Apple Tablet To Redefine Newspapers, Textbooks and Magazines

Steve Jobs said people don’t read any more. But Apple is in talks with several media companies rooted in print, negotiating content for a “new device.” And they’re not just going for e-books and mags. They’re aiming to redefine print.

Several years ago, a modified version of OS X was presented to Steve Jobs, running on a multitouch tablet. When the question “what would people do with this?” couldn’t be answered, they shelved it. Long having established music, movie and TV content, Apple is working hard to load up iTunes with print content from several major publishing houses across several media.

Two people related to the NYTimes have separately told me that in June, paper was approached by Apple to talk about putting the paper on a “new device.” The R&D labs have long worked on versions of the paper meant to be navigated without a keyboard or mouse, showing up on Windows tablets and on multiple formats using Adobe Air. The NYTimes, of course, also publishes via their iPhone application. Jobs has, during past keynotes, called the NYTimes the “best newspaper in the world.”

A person close to a VP in textbook publishing mentioned to me in July that McGraw Hill and Oberlin Press are working with Apple to move textbooks to iTunes. There was no mention of any more detail than that, but it does link back to a private Apple intern idea competition held on campus, in their Town Hall meeting area in 2008, where the winning presentation selected by executives was one focused on textbook distribution through iTunes. The logic here is that textbooks are sold new at a few hundred dollars, and resold by local stores without any kickbacks to publishers. A DRM’d one-time-use book would not only be attractive because publishers would earn more money, but electronic text books would be able to be sold for a fraction of the cost, cutting out book stores and creating a landslide marketshare shift by means of that huge price differential. (If that device were a tablet, the savings on books could pay for the device, and save students a lot of back pain.)

Apple also recently had several executives from one of the largest magazine groups at their Cupertino’s campus, where they were asked to present their ideas on the future of publishing. Several mockups of magazines were present in interactive form. It is presumed that more talks took place after the introduction and investigatory meeting. Some magazine company is also considering Adobe Air as a competing option for digital magazines, but without a revenue/distribution system that iTunes has, it seems unlikely.

I haven’t heard anything about traditional book publishers being approached yet, but given the scope of the rest of the publishing industry’s involvement, it’s not hard to imagine they’re on board as well. (If you know something, please drop me a line.) Update: Reader Tom reminds me of this Andy Ihnatko rumor, from several sources, that Apple is receiving truckloads of books at its HQ. It’s a thin line to draw, but its something.

Another source corroborates that the January announce date others have reported is correct within the month, with this information heard from a high level.

Some I’ve talked to believe the initial content will be mere translations of text to tablet form. But while the idea of print on the Tablet is enticing, it’s nothing the Kindle or any E-Ink device couldn’t do. The eventual goal is to have publishers create hybridized content that draws from audio, video and interactive graphics in books, magazines and newspapers, where paper layouts would be static. And with release dates for Microsoft’s Courier set to be quite far away and Kindle stuck with relatively static E-Ink, it appears that Apple is moving towards a pole position in distribution of this next-generation print content. First, it’ll get its feet wet with more basic repurposing of the stuff found on dead trees today.

34 Portable Gaming Devices That Aren’t So Portable

For this week’s Photoshop Contest, I asked you to invent some completely unportable portable gaming devices in honor of the PSPgo. As usual, your minds are more demented than I’d even imagined.

First Place

Second Place

Third Place

VholdR ContourHD1080p helmet cam announced, we go hands-on

VholdR ContourHD1080p helmet cam announced, we go hands-on

If you live in the north you’ve probably noted a chill in the air. The leaves are turning, the days are shortening, and anybody with a pair of skiis or a snowboard in the closet is walking with a bit of a spring in their step. A whole new season of extreme powdery antics is just a few months away, and for those looking to capture those antics — or those on the streets, up in the air, or anywhere else in between — a rugged helmet camera is the way to go. Earlier this year we got a chance to run the 720p-recording ContourHD through a few helmeted trials, and now we’ve been given exclusive access to test the company’s new version, the ContourHD1080p. The name tells you the biggest news here, full 1080p recording in a tiny package, but there’s more to it than just pixels. Read on for the full details, and a video of a couple of dudes jumping off a cliff.

Continue reading VholdR ContourHD1080p helmet cam announced, we go hands-on

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VholdR ContourHD1080p helmet cam announced, we go hands-on originally appeared on Engadget on Tue, 29 Sep 2009 12:00:00 EST. Please see our terms for use of feeds.

