea as bold as Project Natal, in the hands of Microsoft, which has been on its game, so to speak, with the 360…yeah, it took E3 in my book. And next year, when there are some actual games to see on the platform, it damn well might take E3 again. [Project Natal on Gizmodo]

Engadget Podcast 149 – 06.05.2009

As you may soon become aware, this week’s podcast is about two hours long. Now, we’re aware that this might present a difficult scenario for those of you who like to rent out a sensory deprivation room every week to maximize the experience of listening to Josh, Nilay and Paul babble, so here are some usage ideas for this “wild card” hour of listening to be spent in the real world:

  • Listen to the first half of the podcast twice
  • Stand in line for the Pre for an hour and then leave
  • Teach yourself to juggle Wiimotes
  • Make a recording of yourself lightly chuckling off and on for an hour

Those are just a few of the things we though of off the top of our heads, we’re sure you can improve upon these ideas when the moment of truth comes.

Hosts: Joshua Topolsky, Nilay Patel, Paul Miller
Producer: Trent Wolbe
Song: Hotel California

00:03:15 – Palm Pre review
00:49:12 – Engadget & Joystiq live from Microsoft’s E3 2009 keynote
00:50:34 – Microsoft announces “Project Natal” motion controller for Xbox 360!
00:51:40 – Project Natal video hands-on, impressions, and further details
00:52:30 – Xbox Live gets 1080p Zune video store, Netflix browsing, Twitter and Facebook integration
01:03:03 – Xbox 360 getting full retail games delivered on demand
01:15:20 – Engadget & Joystiq live from Nintendo’s E3 2009 keynote
01:15:35 – Nintendo Wii Vitality Sensor detects your pulse
01:22:40 – Miyamoto: Super Mario Bros. Wii could be better, but the Wii’s too weak
01:23:30 – Engadget & Joystiq live from Sony’s E3 2009 keynote
01:24:12 – Sony PSP Go announced — $249, no UMD
01:32:20 – PSP Go first hands-on! (updated)
01:41:20 – Sony announces new PS3 motion controller
01:58:10 – Apple iPhone 3.0 rumor roundup, part II: parental controls and sketchy shots

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Engadget Podcast 149 – 06.05.2009 originally appeared on Engadget on Fri, 05 Jun 2009 17:11:00 EST. Please see our terms for use of feeds.

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E3: Interview with Johnathan Fatal1ty Wendel

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There’s little point in arguing the assertion that Johnathan “Fatal1ty” Wendel is the best-known gamer in the world. Over the years he’s become something of a media go-to on pretty much any story dealing with the world of professional gaming. It’s a testament not only to his ability as a gamer–it also owes a large amount to the Missouri-born 28-year-old’s ability to market himself.

As evidenced by the employees in Fatal1ty t-shirts showing off Fatal1ty-branded computer accessories on the floor of E3, his name is now as much a brand as a gaming handle.

We caught up with Fatal1ty on the floor of this year’s E3 to talk about the world of professional gaming

Video: White PSPgo hands-on

Sure, speaking with Sony’s John Koller was great and all, but one of the real treats with the interview was some quiet hands-on time with a white PSP Go, unfortunately not turned on but with the same build quality and weight as its functional black model (also found tagging along to the Q&A). Our impression of the device is largely unchanged from the initial experience — a sturdy build that’s surprisingly light, although with this go around we didn’t find the shoulder buttons to be more comfortable this time. Still, our interest wanes pretty dramatically when we’re reminded of its $249 price tag, but enough with our chatter, hit up the break for an up-close video of all its nooks and crannies, and while you’re there, stick around for more tidbits from our interview.

Continue reading Video: White PSPgo hands-on

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Video: White PSPgo hands-on originally appeared on Engadget on Fri, 05 Jun 2009 08:54:00 EST. Please see our terms for use of feeds.

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