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PSPgo Review: PSP Goes Nowhere You Haven’t Been

Four years ago I got married to the most wonderful woman in the world. The evening before the wedding she knocked on my hotel room door and handed me a surprise wrapped package. It was the original PSP.

Believe it or not, the PSP was a meaningful gift that brings earnest tears to my eyes just recollecting the scenario. It wasn’t just that I’d been obsessing about the PSP since its announcement—what seemed like (and sort of was) the ultimate do-everything media gadget of its day. The PSP was a token of her tacit acceptance of who I was. She knew that while I’d grow old with her, I’d probably never surpass mental adolescence. And that was OK.

So for better or worse, I’ll always feel attached to the PSP brand in this strangely emotional way. And realize that, as the PSPgo solidifies the Sony’s growing embarrassment in the industry, it breaks my heart a lot more than yours.

Price

$250 on October 1.

Hardware

At 333MHz with 64MB of RAM, the Go isn’t any faster or more powerful than the last PSP. But now it’s loaded with 16GB of flash storage, has an Micro M2 slot for expansion and, without a UMD drive, manages to be 50% smaller and 40% lighter than the original PSP. The 3.8-inch screen is technically .5 inches smaller than the PSP classic, but it runs at the same 480×272 resolution.

After playing with the PSPgo for a week, I’ve adjusted to the small form. It slides open with a smooth but fulfilling snap, and it’s very light and balanced in your hands.

Despite the chrome detailing, know that the edging and body are constructed of what’s not the most sturdy-feeling plastic, but only time will tell how well the Go holds up to daily abuse. As Adam Frucci said, “it doesn’t quite feel cheap, but it doesn’t feel expensive either.” If you could say one thing about the original PSP, it was that it felt expensive.

But it’s more than just quality making this impression. When you hold a Zune HD, the thing seems to be carved from the future itself. When you hold the PSPgo, it feels like a free-with-contract tween’s phone.
The Go’s low profile buttons are strickly utilitarian—the springiness of the original PSP’s buttons are undoubtedly more comfortable. LB and RB shoulders feel wretchedly soft, while the low-profile D-pad and circle, triangle, etc buttons are stiff and digital. Select and Start are a waste of space (a mocking waste of space, given that a second analog stick would fit perfectly there). Meanwhile, most of the buttons around the case’s edges are throwbacks to classic PSP design, from the Wi-Fi toggle to the power switch.
The screen has vibrant color reproduction, and a perfect level of max brightness (until you take it in direct sunlight, where it becomes unusable). Its black levels ever so slightly best those of my aging iPhone 3G, but the resolution, 480×272 stretched .3 inches beyond the iPhone’s 480×320, means that text often appears more pixelated than you’re used to seeing it, and otherwise gorgeous movie playback is often flawed with jagged pixels.
But what I really don’t understand is why this screen isn’t touch-sensitive. Especially when the slider is closed, I want to flick and zoom through webpages, the PS store and the XMB. More than once I’ve attempted the feat, only to remember, what the shit, this huge screen isn’t touch capable.

So closed, the PSPgo can’t really be navigated. Scratch that. You can accidentally hit LB to restart your movie—a function you’ll use frequently—if by accident.

It should be noted that Bluetooth also allows you to use a SIXAXIS/Dual Shock 3 controller with the Go. Syncing is easy and the system works perfectly, but consider the practical ergonomics for a moment. You end up balancing the Go on your lap in this really awkward way.

Looking at the design, a conspiracy theory pops in my head. The PSPgo was the template for the PSP2. Open, it had dual analogs. Closed, it had a touchscreen. Somewhere inside, it had a faster processor, more RAM and, hell, maybe even 3G or something. Maybe it was machined of metal and could be thrown like a ninja star. Regardless of this theory’s truth, we’re stuck with the Go as-is.
Note: PSP shots are of original (PSP-1000) model.

Software

Honestly, the hardware is only half of what holds the PSPgo back from being something better. It’s the aging PSP software full of unfixed nagging points, like that Wi-Fi doesn’t connect automatically upon startup, typing is still done through that horrible phone-dial-like interface and lack of support for background downloading from the PS Store.

Yes, while the PS3 allows you to download games and movies while performing other tasks, the PSPgo is stuck monotasking during downloads. Oh, and if your PSP dies before you’ve finished that 1.6GB movie download—which takes a while over the Go’s slow 802.1b Wi-Fi—you get to start all over. (Also, while it’s nice of Sony to keep compression levels low, SD quality movies on portables need smaller files sizes than this for people to watch movies on the go.)
The browser is absolutely archaic. Beyond tedious analog nub navigation, the Go ran out of RAM while loading Gizmodo just like it had before on the original PSP…just like is prone to occurring on the PS3. Sony has advertised a browser on multiple systems that doesn’t really work, and that’s just ridiculous.

PSP Minis, or tiny apps like you see on the iPhone (in some cases, exactly like you see on the iPhone), are on their way. But the limitations are strict, meaning that even the games ported from the iPhone could be missing functions like networking. And how big or wonderful will the catalog be if Sony can barely recruit studios to develop for the PSP as it is now? (Sony has catalog of 225 PSPgo games that will be downloadable over PC or Wi-fi at launch.)

Also, you may not have heard about one key software feature. When you close the PSPgo from the XMB, a clock appears on screen. Thank goodness, because I’ve been needing one of those!

Battery Life

In a mixture of movie playback, gaming and general interface navigation, the PSPgo ran for 4 hours and 47 minutes at max brightness with Wi-Fi on. That’s about the same battery life of the last few PSPs. Unfortunately, those who liked to use an extended or extra battery with the PSP will find that more difficult on the Go as its battery is positioned inside the screw-off case. Plus, iFixit has confirmed that removing the battery actually voids your warranty.

PSPgoes Nowhere New

The PSPgo should have been the ZuneHD with games, a versatile media platformed with cutting edge hardware and eye-meltingly beautiful software. But instead, it’s a slightly smaller PSP with a screen, storage capacity and software that’s not all that competitive with other $250 devices today. If you see just the DSi as the PSP’s competition, the Go’s updates seem pretty substantial. But compared to the advancements in PMPs and smartphones as of late, it’s just very difficult to sit in awe of the Go’s inelegant hardware and clunky software.

Oh, and needless to say, there’s still no second analog stick.

Four years later, my wife and I are closer than ever. But my beloved PSP sits on a shelf somewhere out of reach, a dusty artifact that I’ll neither play nor throw away. The Go will not fare any better by being a little bit smaller or ditching pesky UMDs. PSP2, I’ll be waiting for whenever you decide to show up and steal my heart again.

Your hands will get used to the new ergonomics


Squeezes into a jeans pocket


Buttons are usable, but less comfortable than regular PSP


Sony’s software feels dated (browser, downloads, text entry)


Next to a Zune HD or iPod touch, the hardware is unimpressive


Transfer speeds hindered by dated 802.1b Wi-Fi standard

Exclusive: Apple dictated Light Peak creation to Intel, could begin migration from other standards as early as 2010

Remember how Intel showed off its new, advanced optical standard — Light Peak — this past week on a Hackintosh? Well it turns out there’s more to that story than you probably know, and it all leads back to some revealing facts about the connection… literally and figuratively. Engadget has learned — thanks to an extremely reliable source — that not only is Apple complicit in the development of Light Peak, but the company actually brought the concept to Intel and asked them to create it. More to the point, the new standard will play a hugely important role in upcoming products from Cupertino.

Continue reading Exclusive: Apple dictated Light Peak creation to Intel, could begin migration from other standards as early as 2010

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Exclusive: Apple dictated Light Peak creation to Intel, could begin migration from other standards as early as 2010 originally appeared on Engadget on Sat, 26 Sep 2009 17:02:00 EST. Please see our terms for use of feeds.

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7 Gadgets That Will Make Your Life Easier At Airports

Much to my dismay, I’ll be spending a lot of time in airports this weekend—so I’ve dug up some products that might make life a little easier on the layover.

It seems like economy seats on airplanes are made for Hobbits. If only I was riding first class on a Swiss International flight. The new cabins on their A330 fleet make it seem like you are siting in a cafe or restaurant. [Link]
Needless to say, bringing gadgets on planes is a pain in the ass these days. TSA “checkpoint friendly” bags make it easier for security to check the contents of your bag which, in turn, helps you zip through faster. [Mobile Edge via Link]
Want a new iPod or digital camera for your trip? Gadget vending machines like this one from Best Buy can help you pass the time at airports. Maybe you want to use this opportunity to diversify your portfolio and invest in gold? No problem—there are airport vending machines for that too.
I have trouble sleeping on airplanes (see earlier reference to airplane Hobbit seats) and I don’t mind looking like an idiot for a few hours if it means getting a little extra rest. Enter the Nap Cap. It keeps your head from swaying side to side during the flight, making conditions more comfortable for sleeping. Of course, you will probably end up leaning forward, mouth wide open, drooling in your lap. [Vacation Gadgets via Link]
Several major airports in the US have begun using cellphone boarding passes to help save passengers time. Unfortunately, my airport isn’t one of them. [Link]
Even if you can’t have fancy seats like the ones featured earlier on this list, you can still spice things up with these PlaneSheets slipcovers. Choose from options like “Leopard” and “Camo.” Oh yes, you may be in coach but your style is first class all the way. Plus, the slipcovers help separate you from any germs and other nastyness that might be lurking on your seat. [PlaneSheets]
I’ll be traveling on Sunday, so it will be the perfect opportunity to use my Supercast Mobile iPhone app to catch some games. If you are a DirecTV Supercast subscriber, you can watch every Sunday Ticket game, as well as check out scores, highlights and stats from your phone. It even streams over 3G (and it’s free). [iTunes]

ArcAttack: Lightning-Proof Musicians Share Their Tesla Coil Secrets

When Nikola Tesla invented his coil in 1891, he probably never imagined the ominous structures taking the place of the violin or French horn. But with time, anything’s possible. Music trio ArcAttack adds its own spin to Tesla’s dream machine.

We gather around the group in a circle, about 8 or 10 feet away from the Tesla coils as the band performs. This is not some “don’t want to dance in front of the stage” kind of teenage awkwardness—if you stand too close when the band plays, you might actually get electrocuted.

When the lights go down, a loud buzz generates, followed by streaks of lighting into the air. Then the music begins, followed by the sound of drums that are precise as can be. What follows is an overload of light and sound that is pure amazing, a melange of familiar melodies from our favorite video games (Mario and Zelda themes), TV shows (Airwolf) and pop songs (“Sexyback”).

Once the band stops playing, we still can’t roam freely. First, they must discharge the coils, ridding them of any stray lightning bolts that might be trapped inside.

/

Consisting of a pair of Tesla coils—plus a pair of LED-equipped robotic drums and an Open Labs sound console—the ArcAttack experience is largely automated, suggestive of a future era when a musical performance isn’t about the people playing the instruments, but rather the technology involved.

ArcAttack hails from Austin, Texas and certainly don’t fit the mold of what most consider a band should be. But that’s a good thing.

John Di Prima is the man behind the boards, responsible for the execution of the live show. He controls the coils and drums, plus mixing in a few new sounds during the set. He’s also responsible for most of the songwriting and drum programming.

Patrick Brown, aka Parsec, is the master of ceremonies, decked out in steampunk-esque attire consisting of a Faraday Suit with a string of lights that react with the Tesla coils, plus the requisite lightning-proof goggles. He’s the link between the crowd and the show. He found the Di Prima brothers at an Austin Burning Man event and jokes that he’s managed to not get kicked out yet.

Joe Di Prima designs, builds and maintains everything for the group, serving as the technician when the show is on the road. When they’re composing and recording, he plays guitar. With a background in electronics repair, Joe eventually linked up with the engineering department at the University of Texas, where he first learned about the magic of Tesla coils.

I took a few minutes to interview ArcAttack—what makes them who they are—besides the Tesla coils, of course…

——-

Gizmodo: What does your setup consist of?

Joe: It would be two DRSSTC (Dual Resident Solid State Tesla Coil) units which are MIDI controlled. There’s a fiber optic cable running to some digital logic boards that are in the Tesla coils.

John: The Open Labs MiKO MIDI console hosts the PC Software (Fruity Loops) that we use to actually sequence the music.

The MiKO is just a Windows machine with a bunch of nice MIDI interfaces, cased in metal—which is nice because we have a lot of EMF emitted from the coils. I actually used to run it off my laptop, but it would crash all the time.

Patrick: The drum machine has a solenoid for every drum, and they’re MIDI controlled also…from the MiKO.

Gizmodo: How did you get the idea to create a musical show using Tesla coils? Had it been done before this?

Joe: When we did it originally, it was the first time it had been done in this manner. There are a few ways that you can audio modulate a Tesla coil—this way is known as PRM modulation. Now there are a few dozen people that picked up on it, but nobody does it to the scale that we do. It’s still fairly new, and surprisingly still fairly unknown.

When I first saw a solid state Tesla coil in operation, I understood how it worked. After a few minutes of playing with it, I got the idea that, many years later, I put into practice.

Gizmodo: Who are some of your musical and tech influences?

John: Well obviously Nikola Tesla. For music, we all have pretty different tastes. But the cool thing with our project is that we can do anything from Pantera to the Chicken Dance and people would dig it. I listen to electronic rock, Kraftwerk, Daft Punk…if I could do a show with Daft Punk, you could shoot me afterward.

Joe: I didn’t know what music was until three years ago. For tech influences, hard to say, but Faraday, all my mentors at all the repair shops, my dad (who was a biomedical engineer) and Steve Ward, the father of the DRSSTC, who I met at the University of Texas.

Gizmodo: What are some of the weirdest/favorite/disastrous shows you’ve played?

John: Joe had to tackle a cop once.

Joe: Yeah the cops had come shut down this rave we were playing at, and the Tesla coils were still running. He was coming over to shut our stuff off, not knowing exactly what it was, and he was walking straight into the Tesla coils. So I grabbed him and pushed him back. Amazingly he did not Tase me. He was actually kinda grateful. Funniest part is, after they kicked everyone out, they walked around and asked if we could turn the stuff back on.

Patrick: My favorite show so far was when we played DragonCon in Atlanta a few weeks ago. We did the Mad Scientist Ball. We had our big Tesla coils and a Faraday cage, and revealed our new stage show, which assisted people in transforming themselves into true joy…by being bathed in the Tesla coil rays.

During our stage performance, there were about 15 people that we put into the cage, and this one guy named Dr. Satan had big metal wings that he put onto his back. We get him up there, but the cage is kinda small, and he has metal sticking out all over his body. So we tell him “don’t move.” Soon the entire crowd started chanting along. That was pretty cool. [And obviously Dr. Satan lived through it.]

John: We were in the Netherlands for two weeks, and we played a heavy metal fest where they put us in front of this church that was lit all demonic looking. On our stage, there were these big glass viewing areas where you could see the deceased founders of the town. I think that’s pretty much the most epic thing ever. Heavy metal music through lightning over visible graves.

Q: What is the one gadget you can’t live without?

Joe: My iPhone.

Patrick: My Dell laptop.

John: The Open Labs MiKO console. If it was human, I’d marry it.

Gizmodo Gallery 2009
Groupe
267 Elizabeth Street
New York, NY 10012

Gallery Dates:
September 23rd-27th

Times:

9/22 Tuesday
Media Day by appointment only. For info please contact gallery@gizmodo.com.

9/23 Wednesday
12-8

9/24 Thursday
12-8

9/25 Friday
12-8

9/26 Saturday
11-8
9-? – Live Musical Performance

9/27 Sunday
11-6

Read more about our Giz Gallery 09 here, follow @gizgallery on Twitter and see what else we’ll be playing with at the event.And special thanks to Toyota’s Prius — without their sponsorship, there would be no Gizmodo Gallery.

Entelligence: Have we demonized DRM?

Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide.


There was a lot of discussion when Steve Jobs wrote his famous letter about DRM a few years ago. I think the letter and the timing were brilliant back in the day and it put the issue of DRM squarely where it belongs, with the content companies and not companies such as Apple or Microsoft. I agree with the overall assertion that companies like Apple, Microsoft, and Real will sell more songs without DRM. But there’s more to the story, and asking consumers about DRM is a loaded question. The analogy best given to me by one of my non-digerati friends is asking, “would you rather get 3 slices of pizza for $5, or all you can eat at a buffet for $5?” The vast majority will likely opt for the latter, even though that same vast majority will still only eat three slices.

Continue reading Entelligence: Have we demonized DRM?

Entelligence: Have we demonized DRM? originally appeared on Engadget on Thu, 24 Sep 2009 18:34:00 EST. Please see our terms for use of feeds.

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iPhone Navigation App Battlemodo, Part II: The Best Cheap GPS App

When I published the turn-by-turn navigation app battlemodo, many readers asked me to evaluate some other popular choices. Because everything I do, I do for you, here are CoPilot, GoKivo and Sygic, a.k.a. the best of the rest:

I must make it clear that the reasons for choosing TomTom, Navigon and TeleNav for the first roundup was based on prior experience and reputation. Costs are higher on those apps, but it’s because you mostly know what to expect.

With this second round, things start out on shakier ground: My only experience with Networks In Motion, creators of GoKivo, was their dreadful VZNavigator app. ALK, publisher of CoPilot, has been around, but mainly in the Windows CE space. And Sygic I had honestly never heard of. The good news is, they all beat my expectations, and one of them comes out a real champion, especially when price is a major consideration.

CoPilot Live North America by ALK


The strongest of the lot, made stronger by the $35 price tag. You get a full 1.23GB map database on the phone, which I prefer because it means your device will function even in the Reallybadlands. Still, it’s not the best designed app in this category, not by a long shot.


The POI search may actually be the best one out there, because it works like a Garmin: You type in a name, and it continues to spiral outward until it finds the place you’re thinking of, even if it’s 100 miles away.


There’s a trip planner, like Navigon’s, that lets you add and delete stops, and even optimize them for maximum geographical efficiency.


The system is built to be connected, with weather and a social function “free” with purchase; live traffic and fuel prices will cost you $20 extra per year—which is still cheap compared to anything else.


ALK is promising a presumably free update with text-to-speech for street names read aloud, and monthly map “improvements,” direct to the phone.


The site has a design that would make Jon Ive spin in his grave (were he dead). Not only is it crowded and noisy, but there is too much ambiguity (not one but two get-started pop-up menus) and lack of feedback: After planning a trip you select a gas station from the quick-stop menu—does it cancel the original trip? Or just add the gas station? It sure as hell isn’t going to tell you. Some of this becomes apparent with use, but it’s still a design flaw.


The software itself was a little shaky. When I first started, it froze on a (mandatory) registration page, saying I didn’t have internet access when I did. Occasionally, it still hangs on the opening splash screen, making me force quit.


No iPhone status bar when app is running—no service indicator or clock, and a proprietary battery-life indicator that’s on the main screen but not subsidiary ones. (Navigon, TomTom, TeleNav and GoKivo all show the true iPhone status bar.)


Keyboard isn’t QWERTY, so I spent what felt like 14 whole minutes looking for the letter “z.”

Because the thing is so damn cheap—whiners, stop right here, because full-map apps can’t get any cheaper—I can forgive many of its flaws. If all you have is $35 to spend, buy this. [iTunes link]

GoKivo GPS Navigator by Networks In Motion


Like I said, my experience with previous Networks In Motion products has not been pleasant. Compared to TeleNav’s Sprint Navigator and AT&T Navigator, NIM’s VZNavigator was atrocious. So imagine my surprise when I actually enjoyed GoKivo.



There’s a “keep it simple stupid” mentality that seems to work for this interface, especially for areas you basically already know. You find your area on the map, and do a keyword search to find POIs in that particular vicinity (a la Google Maps).


The navigation screen is much improved over earlier VZNavigator screens, with clear maps.


Slide-out music transport is very cool—all apps let you pop up “now playing” to skip or adjust volume, but this lets you browse music, start songs, set shuffle and repeat, all within the navi app.


Connected data means fresh maps and traffic info—I was surprised how well it worked even on a mountain, though spotty coverage does mean unreliable response time, and possible blackout.


Vertical orientation only, no landscape view (which I prefer).


There’s no way to drop a pin on the map and navigate to it, even though the interface all but begs for that kind of interaction.


Despite using Yahoo Local database, POI search doesn’t always show you places you know are there—this seems to be affected by how zoomed-in your are on the search map, but it’s confusing.


If you don’t really know where to search for something, you’re screwed.


Subscription of $10 up front, plus $10 each month thereafter, is fiscally unsound when compared to standalone apps, even $100 TomTom. GoKivo is, in effect, $120—per year.

I would be happy to give GoKivo a “Most Improved” award, based on how far it’s come since earlier VZNavigator days. But in light of the cost structure, there’s no way to recommend it. [iTunes link]

Sygic Mobile Maps America


Sygic is, in some ways, the app I liked best of these three, but its proximity in cost and feature set to Navigon renders it more of a discounted impersonator.



There’s a powerful routing tool at the heart of Sygic, that lets you not only program a circuit of addresses, but lets you modify that circuit in many ways, simulate the run, and pull up a list of turns. It’s also very easy to add destinations straight from the map, a feature not seen on all navi apps.


Like Navigon, Sygic can read street names aloud with text-to-speech functionality.


Fairly clean navigation screen, if you can get past the Euro stylings.


There’s no woman’s voice for English turn-by-turn instructions, and the US English voice is named Lucien—no offense to dudes named Lucien, but that’s proof of what you see throughout the app: Sygic is just too country-agnostic for a great US experience.


Not only does the app block the all-important iPhone status bar at top, it doesn’t even match some take-for-granted iPhone interface behaviors. For instance, instead of scrolling down a list by flicking up, you have to tap gingerly on up and down buttons on the side.


POI search doesn’t work at significant distances: only searches your surrounding 10 or 20 miles, unless you specify another town. (Navigon has a similar problem.) POI categories are also a little jumbled.

Sygic is, at this point, $30 cheaper than Navigon, and $40 cheaper than TomTom. The thing is, it’s noticeably “cheaper” in the way it’s designed too. Despite its functionality, it’s not a good way to save money. [iTunes link]

In The End

You probably gathered by now that the good way to save money is to buy ALK’s CoPilot. If you have the $60 to spend on Sygic, get CoPilot plus a year of CoPilot connected services. You’ll still have money left over for an ice-cream cone—or a down payment on the $10-$30 car mount. GoKivo, like TeleNav’s AT&T Navigator, is out because the $10/month model doesn’t offer enough for its added cost.

If you want something more aesthetically sound than CoPilot—and there’s no shame in that—Navigon is still the best bet. And though it’s up to $90, that’s not a terrible price compared to standalone products, and it does continue to gain features like text-to-speech for free. Whether you want to pay $25 extra for Navigon’s live traffic is, for the moment, your call.

Click here for iPhone Navigation App Battlemodo, Part I, with introductory discussion about GPS iPhone apps in general.

Giz Explains: How To Fix the Airlines’ Stupid Portable Gadget Rules

If you’ve flown lately, you have probably noticed that the “portable electronics” rules are increasingly muddled. It’s time for the FAA and airlines to lift the electronics ban completely, or rewrite it to reflect modern gadgets.

The first problem is, nearly all electronics are lumped together, despite differences in their innards and the services they perform. The second problem is this constant generic request to turn them “off.” Until airlines can speak coherently about ebooks, smartphones, tablets and other traveler-friendly gadgets—and address the various states of rest between “on” and “off”—the system remains in a sphere of stupidity. Whether this is mildly annoying or potentially deadly remains to be seen.

The last time I flew, I had in my carry-on bag three cameras, three laptops, a smartphone and a classic iPod. Judging from the long security lines, I wasn’t the only one trucking plentiful gadgetry.

When I got on the plane, the flight attendant asked everyone to turn “off” phones and other portable electronics. She appeared at my side as I was switching my iPhone to airplane mode and repeated, “It’s time to turn off your portable electronics.” I replied, “That’s what I’m doing.” She sneered like a 1930s copper who’d just collared the dumbest guy in the bootlegging operation: “So flipping through screens is how you turn it off? There’s no on-off switch on the side?” She thought she’d caught me in a lie. I just looked back in disbelief, made the screen magically go dark, and put my supposedly “off” phone back in my pocket, satisfying whatever interpretation of the rules was in this poor misinformed woman’s head.

On another leg of our journey, just before takeoff, a flight attendant pointed to the ebook reader my wife was using and said in a stern voice, “Please turn off all portable electronics.” She did not ask the gentleman seated next to us to turn off his digital watch, though it may well have been drawing more power at the time.

Worst of all, she did not check every single cellphone and laptop to make sure they were in a state where they could not emit a hefty dose of RF. Most of the smartphones on board were probably in standby (with some kind of radio emission still happening) and most laptops were probably closed but not powered down—hopefully sleeping.

The only command we’re given is to turn stuff “off”—a command increasingly ignored for its incoherence. What does it mean for a phone or iPod to be “off”? Most people don’t even know. If the command is this easy to ignore with no consequences, the likely conclusion is that the gear really isn’t a threat. But if it is, the airlines may not discover their own boneheadedness until the danger reaches some lethal saturation point.

Here’s the actual FAA regulation:

§ 121.306   Portable electronic devices.
(a) Except as provided in paragraph (b) of this section, no person may operate, nor may any operator or pilot in command of an aircraft allow the operation of, any portable electronic device on any U.S.-registered civil aircraft operating under this part.
(b) Paragraph (a) of this section does not apply to—
(1) Portable voice recorders;
(2) Hearing aids;
(3) Heart pacemakers;
(4) Electric shavers; or
(5) Any other portable electronic device that the [airline] has determined will not cause interference with the navigation or communication system of the aircraft on which it is to be used.
(c) The determination required by paragraph (b)(5) of this section shall be made by that [airline] operating the particular device to be used.
[Doc. No. FAA–1998–4954, 64 FR 1080, Jan. 7, 1999]

You will have noticed the date, 1999, but still, that preamble speaks volumes: “no person may operate…any portable electronic device on any U.S.-registered civil aircraft…” followed by exception after exception. The mentality of that is old school, to put it politely. You will also note that the discretion is left up to the airline (with heavy support from the aircraft maker), layering on confusion in sugary heaps.

What is the issue? This suggests it is “interference with navigation or communication systems,” and in that case, it’s understandable that such potential for jamming is minimized during the most dangerous parts of the flight, take off and landing. All electronics give off a bit of radiation; communications devices like phones and laptops give off considerably more. Minimize the amount of RF emissions (including unpredictable radio “harmonics”) and you will reduce the chances—however unlikely in the first place—that portable electronics will threaten the safety of the flight.

That was Boeing’s recommendation to the feds 10 years ago, when cellphones were starting to boom, and it makes sense. Unfortunately, what’s going on now is a mere pantomime true RF security. Here’s why:

Smartphones
How many people actually know how to turn off their smartphone? When I carried a BlackBerry, I never turned it off, because it took like 5 minutes to power back on. At the same time, I was always finding it fully awake in my bag or pocket, long after I thought I’d secured it. You CrackBerry addicts are making fun of me right now, and that’s fine, but the fact is, I can’t possibly be alone. How many people know about airplane mode on iPhones or other phones? For flight attendants, turning off the screen is all that apparently matters, but there’s no way that is truly compliant.

Laptops
When was the last time you shut off your laptop during the boarding process? When I run out of the house, I just slam the thing shut and shove it in my bag. When I am at the airport, I pop it open to do some work. So when I’m finally at an altitude where it is safe to use portable electronics, I pop it open and then remember to turn off Wi-Fi. And not so we don’t plummet out of the air—more so I can save at least some battery life. My guess is that most people who carry laptops on board just let them sleep, with Wi-Fi engaged. And on certain Vista notebooks I’ve carried, just closing the lid didn’t mean squat.

Handheld Gaming Systems
Back about 14 years ago, there were a spate of reports that Game Boys were causing interference with the operation of planes. According to Boeing, there was never any actual proof of this, though it did inspire one of the funniest Simpsons moments ever. The real joke is, back then, portable gaming systems didn’t all come with embedded Wi-Fi and Bluetooth like they do now. My guess is that many a properly stowed Nintendo DS can still sniff around the plane for cute Nintendogs or whatever, even with the lid closed.

Ebook Readers
This one is going to need special attention. I often get quite a bit of quality reading done at take-off and landing, precisely because I can’t pop open a device and watch a movie or a TV show. But when I carry a Kindle or some other reader, I can’t use it during that happy time. The question is, why can’t I? With the 3G radio turned off—a very easy maneuver—an ebook reader uses less battery life than the Bluetooth earbud on standby that you may have forgotten to take off your ear. There is no power needed to hold a picture on E-Ink, so the battery is only taxed when the page is turned. How’s this for irony? If you are looking at a page of words, your reader actually is off.

Noise-Canceling Headphones
Here’s where most airlines get it right. Anything that takes 35 hours to drain a single AAA battery and has no inherent telecommunication function probably isn’t going to cause the plane to go into an “uncommanded roll.” Armies of Bose addicts fly friendly and unfriendly skies every day, and are generally allowed to use their own big ole cans during take-off and landing, provided they’re attached to the airlines’ audio system and not their own iPod. This kind of common sense needs to be applied to other devices.

In the end, what we’ve really got is an increasing array of devices that are replacing the books and crosswords of yore, and almost none of them have an “on-off switch” on the side. They’re powered up and doing their thing, often while still nestled inside our pockets or our bags. Some are perfectly harmless beyond a shadow of a doubt, some could easily join together to form a cloud of harmless or harmful electromagnetic radiation. So why are airlines so confused? Hell, they’ve made special dispensations permitting knitting needles, even foot-long metal suckers. Is it too much to ask that they give equal consideration to our many cherished gadgets?

Still something you wanna know? Send questions about airlines, the FAA or rolls (commanded, uncommanded, hot and buttered) to tips@gizmodo.com, with “Giz Explains” in the subject line. Oh, and if you’re dying to look up FAA regulations whenever you damn well feel like it, check out this PilotFAR iPhone app that reader (and developer) Nick Hodapp just showed me.